I don't know why, i execute without problems...
Ingame:
shStudio:
PS_Game Logs:
Code:
2012-12-26 01:51:01 PS_GAME__system log start (Game01) [KR] 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/sorp1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/croco1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/croco2 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Troll1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Spink1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/GoldenPig 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Sorp3 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/SorpNamed1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/SorpNamed2 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Sorp2 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrocoNamed1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrocoNamed2 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrocoNamed3 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/OrcNamed1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/OrcNamed2 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/OrcNamed3 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/TrollNamed1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/HellTouthNamed1 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Deinos 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Parridalis 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Alcarian 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/ZinAlcaria 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Belizabeth 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Kirhiross 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrypticOne 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Haruhion 2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Freezing 2012-12-26 01:51:34 <Console input> /nprotectoff 2012-12-26 01:51:34 <Console output> cmd NProtect off ok 2012-12-26 01:52:04 connect mgr 1164 2012-12-26 01:52:04 connect dbagent 1168 2012-12-26 01:52:04 connect dbagent2 1172 2012-12-26 01:52:04 connect gamelog 1188 2012-12-26 01:52:05 Market End ----------------------- 2012-12-26 01:52:05 Load Shaiya.SData 0 2012-12-26 02:52:14 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0) 2012-12-26 03:52:14 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0) 2012-12-26 04:52:14 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0) 2012-12-26 05:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0) 2012-12-26 06:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0) 2012-12-26 07:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0) 2012-12-26 08:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0) 2012-12-26 09:52:16 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)
Code:
ndB=2(1022/1024) SSyncQueueBufferSend::SQueueSendNode=1(1023/1024) SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0) SSyncQueueStatus::SQueueStatusNode=0(1024/1024) 2012-12-26 07:51:12 cmd_auto server info log user = 0 (0/5000) 2012-12-26 07:51:12 T=006:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=3,CReq=3,CCnt=3,DCCnt=3, CTimeT=000:19:00:000,CTimeAvg=000:06:00:000, RBT=609,RBS=0,RBSC=0,SBT=822,SBS=0,SBSC=0 2012-12-26 07:51:12 SContext=2(1022/1024) SContextSend=0(1024/1024) SContextAccept=0(0/0) SPacketBufferSendS=1(1023/1024) SPacketBufferSendM=0(1024/1024) SPacketBufferSendB=2(1022/1024) SSyncQueueBufferSend::SQueueSendNode=1(1023/1024) SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0) SSyncQueueStatus::SQueueStatusNode=0(1024/1024) 2012-12-26 08:51:12 cmd_auto server info log user = 0 (0/5000) 2012-12-26 08:51:12 T=007:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=3,CReq=3,CCnt=3,DCCnt=3, CTimeT=000:19:00:000,CTimeAvg=000:06:00:000, RBT=609,RBS=0,RBSC=0,SBT=822,SBS=0,SBSC=0 2012-12-26 08:51:12 SContext=2(1022/1024) SContextSend=0(1024/1024) SContextAccept=0(0/0) SPacketBufferSendS=1(1023/1024) SPacketBufferSendM=0(1024/1024) SPacketBufferSendB=2(1022/1024) SSyncQueueBufferSend::SQueueSendNode=1(1023/1024) SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0) SSyncQueueStatus::SQueueStatusNode=0(1024/1024) 2012-12-26 09:51:13 cmd_auto server info log user = 0 (0/5000) 2012-12-26 09:51:13 T=008:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=3,CReq=3,CCnt=3,DCCnt=3, CTimeT=000:19:00:000,CTimeAvg=000:06:00:000, RBT=609,RBS=0,RBSC=0,SBT=822,SBS=0,SBSC=0 2012-12-26 09:51:13 SContext=2(1022/1024) SContextSend=0(1024/1024) SContextAccept=0(0/0) SPacketBufferSendS=1(1023/1024) SPacketBufferSendM=0(1024/1024) SPacketBufferSendB=2(1022/1024) SSyncQueueBufferSend::SQueueSendNode=1(1023/1024) SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0) SSyncQueueStatus::SQueueStatusNode=0(1024/1024)