MrSm!th hat mir ein bisschen geholfen.
Code:
<?xml version="1.0" encoding="utf-8" ?> <!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by Administrator (EMBRACE) --> <gameinfo string_table="language/xml/gameinfo_string_table.xml"> <default> <!-- 방만들기시에 기본 셋팅 ( 모든 index 는 0부터 시작 ) --> <option death_match="1" touch_down="3" mission="1" survival="1" semi_td="4" arcade="1" slaughter="3" /> <map> <make_room death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" /> <quick_enter death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" /> </map> <game_rule> <!-- 디폴트로 보여질 모드를 설정한다. 아래의 game_rule 인덱스 참고--> <make_room index="4" /> <quick_enter index="0" /> </game_rule> <limit_player> <!--기본으로 인원은 최대인원으로 되어 있다. --> <make_room index="0" /> <quick_enter index="0" /> </limit_player> </default> <room_title> <data title_key="TITLE_1" /> <data title_key="TITLE_2" /> <data title_key="TITLE_3" /> <data title_key="TITLE_4" /> <data title_key="TITLE_5" /> </room_title> <map> <!-- respawn_type : 0 - 팀리스폰지원안함 1 - 팀리스폰지원 --> <data id="-1" map_name_key="MAPNAME_1" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Random.ini" /> <data id="1" map_name_key="MAPNAME_2" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" /> <data id="2" map_name_key="MAPNAME_3" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01_surv.ini" /> <data id="9" map_name_key="MAPNAME_4" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-beginner.ini" /> <data id="0" map_name_key="MAPNAME_5" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01.ini" /> <data id="4" map_name_key="MAPNAME_6" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden02.ini" /> <data id="3" map_name_key="MAPNAME_7" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden03.ini" /> <data id="5" map_name_key="MAPNAME_8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02.ini" /> <data id="7" map_name_key="MAPNAME_9" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden03_death.ini" /> <data id="6" map_name_key="MAPNAME_10" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_highway.ini" /> <data id="10" map_name_key="MAPNAME_11" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_highway_death.ini" /> <data id="11" map_name_key="MAPNAME_12" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19days.ini" /> <data id="13" map_name_key="MAPNAME_13" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slhouse.ini" /> <data id="14" map_name_key="MAPNAME_14" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slpve.ini" /> <data id="8" map_name_key="MAPNAME_15" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-oldschool.ini" /> <data id="18" map_name_key="MAPNAME_35" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-blockbuster_death.ini" /> <data id="51" map_name_key="MAPNAME_51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-left4dead.ini" dev_mode="true" /> <data id="50" map_name_key="MAPNAME_16" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest.ini" /> <data id="101" map_name_key="MAPNAME_17" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_countersword.ini" /> <data id="102" map_name_key="MAPNAME_18" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_sub.ini" /> <data id="103" map_name_key="MAPNAME_19" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_anc.ini" /> <data id="104" map_name_key="MAPNAME_20" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_practice.ini" /> <data id="105" map_name_key="MAPNAME_21" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_rail.ini" /> <data id="106" map_name_key="MAPNAME_22" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shock.ini" /> <data id="107" map_name_key="MAPNAME_23" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shield.ini" /> <data id="12" map_name_key="MAPNAME_24" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" /> <data id="15" map_name_key="MAPNAME_25" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19dayssl.ini" /> <data id="16" map_name_key="MAPNAME_33" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-colosseum.ini" /> <data id="17" map_name_key="MAPNAME_34" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-sixsense.ini" /> <data id="108" map_name_key="MAPNAME_70" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Steelcage2.ini" /> <data id="109" map_name_key="MAPNAME_71" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Ship_inside.ini" /> <data id="111" map_name_key="MAPNAME_72" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02_death.ini" /> <data id="112" map_name_key="MAPNAME_73" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01_death.ini" /> <data id="113" map_name_key="MAPNAME_74" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo_Tunnel_slt.ini" /> <data id="51" map_name_key="MAPNAME_75" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest_d.ini" /> <data id="198" map_name_key="MAPNAME_26" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-test_003.ini" dev_mode="true" /> <data id="199" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lily_office.ini" dev_mode="true" /> <!