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AionScript
Discussion on AionScript within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
12/17/2016, 11:34
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#586
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elite*gold: 0
Join Date: Oct 2015
Posts: 31
Received Thanks: 2
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Quote:
Originally Posted by joesteven
Hello dr_utku!!!
I was testing the .dll of yours and it happens that the game closes when you have the autoreact and autochain options, I do not know why, and without these options the player does not do the strings. Thanks for your help dr_utku. I'm waiting, I know it will be ready soon.
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ok I just confirmed waht joesteven said. its true. immediate crashes only happens if u have auto-chain or auto-react enabled. even if u just turn on one of these, the game will immediately crash upon battle start.
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12/17/2016, 13:46
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#587
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Join Date: Jul 2010
Posts: 398
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So do we confirm that AionScript is still not usable with the current version?
I think it is kinda hard to have to come to a thread that has been done years ago and hope to find an answer, it should have one sticky that will be from the Devs and have one post for every version we need. This way we would save us a ton of questions and download links etc.
If anyone has a solution please post it here, we would be very happy to work again.
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12/17/2016, 14:21
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#588
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Join Date: Nov 2010
Posts: 103
Received Thanks: 20
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Quote:
Originally Posted by kalseth
ok I just confirmed waht joesteven said. its true. immediate crashes only happens if u have auto-chain or auto-react enabled. even if u just turn on one of these, the game will immediately crash upon battle start.
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Guys, I am not the main programmer. So, that crash is new for me too. Also, I dont use any auto option. Till the fix(!), dont use auto options. So, dont ask when, I really dont know.
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12/17/2016, 15:07
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#589
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Join Date: Oct 2015
Posts: 31
Received Thanks: 2
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Quote:
Originally Posted by dr_utku
Guys, I am not the main programmer. So, that crash is new for me too. Also, I dont use any auto option. Till the fix(!), dont use auto options. So, dont ask when, I really dont know.
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no worries. were gonna try to figure out how to fix it in due time. in any case, ALL of the auto options will trigger crash, just so you know. including auto-loot. so disable everything.
im mostly using AS for botting and Attack Sequence anyway.
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12/17/2016, 19:49
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#590
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Join Date: Jan 2016
Posts: 47
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Hi guys, does anyone have the old morphing.lua from the Aionscript site?
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12/18/2016, 00:22
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#591
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Join Date: Aug 2010
Posts: 38
Received Thanks: 2
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Hello,
Can some1 link some tutorial / guides for Aion Script ? I just started to using it and know just basic
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12/18/2016, 05:19
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#592
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Join Date: Oct 2015
Posts: 31
Received Thanks: 2
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Quote:
Originally Posted by lokatylokacz
Hello,
Can some1 link some tutorial / guides for Aion Script ? I just started to using it and know just basic
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im afraid ull have to search somewhere else. used to have them on old site, but the original developer kinda became an *******
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12/18/2016, 05:57
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#593
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Join Date: Nov 2009
Posts: 13
Received Thanks: 0
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hello guys, anyone can help with this script, i want use 3 times the skill Blood Pact, is a chain.
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
end
if Helper:CheckAvailable( "Blood Pact" ) then
Helper:CheckExecute( "Blood Pact" );
Helper:CheckExecute( "Blood Pact" );
Helper:CheckExecute( "Blood Pact" );
end
please help
the next is my script Templar.lua:
function Attack( Entity, Range, Stunned )
if self.AttackStarted ~= Entity:GetID() then
self.AttackStarted = Entity:GetID();
Helper:CheckExecute( "Attack/Chat" );
end
Helper:CheckExecute( "Attack/Chat" );
if Helper:CheckAvailable( "Reroute Power" ) and Range <= 6 then
Helper:CheckExecute( "Reroute Power" );
end
if Helper:CheckAvailable( "Empyrean Fury" ) and Range <= 6 then
Helper:CheckExecute( "Empyrean Fury" );
end
if Helper:CheckAvailable( "Divine Fury" ) and Range <= 6 then
Helper:CheckExecute( "Divine Fury" );
end
if Helper:CheckAvailable( "Break Power" ) then
Helper:CheckExecute( "Break Power" );
end
if Helper:CheckAvailable( "Pitiless Blow" ) then
Helper:CheckExecute( "Pitiless Blow" );
end
if Helper:CheckAvailable( "Courageous Shield" ) then
Helper:CheckExecute( "Courageous Shield" );
end
if Helper:CheckAvailable( "Face Smash" ) then
Helper:CheckExecute( "Face Smash" );
end
if Helper:CheckAvailable( "Shield Counter" ) then
Helper:CheckExecute( "Shield Counter" );
end
if Helper:CheckAvailable( "Face Smash" ) then
Helper:CheckExecute( "Face Smash" );
end
if Helper:CheckAvailable( "Avenging Blow" ) then
Helper:CheckExecute( "Avenging Blow" );
end
if Helper:CheckAvailable( "Face Smash" ) then
Helper:CheckExecute( "Face Smash" );
end
if Helper:CheckAvailable( "Remove Shock" ) then
Helper:CheckExecute( "Remove Shock" );
end
if Helper:CheckAvailable( "Refresh Spirit" ) then
