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TwelveSky WO Models

Discussion on TwelveSky WO Models within the 12Sky2 forum part of the MMORPGs category.

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Old   #1
 
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TwelveSky WO Models

Finally managed to replace models on map , add new models and place them at specified coordinate.

I would like to understand how to rebuild a mesh and apply texture on it for reimport .








Finally , just made a Sobject Texture editor
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Old 01/24/2025, 16:52   #2
 
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Is a complex question, however i can throw here some keywords to start your search.

For the Mesh:
Vertices, Triangles, faces, normals

For Mesh with texture:
UVs, Texture Mipmaps

For animated objects:
Bones, weights, matrices

Good luck
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Old 01/25/2025, 00:45   #3
 
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Nothing new
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Old 01/25/2025, 08:49   #4
 
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Then you should know how all that is put together and be able to make it happen :shrug:

Back to my hole
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Old 01/31/2025, 10:21   #5
 
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[IMG=expandable: 1][/IMG]

This is complete nonsense. It will have no functionality, just an object image. Characters can pass through houses and trees. Changing the coordinates of objects makes no sense. If you can edit the MW project, then you will be successful. Good luck!
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Old 01/31/2025, 17:10   #6
 
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Quote:
Originally Posted by Spoofyy View Post
[IMG=expandable: 1][/IMG]

This is complete nonsense. It will have no functionality, just an object image. Characters can pass through houses and trees. Changing the coordinates of objects makes no sense. If you can edit the MW project, then you will be successful. Good luck!
I realised that. But for the moment , i did not found out how to visualize .WM.
Just started with .WO
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Old 01/31/2025, 21:55   #7
 
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Old 01/31/2025, 22:31   #8
 
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Yup, found it , thanks
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Old 02/01/2025, 00:05   #9
 
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Yup, found it , thanks
Show us too
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Old 02/01/2025, 15:23   #10
 
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Old 02/04/2025, 13:50   #11
 
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Good job dude , also dont give it up
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Old 02/06/2025, 23:11   #12
 
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It was an interesting process but worked
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Old 02/07/2025, 18:55   #13
 
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It was an interesting process but worked
To say "worked" you have to see it in game. This wont work.

And map assets are not so special things. First Devs did not work on that so much to make it special as ingame models.
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Old 02/07/2025, 20:52   #14
 
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To be honest , i dont care what others can do... gratz to them , really. Seems like you are a little frustrated person , please leave this topic and take care of your own business. I do understand its a public topic. You said nothing useful until now , your messages are useless here . Thank you for your time.
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Old 02/07/2025, 21:50   #15
 
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Originally Posted by Str8inyou View Post
To be honest , i dont care what others can do... gratz to them , really. Seems like you are a little frustrated person , please leave this topic and take care of your own business. I do understand its a public topic. You said nothing useful until now , your messages are useless here . Thank you for your time.
First Devs = Alt1
I say usefull only = you will quit because u dont know how this is working. I m trying to make u understand that point.
Ripping models and rendering is easy. Making a map or model is easy. Point is rendering them in game. Also u can render it but there are too many things that i wont say. U ll see all in time. Result = fail.
And i m not frustrated. My working is 90%, yours is 0.001% ))
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