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Aion AutoIt Bot Beta [Open Source]
Discussion on Aion AutoIt Bot Beta [Open Source] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
10/28/2009, 21:51
#541
elite*gold: 0
Join Date: Oct 2009
Posts: 295
Received Thanks: 103
this build includes the agro while resting fix ...
Code:
#AutoIT3Wrapper_UseUpx=n
#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_outfile=AutoAion_beta_010.exe
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <GuiConstants.au3>
#Include <file.au3>
#include <NoMadMemory.au3>
GuiCreate("AutoAion v0.10.2 ", 270,600, -1, -1, -1, $WS_EX_TOPMOST) ;;;: Quickfix Nr. 3 - Added by Chefes78 - 28.10.2009 (Makes the Gui top most window (without focus ... ) ... like this you can see what the bot is doing (Tooltips... )
GUICtrlCreatePic("logo.jpg", 0, 536, 270, 74)
GUISetBkColor(0xffffff)
GUISetState(@SW_SHOW)
GuiCtrlSetState(-1,$GUI_DISABLE)
HotKeySet("{F5}","stop")
HotKeySet("{NUMPADADD}","_keyboardToWpInterface")
Global $configFile = "AA.conf"
Global $Run = False
Global $enemyKillCount = 07
Global $enemyEpCount = 0
Global $playerEnergy
Global $playerEnergyMax
Global $playerHP
Global $playerHPMax
Global $playerEP
Global $playerEPMax
Global $targetHPpercent
Global $AionRun = False
Global $pid = 0
Global $openmem = 0
Global $baseADDR = 0
Global $finalADDR = 0
Global $wpField[1000]
Global $count =1
Global $countMax=0
global $pi = 3.14159265358979323846264338327950
global $file1 = "data.txt"
global $attack1 = "x"
global $attack2 = "x"
global $attack3 = "x"
global $attack4 = "x"
global $attack5 = "x"
global $attack6 = "x"
global $attack7 = "x"
global $attack8 = "x"
global $loot = "x"
global $reg = "x"
Global $i =0
global $attack1c = "0"
global $attack2c = "0"
global $attack3c = "0"
global $attack4c = "0"
global $attack5c = "0"
global $attack6c = "0"
global $attack7c = "0"
global $attack8c = "0"
global $attack1Cd = "0"
global $attack2Cd = "0"
global $attack3Cd = "0"
global $attack4Cd = "0"
global $attack5Cd = "0"
global $attack6Cd = "0"
global $attack7Cd = "0"
global $attack8Cd = "0"
global $attack1LastCast = "0"
global $attack2LastCast = "0"
global $attack3LastCast = "0"
global $attack4LastCast = "0"
global $attack5LastCast = "0"
global $attack6LastCast = "0"
global $attack7LastCast = "0"
global $attack8LastCast = "0"
global $killCount
global $status
global $TimeCount
global $jumper = 0
global $attack1_da
global $attack2_da
global $attack3_da
global $attack4_da
global $attack5_da
global $attack6_da
global $attack8hp = 20
global $reg_minLife = 40
global $reg_minMana = 10
global $timeDiff = 0;
global $lastTime = 0;
global $newTime = 0;
global $avgTime = 0;
global $rot_down = "a down"
global $rot_up = "a up"
Global $timeToShutdownOutput
Global $sdtimerInput
Global $timeToShutdown = 0
Global $timeCache = 0
Global $combatStartTimer = 0
Global $combatAnimaLibera = 0
Global $goodCombat = 0
Global $combatFlag = 0
Global $lastBlackListEnemy = 0
; THE FUTURE!
Global $confVar1
Global $confVar2
Global $confVar3
Global $confVar4
Global $confVar5
Global $confVar6
Global $confVar7
Global $confVar8
Global $confVar9
Global $confVar10
Global $confVar11
Global $confVar12
Global $confVar13
Global $confVar14
Global $confVar15
Global $confVar16
Global $confVar17
Global $confVar18
Global $confVar19
Global $confVar20
Global $confVar21
Global $confVar22
Global $confVar23
Global $confVar24
Global $confVar25
Global $confVar26
Global $confVar27
Global $confVar28
Global $confVar29
Global $confVar30
Global $confVar31
Global $confVar32
Global $confVar33
Global $confVar34
Global $confVar35
Global $confVar36
Global $confVar37
Global $confVar38
Global $confVar39
Global $confVar40
Global $confVar41
$attack1_da = GUICtrlCreateCheckbox("D.A.", 200, 30, 50, 20)
$attack2_da = GUICtrlCreateCheckbox("D.A.", 200, 60, 50, 20)
$attack3_da = GUICtrlCreateCheckbox("D.A.", 200, 90, 50, 20)
$attack4_da = GUICtrlCreateCheckbox("D.A.", 200, 180, 50, 20)
$attack5_da = GUICtrlCreateCheckbox("D.A.", 200, 120, 50, 20)
$attack6_da = GUICtrlCreateCheckbox("D.A.", 200, 150, 50, 20)
readKeys()
$Label1 = GUICtrlCreateLabel("Key", 65, 10, 60, 17)
$Label1 = GUICtrlCreateLabel("Casttime", 100, 10, 60, 17)
$Label1 = GUICtrlCreateLabel("Cooldown", 150, 10, 60, 17)
$Label1 = GUICtrlCreateLabel("Kill Count:", 150, 270, 60, 17)
$killCount = GUICtrlCreateLabel($enemyKillCount, 200, 270, 100, 17)
$Label1 = GUICtrlCreateLabel("EP Count:", 150, 290, 60, 17)
$epCount = GUICtrlCreateLabel($enemyEpCount, 200, 290, 100, 17)
$Label1 = GUICtrlCreateLabel("Lvl-up in:", 150, 310, 60, 17)
$TimeCount = GUICtrlCreateLabel($avgTime, 200, 310, 100, 17)
$Label1 = GUICtrlCreateLabel("Shutdown:", 150, 330, 60, 17)
$timeToShutdownOutput = GUICtrlCreateLabel("-----", 210, 330, 100, 17)
$Label1 = GUICtrlCreateLabel("Attack 1:", 15, 32, 44, 17)
$attack1Key = GUICtrlCreateInput($attack1, 65, 30, 20, 21)
$attack1Cast = GUICtrlCreateInput($attack1c, 100, 30, 40, 21)
$attack1Cooldown = GUICtrlCreateInput($attack1Cd, 150, 30, 40, 21)
$Label2 = GUICtrlCreateLabel("Attack 2:", 15, 62, 44, 17)
$attack2Key = GUICtrlCreateInput($attack2, 65, 60, 20, 21)
$attack2Cast = GUICtrlCreateInput($attack2c, 100, 60, 40, 21)
$attack2Cooldown = GUICtrlCreateInput($attack2Cd, 150, 60, 40, 21)
