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[HELP] About OPK Sruct

Discussion on [HELP] About OPK Sruct within the WarRock forum part of the Shooter category.

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Old   #1
 
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Thumbs down [HELP] About OPK Sruct

Could anyone help about OPK Struct....?????
Please fixed this Source =======>>>>>

HTML Code:
#include <windows.h>
#include <stdio.h>

#define ADR_Playerpointer 0x00
#define ADR_Serverpointer 0x00

DWORD nPlayerOPK = 0; 
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;

struct cplayer
{
char xUnknown0 [66280]; //0x00
float nofalldamage; //102E8
char xUnknown1 [14]; //102EC
float Position_X; //10300
char xUnknown2 [4]; //10304
float Position_Z; //10308
char xUnknown3 [4]; //1030C
float Position_Y; //10310
};
struct cserver
{
};
struct cbase
{
char xUnknown0 [10195904]; //0x00
cserver *cServer; //9B93C0
char xUnknown1 [1073496]; // 9B93C4
cplayer *cPlayer; //ABF51C
};
cbase *g_pBase;

void OPKThread()
{
DWORD Playerx = *(DWORD*)ADR_Playerpointer;

if(GetAsynKeyState(VK_INSERT))
{
nPlayerOPK =1;
}
if(Playerx != 0)
{
if(nPlayerOPK == 1)
{
for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 )
{
// Setting positions of all players to 0,0,0
CPlayer* pPlayerA = pBase->player[i];
pPlayerA->posX = 0;
pPlayerA->posZ = 0;
pPlayerA->posY = 0;
}
}
}
}

void HackThread()
{
for(;; )
{
if(*ingame)
{
OPKThread();
}
if(*outgame)
{
}
Sleep(50);
}
}
//--------------------------End HackThread--------------------------//

//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{

MessageBoxA(NULL,"Johnixzkie","Created by",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
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Old 12/27/2012, 15:50   #2

 
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