Please fixed this Source =======>>>>>
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#include <windows.h> #include <stdio.h> #define ADR_Playerpointer 0x00 #define ADR_Serverpointer 0x00 DWORD nPlayerOPK = 0; DWORD *ingame= (DWORD*)ADR_Playerpointer; DWORD *outgame= (DWORD*)ADR_Serverpointer; struct cplayer { char xUnknown0 [66280]; //0x00 float nofalldamage; //102E8 char xUnknown1 [14]; //102EC float Position_X; //10300 char xUnknown2 [4]; //10304 float Position_Z; //10308 char xUnknown3 [4]; //1030C float Position_Y; //10310 }; struct cserver { }; struct cbase { char xUnknown0 [10195904]; //0x00 cserver *cServer; //9B93C0 char xUnknown1 [1073496]; // 9B93C4 cplayer *cPlayer; //ABF51C }; cbase *g_pBase; void OPKThread() { DWORD Playerx = *(DWORD*)ADR_Playerpointer; if(GetAsynKeyState(VK_INSERT)) { nPlayerOPK =1; } if(Playerx != 0) { if(nPlayerOPK == 1) { for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 ) { // Setting positions of all players to 0,0,0 CPlayer* pPlayerA = pBase->player[i]; pPlayerA->posX = 0; pPlayerA->posZ = 0; pPlayerA->posY = 0; } } } } void HackThread() { for(;; ) { if(*ingame) { OPKThread(); } if(*outgame) { } Sleep(50); } } //--------------------------End HackThread--------------------------// //--------------------------End--------------------------// BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { MessageBoxA(NULL,"Johnixzkie","Created by",MB_OK);// CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); } return TRUE; }