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Solveing system errors with arcane project
Discussion on Solveing system errors with arcane project within the SRO Coding Corner forum part of the Silkroad Online category.
10/31/2010, 15:23
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#1
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Solveing system errors with arcane project
hello,,
first of all the system errors like
overflow or out of range
the problem now in aracne project when u enter the game and walk to be close to an npc u got an error and write in emu. this
PHP Code:
[10/31/2010 5:59:31 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de) [10/31/2010 5:59:43 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Double.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [10/31/2010 6:03:42 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value) at System.Double.System.IConvertible.ToUInt16(IFormatProvider provider) at System.Convert.ToUInt16(Object value) at Framework.PacketWriter.Word(Object data) at Game.Public.Packet.ObjectSpawn(obj o) at Game.Systems.ObjectSpawnCheck() [10/31/2010 6:03:42 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess() at Game.Systems.oPCode(Decode de)
((ObjectSpawnCheck))
this mean that when the emu. make the procces to check the spawn object is that ok or,, it have an overflow error ...
means : Value was either too large or too small for a UInt16.
Here is the list of range value for all .net type ,,,
bool | System.Boolean | true and false | | ------------------- | | | byte | System.Byte | 0 to 255 | | | | sbyte | System.SByte | -128 to 127 | | ------------------- | | | short | System.Int16 | -32768 to 32767 | | | | ushort | System.Uint16 | 0 to 65535 | | ------------------- | | | int | System.Int32 | -2,147,483,648 to 2,147,483,647 | | ------------------- | | | uint | System.UInt32 | 0 to 4,294,967,295 | | ------------------- | | | long | System.Int64 | -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 | | ------------------- | | | ulong | System.UInt64 | 0 to 18,446,744,073,709,551,615 | | ------------------- | | | decimal | System.Decimal | -79,228,162,514,264,337,593,543,950,335 to 79,228,162,514,264,337,593,543,950,335 | | ------------------- | | | double | System.Double | -1.79769313486232e308 to 1.79769313486232e308 | | ------------------- | | | float | System.Single | -3.402823e38 to 3.402823e38 | | ------------------- | | | char | System.Char | 0 to 65535 |
now we see from the error report that the error comes from
System.Uint16
that have the range
0 to 65535 ,(sure the emu. make too large Value to have the error overflow)
The Solve ::::,,
(((( We are still Building the solve of this error ))))
try to Edit the source code of the emu.
& change the Uint16 to Uint32
i find the value Uint16 in those
MultiFunction.cs , GameMaster.cs , Handle.cs ,Items.cs , Framework.PacketReader.cs , Framework.Decode.cs , System.cs , Framework.PacketReader.cs and Framework.Decode.cs ....
thank u & good bye ^^
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10/31/2010, 15:39
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#2
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man i have problem :S
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10/31/2010, 15:43
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#3
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Quote:
Originally Posted by mtastyle
man i have problem :S
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u enter a wrong mssql information, may be the dbname or (user&pass) or (machine IP) In Settings\Settings.ini
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10/31/2010, 15:49
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#4
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What will be?
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10/31/2010, 15:53
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#5
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[SREVOLUTION_DATABASE]
connectionstring=Data Source=127.0.0.1;Initial Catalog=dbname;User Id=dbuser;Password=dbpass;MultipleActiveResultSets=True;
the red words must be change to ur mssql Information ,, and make sure that the sql server is runing ...
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10/31/2010, 15:59
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#6
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This is mine :\
Quote:
[10/31/2010 1:55:52 PM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
[10/31/2010 1:56:02 PM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormat Provider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
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i haven't npc ingame and get crash
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10/31/2010, 16:02
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#7
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Quote:
Originally Posted by abdelfattah
[SREVOLUTION_DATABASE]
connectionstring=Data Source=127.0.0.1;Initial Catalog=dbname;User Id=dbuser;Password=dbpass;MultipleActiveResultSets=True;
the red words must be change to ur mssql Information ,, and make sure that the sql server is runing ...
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The data source isn't 127.0.0.1. Write the data source: YOUR-PC/SQLEXPRESS
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10/31/2010, 16:06
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#8
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Quote:
Originally Posted by Burton_1993
This is mine :\
i haven't npc ingame and get crash
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try my solve
Quote:
The Solve ::::,,
try to Edit the source code of the emu.
& change the Uint16 to Uint32
i find the value Uint16 in those
MultiFunction.cs , GameMaster.cs , Handle.cs ,Items.cs , Framework.PacketReader.cs , Framework.Decode.cs , System.cs , Framework.PacketReader.cs and Framework.Decode.cs ....
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10/31/2010, 16:06
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#9
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Quote:
Originally Posted by coderska
The data source isn't 127.0.0.1. Write the data source: YOUR-PC/SQLEXPRESS
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loolz
YOUR-PC/SQLEXPRESS = 127.0.0.1
and no problem will happen if u use 127.0.0.1 (mssql server connection will works fin) ,,
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10/31/2010, 16:20
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#10
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what to do if i have crash when i play some time in game,and sometimes got crash when plussing skills...?
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10/31/2010, 16:28
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#11
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Quote:
Originally Posted by White&Black
what to do if i have crash when i play some time in game,and sometimes got crash when plussing skills...?
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its emu. codeing bugs or problems ,,, i will try to (Edit the source code) fix all most bugs & release ^^..
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10/31/2010, 16:32
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#12
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i have 1 problem
plss help
i checked in settings but idk what is problem :|
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10/31/2010, 17:09
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#13
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Quote:
Originally Posted by carra
i have 1 problem
plss help
i checked in settings but idk what is problem :|
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Use this man. From start to end
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10/31/2010, 17:17
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#14
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now work ...
i used in mssql wrong pw
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10/31/2010, 17:19
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#15
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Quote:
Originally Posted by carra
now work ...
i used in mssql wrong pw
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finaly you fixed it =)
Quote:
The Solve ::::,,
try to Edit the source code of the emu.
& change the Uint16 to Uint32
i find the value Uint16 in those
MultiFunction.cs , GameMaster.cs , Handle.cs ,Items.cs , Framework.PacketReader.cs , Framework.Decode.cs , System.cs , Framework.PacketReader.cs and Framework.Decode.cs ....
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where to find this ?
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