-- 연습모드 지원 맵 목록 --> <data id="203" map_name_key="MAPNAME_27" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Tunnel.ini" /> <data id="201" map_name_key="MAPNAME_28" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation01.ini" /> <data id="202" map_name_key="MAPNAME_29" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden01.ini" /> <data id="204" map_name_key="MAPNAME_30" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation.ini" /> <data id="207" map_name_key="MAPNAME_31" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_city_highway.ini" /> <data id="208" map_name_key="MAPNAME_76" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" /> <!-- 미공개 연습모드 지원 맵 <data id="205" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden02.ini" /> <data id="206" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden03.ini" /> <data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_19days.ini" /> --> <data id="255" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-tuto_test.ini" /> <data id="12" map_name_key="MAPNAME_77" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" /> <data id="7" map_name_key="MAPNAME_78" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_square2.ini"/> <data id="8" map_name_key="MAPNAME_79" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_square.ini"/> </map> <tutorial map_id="255" /> <score> <death_match> <data score="-1" score_string_key="RANDOM" /> <data score="40" score_string_key="SCORE_40" /> <data score="60" score_string_key="SCORE_60" /> <data score="80" score_string_key="SCORE_80" /> <data score="999" score_string_key="SCORE_100" /> </death_match> <touch_down> <data score="-1" score_string_key="RANDOM" /> <data score="4" score_string_key="SCORE_4" /> <data score="6" score_string_key="SCORE_6" /> <data score="8" score_string_key="SCORE_8" /> <data score="10" score_string_key="SCORE_10" /> </touch_down> <survival> <data score="-1" score_string_key="RANDOM" /> <data score="4" score_string_key="WIN_4" /> <data score="6" score_string_key="WIN_6" /> <data score="8" score_string_key="WIN_8" /> <data score="99" score_string_key="WIN_10" /> </survival> <mission> <data score="-1" score_string_key="RANDOM" /> <data score="254" score_string_key="UNLIMIT" /> <data score="50" score_string_key="SCORE_50" /> <data score="75" score_string_key="SCORE_75" /> <data score="100" score_string_key="SCORE_100" /> </mission> <semi_td> <data score="-1" score_string_key="RANDOM" /> <data score="300" score_string_key="SCORE_300" /> <data score="450" score_string_key="SCORE_450" /> <data score="600" score_string_key="SCORE_600" /> <data score="900" score_string_key="SCORE_900" /> </semi_td> <arcade> <data score="-1" score_string_key="RANDOM" /> <data score="300" score_string_key="SCORE_300" /> <data score="400" score_string_key="SCORE_400" /> <data score="500" score_string_key="SCORE_500" /> </arcade> <slaughter> <data score="-1" score_string_key="RANDOM" /> <data score="300" score_string_key="SCORE_300" /> <data score="400" score_string_key="SCORE_400" /> <data score="500" score_string_key="SCORE_500" /> <data score="600" score_string_key="SCORE_600" /> </slaughter> </score> <time> <death_match> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="99" time_string_key="TIME_30" /> </death_match> <touch_down> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="99" time_string_key="TIME_30" /> </touch_down> <survival> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="99" time_string_key="TIME_30" /> </survival> <mission> <data time="-1" time_string_key="RANDOM" /> <data time="4" time_string_key="MESSION_TIME_4" /> <data time="5" time_string_key="MESSION_TIME_5" /> <data time="6" time_string_key="MESSION_TIME_6" /> <data time="7" time_string_key="MESSION_TIME_7" /> </mission> <semi_td> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="99" time_string_key="TIME_20" /> </semi_td> <arcade> <data time="-1" time_string_key="RANDOM" /> <data time="1" time_string_key="ARCADE_1" /> <data time="2" time_string_key="ARCADE_2" /> <data time="3" time_string_key="ARCADE_3" /> </arcade> <slaughter> <data time="-1" time_string_key="RANDOM" /> <data time="10" time_string_key="TIME_10" /> <data time="15" time_string_key="TIME_15" /> <data time="20" time_string_key="TIME_20" /> <data time="30" time_string_key="TIME_30" /> </slaughter> </time> <team neutral_key="NEUTRAL_TEAM" alpha_key="ALPHA_TEAM" beta_key="BETA_TEAM" /> <player_status live_key="LIVE" death_key="DEATH" wait_key="WAIT" spectate_key="SPECTATE" lobby_key="LOBBY" /> <game_state wait_key="WAIT_STATE" play_key="PLAY_STATE" result_key="RESULT_STATE" /> <game_substate firsthalf_key="FIRST_HALF" halftime_key="HALF_TIME" secondhalf_key="SECOND_HARF" /> <game_rule touch_down_key="TOUCH_DOWN" death_match_key="DEATH_MATCH" survival_key="SURVIVAL" mission_key="MISSION" arcade_key="ARCADE" slaughter_key="SLAUGHTER" /> <game_rule touch_down="TOUCH_DOWN" death_match="DEATH_MATCH" survival="SURVIVAL" mission="MISSION" semi_td="SEMI_TD" /> <limit_player> <death_match random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <touch_down random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <survival random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <mission random_key="MAX_P" player1_key="1_P" /> <semi_td random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> <arcade random_key="MAX_P" player1_key="1_P" player2_key="2_P" player3_key="3_P" player4_key="4_P" /> <slaughter random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" /> </limit_player> </gameinfo>
Credits
MrSm!th ~ Hat mir erklärt wie man stellen die geblockt werden frei bekommt.