$Label3 = GUICtrlCreateLabel("Attack 3:", 15, 92, 44, 17)
$attack3Key = GUICtrlCreateInput($attack3, 65, 90, 20, 21)
$attack3Cast = GUICtrlCreateInput($attack3c, 100, 90, 40, 21)
$attack3Cooldown = GUICtrlCreateInput($attack3Cd, 150, 90, 40, 21)
$Label5 = GUICtrlCreateLabel("Attack 4:", 15, 122, 44, 17)
$attack5Key = GUICtrlCreateInput($attack5, 65, 120, 20, 21)
$attack5Cast = GUICtrlCreateInput($attack5c, 100, 120, 40, 21)
$attack5Cooldown = GUICtrlCreateInput($attack5Cd, 150, 120, 40, 21)
$Label6 = GUICtrlCreateLabel("Attack 5:", 15, 152, 44, 17)
$attack6Key = GUICtrlCreateInput($attack6, 65, 150, 20, 21)
$attack6Cast = GUICtrlCreateInput($attack6c, 100, 150, 40, 21)
$attack6Cooldown = GUICtrlCreateInput($attack6Cd, 150, 150, 40, 21)
$Label4 = GUICtrlCreateLabel("PreCast:", 17, 182, 50, 17)
$attack4Key = GUICtrlCreateInput($attack4, 65, 180, 20, 21)
$attack4Cast = GUICtrlCreateInput($attack4c, 100, 180, 40, 21)
$attack4Cooldown = GUICtrlCreateInput($attack4Cd, 150, 180, 40, 21)
$Label7 = GUICtrlCreateLabel("PostCast:", 14, 212, 50, 17)
$attack7Key = GUICtrlCreateInput($attack7, 65, 210, 20, 21)
$attack7Cast = GUICtrlCreateInput($attack7c, 100, 210, 40, 21)
$attack7Cooldown = GUICtrlCreateInput($attack7Cd, 150, 210, 40, 21)
$Label8 = GUICtrlCreateLabel("Em Cast:", 14, 242, 50, 17)
$attack8Key = GUICtrlCreateInput($attack8, 65, 240, 20, 21)
$attack8Cast = GUICtrlCreateInput($attack8c, 100, 240, 40, 21)
$attack8Cooldown = GUICtrlCreateInput($attack8Cd, 150, 240, 40, 21)
$Label8 = GUICtrlCreateLabel("HP:", 191, 242, 18, 17)
$attack8hitPoint = GUICtrlCreateInput($attack8hp, 210, 240, 20, 21)
$Label8 = GUICtrlCreateLabel("%", 232, 242, 10, 17)
$Label3 = GUICtrlCreateLabel("Loot:", 35, 272, 25, 17)
$lootKey = GUICtrlCreateInput($loot, 65, 270, 20, 21)
$Label3 = GUICtrlCreateLabel("Reg:", 36, 302, 22, 17)
$regKey = GUICtrlCreateInput($reg, 65, 300, 20, 21)
$Label3 = GUICtrlCreateLabel("HP:", 90, 302, 19, 15)
$Label3 = GUICtrlCreateLabel("MA:", 90, 330, 19, 15)
$regMin = GUICtrlCreateInput($reg_minLife, 110, 300, 20, 21)
$regMinMana = GUICtrlCreateInput($reg_minMana, 110, 327, 20, 21)
$Label3 = GUICtrlCreateLabel("%", 130, 302, 10, 17)
$Label3 = GUICtrlCreateLabel("%", 130, 330, 10, 17)
$Label6 = GUICtrlCreateLabel("Filename:", 40,360, 70, 17)
$wpFileInput = GUICtrlCreateInput("", 140, 377, 70, 20)
$Label6 = GUICtrlCreateLabel("Filename:", 150,360, 70, 17)
$wpSaveInput = GUICtrlCreateInput("", 30, 377, 70, 20)
; status field
$status = GUICtrlCreateLabel("Start Bot-Engine... done!"&getCredits(), 5,460, 230, 60)
;buttons
$buttonSave = GuiCtrlCreateButton("Save", 30,430,70,20)
$buttonRun = GuiCtrlCreateButton("Run Bot", 140,430,70,20)
$buttonAddWayPoint = GuiCtrlCreateButton("Add WP", 30,400,70,20)
$buttonOpenWayPoint = GuiCtrlCreateButton("Open WP", 140,400,70,20)
$Label2 = GUICtrlCreateLabel("Timer:", 200, 495, 44, 17)
$sdtimerInput = GUICtrlCreateInput("0", 200, 510, 60, 21)
Func stop()
Send("{w up}")
$Run = False
GUICtrlSetData ($buttonRun,"Start Bot")
EndFunc
;#################################################
;interface functions
;#################################################
func readKeys()
if FileExists($file1) Then
$attack1 = FileReadLine($file1,"1")
$attack2 = FileReadLine($file1,"2")
$attack3 = FileReadLine($file1,"3")
$attack4 = FileReadLine($file1,"14")
$loot = FileReadLine($file1,"4")
$reg = FileReadLine($file1,"5")
$reg_minLife = FileReadLine($file1,"12")
$reg_minMana = FileReadLine($file1,"13")
$attack1c = FileReadLine($file1,"6")
$attack2c = FileReadLine($file1,"7")
$attack3c = FileReadLine($file1,"8")
$attack4c = FileReadLine($file1,"15")
$attack1Cd = FileReadLine($file1,"9")
$attack2Cd = FileReadLine($file1,"10")
$attack3Cd = FileReadLine($file1,"11")
$attack4Cd = FileReadLine($file1,"16")
if (FileReadLine($file1,"17") == 1) Then
GUICtrlSetState($attack1_da,$GUI_CHECKED)
EndIf
if (FileReadLine($file1,"18") == 1) Then
GUICtrlSetState($attack2_da,$GUI_CHECKED)
EndIf
if (FileReadLine($file1,"19") == 1) Then
GUICtrlSetState($attack3_da,$GUI_CHECKED)
EndIf
if (FileReadLine($file1,"20") == 1) Then
GUICtrlSetState($attack4_da,$GUI_CHECKED)
EndIf
if (FileReadLine($file1,"21") == 1) Then
GUICtrlSetState($attack5_da,$GUI_CHECKED)
EndIf
if (FileReadLine($file1,"22") == 1) Then
GUICtrlSetState($attack6_da,$GUI_CHECKED)
EndIf
$attack5 = FileReadLine($file1,"23")
$attack5c = FileReadLine($file1,"24")
$attack5Cd = FileReadLine($file1,"25")
$attack6 = FileReadLine($file1,"26")
$attack6c = FileReadLine($file1,"27")
$attack6Cd = FileReadLine($file1,"28")
$attack7 = FileReadLine($file1,"29")
$attack7c = FileReadLine($file1,"30")
$attack7Cd = FileReadLine($file1,"31")
$attack8 = FileReadLine($file1,"32")
$attack8c = FileReadLine($file1,"33")
$attack8Cd = FileReadLine($file1,"34")
$attack8hp = FileReadLine($file1,"35")
GUICtrlSetData($status,"Save and Load new Values")
EndIf
EndFunc
Func saveKeys()
$readAttack1 = GuiCtrlRead($attack1Key)
$readAttack2 = GuiCtrlRead($attack2Key)
$readAttack3 = GuiCtrlRead($attack3Key)
$readAttack4 = GuiCtrlRead($attack4Key)
$readAttack5 = GuiCtrlRead($attack5Key)
$readAttack6 = GuiCtrlRead($attack6Key)
$readAttack7 = GuiCtrlRead($attack7Key)
$readAttack8 = GuiCtrlRead($attack8Key)
$readAttack1cast = GuiCtrlRead($attack1Cast)
$readAttack2cast = GuiCtrlRead($attack2Cast)
