|
You last visited: Today at 11:27
Advertisement
TS1 Private server need help
Discussion on TS1 Private server need help within the 12Sky2 forum part of the MMORPGs category.
08/25/2015, 17:01
|
#16
|
elite*gold: 0
Join Date: Mar 2010
Posts: 203
Received Thanks: 62
|
Quote:
Originally Posted by MyDooMJr
Do you realize you can't improve the game. There is no source-code in the first place.
To play with friends you can play on the nextstepgaming twelve sky that is on the closed beta phase.
|
Thats strictly speaking not true. I know a thing or two that could be added, with data available to us. Like maps from troy or ts2. Serverwise and clientwise that can be done without much issues.
The question is more, would it add anything to the gameplay...idk
|
|
|
08/25/2015, 17:05
|
#17
|
elite*gold: 0
Join Date: Feb 2010
Posts: 271
Received Thanks: 108
|
Quote:
Originally Posted by Robsus
Thats strictly speaking not true. I know a thing or two that could be added, with data available to us. Like maps from troy or ts2. Serverwise and clientwise that can be done without much issues.
The question is more, would it add anything to the gameplay...idk
|
Well we cannot introduce any new features than the ones we've got, however when MegaByte is done with his project, and NSG hopefully gets ported over (as in character data, items, level, etc), the game will be on the same version as the KR Client but until than, we all should stick together in 1 fkin server.
|
|
|
08/25/2015, 17:18
|
#18
|
elite*gold: 0
Join Date: Mar 2010
Posts: 203
Received Thanks: 62
|
Uhm yes and no.
We should all move to the same server, thats clear. Why devide the playerbase afterall.
Still I stand by what I say about additions to the server, but maybe its something to be discussed with the existing server. I have an incling how it could handled.
But again, thats something for the future,and maybe nor relevant to the gameplay.
|
|
|
08/25/2015, 19:12
|
#19
|
elite*gold: 0
Join Date: Dec 2009
Posts: 235
Received Thanks: 68
|
Quote:
Originally Posted by ovicka
Go and play if you want on your nextstep  i want my own server so if you cannot help me dont write here  i will sure run it without you 
|
If you were able to get it running, you would've already had it running. There's only one way to prevent disconnection by gameguard and that is bypassing the GameGuard auth on the server side. It is not configured or w/e, it's hardcoded.
|
|
|
08/25/2015, 20:54
|
#20
|
elite*gold: 0
Join Date: Feb 2010
Posts: 396
Received Thanks: 52
|
Does any1 have the skills / mobs / quests translated allready ?
|
|
|
08/26/2015, 18:30
|
#21
|
elite*gold: 0
Join Date: May 2008
Posts: 215
Received Thanks: 67
|
any1 got any luck running it any news? in chinease forums they say (you need to manually set up [to modify]) idn wat they mean sayng that ..
|
|
|
08/26/2015, 21:57
|
#22
|
elite*gold: 0
Join Date: Jan 2012
Posts: 73
Received Thanks: 11
|
For those who say they can add new things to the client and server of ts1 from ts2 and troy. I have a question, doesn't matter if the games has different game engine ? far as a i know ts1 has older game engine than ts2 and troy, (troy and ts2 has the same as i remember)
Am i wrong ?
|
|
|
08/27/2015, 10:57
|
#23
|
elite*gold: 0
Join Date: Mar 2010
Posts: 203
Received Thanks: 62
|
Hi moweed, unless this version of ts1 is completely different from AGE and Kr, the gameengine is the same as ts2, troy and that other game. So things coyldbe moved vice versa
|
|
|
08/27/2015, 13:50
|
#24
|
elite*gold: 0
Join Date: Jan 2012
Posts: 73
Received Thanks: 11
|
And can you implement new things in the game ? Like new maps/monsters/items if you create the model with a compatible sdk ?
|
|
|
08/27/2015, 16:36
|
#25
|
elite*gold: 0
Join Date: Mar 2010
Posts: 203
Received Thanks: 62
|
Idk about that, I just know that models from other games could be loaded into this server.
|
|
|
08/27/2015, 18:59
|
#26
|
elite*gold: 0
Join Date: Feb 2010
Posts: 1,189
Received Thanks: 439
|
can be loaded maps from ts2 or troy 100% but teleports need to be configurated or adding new teleport coordonates to npc to get teleported
|
|
|
08/27/2015, 22:25
|
#27
|
elite*gold: 0
Join Date: Jan 2012
Posts: 73
Received Thanks: 11
|
Quote:
Originally Posted by al3css
can be loaded maps from ts2 or troy 100% but teleports need to be configurated or adding new teleport coordonates to npc to get teleported
|
That is quite simple. add a new row to the teleport menu and new coords to the portal function, am i wrong ?
|
|
|
08/27/2015, 22:36
|
#28
|
elite*gold: 0
Join Date: Mar 2010
Posts: 203
Received Thanks: 62
|
Correct. Thats easy. I ve done that with the ancient server files. Its the same system
|
|
|
08/28/2015, 13:23
|
#29
|
elite*gold: 0
Join Date: Jan 2012
Posts: 73
Received Thanks: 11
|
Well is someone here who knows some sdk for creating new models or improving the models .
And i have another question, is it possible to change the game engine to a new one ? as far as i know mega is coding the game from scratch and i`m curios if the ts1 can run with a new engine , like unrealengine or CryEngine, whose sdks are free .
|
|
|
08/28/2015, 14:56
|
#30
|
elite*gold: 0
Join Date: Dec 2009
Posts: 1,777
Received Thanks: 1,003
|
Changing the game engine... you would have to rewrite most of the game.
Sure its possible but no one will want to do this right? (Actually um Blaxprit started in something I forget which he had the game model loading  )
I know a little bit about the model format but not enough yet to make custom models + motion/animations. But im sure people could reverse that after some time and effort.
|
|
|
All times are GMT +1. The time now is 11:28.
|
|