Helper:CheckExecute( "Refresh Spirit" );
end
-- ATAQUES CHAIN
--PRIMER ATAQUE
if Helper:CheckAvailable( "Dazing Severe Blow" ) then
self.FerociousTrigger = true;
Helper:CheckExecute( "Dazing Severe Blow" );
end
if Helper:CheckAvailable( "Divine Blow" ) then
Helper:CheckExecute( "Divine Blow" );
end
if Helper:CheckAvailable( "Judgement" ) then
Helper:CheckExecute( "Judgement" );
end
--SEGUNDO ATAQUE
if Helper:CheckAvailable( "Ferocious Strike" ) then
Helper:CheckExecute( "Ferocious Strike" );
end
if Helper:CheckAvailable( "Rage" ) then
Helper:CheckExecute( "Rage" );
elseif Helper:CheckAvailable( "Robust Blow" ) then
Helper:CheckExecute( "Robust Blow" );
end
if Helper:CheckAvailable( "Slash Artery" ) then
Helper:CheckExecute( "Slash Artery" );
end
if Helper:CheckAvailable( "Wrath Strike" ) then
Helper:CheckExecute( "Wrath Strike" );
end
--TERCER ATAQUE
if Helper:CheckAvailable( "Body Smash" ) then
Helper:CheckExecute( "Body Smash" );
end
if Helper:CheckAvailable( "Blood Pact" ) then
Helper:CheckExecute( "Blood Pact" );
end
--cuarto
if Helper:CheckAvailable( "Shield Bash" ) then
Helper:CheckExecute( "Shield Bash" );
end
if Helper:CheckAvailable( "Shield Shock" ) then
Helper:CheckExecute( "Shield Shock" );
end
if Helper:CheckAvailable( "Inquisitor's Blow" ) then
Helper:CheckExecute( "Inquisitor's Blow" );
end
if Helper:CheckAvailable( "Punishing Thrust" ) then
Helper:CheckExecute( "Punishing Thrust" );
end
if Helper:CheckAvailable( "Swinging Shield Counter" ) then
Helper:CheckExecute( "Swinging Shield Counter" );
end
if Helper:CheckAvailable( "Holy Punishment" ) then
Helper:CheckExecute( "Holy Punishment" );
end
if Helper:CheckAvailable( "Provoking Roar" ) then
Helper:CheckExecute( "Provoking Roar" );
end
if Helper:CheckAvailable( "Shieldburst" ) then
Helper:CheckExecute( "Shieldburst" );
end
if Helper:CheckAvailable( "Sword Storm" ) and Range <= 6 then
Helper:CheckExecute( "Sword Storm" );
end
end
function Heal( BeforeForce)
if Helper:CheckAvailable( "Empyrean Armor" ) and Player:GetHealth() <= 75 then
Helper:CheckExecute( "Empyrean Armor" );
return false;
end
if Helper:CheckAvailable( "Iron Skin" ) and Player:GetHealth() <= 50 then
Helper:CheckExecute( "Iron Skin" );
end
-- Health Recover: Prayer of Resilience
if Player:GetHealth() <= 70 and Helper:CheckAvailable( "Prayer of Resilience" ) then
Helper:CheckExecute( "Prayer of Resilience" );
end
if Helper:CheckAvailable( "Hand of Healing" ) and Player:GetHealth() <= 20 then
Helper:CheckExecute( "Hand of Healing" );
return false;
end
-- Nothing was executed, continue with other functions.
return true;
end
function Pause()
-- Nothing was executed, continue with other functions.
return true;
end
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12/19/2016, 09:39
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#594
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elite*gold: 0
Join Date: Apr 2008
Posts: 439
Received Thanks: 89
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Anyone here can run aionscript on windows 10 64bit?
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12/19/2016, 16:32
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#595
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Join Date: Aug 2016
Posts: 4
Received Thanks: 0
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Quote:
Originally Posted by cloudleon
Anyone here can run aionscript on windows 10 64bit?
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I can not run it for days, I have tried to do a thousand things and I have no way to get it (I miss my radar )
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12/20/2016, 19:22
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#596
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Join Date: Nov 2010
Posts: 103
Received Thanks: 20
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Last EU + NA. Auto functions still make crash DON'T USE
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12/20/2016, 20:38
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#597
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Join Date: Aug 2016
Posts: 4
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Thanks !!!!!!!!!!!!!!!
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12/21/2016, 00:27
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#598
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Join Date: Dec 2009
Posts: 1
Received Thanks: 0
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Guys, I know it sounds stupid of me, but I read all the comments about 5x and I could not make the script run in the game, I'm running the game in 32bit, the game is updated, I've rebooted the pc several times, I'm Opening the program as administrator, but none of this is working, if someone can help me, I would be immensely grateful, thank you very much already.
I use win10
- please start game, before starting a script
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12/24/2016, 16:18
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#599
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elite*gold: 0
Join Date: Sep 2016
Posts: 50
Received Thanks: 73
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Hi!
Merry Christmas to you all guys!
So my little present for you, i had a little spare time and updated AionScript to support latest Gameforge Version.
You can dl it here:
Please note:
I added a small tracking function to see how much users are still using AionScript.
I want to see if it's still worth updating AionScript because 5.3 will be a big update, so we have to find all new offset's from scratch which won't be easy.
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12/24/2016, 18:41
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#600
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elite*gold: 0
Join Date: Oct 2015
Posts: 31
Received Thanks: 2
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Quote:
Originally Posted by nucular1
Hi!
Merry Christmas to you all guys!
So my little present for you, i had a little spare time and updated AionScript to support latest Gameforge Version.
You can dl it here:
Please note:
I added a small tracking function to see how much users are still using AionScript.
I want to see if it's still worth updating AionScript because 5.3 will be a big update, so we have to find all new offset's from scratch which won't be easy.
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well... if u wanna count how many users still uses it, u might want to spread the NA version too instead of just gameforge
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