$readAttack3cast = GuiCtrlRead($attack3Cast)
$readAttack4cast = GuiCtrlRead($attack4Cast)
$readAttack5cast = GuiCtrlRead($attack5Cast)
$readAttack6cast = GuiCtrlRead($attack6Cast)
$readAttack7cast = GuiCtrlRead($attack7Cast)
$readAttack8cast = GuiCtrlRead($attack8Cast)
$readAttack1cd = GuiCtrlRead($attack1Cooldown)
$readAttack2cd = GuiCtrlRead($attack2Cooldown)
$readAttack3cd = GuiCtrlRead($attack3Cooldown)
$readAttack4cd = GuiCtrlRead($attack4Cooldown)
$readAttack5cd = GuiCtrlRead($attack5Cooldown)
$readAttack6cd = GuiCtrlRead($attack6Cooldown)
$readAttack7cd = GuiCtrlRead($attack7Cooldown)
$readAttack8cd = GuiCtrlRead($attack8Cooldown)
$readAttack1da = GuiCtrlRead($attack1_da)
$readAttack2da = GuiCtrlRead($attack2_da)
$readAttack3da = GuiCtrlRead($attack3_da)
$readAttack4da = GuiCtrlRead($attack4_da)
$readAttack5da = GuiCtrlRead($attack5_da)
$readAttack6da = GuiCtrlRead($attack6_da)
$readAttack8hp = GuiCtrlRead($attack8hitPoint)
$reg_minLife = GuiCtrlRead($regMin)
$reg_minMana = GuiCtrlRead($regMinMana)
$readLoot = GuiCtrlRead($lootKey)
$readReg = GuiCtrlRead($regKey)
FileDelete("data.txt")
FileWriteLine($file1,$readAttack1) ;1
FileWriteLine($file1,$readAttack2) ;2
FileWriteLine($file1,$readAttack3) ;3
FileWriteLine($file1,$readLoot) ;4
FileWriteLine($file1,$readReg) ;5
FileWriteLine($file1,$readAttack1cast) ;6
FileWriteLine($file1,$readAttack2cast) ;7
FileWriteLine($file1,$readAttack3cast) ;8
FileWriteLine($file1,$readAttack1cd) ;9
FileWriteLine($file1,$readAttack2cd) ;10
FileWriteLine($file1,$readAttack3cd) ;11
FileWriteLine($file1,$reg_minLife) ;12
FileWriteLine($file1,$reg_minMana) ;13
FileWriteLine($file1,$readAttack4) ;14
FileWriteLine($file1,$readAttack4cast) ;15
FileWriteLine($file1,$readAttack4cd) ;16
FileWriteLine($file1,$readAttack1da) ;17
FileWriteLine($file1,$readAttack2da) ;18
FileWriteLine($file1,$readAttack3da) ;19
FileWriteLine($file1,$readAttack4da) ;20
FileWriteLine($file1,$readAttack5da) ;21
FileWriteLine($file1,$readAttack6da) ;22
FileWriteLine($file1,$readAttack5) ;23
FileWriteLine($file1,$readAttack5cast) ;24
FileWriteLine($file1,$readAttack5cd) ;25
FileWriteLine($file1,$readAttack6) ;26
FileWriteLine($file1,$readAttack6cast) ;27
FileWriteLine($file1,$readAttack6cd) ;28
FileWriteLine($file1,$readAttack7) ;29
FileWriteLine($file1,$readAttack7cast) ;30
FileWriteLine($file1,$readAttack7cd) ;31
FileWriteLine($file1,$readAttack8) ;32
FileWriteLine($file1,$readAttack8cast) ;33
FileWriteLine($file1,$readAttack8cd) ;34
FileWriteLine($file1,$readAttack8hp) ;35
readKeys()
EndFunc
; THE FUTURE!
Func loadConfig()
$confVar1 = FileReadLine($configFile,"1")
$confVar2 = FileReadLine($configFile,"2")
$confVar3 = FileReadLine($configFile,"3")
$confVar4 = FileReadLine($configFile,"4")
$confVar5 = FileReadLine($configFile,"5")
$confVar6 = FileReadLine($configFile,"6")
$confVar7 = FileReadLine($configFile,"7")
$confVar8 = FileReadLine($configFile,"8")
$confVar9 = FileReadLine($configFile,"9")
$confVar10 = FileReadLine($configFile,"10")
$confVar11 = FileReadLine($configFile,"11")
$confVar12 = FileReadLine($configFile,"12")
$confVar13 = FileReadLine($configFile,"13")
$confVar14 = FileReadLine($configFile,"14")
$confVar15 = FileReadLine($configFile,"15")
$confVar16 = FileReadLine($configFile,"16")
$confVar17 = FileReadLine($configFile,"17")
$confVar18 = FileReadLine($configFile,"18")
$confVar19 = FileReadLine($configFile,"19")
$confVar20 = FileReadLine($configFile,"20")
$confVar21 = FileReadLine($configFile,"21")
$confVar22 = FileReadLine($configFile,"22")
$confVar23 = FileReadLine($configFile,"23")
$confVar24 = FileReadLine($configFile,"24")
$confVar25 = FileReadLine($configFile,"25")
$confVar26 = FileReadLine($configFile,"26")
$confVar27 = FileReadLine($configFile,"27")
$confVar28 = FileReadLine($configFile,"28")
$confVar29 = FileReadLine($configFile,"29")
$confVar30 = FileReadLine($configFile,"30")
$confVar31 = FileReadLine($configFile,"31")
$confVar32 = FileReadLine($configFile,"32")
$confVar33 = FileReadLine($configFile,"33")
$confVar34 = FileReadLine($configFile,"34")
$confVar35 = FileReadLine($configFile,"35")
$confVar36 = FileReadLine($configFile,"36")
$confVar37 = FileReadLine($configFile,"37")
$confVar38 = FileReadLine($configFile,"38")
$confVar39 = FileReadLine($configFile,"39")
$confVar40 = FileReadLine($configFile,"40")
$confVar41 = FileReadLine($configFile,"41")
EndFunc
Func _toolTip($msg)
GUICtrlSetData($status,$msg)
EndFunc
;#################################################
;Memory Read/write functions
;#################################################
Func OpenAionMemory()
$pid = ProcessExists("AION.bin")
If $pid == -1 Then
Return
EndIf
$openmem = _MemoryOpen($pid)
If @error Then
Return
EndIf
$AionRun = True
EndFunc
Func MemReadDLLEnemyHP($offset)
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _MemoryRead($finaladdr,$openmem)
$MemTest = _memoryread( $MemTest+ 0x1C4,$openmem)
$MemTest = _memoryread( $MemTest + 0x0034, $openmem,"byte" )
Return $MemTest
EndFunc
Func MemReadDLLEnemyLevel($offset)
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _MemoryRead($finaladdr,$openmem)
$MemTest = _memoryread( $MemTest+ 0x1C4,$openmem)
$MemTest = _memoryread( $MemTest + 0x0032, $openmem,"byte" )
Return $MemTest
EndFunc
