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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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263 |
36.89% |
No, english and german are enough for me.
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450 |
63.11% |
03/16/2017, 03:55
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#961
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elite*gold: 0
Join Date: Jan 2008
Posts: 417
Received Thanks: 79
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ELYOS SPINE MEDAL TURN IN
You just need to open the script and that's it. No need to move windows or anything.
#IF=%FirstTime,;
#UseLoop
#NeedResolution=816,638;
#ENDIF
Command=/select Iluma Fortune Fountain;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=115,206;
Delay=750;
Mouse=192,389;
Delay=750;
Mouse=239,392
Delay=750;
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03/16/2017, 03:56
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#962
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by JoshuaPL
ELYOS SPINE MEDAL TURN IN
You just need to open the script and that's it. No need to move windows or anything.
#IF=%FirstTime,;
#UseLoop
#NeedResolution=816,638;
#ENDIF
Command=/select Iluma Fortune Fountain;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=115,206;
Delay=750;
Mouse=192,389;
Delay=750;
Mouse=239,392
Delay=750;
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perfect, thanks for sharing
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03/16/2017, 16:04
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#963
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elite*gold: 0
Join Date: Nov 2014
Posts: 31
Received Thanks: 0
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my fissure script isn't working, i press play the scripts go step by step but my char dont move
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03/16/2017, 16:50
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#964
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Cyboxxx
my fissure script isn't working, i press play the scripts go step by step but my char dont move
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Are you sure you used the latest Hack / Script versions?
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03/16/2017, 17:08
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#965
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elite*gold: 0
Join Date: Nov 2015
Posts: 7
Received Thanks: 0
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[QUOTE=Paraly;34860918]There's already script which does that, I'll send you a link later.
Can you send me the script that just picked up all the boxes in Barrack?
Thank you!
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03/16/2017, 17:10
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#966
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by yangvn
Quote:
Originally Posted by Paraly
There's already script which does that, I'll send you a link later.
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Can you send me the script that just picked up all the boxes in Barrack?
Thank you!
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Just use the templar script from barracks
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03/16/2017, 17:18
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#967
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elite*gold: 0
Join Date: Nov 2015
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by Paraly
Just use the templar script from barracks
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But it takes a lot of time to move around the barrack (while I don't want to attack statues). I mean, I want to eliminate wasting time .
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03/16/2017, 20:21
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#968
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by eavjcr94
hi some script for change my fragmented ceramium to cera medal
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it's not really hard to create such a simple script yourself, I've explained it .
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03/16/2017, 23:14
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#969
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Can we make a script for the new aetherforge crafting, the enchantment stone one? It's basically an infinite loop of craft 1 stone - 1000 dust over and over
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03/18/2017, 07:14
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#970
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elite*gold: 0
Join Date: Jan 2017
Posts: 12
Received Thanks: 0
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combat script for NA 5.3
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03/18/2017, 12:55
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#971
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Prettykiller
combat script for NA 5.3
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I'm not going to update the old combat script cause we get a much better combat script soon
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03/18/2017, 15:24
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#972
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elite*gold: 0
Join Date: Feb 2016
Posts: 13
Received Thanks: 1
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Quote:
Originally Posted by Paraly
Are you sure you used the latest Hack / Script versions?
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My fissure not working too... i download new version of script to test and same happens....
my toon dont use the transformation to fire avatar....
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03/18/2017, 15:35
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#973
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by veigan
My fissure not working too... i download new version of script to test and same happens....
my toon dont use the transformation to fire avatar....
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Found the issue, I'll upload the fixed version in few hours.
Edit: Uploaded the fixed version, be sure you download the latest version of both, vanillatool and script.
