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eu_gameinfo by me

Discussion on eu_gameinfo by me within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.

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eu_gameinfo by me

Diese gameinfo habe ICH bearbeitet ich habe sie NICHT von Epi_hase und meins funktioniert auch bevor einer sagt ich hätte es von ihm geklaut.
MrSm!th hat mir ein bisschen geholfen.

Code:
<?xml version="1.0" encoding="utf-8" ?>
<!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by Administrator (EMBRACE) -->
<gameinfo string_table="language/xml/gameinfo_string_table.xml">
	<default>
		<!-- 방만들기시에 기본 셋팅 ( 모든 index 는 0부터 시작 ) -->
		<option death_match="1" touch_down="3" mission="1" survival="1" semi_td="4" arcade="1" slaughter="3" />
		<map>
			<make_room death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" />
			<quick_enter death_match="0" touch_down="0" survival="0" mission="0" semi_td="0" arcade="0" slaughter="0" />
		</map>
		<game_rule>
			<!-- 디폴트로 보여질 모드를 설정한다. 아래의 game_rule 인덱스 참고-->
			<make_room index="4" />
			<quick_enter index="0" />
		</game_rule>
		<limit_player>
			<!--기본으로 인원은 최대인원으로 되어 있다. -->
			<make_room index="0" />
			<quick_enter index="0" />
		</limit_player>
	</default>
	<room_title>
		<data title_key="TITLE_1" />
		<data title_key="TITLE_2" />
		<data title_key="TITLE_3" />
		<data title_key="TITLE_4" />
		<data title_key="TITLE_5" />
	</room_title>
	<map>
		<!-- respawn_type : 0 - 팀리스폰지원안함  1 - 팀리스폰지원 -->
		<data id="-1" map_name_key="MAPNAME_1" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Random.ini" />
		<data id="1" map_name_key="MAPNAME_2" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" />
		<data id="2" map_name_key="MAPNAME_3" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01_surv.ini" />
		<data id="9" map_name_key="MAPNAME_4" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-beginner.ini" />
		<data id="0" map_name_key="MAPNAME_5" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01.ini" />
		<data id="4" map_name_key="MAPNAME_6" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden02.ini" />
		<data id="3" map_name_key="MAPNAME_7" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden03.ini" />
		<data id="5" map_name_key="MAPNAME_8" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02.ini" />
		<data id="7" map_name_key="MAPNAME_9" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Neden03_death.ini" />
		<data id="6" map_name_key="MAPNAME_10" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_highway.ini" />
		<data id="10" map_name_key="MAPNAME_11" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_highway_death.ini" />
		<data id="11" map_name_key="MAPNAME_12" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19days.ini" />
		<data id="13" map_name_key="MAPNAME_13" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slhouse.ini" />
		<data id="14" map_name_key="MAPNAME_14" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-slpve.ini" />
		<data id="8" map_name_key="MAPNAME_15" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-oldschool.ini" />
		<data id="18" map_name_key="MAPNAME_35" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-blockbuster_death.ini" />
		<data id="51" map_name_key="MAPNAME_51" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-left4dead.ini" dev_mode="true" />
		<data id="50" map_name_key="MAPNAME_16" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest.ini" />
		<data id="101" map_name_key="MAPNAME_17" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_countersword.ini" />
		<data id="102" map_name_key="MAPNAME_18" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_sub.ini" />
		<data id="103" map_name_key="MAPNAME_19" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_anc.ini" />
		<data id="104" map_name_key="MAPNAME_20" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_practice.ini" />