Func MemReadTargetType($offset)
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _MemoryRead($finaladdr,$openmem)
$MemTest = _memoryread( $MemTest+ 0x1C4,$openmem)
$MemTest = _memoryread( $MemTest + 0x0168, $openmem )
Return $MemTest
EndFunc
Func MemReadDLL($offset)
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _MemoryRead($finaladdr,$openmem)
Return $MemTest
EndFunc
Func MemReadDLLFloat($offset)
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _MemoryRead($finaladdr,$openmem,"float")
Return $MemTest
EndFunc
Func MemWriteDLL($offset, $data)
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
_MemoryWrite($finalADDR,$openmem,$data,"float")
Return
EndFunc
Func MemReadEntity($offset)
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _memoryread($finaladdr,$openmem)
$MemTest = _memoryread($MemTest+ 0x1C4,$openmem)
Return $MemTest
EndFunc
Func MemReadTargetName($offset = "4F68FC")
$StaticOffset = Dec($offset)
Global $pid
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _memoryread($finaladdr,$openmem)
$MemTest = _memoryread($MemTest+ 0x4 ,$openmem)
;$MemTest = _memoryread( $MemTest + 0x0036 , $openmem,"byte" )
Return $MemTest
EndFunc
; the HP of the TargetEnemy
Func CheckEnemyDead()
return MemReadDLLEnemyHP("4F68FC")
;Return 0
EndFunc
Func playerCurrectEP()
return MemReadDLL("8EEEA8")
EndFunc
Func PlayerMaxEP()
return MemReadDLL("8EEE98")
EndFunc
Func playerCurrectMana()
return MemReadDLL("8EEEC0")
EndFunc
Func PlayerMaxMana()
return MemReadDLL("8EEEBC")
EndFunc
Func playerCurrectHp()
return MemReadDLL("8EEEB8")
EndFunc
Func playerCurrectHpPercent()
$val = MemReadDLL("8EEEB8")
$Pval = ($val * 100) / PlayerMaxHp()
return Round($Pval)
EndFunc
Func PlayerMaxHp()
return MemReadDLL("8EEEB4")
EndFunc
Func PlayerXPos()
return MemReadDLLFloat("8E6944")
EndFunc
Func PlayerYPos()
return MemReadDLLFloat("8E6940")
EndFunc
Func PlayerZPos()
return MemReadDLLFloat("8E6948")
EndFunc
; Angel of the Player 360° / 2 :)
Func GetPlayerPos()
Return MemReadDLLFloat("8E40C0")
EndFunc
Func GetEnemyLvl()
Return MemReadDLLEnemyLevel("4F68FC")
EndFunc
Func getEnityId()
Return MemReadEntity("4F68FC")
EndFunc
Func getTargetOfTarget()
Return MemReadTargetName()
EndFunc
Func getEnemyType()
Return MemReadTargetType("4F68FC")
EndFunc
Func ReadMemValues()
$playerHP = playerCurrectHp()
$playerHPMax = PlayerMaxHp()
$playerEP = playerCurrectEP()
$playerEPMax = PlayerMaxEP()
$playerEnergy = playerCurrectMana()
$playerEnergyMax = PlayerMaxMana()
EndFunc
;#################################################
;fight functions
;#################################################
Func enemyInsgid()
$enemyhp = CheckEnemyDead()
if $enemyhp <> 0 And $enemyhp > 99 And getEnemyType() <> 0 then
if GetEnemyLvl() = 1 Then
return false
EndIf
return true
EndIf
return false
EndFunc
Func KillEnemy()
$combatStartTimer = _TimeGetStamp() + 10
$combatAnimaLibera = 0
$goodCombat = 0
$combatFlag = 0
$timeDiff = _TimeGetStamp()
_toolTip("start attacking")
if $attack4 <> "x" then
F_buff()
EndIf
Sleep(100);
while CheckEnemyDead() <> 0
if $attack1 <> "x" then
if($combatFlag == 2) Then
return false
EndIf
F_arttack1()
validateAttack()
EndIf
if $attack2 <> "x" then
if($combatFlag == 2) Then
return false
EndIf
F_arttack2()
validateAttack()
EndIf
if $attack3 <> "x" then
if($combatFlag == 2) Then
return false
EndIf
F_arttack3()
validateAttack()
EndIf
if $attack5 <> "x" then
if($combatFlag == 2) Then
return false
EndIf
F_arttack5()
validateAttack()
EndIf
if $attack6 <> "x" then
if($combatFlag == 2) Then
return false
EndIf
F_arttack6()
validateAttack()
EndIf
WEnd
_toolTip("Mob down")
; add 1 to the kill counter :)
$enemyKillCount = $enemyKillCount + 1
GUICtrlSetData( $killCount, $enemyKillCount)
Sleep(1800)
; ep counter
$newEp = playerCurrectEP() - $playerEP
$playerEP = playerCurrectEP()
$enemyEpCount = $enemyEpCount + $newEp
GUICtrlSetData($epCount , $enemyEpCount)
; loot
_toolTip("start Looting")
Send($loot)
Sleep(400)
Send($loot)
calcTime($newEp)
Sleep(4000)
if(enemyInsgid() ) Then
F_EmCast() ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
KillEnemy() ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
Else
if $attack7 <> "x" then
F_PostAttack()
EndIf
EndIf ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
if ((playerCurrectHp()/$playerHPMax)*100) < $reg_minLife Or ((playerCurrectMana()/$playerEnergyMax)*100) < $reg_minMana Then
_toolTip("start Reging")
Send($reg)
while PlayerMaxHp() <> playerCurrectHp()
if( CheckEnemyDead() <> 0) Then
ExitLoop
EndIf
if(enemyInsgid() ) Then ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
KillEnemy() ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
EndIf ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
Sleep(1000)
WEnd
while PlayerMaxMana() <> playerCurrectMana()
if(CheckEnemyDead() <> 0) Then
ExitLoop
EndIf
if(enemyInsgid() ) Then ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
KillEnemy() ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
EndIf ;;;: Quickfix Nr. 3 - Added by Chefes78 28.10.2009
Sleep(1000)
WEnd
Send("{w down}")
Sleep(100)
Send("{w up}")
EndIf
$jumper = _getRandomJumpTimer()
return 1
EndFunc
Func validateAttack()
if($goodCombat < 1) Then
if($combatStartTimer < _TimeGetStamp() ) Then
if(CheckEnemyDead() < 100) Then
$goodCombat = 1
$combatFlag = 1
