/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x00BC2248
#define ADR_PTR_SERVERPOINTER 0x00ABCE28
#define ADR_PTR_BASEPOINTER 0x00AF7420
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00966F80
#define ADR_MEM_SPEED 0x008F1F5C
#define ADR_MEM_IMDRUNK 0x00A72EB8
#define ADR_MEM_NOSPREAD 0x00A43888
#define ADR_MEM_NOSPAWN1 0x00A76CB0
#define ADR_MEM_NOSPAWN2 0x00A76CB8
#define ADR_MEM_NOSPAWN3 0x00A76CB4
#define ADR_MEM_NOBOUNDS1 0x00A6E0A0
#define ADR_MEM_NOBOUNDS2 0x00A6E0A4
#define ADR_MEM_NOBOUNDS3 0x00A6E0A8
#define ADR_MEM_FASTAMMO 0x00A46D34
#define ADR_MEM_FASTREPAIR 0x00A46D3C
#define ADR_MEM_FASTHEALTH 0x00A46D38
#define ADR_MEM_FASTFLAG 0x00A46D40
#define ADR_MEM_GLASSWALLS 0x00A49788
#define ADR_MEM_NEARFOG 0x00A49788
#define ADR_MEM_FARFOG 0x00A4978C
#define ADR_MEM_FOGCOLOR1 0x00A49720
#define ADR_MEM_FOGCOLOR2 0x00A4971C
#define ADR_MEM_FOGCOLOR3 0x00A49718
#define ADR_MEM_FULLBRIGHT1 0x00A49720
#define ADR_MEM_FULLBRIGHT2 0x00A4971C
#define ADR_MEM_FULLBRIGHT3 0x00A49718
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00AF7DE4
#define ADR_USER_D3D_IP 0x00AF7AF4
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00A4386C
#define ADR_PX_EXTRACLIP2 0x00A4386D
#define ADR_PX_SNIPERX2 0x00A4386E
#define ADR_PX_ASSAULTX2 0x00A43870
#define ADR_PX_BANDAGE ´ 0x00A43872
/********************Offsets*******************/
#define ADR_OFS_Z 0x000102D8
#define ADR_OFS_Y 0x000102DC
#define ADR_OFS_X 0x000102D4
#define ADR_OFS_NFD 0x000103A8
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
/*********************************************/
/*****************End Logging******************/
/**********************************************/