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TwelveSky WO Models
Discussion on TwelveSky WO Models within the 12Sky2 forum part of the MMORPGs category.
01/24/2025, 12:12
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#1
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TwelveSky WO Models
Finally managed to replace models on map , add new models and place them at specified coordinate.
I would like to understand how to rebuild a mesh and apply texture on it for reimport .
Finally , just made a Sobject Texture editor
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01/24/2025, 16:52
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#2
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Is a complex question, however i can throw here some keywords to start your search.
For the Mesh:
Vertices, Triangles, faces, normals
For Mesh with texture:
UVs, Texture Mipmaps
For animated objects:
Bones, weights, matrices
Good luck
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01/25/2025, 00:45
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#3
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Nothing new
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01/25/2025, 08:49
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#4
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Then you should know how all that is put together and be able to make it happen :shrug:
Back to my hole
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01/31/2025, 10:21
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#5
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[IMG=expandable: 1]  [/IMG]
This is complete nonsense. It will have no functionality, just an object image. Characters can pass through houses and trees. Changing the coordinates of objects makes no sense. If you can edit the MW project, then you will be successful. Good luck!
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01/31/2025, 17:10
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#6
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Quote:
Originally Posted by Spoofyy
[IMG=expandable: 1]  [/IMG]
This is complete nonsense. It will have no functionality, just an object image. Characters can pass through houses and trees. Changing the coordinates of objects makes no sense. If you can edit the MW project, then you will be successful. Good luck! 
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I realised that. But for the moment , i did not found out how to visualize .WM.
Just started with .WO
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01/31/2025, 21:55
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#7
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01/31/2025, 22:31
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#8
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Yup, found it , thanks
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02/01/2025, 00:05
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#9
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Quote:
Originally Posted by Str8inyou
Yup, found it , thanks
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Show us too
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02/01/2025, 15:23
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#10
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02/04/2025, 13:50
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#11
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Quote:
Originally Posted by Str8inyou
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Good job dude , also dont give it up
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02/06/2025, 23:11
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#12
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It was an interesting process but worked
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02/07/2025, 18:55
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#13
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Quote:
Originally Posted by Str8inyou
It was an interesting process but worked 
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To say "worked" you have to see it in game. This wont work.
And map assets are not so special things. First Devs did not work on that so much to make it special as ingame models.
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02/07/2025, 20:52
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#14
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To be honest , i dont care what others can do... gratz to them , really. Seems like you are a little frustrated person , please leave this topic and take care of your own business. I do understand its a public topic. You said nothing useful until now , your messages are useless here . Thank you for your time.
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02/07/2025, 21:50
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#15
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Quote:
Originally Posted by Str8inyou
To be honest , i dont care what others can do... gratz to them , really. Seems like you are a little frustrated person , please leave this topic and take care of your own business. I do understand its a public topic. You said nothing useful until now , your messages are useless here . Thank you for your time.
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First Devs = Alt1
I say usefull only = you will quit because u dont know how this is working. I m trying to make u understand that point.
Ripping models and rendering is easy. Making a map or model is easy. Point is rendering them in game. Also u can render it but there are too many things that i wont say. U ll see all in time. Result = fail.
And i m not frustrated. My working is 90%, yours is 0.001%  ))
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