Elseif($combatAnimaLibera < 2) Then
if(CheckEnemyDead() < 100) Then
$goodCombat = 1
$combatFlag = 1
return True
EndIf
combatFreeMind()
$combatAnimaLibera = $combatAnimaLibera + 1
Else
$combatFlag = 2
$lastBlackListEnemy = getEnityId()
EndIf
EndIf
EndIf
EndFunc
Func combatFreeMind()
Send("{s down}")
Sleep(1000)
Send("{s up}")
if($combatAnimaLibera > 0) Then
Send("{e down}")
Sleep(1500)
Send("{e up}")
Else
Send("{q down}")
Sleep(1500)
Send("{q up}")
EndIf
$combatStartTimer = _TimeGetStamp() + 10
EndFunc
Func checkBlackList()
If getEnityId() == $lastBlackListEnemy And $lastBlackListEnemy <> 0 Then
Return False
Else
Return True
EndIf
EndFunc
Func checkShutDown()
if($timeToShutdown > 0) Then
$sddiff = $timeToShutdown - _TimeGetStamp()
If $timeToShutdown < _TimeGetStamp() Then
Send("{w up}")
$Run = False
GUICtrlSetData ($buttonRun,"Start Bot")
Elseif($sddiff <> $timeCache) Then
$timeCache = $sddiff
GUICtrlSetData($timeToShutdownOutput ,SecToTime($sddiff))
EndIf
EndIf
EndFunc
Func setShutDownTimer()
if GuiCtrlRead($sdtimerInput) > 0 And GuiCtrlRead($sdtimerInput) <> "" Then
$timeToShutdown = _TimeGetStamp() + (GuiCtrlRead($sdtimerInput) * 60)
Else
$timeToShutdown = 0
GUICtrlSetData($timeToShutdownOutput ,"-----")
$Run = false
EndIf
EndFunc
;################################################
; Action functions
;################################################
Func F_arttack1()
F_EmCast()
if(($attack1LastCast + $attack1Cd) < _TimeGetStamp() and CheckEnemyDead() <> 0) Then
_toolTip("start attack Nr1")
Send($attack1)
Sleep($attack1c)
$attack1LastCast = _TimeGetStamp()
if(GuiCtrlRead($attack1_da) == 1 And CheckEnemyDead() <> 0) Then
Send($attack1)
Sleep(2000)
EndIf
EndIf
EndFunc
Func F_arttack2()
F_EmCast()
if(($attack2LastCast + $attack2Cd) < _TimeGetStamp() and CheckEnemyDead() <> 0) Then
_toolTip("start attack Nr2")
Send($attack2)
Sleep($attack2c)
$attack2LastCast = _TimeGetStamp()
if(GuiCtrlRead($attack2_da) == 1 And CheckEnemyDead() <> 0) Then
Send($attack2)
Sleep(2000)
EndIf
EndIf
EndFunc
Func F_arttack3()
F_EmCast()
if(($attack3LastCast + $attack3Cd) < _TimeGetStamp() and CheckEnemyDead() <> 0) Then
_toolTip("start attack Nr3")
Send($attack3)
Sleep($attack3c)
$attack3LastCast = _TimeGetStamp()
if(GuiCtrlRead($attack3_da) == 1 And CheckEnemyDead() <> 0) Then
Send($attack3)
Sleep(2000)
EndIf
EndIf
EndFunc
Func F_arttack5()
F_EmCast()
if(($attack5LastCast + $attack5Cd) < _TimeGetStamp() and CheckEnemyDead() <> 0) Then
_toolTip("start attack Nr4")
Send($attack5)
Sleep($attack5c)
$attack5LastCast = _TimeGetStamp()
if(GuiCtrlRead($attack5_da) == 1 And CheckEnemyDead() <> 0) Then
Send($attack5)
Sleep(2000)
EndIf
EndIf
EndFunc
Func F_arttack6()
F_EmCast()
if(($attack6LastCast + $attack6Cd) < _TimeGetStamp() and CheckEnemyDead() <> 0) Then
_toolTip("start attack Nr5")
Send($attack6)
Sleep($attack6c)
$attack5LastCast = _TimeGetStamp()
if(GuiCtrlRead($attack6_da) == 1 And CheckEnemyDead() <> 0) Then
Send($attack6)
Sleep(2000)
EndIf
EndIf
EndFunc
Func F_buff()
if(($attack4LastCast + $attack4Cd) < _TimeGetStamp()) Then
_toolTip("starting PreCast")
Send($attack4)
Sleep($attack4c)
$attack4LastCast = _TimeGetStamp()
if(GuiCtrlRead($attack4_da) == 1) Then
Send($attack4)
Sleep(2000)
EndIf
EndIf
EndFunc
Func F_PostAttack()
;~ sleep(250) ;;;: Failed Quickfix Nr. 2 - Added by Chefes78 - 28.10.2009 (not triggered if postattack is "x" out ... moving it to end of loot function )
;~ if(enemyInsgid() ) Then ;;;: Failed Quickfix Nr. 2 - Added by Chefes78 - 28.10.2009 (not triggered if postattack is "x" out ... moving it to end of loot function )
;~ KillEnemy() ;;;: Failed Quickfix Nr. 2 - Added by Chefes78 - 28.10.2009 (not triggered if postattack is "x" out ... moving it to end of loot function
;~ Else ;;;: Failed Quickfix Nr. 2 - Added by Chefes78 - 28.10.2009 (not triggered if postattack is "x" out ... moving it to end of loot function
if(($attack7LastCast + $attack7Cd) < _TimeGetStamp()) Then
_toolTip("starting PostCast")
Send($attack7)
Sleep($attack7c)
;~ send("{ESC}") ;;;: Failed Quickfix Nr. 1 - Added by Chefes78 - 28.10.2009 (not reliable enough )
$attack7LastCast = _TimeGetStamp()
EndIf
;~ EndIf ;;;: Failed Quickfix Nr. 2 - Added by Chefes78 - 28.10.2009 (not triggered if postattack is "x" out ... moving it to end of loot function
EndFunc
Func F_EmCast()
if ($attack8 <> "x") then
if(($attack8LastCast + $attack8Cd) < _TimeGetStamp() and playerCurrectHpPercent() <= $attack8hp) Then
_toolTip("starting Emergency Cast")
Send($attack8)
Sleep($attack8c)
$attack8LastCast = _TimeGetStamp()
EndIf
EndIf
EndFunc
;#################################################
;waypoint functions
;#################################################
Func _keyboardToWpInterface()
OpenAionMemory()
addWP()
EndFunc
Func addWP()
$playerX = PlayerXPos()
$playerY = PlayerYPos()
$playerZ = PlayerZPos()
$WPFile = "wp"
$openFile = GuiCtrlRead($wpSaveInput)
$wpSave = FileOpen($openFile, 1)
FileWriteLine($wpSave ,Round($playerX,2))
FileWriteLine($wpSave ,Round($playerY,2))
FileWriteLine($wpSave ,Round($playerZ,2))
FileClose($wpSave)
_toolTip("WayPoint: "&Round($playerX,0)&" - "&Round($playerY,0)&" - "&Round($playerZ,0)&" added")
EndFunc
Func readWP()
$countMax=0
$count = 1
$openFile = GuiCtrlRead($wpFileInput)
