Hab mal wieder einen neuen TF2 Hack gefunden.
Functions:
Functions:
Screen:Quote:
Aimbot:
- FoV or Distance based aiming
- Melee recognition
- Specify Hitbox
- Optional key-based activation
- Team selectable aiming
- Aim at Sentries
- Aim at Stickies
- Smooth(humanized) aiming
- Triggerbot
ESP:
- Name ESP
- Health ESP
- Distance ESP
- Bounding Box ESP
- GFX ESP
- Class ESP
- Weapon ESP
- ÜberCharge ESP
- Structure ESP
Miscelanious:
- Constant Criticals
- Rapid Switch
- Bunny Hop
- Duck Shoot
- Duck Jump
- Speedhack
- Chams
- No Spread
- No Hands
- Remove Scope
- Wallhack
- Crosshair
Instructions:
1. Download the Hack.
2. Extract the archive
3. Open TF2base.exe and press "Autoinject"
4. Start Team Fortress 2
5. Join a server
6. Press Insert / Einfügen to open the menu
Changelog:
Quote:
14.12.11 - Uploaded Version 3.1.6 (VAC undetected again & several aimbot fixes)
18.12.11
* Fixed thirdperson spamming 'firstperson' command if thirdperson was off.
* Added a check to the triggerbot for the sniper rifle to see if a headshot is applicable to prevent bodyshots.
* Added Dead Ringered players to the ignore list for the aimbot.
19.11.11
* Fixed Aimbot not aiming sentries if aim_mode was set to distance.
* Fixed Minigun NoSpread.
* Fixed Chams not resetting during screenshots.
* Fixed Wallhack causing a crash when opening the console.
* Fixed Chams not drawing on player index 1.
26.12.11
* Reworked Aimbot.
* Rewrote Sticky/Sentry aimbot code.
* Fixed crash related to Wallhack.
* Fixed Entity ESP not drawing the highest entity index.
* Fixed crash related to chams and HLTV/replay entity.
* Made triggerbot use the bounding box mask for everything but sniper rifles.
27.12.11
* Added ÜberCharge ESP.
* Fixed Critical Shots feature waiting for crits when aiming at sentries or stickies.
03.01.12
* Fixed sticky jumper bombs being detected as normal stickies.
04.01.12
* Fixed sticky/sentry aimbot checking if there was a target instead of no target.
* Fixed sticky/sentry aimbot aiming through world models
07.01.12
* Fixed arrows staying on the ESP after they have hit a wall.
07.01.12
*Fixed crash related to Entity ESP.
* Fixed Wrangler being treated as a melee weapon.
*Changed console output to disclose my ************* user page instead of my MPC user page, which is now inactive.
07.01.12
*Fixed aimbot aiming at the wrong hitbox for Engineer.
* Added Aim Spot feature.
08.01.12
*Fixed LEFTLEG and RIGHTLEG using the foot instead of the leg.
*Fixed GFX ESP showing as ON and OFF.
*Fixed GFX ESP option 5 not working.
*Changed menu around.
08.01.12
*Added anytime injection.
*Centered watermark.
08.01.12
*Fixed No Spread missing from the menu.
*Fixed GFX ESP option 5 not using the correct rotation.
10.01.12
*Added FrameStageNotify interval hook to call the panel creation code to help people with slow load times.
*Fixed crit weapon blacklist missing some weapons and incorrectly listing the Fish.
*Added the corresponding aim_spot hitgroup to the triggerbot.
*Fixed menu variables that use a number showing 0 instead of OFF.
*Fixed ÜberCharge ESP showing %percentage instead of percentage%.
*Made menu a little more efficient.
11.01.12
*Fixed watermark not showing up during replays and demos.
*Added aim_lock system.
*Aim Lock 1 is the old style of aim lock, whatever the first target it gets, it keeps until it's no longer visible.
*Aim Lock 2 will keep the current target until you let go of aim_key, even if the target dies or goes behind a wall.
12.01.12
*Fixed watermark showing up in screenshots.
*Fixed triggerbot not checking for player conditions.
*Added cloaked/disguised aim option.
*Made ignoring dead ringered spies an option.
25.09.12
*New release!
Coder:
PS: Bitte einen neuen Steamaccount zum Cheaten verwenden. Ich übernehme keine Haftung für gebannte Steamaccounts!