#include <Windows.h>
#include <Stdio.h>
#define ADR_BASEPOINTER 0x00AF9648
#define ADR_DevicePointer 0x00A44080
#define ADR_PlayerPointer 0x00ABF050
#define PlayerPointer 0x00BC4470
#define ADR_HealtPointer 0x00A3E894
#define ADR_WeaponPointer 0x009688A4
#define ADR_UserPointer 0x00BC44BC
//+-+-+-+-+-+-+-+SERVER+-+-+-+-+-+-+-+//
#define ADR_Speed 0x008F37C4
#define ADR_Wuw 0x00A4AE40
#define ADR_UnlmAmmo 0x00A7D4E0
#define ADR_AUTOMEDIC 0x0069B400
//+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+//
#define ADR_Stamina 0x00402A1C
#define ADR_QuickPlant 0x0050998F
#define ADR_QUICKDEFUSE 0x006A08E2
#define ADR_RadarGps 0x00579C66
#define ADR_Antiflash 0x0040AFFB
#define ADR_Wtw 0x0078D1B7
//+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+//
#define ADR_Artilery6 0x00557B81
//+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+//
#define OFS_PlayerSize 0x001CE8
#define ADR_ServerPointer 0x00ABF050
DWORD Player = *(DWORD*)PlayerPointer;
DWORD Server = *(DWORD*)PlayerPointer;
void Hack_Thread()
{
while (true)
{
if (Player != NULL)
{
ADR_BASEPOINTER;
ADR_DevicePointer;
ADR_PlayerPointer;
ADR_HealtPointer;
ADR_WeaponPointer;
ADR_UserPointer;
}
if (Server != NULL)
{
ADR_Speed;
ADR_UnlmAmmo;
ADR_Stamina;
ADR_QuickPlant;
ADR_QUICKDEFUSE;
ADR_RadarGps;
ADR_Antiflash;
ADR_Wtw;
ADR_AUTOMEDIC;
//AUTOMEDIC
void AUTOMEDIC (); //AUTOMEDIC
{
*(float*) AUTOMEDIC = 0;
}
void Wtw (); // Wtw
{
*(float*) Wtw = 0;
}
void Antiflasch (); //Antiflasch
{
*(float*) Antiflasch = 0;
}
void RadarGps (); //RadarGps
*(float*) RadarGps = 0;
}
void QuickDefuse (); //QuickDefuse
*(float*) QuickDefuse = 0;
{
void QuickPlant (); //QuickPlant
*(float*) QuickPlant = 0;
}
void UnlmAmmo (); //UnlAmmo
*(float*) UnlmAmmo = 0;
}
void speed (); //speed
//Speed Normal :: Hotkey = Numpad 0
void speedoff ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(Speed) = 100.0f;
}
}
//Speed x5 :: Hotkey = Numpad 3
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(Speed) = 500.0f;
}
}
//Speed x3 :: Hotkey = Numpad 2
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(Speed) = 300.0f;
}
}
//Speed x2 :: Hotkey = Numpad 1
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)w
{
*(float*)(Speed) = 200.0f;
}
}
{
Sleep(200);
}
}
hier mal fürn no menü
und hier andere anddys :
#define ADR_GLASSWALLS 0x00B1E2D8
#define ADR_FULLBRIGHT1 0x00A42634
#define ADR_FULLBRIGHT2 0x00A42638
#define ADR_FULLBRIGHT3 0x00A4263C
#define ADR_FEARFOG 0x00B1E2D8
#define ADR_NOFOG 0x00B1E2D4
#define ADR_PLAYERLEVEL 0x00C37AC0
#define ADR_WTW 0x006C20F7 Bytes = {0xd8,0x4a,0x08,};
#define ADR_STW 0x007018B6 Bytes = {0x8b,0x51,0x38,};
#define ADR_NO_WATER 0x00A3A0D8
#define ADR_HEADSHOT1 0x0047BC59
#define ADR_HEADSHOT2 0x0047BC5F
#define ADR_NECKSHOT 0x0047BDA2
#define ADR_SPINESHOT 0x0047BC71
#define ADR_INVISIBLE 0x0069218E
#define ADR_ESCALATOR1 0x006C3147
#define ADR_ESCALATOR2 0x006C3284
#define ADR_QUICKPLANT 0x006A03B7
#define ADR_QUICKDEFUSE 0x006A08E2
#define ADR_AntiMine 0x0049610C
#define ADR_UnlOxxxy 0x006955F0
#define ADR_ESPNAME 0x0064880A
#define ADR_ESPHEALTH 0x006484E7
#define ADR_FAKEKICK 0x0065B8A9
#define ADR_SPECTATOR 0x00467368
#define ADR_SUPERNOSPREAD 0x006990BA
#define ADR_SPEED 0x009B8EFC
#define ADR_SPEED_ROLL 0x009D4E18
#define ADR_HS 0x004AC300
#define ADR_ARTILLERY1 0x0069D880
#define ADR_ARTILLERY2 0x0069DB57
#define ADR_ARTILLERY3 0x006649D9
#define ADR_ARTILLERY4 0x00664A35
#define ADR_ARTILLERY5 0x00664774
#define ADR_ARTILLERY6 0x006414D1
#define ADR_ARTILLERY7 0x00664937
#define ADR_ARTILLERY8 0x00641493
#define ADR_OPK1 0x0068570C
#define ADR_OPK2 0x00685716
#define ADR_OPK3 0x0068571C
#define ADR_NODELAY 0x006A3564
#define ADR_SVP 0x006856FE
#define ADR_WUW 0x0069557E
#define ADR_AUTOMEDIC 0x0069B400
#define ADR_AUTOREPAIR 0x0044FA73
#define ADR_AUTOAMMO 0x0069B347
#define ADR_UNLAMMO 0x0068F86F
#define ADR_PRONE 0x00694215
#define ADR_VEHJUMPLOW 0x004A61DC
#define ADR_VEHICLEJUMP1 0x0076D2BB
#define ADR_VVEHICLEJUMP2 0x006C73FC
#define ADR_VEHICLEJUMP3 0x0076D2E6
#define ADR_OMGCAR1 0x00454856
#define ADR_OMGCAR2 0x00454856
#define ADR_OMGCAR3 0x00454856
#define ADR_FASTAS 0x00697543
#define ASMCHROSSAIR1 0x00640A77
#define ASMCHROSSAIR2 0x00640A8E
#define ADR_ALLSERVER 0x004BD95B
#define ADR_BASEPOINTER 0x00C375E0
#define OFS_PREMIUM 0x0000037C
#define OFS_PREMIUMDAYS 0x00000380