$readWPfile = FileOpen($openFile, 0)
While 1
$x1 = FileReadLine($readWPfile,$count)
if $x1 = "" Then
$count = 1
ExitLoop
EndIf
If @error = -1 Then ExitLoop
$count = $count +1
$countMax = $countMax +1
$x2 = FileReadLine($readWPfile,$count)
$count = $count +1
$countMax = $countMax +1
$x3 = FileReadLine($readWPfile,$count)
$count = $count +1
$countMax = $countMax +1
Wend
FileClose($readWPfile)
$openFile = GuiCtrlRead($wpFileInput)
$readWPfile = FileOpen($openFile, 0)
While 1
$x1 = FileReadLine($readWPfile,$count)
if $x1 = "" Then
$count = 1
ExitLoop
EndIf
If @error = -1 Then ExitLoop
$wpField[$count-1] = $x1
$count = $count +1
$x2 = FileReadLine($readWPfile,$count)
$wpField[$count-1] = $x2
$count = $count +1
$x3 = FileReadLine($readWPfile,$count)
$wpField[$count-1] = $x3
$count = $count +1
Wend
_toolTip("Waypoints loaded ... "&$countMax/3&" found" )
FileClose($readWPfile)
EndFunc
Func getCredits()
return @LF&"developed by: Plany, Unknown "&@LF &"Logo by: Blun0r" &@LF & "Edited by Chefes78"
EndFunc
Func calcTime($nep)
$ntime = _TimeGetStamp() - $timeDiff
$tmpMep = PlayerMaxEP()
$tmpCep = playerCurrectEP()
$timeToLevelUp =(($tmpMep - $tmpCep) / $nep ) * $ntime
$newTime = Round(($timeToLevelUp/60)/60,2)
if($lastTime <> 0) Then
if($newTime > $lastTime) Then
$difftime = $newTime - $lastTime
$avgTime = $difftime + $lastTime
Elseif($lastTime > $newTime) Then
$difftime = $lastTime - $newTime
$avgTime = $difftime + $newTime
EndIf
$lastTime = $newTime
Else
$lastTime = $newTime
$avgTime = $newTime;
EndIf
GUICtrlSetData($TimeCount, timeToHuman($avgTime))
EndFunc
;#################################################
;navigate functions
;#################################################
Func calcDist($xa,$ya)
$distCalc = sqrt( ($xa-PlayerXPos())^2 + ($ya-PlayerYPos())^2 )
if($distCalc > 15) Then
_jumpPlayer()
EndIf
return $distCalc
EndFunc
Func _getRandomJumpTimer()
return _TimeGetStamp() + Random(0,6,1)
EndFunc
Func _jumpPlayer()
if($jumper < _TimeGetStamp()) Then
if( $jumper <> 0) Then
Send("{SPACE down}")
Sleep(80)
Send("{SPACE up}")
EndIf
$jumper = _getRandomJumpTimer()
EndIf
EndFunc
Func _switchRotate($target, $now)
if($target < $now) Then
If(($now - $target) > 180) Then
$rot_down = "a down"
$rot_up = "a up"
Else
$rot_down = "d down"
$rot_up = "d up"
EndIf
Else
If(($target - $now) > 180) Then
$rot_down = "d down"
$rot_up = "d up"
Else
$rot_down = "a down"
$rot_up = "a up"
EndIf
EndIf
EndFunc
; rechnet 90 zu 360 hoch
Func getAngle($diffX, $diffY)
$angle = ATan($diffY/$diffX)
$angle = ($angle * 180.0 )/ $pi
if $diffX > 0 and $diffY > 0 Then
return getThreeSixty((180 -$angle),true)
ElseIf $diffX > 0 and $diffY < 0 Then
return getThreeSixty((-180 -$angle),true)
ElseIf $diffX < 0 and $diffY < 0 Then
return getThreeSixty((0 -$angle),true)
ElseIf $diffX < 0 and $diffY > 0 Then
return getThreeSixty((0 -$angle),true)
EndIf
EndFunc
; Flag = true - rechne 180 auf 360 hoch
;Flag = false - calc 360er rotate!
Func getThreeSixty($angle, $flag = false)
If($flag) Then
If($angle < 0) Then
$angle = (360 - ($angle * -1))
EndIf
Else
If($angle > 360)Then
$angle = $angle - 360
ElseIf($angle < 0)Then
$angle = $angle + 360
EndIf
EndIf
Return $angle
EndFunc
Func alignRotaion($x, $y, $move = false)
$playerXcoord = PlayerXPos()
$playerYcoord = PlayerYPos()
;$playerZcoord = PlayerZPos()
$diffY = Round($y - $playerYcoord,2)
$diffX = Round($x - $playerXcoord,2)
$angle = getAngle($diffX, $diffY)
$nowAng = getThreeSixty(GetPlayerPos(), true)
_switchRotate($angle, $nowAng)
While ($angle + 5) < $nowAng OR ($angle - 5) > $nowAng
if $move Then
Send("{w down}")
EndIf
Send("{"&$rot_down&"}")
$nowAng = getThreeSixty(GetPlayerPos(), true)
WEnd
if $move Then
if(($angle + 5) < $nowAng AND ($angle - 5) > $nowAng) Then
Send("{w up}")
EndIf
EndIf
Send("{"&$rot_up&"}")
EndFunc
Func walkPoints()
while $i < ($countMax-1)
checkShutDown()
WinActivate("AION Client")
WinWaitActive("AION Client")
_toolTip("Move to waypoint "&($i/3)+1)
$xCoord=$wpField[$i]
$yCoord=$wpField[$i+1]
$zCoord=$wpField[$i+2]
$i=$i+3
$Distance = calcDist($xCoord,$yCoord)
while $Distance > 3
alignRotaion($xCoord, $yCoord, true)
Send("{Tab}")
if(enemyInsgid() and checkBlackList()) Then
Send("{w up}")
KillEnemy()
_toolTip("Move to waypoint "&($i/3)+1)
;~
EndIf
;~ Send("{Tab}")
$Distance = calcDist($xCoord,$yCoord)
Send("{w down}")
If $Run = False Then
Send("{w up}")
ExitLoop
EndIf
WEnd
If $Run = False Then
Send("{w up}")
ExitLoop
EndIf
$jumper = _getRandomJumpTimer()
WEnd
$i=0
EndFunc
;#################################################
; unix Timestamp / useable Function
;#################################################
Func timeToHuman($time)
$st = Round($time,0)
$mi = (Round($time,2) - $st)* 100
if($mi < 0) Then
$mi = $mi * -1
EndIf
return $st&"H "&Round($mi)&"M"
EndFunc
Func SecToTime($sec)
$min = $sec / 60
$hour = $min / 60
if(Round($min) >= 60)Then
return Round($hour)&" H"
ElseIf($sec >= 60) Then
return Round($min)&" M"
Else
return Round($sec)&" S"
EndIf
EndFunc
Func _TimeGetStamp()
Local $av_Time
$av_Time = DllCall('CrtDll.dll', 'long:cdecl', 'time', 'ptr', 0)
If @error Then
SetError(99)
Return False
EndIf
Return $av_Time[0]
EndFunc
Func _DecimalToHex($hx_dec, $hx_length = 6)
If IsInt($hx_dec) = 0 Then
SetError(1)
MsgBox(0,"Error","Wrong input, try again ...")