		<data id="105" map_name_key="MAPNAME_21" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_rail.ini" />
		<data id="106" map_name_key="MAPNAME_22" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shock.ini" />
		<data id="107" map_name_key="MAPNAME_23" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lc_shield.ini" />
		<data id="12" map_name_key="MAPNAME_24" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" />
		<data id="15" map_name_key="MAPNAME_25" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-19dayssl.ini" />
		<data id="16" map_name_key="MAPNAME_33" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-colosseum.ini" />
		<data id="17" map_name_key="MAPNAME_34" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-sixsense.ini" />
		<data id="108" map_name_key="MAPNAME_70" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Steelcage2.ini" />
		<data id="109" map_name_key="MAPNAME_71" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-Ship_inside.ini" />
		<data id="111" map_name_key="MAPNAME_72" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation02_death.ini" />
		<data id="112" map_name_key="MAPNAME_73" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-SStation01_death.ini" />
		<data id="113" map_name_key="MAPNAME_74" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo_Tunnel_slt.ini" />
		<data id="51" map_name_key="MAPNAME_75" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-conest_d.ini" />
		<data id="198" map_name_key="MAPNAME_26" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-test_003.ini" dev_mode="true" />
		<data id="199" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-lily_office.ini" dev_mode="true" />
		<!-- 연습모드 지원 맵 목록 -->
		<data id="203" map_name_key="MAPNAME_27" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Tunnel.ini" />
		<data id="201" map_name_key="MAPNAME_28" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation01.ini" />
		<data id="202" map_name_key="MAPNAME_29" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden01.ini" />
		<data id="204" map_name_key="MAPNAME_30" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_SStation.ini" />
		<data id="207" map_name_key="MAPNAME_31" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_city_highway.ini" />
		<data id="208" map_name_key="MAPNAME_76" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden01.ini" />
		<!-- 미공개 연습모드 지원 맵 
		<data id="205" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden02.ini" />
		<data id="206" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Ms_Neden03.ini" />
		<data id="208" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-MS_19days.ini" />
		-->
		<data id="255" map_name_key="MAPNAME_32" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-tuto_test.ini" />
		<data id="12" map_name_key="MAPNAME_77" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-Neden00.ini" />
		<data id="7" map_name_key="MAPNAME_78" require_level="0" require_server="0" require_channel="0" respawn_type="1" bginfo_path="Resources/MapInfo/bginfo-city_square2.ini"/>
		<data id="8" map_name_key="MAPNAME_79" require_level="0" require_server="0" require_channel="0" respawn_type="0" bginfo_path="Resources/MapInfo/bginfo-city_square.ini"/>
	</map>
	<tutorial map_id="255" />
	<score>
		<death_match>
			<data score="-1" score_string_key="RANDOM" />
			<data score="40" score_string_key="SCORE_40" />
			<data score="60" score_string_key="SCORE_60" />
			<data score="80" score_string_key="SCORE_80" />
			<data score="999" score_string_key="SCORE_100" />
		</death_match>
		<touch_down>
			<data score="-1" score_string_key="RANDOM" />
			<data score="4" score_string_key="SCORE_4" />
			<data score="6" score_string_key="SCORE_6" />
			<data score="8" score_string_key="SCORE_8" />
			<data score="10" score_string_key="SCORE_10" />
		</touch_down>
		<survival>
			<data score="-1" score_string_key="RANDOM" />
