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shay data edit (0-1b)

Discussion on shay data edit (0-1b) within the Shaiya PServer Development forum part of the Shaiya Private Server category.

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Old 08/30/2015, 12:45   #151
 
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And you can have a version for editing of the episode .sdata 6.3 ??
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Old 11/18/2016, 17:05   #152
 
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Quote:
Originally Posted by [Alcatraz] View Post
if your only using ep4.5 you want to leave the 3s to 3s if ep5 change the 3s listed below to 9s

first you need to open the skills.py file what is in your python27 folder and then src folder open this file with notepad or notepad++ and it will look something like this

now what you need to do to fix it you will need to change 2 numbers in this file from 3 to 9

first edit
Code:
        # Write Total.
	record_total = struct.pack('I', (len(recs) / 3))
	fout.write(record_total)
second edit
Code:
                cs_rec = copyKeys(rec, header)
		fout_csv.writerow(cs_rec)
		if (i == record_total and j == 3):
			break
	return True
when done correctly it will look like this
Code:
'''
    This file is part of Shay_data_edit.

    Shay_data_edit is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Shay_data_edit is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Shay_data_edit.  If not, see <http://www.gnu.org/licenses/>.

    Copyright ZeroSignal 2009, 2010 
'''

from Utils import *

skill_types = [
	['SkillName', 'string'],
	['SkillDesc', 'string'],
	['SkillLevel', 'tinyint'],
	['SkillID', 'short'],
	['SkillAnim', 'tinyint'],
	['SkillIcon', 'int'],
	['ReqLevel', 'short'],
	['Country', 'tinyint'],
	
	['AttackFighter', 'tinyint'],
	['DefenseFighter', 'tinyint'],
	['Patrolrogue', 'tinyint'],
	['Shootrogue', 'tinyint'],
	['AttackMage', 'tinyint'],
	['DefenseMage', 'tinyint'],
	
	['Grow', 'tinyint'],
	['SkillPoint', 'tinyint'],
	['TypeShow', 'tinyint'],
	['TypeAttack', 'tinyint'],
	['TypeEffect', 'tinyint'],
	['TypeDetail', 'short'],
	
	['NeedWeapon1', 'tinyint'],
	['NeedWeapon2', 'tinyint'],
	['NeedWeapon3', 'tinyint'],
	['NeedWeapon4', 'tinyint'],
	['NeedWeapon5', 'tinyint'],
	['NeedWeapon6', 'tinyint'],
	['NeedWeapon7', 'tinyint'],
	['NeedWeapon8', 'tinyint'],
	['NeedWeapon9', 'tinyint'],
	['NeedWeapon10', 'tinyint'],
	['NeedWeapon11', 'tinyint'],
	['NeedWeapon12', 'tinyint'],
	['NeedWeapon13', 'tinyint'],
	['NeedWeapon14', 'tinyint'],
	['NeedWeapon15', 'tinyint'],
	
	['Shield', 'tinyint'],
	['SP', 'short'],
	['MP', 'short'],
	['ReadyTime', 'tinyint'],
	['ResetTime', 'short'],
	['AttackRange', 'tinyint'],
	['StateType', 'tinyint'],
	['AttrType', 'tinyint'],
	['Disable', 'short'],
	['PrevSkillID', 'short'],
	['SuccessType', 'tinyint'],
	['SuccessValue', 'tinyint'],
	['TargetType', 'tinyint'],
	['ApplyRange', 'tinyint'],
	['MultiAttack', 'tinyint'],
	['KeepTime', 'short'],
	['Weapon1', 'tinyint'],
	['Weapon2', 'tinyint'],
	['Weaponvalue', 'tinyint'],
	['Bag', 'tinyint'],
	['Arrow', 'short'],
	
	['DamageType', 'tinyint'],
	['DamageHP', 'short'],
	['DamageSP', 'short'],
	['DamageMP', 'short'],
	['TimeDamageType', 'tinyint'],
	['TimeDamageHP', 'short'],
	['TimeDamageSP', 'short'],
	['TimeDamageMP', 'short'],
	['AddDamageHP', 'short'],
	['AddDamageSP', 'short'],
	['AddDamageMP', 'short'],
	
	['AbilityType1', 'tinyint'],
	['AbilityValue1', 'short'],
	['AbilityType2', 'tinyint'],
	['AbilityValue2', 'short'],
	['AbilityType3', 'tinyint'],
	['AbilityValue3', 'short'],
	