Return ""
EndIf
Local $ret = "", $Ii, $hx_tmp, $hx_max
If $hx_dec < 4294967296 Then
If $hx_length < 9 Then Return Hex($hx_dec, $hx_length)
If $hx_length = 21 Then
$ret = Hex($hx_dec)
While StringLeft($ret, 1) = "0"
$ret = StringMid($ret, 2)
WEnd
Return $ret
EndIf
EndIf
For $Ii = $hx_length - 1 To 0 Step -1
$hx_max = 16 ^ $Ii - 1
If $ret = "" And $hx_length = 21 And $hx_max > $hx_dec Then ContinueLoop
$hx_tmp = Int($hx_dec/($hx_max+1))
If $ret = "" And $hx_length = 21 And $Ii > 0 And $hx_tmp = 0 Then ContinueLoop
;$ret &= StringMid($HX_REF, $hx_tmp+1, 1)
$hx_dec -= $hx_tmp * ($hx_max + 1)
Next
$ret=String($ret)
If $hx_length < 21 And StringLen($ret) < $hx_length Then SetError(1)
Return $ret
EndFunc ;==>_DecToHex()
;#################################################
;gui loop
;#################################################
While 1
$msg = GUIGetMsg()
Switch $msg
Case $GUI_EVENT_CLOSE
Exit
Case $buttonSave
saveKeys()
Case $buttonAddWayPoint
OpenAionMemory()
addWP()
Case $buttonOpenWayPoint
readWP()
Case $buttonRun
GUICtrlSetData ($buttonRun,"Bot running")
setShutDownTimer()
OpenAionMemory()
ReadMemValues()
$Run = True
while $Run = True
checkShutDown()
walkPoints()
WEnd
EndSwitch
WEnd
;0 4 8 C hex 4bit jumps
;For $i = 9361000 To 9369000
; GUICtrlSetData($status,"SCAN VAR "&$i)
; $var = MemReadDLL(_DecimalToHex($i))
; if( Round($var,2) > 1000 And Round($var,2) < 6900000) Then
; FileWriteLine("mem.txt",_DecimalToHex($i)&" = "&Round($var,2))
; EndIf
;Next
#cs
THE FUTURE!
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
$gui = GUICreate("tabs for page options", 500, 400)
$tab = GUICtrlCreateTab(-10, -22, 520, 430)
$tabpage1 = GUICtrlCreateTabItem("page1")
$tab1Btn1 = GUICtrlCreateButton("go to page 2", 60, 60, 100, 30)
$tab1Btn2 = GUICtrlCreateButton("go to page 3", 60, 120, 100, 30)
GUICtrlCreateLabel("This is page 1", 100, 200)
$tabpage2 = GUICtrlCreateTabItem("page2")
$tab2Btn1 = GUICtrlCreateButton("go to page 1", 60, 60, 100, 30)
$tab2Btn2 = GUICtrlCreateButton("go to page 4", 60, 120, 100, 30)
GUICtrlCreateLabel("This is page 2", 100, 220)
$tabpage3 = GUICtrlCreateTabItem("page3")
$tab3Btn1 = GUICtrlCreateButton("go to page 2", 60, 60, 100, 30)
$tab3Btn2 = GUICtrlCreateButton("go to page 4", 60, 120, 100, 30)
GUICtrlCreateLabel("This is page 3", 100, 240)
$tabpage4 = GUICtrlCreateTabItem("page4")
$tab4Btn1 = GUICtrlCreateButton("go to page 1", 60, 60, 100, 30)
$tab4Btn2 = GUICtrlCreateButton("go to page 3", 60, 120, 100, 30)
GUICtrlCreateLabel("This is page 4", 100, 260)
GUICtrlCreateTabItem("")
GUICtrlSetState($tabpage1, $GUI_SHOW)
GUISetState()
While 1
$Msg = GUIGetMsg()
Switch $Msg
Case - 3
Exit
Case $tab1Btn1
GUICtrlSetState($tabpage2, $GUI_SHOW)
Case $tab1Btn2
GUICtrlSetState($tabpage3, $GUI_SHOW)
Case $tab2Btn1
GUICtrlSetState($tabpage1, $GUI_SHOW)
Case $tab2Btn2
GUICtrlSetState($tabpage4, $GUI_SHOW)
Case $tab3Btn1
GUICtrlSetState($tabpage2, $GUI_SHOW)
Case $tab3Btn2
GUICtrlSetState($tabpage4, $GUI_SHOW)
Case $tab4Btn1
GUICtrlSetState($tabpage1, $GUI_SHOW)
Case $tab4Btn2
GUICtrlSetState($tabpage3, $GUI_SHOW)
EndSwitch
WEnd
#ce
10/28/2009, 22:01
#542
elite*gold: 0
Join Date: Oct 2009
Posts: 295
Received Thanks: 103
Quote:
Originally Posted by
Tonyblizza
Meine beobachtungen :
Für Nahkämpfer lootzeit zu hoch-
Manchmal hockt er sich zum reggen nicht hin dan braucht es natürlich 10 min bis sich das im stehn regeneriert.
Nach dem looten wird ein anderer mob geaddet obwohl man eh schon aggro hatt.
Der obeknaller wäre :
Aion exe in bot ordner rein , im bot selber n fenster für acc name und pw .
so wen das game abstürzt er die exe startet und acc+pw eingibbt - char aussucht und anfängt botten
Mein aion stürzt fast jede stunde 1 mal ab
...
Ansonsten thx @all 4all
das steht zu 90 % ... mein AION Game Launcher loggt dich ins game rein..
sollte leicht sein den bot zu starten sobald das game loaded ist..
- check for proc. Aion.bin.. -> startet den Game Launcher
- im script am Ende anstelle von KeepAlive einfach den bot scipt starten...
- im bot script setze die Global variable auf $autorun = true
- jetzt musst du nur noch die waypoints autom. laden
Check mal mein Post hier...
10/28/2009, 22:59
#543
elite*gold: 0
Join Date: Jul 2006
Posts: 122
Received Thanks: 4
boah das wär echt nice one wen das gingen würde !!