			<data score="4" score_string_key="WIN_4" />
			<data score="6" score_string_key="WIN_6" />
			<data score="8" score_string_key="WIN_8" />
			<data score="99" score_string_key="WIN_10" />
		</survival>
		<mission>
			<data score="-1" score_string_key="RANDOM" />
			<data score="254" score_string_key="UNLIMIT" />
			<data score="50" score_string_key="SCORE_50" />
			<data score="75" score_string_key="SCORE_75" />
			<data score="100" score_string_key="SCORE_100" />
		</mission>
		<semi_td>
			<data score="-1" score_string_key="RANDOM" />
			<data score="300" score_string_key="SCORE_300" />
			<data score="450" score_string_key="SCORE_450" />
			<data score="600" score_string_key="SCORE_600" />
			<data score="900" score_string_key="SCORE_900" />
		</semi_td>
		<arcade>
			<data score="-1" score_string_key="RANDOM" />
			<data score="300" score_string_key="SCORE_300" />
			<data score="400" score_string_key="SCORE_400" />
			<data score="500" score_string_key="SCORE_500" />
		</arcade>
		<slaughter>
			<data score="-1" score_string_key="RANDOM" />
			<data score="300" score_string_key="SCORE_300" />
			<data score="400" score_string_key="SCORE_400" />
			<data score="500" score_string_key="SCORE_500" />
			<data score="600" score_string_key="SCORE_600" />
		</slaughter>
	</score>
	<time>
		<death_match>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="99" time_string_key="TIME_30" />
		</death_match>
		<touch_down>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="99" time_string_key="TIME_30" />
		</touch_down>
		<survival>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="99" time_string_key="TIME_30" />
		</survival>
		<mission>
			<data time="-1" time_string_key="RANDOM" />
			<data time="4" time_string_key="MESSION_TIME_4" />
			<data time="5" time_string_key="MESSION_TIME_5" />
			<data time="6" time_string_key="MESSION_TIME_6" />
			<data time="7" time_string_key="MESSION_TIME_7" />
		</mission>
		<semi_td>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="99" time_string_key="TIME_20" />
		</semi_td>
		<arcade>
			<data time="-1" time_string_key="RANDOM" />
			<data time="1" time_string_key="ARCADE_1" />
			<data time="2" time_string_key="ARCADE_2" />
			<data time="3" time_string_key="ARCADE_3" />
		</arcade>
		<slaughter>
			<data time="-1" time_string_key="RANDOM" />
			<data time="10" time_string_key="TIME_10" />
			<data time="15" time_string_key="TIME_15" />
			<data time="20" time_string_key="TIME_20" />
			<data time="30" time_string_key="TIME_30" />
		</slaughter>
	</time>
	<team neutral_key="NEUTRAL_TEAM" alpha_key="ALPHA_TEAM" beta_key="BETA_TEAM" />
	<player_status live_key="LIVE" death_key="DEATH" wait_key="WAIT" spectate_key="SPECTATE" lobby_key="LOBBY" />
	<game_state wait_key="WAIT_STATE" play_key="PLAY_STATE" result_key="RESULT_STATE" />
	<game_substate firsthalf_key="FIRST_HALF" halftime_key="HALF_TIME" secondhalf_key="SECOND_HARF" />
	<game_rule touch_down_key="TOUCH_DOWN" death_match_key="DEATH_MATCH" survival_key="SURVIVAL" mission_key="MISSION" arcade_key="ARCADE" slaughter_key="SLAUGHTER" />
	<game_rule touch_down="TOUCH_DOWN" death_match="DEATH_MATCH" survival="SURVIVAL" mission="MISSION" semi_td="SEMI_TD" />
	<limit_player>
		<death_match random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<touch_down random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<survival random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<mission random_key="MAX_P" player1_key="1_P" />
		<semi_td random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
		<arcade random_key="MAX_P" player1_key="1_P" player2_key="2_P" player3_key="3_P" player4_key="4_P" />
		<slaughter random_key="MAX_P" player4_key="4_P" player6_key="6_P" player8_key="8_P" player10_key="10_P" player12_key="12_P" player16_key="16_P" />
	</limit_player>
</gameinfo>
Falls einer tipps hat oder mir zeigen könnte wie man arcade mode freischaltet ... immerwieder gerne.

