Quote:
Originally Posted by wallerus
Using an EP4 game.exe with an EP5 data.saf will cause this, due to the game.exe not being able to properly read the .dds files associated with item icons.
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You certainly mean using a dds from the Icon folder of an EP5 ... coz using a (whole) EP5 data.saf will crash the client preventing it to display anything.
From my own experience, using last format (1 .dds 128x512px; instead of up to 2 .dds 128x256 px) doesn't prevent any display of icons - the sonov client uses the low level DirectX method to obtain bitmap from DDS file, it so obtain an HBITMAP w/o checking its full height and then map the HBITMAP (whatever it is) to a 4x8 icons for a client 4 (and 4x16 for the last), consequently using a 128x512px DDS file results in final icons containing 2 images (originally defined on 32x64, resampled on 32x32).
"From my own experience" doesn't mean for all possible clients, but only those for which I could do a test.
Another simple possible reason is that you have left the icon field to 0.
Edit:
checking your pict (if ePvP prevents u to use their embedded pict system, make sure your links are visible)
it appears that indeed icons ARE displayed, and indeed they contain 2 icons resampled as one because you're using wrong DDS file height.
the equiped gears as well as the item in first cell of inventory DO have icons, a double-empty one, likely because icon field was invalid (possibly to high, more likely null).