	['HealHP', 'short'],
	['HealSP', 'short'],
	['HealMP', 'short'],
	['TimeHealHP', 'short'],
	['TimeHealSP', 'short'],
	['TimeHealMP', 'short'],
	
	['DefenseType', 'tinyint'],
	['DefenseValue', 'tinyint'],
	['LimitHP', 'tinyint'],
	['FixRange', 'tinyint'],
	['ChangeType', 'short'],
	['ChangeLevel', 'short'],
]


def MainSkill(outFmt):
    if (outFmt.export_complete):
        return CombineSkill("Skill")
    if (outFmt.csv_import or outFmt.csv_complete):
        return ExtractSkill("Skill", outFmt)

def MainNPCSkill(outFmt):
    if (outFmt.export_complete):
        return CombineSkill("NpcSkill")
    if (outFmt.csv_import or outFmt.csv_complete):
        return ExtractSkill("NpcSkill", outFmt)

def CombineSkill(type):
	csvIn = work_dir + type + ".complete.csv"
	try:
		csvf = csv.DictReader(open(csvIn))
	except IOError:
		sys.exit(MsgFileReadError % csvIn)
	
	foutName = work_dir + type + ".SData"
	try:
		fout = open(foutName, mode='wb')
	except IOError:
		sys.exit(MsgFileWriteError % foutName)

	recs = []
	for row in csvf:
		recs.append(row)
	print "skill_rows: " + str(len(recs))

	# Write Total.
	record_total = struct.pack('I', (len(recs) / 9))
	fout.write(record_total)

	for i in recs:
		pack_fields(fout, skill_types, i)
	return True


def ExtractSkill(type, outFmt):
	# Open SData File.
	skillSData = feed_dir + type + ".SData"
	try:
		input = open(skillSData, mode='rb')
	except IOError:
		sys.exit(MsgFileReadError % skillSData)
	
	header = get_data_headers(skill_types)
	
	if (outFmt.csv_import):
		filename = work_dir + type + ".import.csv"
		header.pop(1) # Remove SkillDesc
		header.pop(3) # Remove SkillAnim
		header.pop(3) # Remove SkillIcon
	
	if (outFmt.csv_complete):
		filename = work_dir + type + ".complete.csv"
	
	print("Creating " + filename)    
	# Open File for output.
	try:
		fout = open(filename, mode='wb')
	except IOError:
		sys.exit(MsgFileWriteError % filename)
	
	fout_csv = csv.writer(fout)
	fout_csv.writerow(header)
	fout_csv = csv.DictWriter(fout, header)

	record_total = unpack_field(input, 'int')

	i = 0
	j = 0
	while True:
		rec = unpack_fields(input, skill_types, {})
		
		if (rec["SkillLevel"] == 1):
			i += 1
			j = 0
		j += 1
		
		if (outFmt.csv_import):
			rec["SkillID"] = i
		
		cs_rec = copyKeys(rec, header)
		fout_csv.writerow(cs_rec)
		if (i == record_total and j == 9):
			break
	return True
once completed save your changes and do your skills to cvs process and your done.

note: this will not work for ep6 with 15 skill levels im not very good with python but my best guess as to why is the file is formatted differently or the coding of the file isn't the same as ep5 or lower
Brother, y to EP 6.3 where 15 level per 11 ablities?

I am edit python, to bug 7 skillID = 0 not 15
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Old 12/16/2016, 05:41   #153
 
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Quote:
Originally Posted by PeQoo View Post
Vendo vps con las data de shaiya ep 7.0 intaladas + web seguridad todo listo mas de 6 meses abierto el servidor El cifrador XOR,Las DB,Los Files interesados Imbox dejen su mensaje por privado
Que falta de respeto a este tipo de personas deberķan banear su cuenta y no por que publiques en cada pos que vende tu su puesto vps eso no garantiza
que a ras una venta y estas en la seccion equivocada
solo bastaba que publicaras en ventas y todo mundo lo bera este sitio es para aprende si quieres vender tu servidor usa el sitio correcto ya que en estos solo estamos los que queremos explotar nuestro limite en aprendizaje no a que nos aguan el trabajo
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data edit, mlt, sdata, shaiya, svmap


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