Just wondering if anyone here (stotterer09, perhaps?) knows how we can see what's in the various files in the 4story client data folder? I've spent ages looking for editors or extractor/compilers to no avail. Looking at them through a hex editor but I'm not too skilled with them and only know where line endings are occurring. Contents seem encrypted and an example file attached.
I just need to know if it's possible and where to start looking, and perhaps receive some guidance.
Take a look on the public source files. You'll find some code lines that processes (read &| write) those files with their underlying data structure. But please avaid asking from where you can get the source files.
Thanks for the replies, all. I currently don't have client source, no. Was hoping there might be a way similar to TCD editors that Stotterer09 released whereby their contents could be read.
That eventual SDK @ sounds pretty nice. In the meantime I'll try to hunt some client source down. The best I can guess is they seem to contain compressed strings to resources, and actual resources are in the media/ folder as TMD files?
Cheers for the replies, all. I can provide other SFX files or other formats if needed to try and help correlate their differences in the meantime, just let me know. Appreciate the assist.
Where's that 'like post' button? :P EDIT - found it.
I've found some 3.5/8 source apparently compatible with my client. Looking at some of it in VS2005 Express until Professional finishes downloading. Would it be a correct assumption from what I've seen so far that somewhere in the compressed files is a bitmap image? I've seen some references to bitmap headers. I'm not really a C++ wizard, far from it, just poking and trying to find references to how textures might be painted to try and hunt how it sources them :S.
I am not to a hundred percent certain,but as far as i understand the code, it only contains physics and coord information. The textures should be in another file, im looking for those too.
I am not to a hundred percent certain,but as far as i understand the code, it only contains physics and coord information. The textures should be in another file, im looking for those too.
That's actually pretty cringe if you think this, better stay with programming rats
@ like Kosts, you are absolutely counterproductive here. You could, for example, correct my misinterpretions. But no, throwing untenable claims into this thread is way more fun.
#Edit1: This sfx files may just contain 3D model views.
#Edit2: Finally managed to fully parse sfx files
Nice work @ . No idea how you accomplished that but would be keen on learning your process if you were willing to PM. Any idea on if you can get them to export and recompile?
Nice work @ . No idea how you accomplished that but would be keen on learning your process if you were willing to PM. Any idea on if you can get them to export and recompile?
Sure, i could provide free guidance how to create your own editor, alternatively i'd be willing to exchange a sample source(read/write algo+gui) for money [emoji14]
[TuT] Make Shields Element Refinery Able and Baruna Shields Pierce Able 10/19/2011 - Flyff Private Server - 21 Replies English
Today I´m gonna show you how every player can refine its shield with elements.
First of all, open your source folder and look for the file "Item.cpp"
In this file, you have to search for: "BOOL CItemElem::IsEleRefineryAble( ItemProp* pProp )
Underneath that, you see:
pProp->dwItemKind3 == IK3_SUIT ||
pProp->dwItemKind2 == IK2_WEAPON_MAGIC ||
pProp->dwItemKind2 == IK2_WEAPON_DIRECT )
return TRUE;
C++ Text Decrypt Function + Programm Encrypt to Decrypt 07/09/2011 - WarRock Hacks, Bots, Cheats & Exploits - 19 Replies http://desmond.imageshack.us/Himg233/scaled.php?se rver=233&filename=icevisionzxencrypttodec.png& amp;res=medium
Download: uploaded.to - where your files have to be uploaded to
Virustotal: VirusTotal - Free Online Virus, Malware and URL Scanner
Function C++:
char* encrypt(const char* plaintext)
{
.ttx bearbeiten bzw. ändern 02/21/2011 - 4Story - 5 Replies soo im 4Story ordner
C:\Program Files\GF4D\4Story\Data\Skin
hat es ttx daten ich wolte fragen ob es möglich wäre diese daten zu bearbeiten, mir irgendeinem program, so könte man nämlich eigene skinns für 4story machen.....
jemand ne idee??:(:confused::confused: :confused::confused::confused: :confused::confused::confused::confused: :confused: :confused: :confused: :confused: