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Items don't work..

Discussion on Items don't work.. within the Shaiya Private Server forum part of the Shaiya category.

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Old   #1
 
Sh1nra's Avatar
 
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Items don't work..

Hello EPvP, some Items on my Server do work and some Items don't work.
I don't know why, i execute without problems...

Ingame:


shStudio:



PS_Game Logs:
Code:
2012-12-26 01:51:01 PS_GAME__system log start (Game01) [KR]

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/sorp1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/croco1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/croco2

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Troll1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Spink1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/GoldenPig

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Sorp3

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/SorpNamed1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/SorpNamed2

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Sorp2

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrocoNamed1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrocoNamed2

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrocoNamed3

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/OrcNamed1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/OrcNamed2

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/OrcNamed3

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/TrollNamed1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/HellTouthNamed1

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Deinos

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Parridalis

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Alcarian

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/ZinAlcaria

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Belizabeth

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Kirhiross

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/CrypticOne

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Haruhion

2012-12-26 01:51:01 Loaded Behavior In Factory : data/ai/Freezing

2012-12-26 01:51:34 <Console input> /nprotectoff

2012-12-26 01:51:34 <Console output> cmd NProtect off ok

2012-12-26 01:52:04 connect mgr 1164

2012-12-26 01:52:04 connect dbagent 1168

2012-12-26 01:52:04 connect dbagent2 1172

2012-12-26 01:52:04 connect gamelog 1188

2012-12-26 01:52:05 Market End -----------------------

2012-12-26 01:52:05 Load Shaiya.SData 0

2012-12-26 02:52:14 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-12-26 03:52:14 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-12-26 04:52:14 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-12-26 05:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-12-26 06:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-12-26 07:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-12-26 08:52:15 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)

2012-12-26 09:52:16 InsZone Count : CurAll(0), GuildHouse(cur=0,max=0), GuildRank(cur=0,max=0), Party(cur=0,max=0)
PS_LOGIN Logs
Code:
ndB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-12-26 07:51:12 cmd_auto server info log

 user = 0 (0/5000)

2012-12-26 07:51:12 T=006:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=3,CReq=3,CCnt=3,DCCnt=3, CTimeT=000:19:00:000,CTimeAvg=000:06:00:000, RBT=609,RBS=0,RBSC=0,SBT=822,SBS=0,SBSC=0

2012-12-26 07:51:12 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-12-26 08:51:12 cmd_auto server info log

 user = 0 (0/5000)

2012-12-26 08:51:12 T=007:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=3,CReq=3,CCnt=3,DCCnt=3, CTimeT=000:19:00:000,CTimeAvg=000:06:00:000, RBT=609,RBS=0,RBSC=0,SBT=822,SBS=0,SBSC=0

2012-12-26 08:51:12 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)

2012-12-26 09:51:13 cmd_auto server info log

 user = 0 (0/5000)

2012-12-26 09:51:13 T=008:00:00:000, NumC=0,CMin=0,CMax=1,CAvg=0.00, CAva=3,CReq=3,CCnt=3,DCCnt=3, CTimeT=000:19:00:000,CTimeAvg=000:06:00:000, RBT=609,RBS=0,RBSC=0,SBT=822,SBS=0,SBSC=0

2012-12-26 09:51:13 SContext=2(1022/1024)

SContextSend=0(1024/1024)

SContextAccept=0(0/0)

SPacketBufferSendS=1(1023/1024)

SPacketBufferSendM=0(1024/1024)

SPacketBufferSendB=2(1022/1024)

SSyncQueueBufferSend::SQueueSendNode=1(1023/1024)

SSyncQueueBufferPriority::SQueuePrioritySendNode=0(0/0)

SSyncQueueStatus::SQueueStatusNode=0(1024/1024)
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Old 12/26/2012, 17:25   #2
 
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But, is something that you edited in-game and does not take effect? Or is it something that is default?
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Old 12/26/2012, 18:23   #3
 
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Überprüfe ob die Dateien richtig in der DB und im Client sind, und ob beides übereinstimmt.
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Old 12/28/2012, 07:06   #4
 
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Auch mal die game.exe checken. Zu alt/neu?
Wenn es in der SData stimmt, und InGame ""???" ist liegt es oft an der game.exe

Deine logs enthalten nur Statusmeldungen, aber keine Errormeldungen
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Old 12/28/2012, 21:35   #5
 
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Ich habe das Problem gefunden, ein paar Items waren in der Item.SData gelöscht, klappt jetzt alles aber mir fehlen alle Mobs ab der Mob ID 2908..

Gibt es eine Möglichkeit die PS_GameDefs zu adden ohne dabei die Tabelle dbo.MobItems
zu löschen/verändern?
Und gibt es eine PS_GameDefs die schon über 2908 geht?

MfG Sh1nra

Edit: Ok Problem gelöst danke oldschool
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