10/28/2009, 23:11
#544
elite*gold: 0
Join Date: Aug 2009
Posts: 5
Received Thanks: 0
Erstmal danke für die Arbeit.
aaaaaber....
version 0.7 ging ohne probleme, mit 0.91 geht gar nichts mehr. Der Charakter reagiert überhaupt nicht
habe nur ich dieses Problem?
10/28/2009, 23:26
#545
elite*gold: 0
Join Date: Jul 2006
Posts: 122
Received Thanks: 4
Quote:
Originally Posted by
Opawan
Erstmal danke für die Arbeit.
aaaaaber....
version 0.7 ging ohne probleme, mit 0.91 geht gar nichts mehr. Der Charakter reagiert überhaupt nicht
habe nur ich dieses Problem?
versuch mal "run as administrator" , könnnte vllt helfen?
10/28/2009, 23:34
#546
elite*gold: 0
Join Date: Aug 2009
Posts: 6
Received Thanks: 0
lol Benny der Bot stirbt immer XD . Das könnte auch meiner sein. Ein Stoffi eignet sich einfach nicht zum botten. Scheinbar sind die Gladiatoren dafür am besten geeignet. Bei mir aufm Server laufen viele 24/7 durch, allerdings benutzen die auch einen anderen Bot.
Gibt es eine Möglichkeit den Bot im Falle des Todes zu stoppen ?
10/29/2009, 00:22
#547
elite*gold: 0
Join Date: Oct 2009
Posts: 295
Received Thanks: 103
version 0.10.2 - Quickfix
fixed:
- agro while fighting
- agro while resting
- Bot Gui is most top window (visible even AION is on Focus)
Attached Files
AutoAion_beta_0.10.2.rar
(302.9 KB, 193 views)
10/29/2009, 00:30
#548
elite*gold: 0
Join Date: Jan 2009
Posts: 249
Received Thanks: 501
patch dauert noch rechne mit WE
hab mich bissel mit gameplay beschäftigt ... macros etc und eins 2 sachen abgerundet ... also atm schafft mein char mobs die 2 level übermir sind und aggro
manchmal ganz knapp aber er packt es! konstant
btw mein char is auchn stoffy ^^ und mage nix mit pet usw 0o ^^
nochnicht kommt aber noch das er wenn er tot is automatisch sich ausloggt / das game beendet
10/29/2009, 00:40
#549
elite*gold: 0
Join Date: Aug 2009
Posts: 5
Received Thanks: 0
Quote:
Originally Posted by
Tonyblizza
versuch mal "run as administrator" , könnnte vllt helfen?
Geht leider auch nicht. 0.10.2 geht ebenfalls nicht. Absolut keine reaktion des Chars.
Hab dann natürlich 0.7 nochmal getestet und das läuft einwandfrei.
Funktionieren die neueren Versionen evtl. nur noch mit dem deutschen client?
10/29/2009, 01:02
#550
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Join Date: Oct 2009
Posts: 3
Received Thanks: 0
ist die version von chefes vertrauensvoll??
10/29/2009, 01:07
#551
elite*gold: 0
Join Date: Oct 2009
Posts: 295
Received Thanks: 103
Quote:
Originally Posted by
IllnessXG
ist die version von chefes vertrauensvoll??
Download and install AutoIt3 ...
open both 0.10.au3 and 0.10.2 and compare the code
i marked all stuff i added (green text... )
...
If you dont trust my .exe then open my code .au3 file with Autoit and press F5 to launch that code...
works too..
10/29/2009, 01:14
#552
elite*gold: 0
Join Date: Aug 2009
Posts: 5
Received Thanks: 0
Um mein Problem noch etwas zu konkretisieren.
Autoit zeigt nach dem Start Moving to Waypoint 1,2,3,4,5,6 usw nacheinander an, nur läuft der Char die Waypoints nicht ab.
Frag mich an was das liegen kann
Edit: Nach nem Neustart des Rechners läuft es einwandfrei. Verstehe zwar nicht wo das Problem war, aber das ist mir jetzt auch erstmal egal :P
Vielen dank nochmal für die klasse Arbeit
10/29/2009, 02:27
#553
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Join Date: Oct 2009
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Received Thanks: 7
der bot ist an sich richtig gut ich habe glaube ich nur nen kleinen fehler bemerkt
er läuft bei mir nicht zu den vorgegeben wegpunkten. stattdessen rennt er immer gerade aus erst wenn ein mob bisschen hinter im steht greift er diesen an macht seine prozedur und rennt wieder irgendwo hin bin deswegenfast in ne klippe gestürtzt weil er irgendwie nicht richtig läuft liegt es daran das ich zu wenig wegpunkte drinne habe oder zuviel? oder hat es damit garnichts zu tun? bitte um antwort mfg
€dit sagt: kann es sein das ich taste A + D nicht verändern darf so das er damit im kreis laufen kann? weil ich habe die knöpfe wie quake cs wow und so auf sidesteps gelegt um besser im pvp agieren zu können O.o
€dit2 sagt: also man darf kein sidestep bei A+D drinne haben sonst verkaggt der bott das laufen ^^ andere frage an euch tollen programmierer
ich als hunter habe bei 10% auslösungsrate einen CS3 den mein toller bot aber nicht benutzt gäbe es dafür eine möglichkeit das irgendwie einzufügen hinter dem D.A. vllt noch nen T.A (triple attack) einzufügen? das wäre ne geile idee und für den priest sein burst dmg skill auch net zu verachten gladi genauso
mfg muhkuh
10/29/2009, 05:26
#554
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Hallöchen,
ich habe bisher NoFap benutzt und bin beim googln mal hierauf gestoßen.
Insgesammt gefällt mir der Bot recht gut, aber ein paar kleine Dinge würde ich mir zZ noch wünschen.
- eine Ignore Liste um bestimmte mobs nicht anzugreifen (zB die Kiste im Idun lake)
- mehr Post casts (für Buffs oder Buff Food, die selbstgemachten halten teilweise 45 minuten, da kann man sich leicht für 8 Stuunden botten eindecken)
- ggf. Unterstützung für heil/manatränke
- ggf. ein Corpserun Waypoint set, wenn tod des Chars erkannt wird, rennt der Bot einmal diese 2. WP route ab und startet dann wieder den Grind Bot.
- Auch in dem offizellen release die allways on top funktion ^^
Vielen dank schon mal bis hier her
10/29/2009, 06:46
#555
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Join Date: Nov 2007
Posts: 126
Received Thanks: 15
Quote:
Originally Posted by
chefes78
fixed:
- agro while fighting
- agro while resting
- Bot Gui is most top window (visible even AION is on Focus)
Funktioniert doch auch nicht richtig. Wenn er Aggro bekommt während dem kämpfen zieht er zwar nicht noch einen 3ten Mob, aber den 2 Mob der geaddet hat, den bekämpft er dann trotzdem nicht, sondern rennt zum nächsten WP.
Außerdem. Was hast du da für eine komische .exe Datei mitgepackt?!?!
Eine übliche kompilierte .exe des Bots hat 314kb!
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