Credits
MrSm!th ~ Hat mir erklärt wie man stellen die geblockt werden frei bekommt.
freehuntx is offline  
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Old 12/27/2009, 09:42   #2
 
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name file ??
gameinfo.txt

or what?
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Old 12/27/2009, 09:45   #3
 
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eu_gameinfo.x4

When u dont know for what this file is useful, dont ask.
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Old 12/27/2009, 09:49   #4
 
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no no no i have all thaing

but file txt name ?

gameinfo

?

ihave this program lool
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Old 12/27/2009, 10:11   #5
 
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YAYZ0000000000000000000000R!

Sogar die deppen schaffen es jetzt die neuen Maps reinzumachen...
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Old 12/27/2009, 10:14   #6
 
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Quote:
Originally Posted by Ripper1 View Post
YAYZ0000000000000000000000R!

Sogar die deppen schaffen es jetzt die neuen Maps reinzumachen...
Genau find auch doof das dus releasest
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Old 12/27/2009, 11:31   #7


 
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Quote:
Originally Posted by Byifrozyert View Post
Genau find auch doof das dus releasest
Du bist eh einer der Deppen =p
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Old 12/27/2009, 11:33   #8
 
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Ähm eine frage.
SEIT IHR NOCH GANZ SAUBER? XDDD
Release ich hier einen Godmode?
Release ich hier Irgendeinen hack der die fairness gefärdet? NEIN
Was ist so schlimm daran mehr Maps zu haben?
Ich versteh euch echt nicht.
Und @Ripper1 pass lieber auf wen du als depp bezeichnest!
Im gegensatz zu DIR will ich der Comunity was GEBEN nicht wie du der nichts weiter als einen sinnlosen Post abliefert.
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Old 12/27/2009, 11:36   #9
 
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Quote:
Originally Posted by freehuntx View Post
Ähm eine frage.
SEIT IHR NOCH GANZ SAUBER? XDDD
Release ich hier einen Godmode?
Release ich hier Irgendeinen hack der die fairness gefärdet? NEIN
Was ist so schlimm daran mehr Maps zu haben?
Ich versteh euch echt nicht.
Und @Ripper1 pass lieber auf wen du als depp bezeichnest!
Im gegensatz zu DIR will ich der Comunity was GEBEN nicht wie du der nichts weiter als einen sinnlosen Post abliefert.
Kann man auch so sehen
btw hab das Resourcen Tool von Ripper1 xD
ehm achja Stichwort SAUBER deine Code da oben ist UNSAUBER xD
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Old 12/27/2009, 11:38   #10
 
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Ich weiß das da noch mehr möglich ist, und wäre auch froh wenn einer verbesserungsvorschläge hat. Kommt auch in die credits.
Ich versuche auch schon die ganze zeit Arcade mode frei zu bekommen, weil ich habe in youtube ein video von arcade gesehn, und das is so geil endlich mal was anderes als immer nur tds usw

btw. Die schiffsmap bei TD ist irgendwie schwarz :/ also nicht empfehlenswert
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Old 12/27/2009, 11:45   #11


 
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Quote:
Originally Posted by Byifrozyert View Post
Kann man auch so sehen
btw hab das Resourcen Tool von Ripper1 xD
ehm achja Stichwort SAUBER deine Code da oben ist UNSAUBER xD
Rippe1 hat es dir gegeben? Der landet somit auf meine persöhnliche Blackliste^^
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Old 12/27/2009, 11:59   #12
 
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Quote:
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Rippe1 hat es dir gegeben? Der landet somit auf meine persöhnliche Blackliste^^
Never...
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Old 12/27/2009, 14:41   #13
 
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bekommst ein festtes thx freehunt kb alles zu suchen
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Old 12/27/2009, 14:55   #14
 
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Quote:
Originally Posted by Sasabi View Post
bekommst ein festtes thx freehunt kb alles zu suchen
Genau da sind wir beim Punkt!

Die leecher haben das Tool und wollen undbedingt Steelcage usw. spielen
aber mal selber versuchen? Sein Gehirn anstrengen ? NEIN!
Wir warten drauf, dass Leute wie freehunt einfach mal ihre ressourcen
releasen und dann schön kopieren, einfügen und importieren.
Hab gedacht, dass du keiner von den noobs bist, freehunt QQ

Naja an alle die sagen, dass gameinfo usw nicht schlimm ist,
leeching ist und bleibt leeching !
Und das ist schon schlimm genug
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Old 12/27/2009, 15:00   #15
 
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aha also ist fichtefoll auch ein noob weil er trainer releast? jaa solln sich die leute ihre eigenen hacks coden. mir ist egal was du von mir hälst oder nicht hälst solang ich weiß das dadurch kein großer schaden verursacht wird ist es ok! mir ist es auch egal was die leute damit machen ob sie sich anschauen was ich geändert habe um es selber auch zu können, oder ob sie einfach c&p machen. was die iteminfo angeht werde ich höchstens erklären was wofür steht, aber dafür werde ich nichts releasen
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