_______________________________
I've added a lot of pre declared variables to the script editor
Here's a full list
Pre-Declared Variable | Description | Type | %OffsetName | contains the offsets to the Name | WCHAR[32] | %OffsetType | contains the offsets to the EntityType | WCHAR[32] | %OffsetClassID | contains the offsets to the ClassID | BYTE | %OffsetPercentHP | contains the offsets to the HP Percent | BYTE | %OffsetHP | contains the offsets to the current HP | DWORD | %OffsetMaxHP | contains the offsets to the maximum HP | DWORD | %OffsetMP | contains the offsets to the current MP | DWORD | %OffsetMaxMP | contains the offsets to the maximum HP | DWORD | %OffsetLevel | contains the offsets to the Level | BYTE | %OffsetAnim | contains the offsets to the Animationvalue | WORD | %OffsetMovement | contains the offsets to the Movementspeed value | FLOAT | %OffsetGravity | contains the offsets to the current Gravity state | BYTE | %OffsetCastTime | contains the offsets to the current CastTime | DWORD | %OffsetCastTimeRemain | contains the offsets to the current CastTime remaining | FLOAT | %OffsetFlightStatus | contains the offsets to the current FlightStatus | BYTE | %OffsetPosX | contains the offsets to the current Position on X-axis | FLOAT | %OffsetPosY | contains the offsets to the current Position on Y-axis | FLOAT | %OffsetPosZ | contains the offsets to the current Position on Z-axis | FLOAT | %OffsetAFK | contains the offsets to the AFK counter | FLOAT | %OffsetCurrentID | contains the offsets to the current ID used | DWORD | %OffsetFPS1 | contains the offsets to the Maximum FPS 1 | DWORD | %OffsetFPS2 | contains the offsets to the Maximum FPS 2 | FLOAT | %OffsetThirdPerson | contains the offsets to the Camera third person range | FLOAT | %OffsetESChwnd | contains the offsets to the options window handle | BYTE | %OffsetDialoghwnd | contains the offsets to the dialog window handle | BYTE | %OffsetChatOpen | contains the offsets to the current chat state | BYTE | %OffsetKinah | contains the offsets to the current Kinah | DWORD | %OffsetSlots | contains the offsets to the current used inventory slots | BYTE | %OffsetMaxSlots | contains the offsets to the maximum inventory slots | BYTE | %OffsetCamMax | contains the offsets to the Camera maximum distance | FLOAT | %OffsetData | currently equal to "0x340" | PTR | %OffsetRender | currently equal to "0x188" | PTR | %AddrLangPack | contains the address for the current used Language Pack | CHAR[32] | %AddrResurrect | contains the address for resurrecting | BYTE | %AddrAtkspeed | contains the address for the current legit atkspeed | WORD | %AddrMap | contains the address for the current MapID | DWORD | %AddrLastID | contains the address for the last used ID | DWORD | %AddrCamX | contains the address for the Camera X-axis | FLOAT | %AddrCamY | contains the address for the Camera Y-axis | FLOAT | %AddrChat | contains the address for the Chat pointer | PTR | %AddrFPS | contains the address for the Maximum FPS pointer | PTR | %AddrThirdPerson | contains the address for the ThirdPerson camera distance pointer | PTR | %AddrESChwnd | contains the address for the options window handle pointer | PTR | %AddrDialoghwnd | contains the address for the dialog window handle pointer | PTR | %AddrKinah | contains the address for the Kinah pointer | PTR | %AddrSlots | contains the address for the Inventory used slots pointer | PTR | %AddrMaxSlots | contains the address for the maximum Inventory slots pointer | PTR | %AddrCamMax | contains the address for the Camera Max distance pointer | PTR | %AddrFreeMem[0-12] | contains the address for some free memory to work with | BYTE |
For example if you wanna read the players current HP it worked like this before
NA
Code:
_IFMemPtrRead=%PlayerBase,0x340/0x1530,DWORD,=0;
EU
Code:
_IFMemPtrRead=%PlayerBase,0x340/0x1528,DWORD,=0;
First we see EU and NA need a different code and also this code is very likely to be outdated at the next Aion patch
With the new method it would look like
Code:
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
this code will now work on both EU and NA and also for all new patches, so no need to manually update the scripts on every Aion update.
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03/18/2017, 20:11
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#974
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elite*gold: 0
Join Date: Oct 2015
Posts: 87
Received Thanks: 14
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Trying to make a Combat script up to attack mobs I target. I have it to where it attacks but its non stop firing off the Skills. I would like it if it only used the skills once I target mobs.
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03/18/2017, 21:26
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#975
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by clouds12
Trying to make a Combat script up to attack mobs I target. I have it to where it attacks but its non stop firing off the Skills. I would like it if it only used the skills once I target mobs.
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Code:
#DO=999999999;
Delay=5;
_UNTILMemPtrRead=%TargetBase,%OffsetType,WCHAR[32],=NPC;
_IFMemPtrRead=%TargetBase,%OffsetHP,BYTE,>0;
combat routine here
#ENDIF
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