I have proble. All toons start with 1kk+ kills;/
Command /set Toon kill 0 reseted all kills but after relog kills back
Try follow this tut --> But not help
Hello, try to see in configuration of ur table PS_GameData.dbo.chars, before to open or modify u clic on design/creation to see if there is one value per defauts who is setup... Generally the pb of the kill and death add in creation of toon come from one default setup so look there maybe it can resolve it...
ps : if u find one value per default u just need to replace (number) -->to ((0))...
Hello, try to see in configuration of ur table PS_GameData.dbo.chars, before to open or modify u clic on design/creation to see if there is one value per defauts who is setup... Generally the pb of the kill and death add in creation of toon come from one default setup so look there maybe it can resolve it...
ps : if u find one value per default u just need to replace (number) -->to ((0))...
USE [PS_GameData]
GO
/****** Object: Table [dbo].[Chars] Script Date: 2013-01-18 22:50:17 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
SET ANSI_PADDING ON
GO
CREATE TABLE [dbo].[Chars](
[ServerID] [tinyint] NOT NULL,
[UserID] [varchar](12) NOT NULL,
[UserUID] [int] NOT NULL,
[CharID] [int] IDENTITY(1,1) NOT NULL,
[CharName] [varchar](30) NOT NULL,
[New] [tinyint] NOT NULL,
[Del] [tinyint] NOT NULL,
[Slot] [tinyint] NOT NULL,
[Family] [tinyint] NOT NULL,
[Grow] [tinyint] NOT NULL,
[Hair] [tinyint] NOT NULL,
[Face] [tinyint] NOT NULL,
[Size] [tinyint] NOT NULL,
[Job] [tinyint] NOT NULL,
[Sex] [tinyint] NOT NULL,
[Level] [smallint] NOT NULL,
[StatPoint] [smallint] NOT NULL,
[SkillPoint] [smallint] NOT NULL,
[Str] [smallint] NOT NULL,
[Dex] [smallint] NOT NULL,
[Rec] [smallint] NOT NULL,
[Int] [smallint] NOT NULL,
[Luc] [smallint] NOT NULL,
[Wis] [smallint] NOT NULL,
[HP] [smallint] NOT NULL,
[MP] [smallint] NOT NULL,
[SP] [smallint] NOT NULL,
[Map] [smallint] NOT NULL,
[Dir] [smallint] NOT NULL,
[Exp] [int] NOT NULL,
[Money] [int] NOT NULL,
[PosX] [real] NOT NULL,
[PosY] [real] NOT NULL,
[Posz] [real] NOT NULL,
[Hg] [smallint] NOT NULL,
[Vg] [smallint] NOT NULL,
[Cg] [tinyint] NOT NULL,
[Og] [tinyint] NOT NULL,
[Ig] [tinyint] NOT NULL,
[K1] [int] NOT NULL,
[K2] [int] NOT NULL,
[K3] [int] NOT NULL,
[K4] [int] NOT NULL,
[KillLevel] [tinyint] NOT NULL,
[DeadLevel] [tinyint] NOT NULL,
[RegDate] [datetime] NOT NULL,
[DeleteDate] [datetime] NULL,
[JoinDate] [datetime] NULL,
[LeaveDate] [datetime] NULL,
[RenameCnt] [tinyint] NOT NULL,
[OldCharName] [varchar](30) NULL,
[RemainTime] [int] NOT NULL,
[LoginStatus] [tinyint] NULL,
CONSTRAINT [PK_Chars] PRIMARY KEY CLUSTERED
(
[CharID] ASC
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
) ON [PRIMARY]
GO
SET ANSI_PADDING OFF
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_New] DEFAULT (1) FOR [New]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_Del] DEFAULT (0) FOR [Del]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_level] DEFAULT (0) FOR [Level]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_StatPoint] DEFAULT (0) FOR [StatPoint]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_SkillPoint] DEFAULT (0) FOR [SkillPoint]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_map] DEFAULT (0) FOR [Map]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_dir] DEFAULT (0) FOR [Dir]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_exp] DEFAULT (0) FOR [Exp]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_money] DEFAULT (0) FOR [Money]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_posx] DEFAULT (674.442) FOR [PosX]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_posy] DEFAULT (3.640) FOR [PosY]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_posz] DEFAULT (1000.924) FOR [Posz]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K1] DEFAULT ((0)) FOR [K1]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K2] DEFAULT (0) FOR [K2]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K3] DEFAULT (0) FOR [K3]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K4] DEFAULT (0) FOR [K4]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_KillLevel] DEFAULT (0) FOR [KillLevel]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_DeadLevel] DEFAULT (0) FOR [DeadLevel]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_RegDate] DEFAULT (getdate()) FOR [RegDate]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_RemainTime] DEFAULT (0) FOR [RemainTime]
GO
this is telling with different word... after ths "fix" does not explain how to access to the default value same u should as All elite get Brain.exe... i understand why much ppl are ****** off cuz of answer without any way...talk to talk <--- for prophecy better to rest on topic for helping the guy no ? xD
ps Just to remind that its one forum of Help so to do only the kind of comment that u can doing u can keep for u it rest useless...
for u qqers, just look
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K1] DEFAULT ((0)) FOR [K1]
GO
ALTER TABLE [dbo].[Chars] ADD CONSTRAINT [DF_Chars_K2] DEFAULT (0) FOR [K2]
GO
default 0 ... but this is the script of creation generally they are at 0 efault and not the database directly...look to the capture and if not try to change ur database PS_Game to see if u get the same pb... dont forget to keep one save...
ur game.exe is it right too ? as the game.exe get one rolll major everywhere ^^
and did u try to created a new toon to see if the modification is taking... and before do one restart of dabase too from managementstudio...try it if not as it can be one error in psgame wich version are u using ? take one released not in indeveloppement i means the epi 6 not ready yet
... For sure ... as its one episod 4 evoluated and mix 5/6 u cant get actually one definitly version 6 without psgame.exe 6 who control the game ... the owner of this thread telll that its not ready yet cuz there are much bug to fix ... i dont advise u to use it
Teddybear present one version of ep 5 who are stable and nice done u could test with it and to customise with the necessary allready fix from ep 6 map item alllthese in client side . But i think u dont need to search more the pb come from the ep 6 who is realease to help it to correct all the bug on communauty after u use it its correct but there is bug ...
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