After having opened a map (button "Open map"), you can move inside with these keys:
- E/Up arrow : foward
- D/Down arrow : backwark
- S/Left arrow : left
- F/Right arrow : right
- C : down
- Spacebar : up
- Shift : camera speed x10
- Right mouse click : change camera angle (like official sframe, hold right click and then drag the mouse)
I used ESDF keys instead of WASD / ZQSD as I haven't configuration stuff ATM and ESDF keys are always at the same place on the keyboard.
It's also possible to change directly coords.
X, Y and Z values are in game units, Pitch and Yaw are in degrees, MovSpd is in game mov.spd. stat unit (as in character window)
1 MovSpd = 0,476 coord unit / sec.
I propose several attachment as maybe not all files are needed, and it might be slow to download (especially maps and textures).
With all files, you need to have that:
- RappelzMapEditorGL.exe
- vertex.glsl
- fragment.glsl
- terraintextureinfo.cfg
- QtCore4.dll
- QtGui4.dll
- QtOpenGL4.dll
- textures\ (folder with all DDS files mentioned by terraintextureinfo.cfg)
Map files can be anywhere.
If using all zip files in attachment, just decompress them all in one directory.
I tried to use Ogre as I said in older posts, but ended with 27 FPS when viewing a map completely on the screen (being above it). Beside, these numbers are for linux, on windows I had 5 fps at best, with the same configuration as the 27 FPS on linux I had less than 3 fps. So it was unusable.
Now I am using directly opengl, and I have (with the same configuration as when I had 27 FPS on linux) 110 FPS both on linux and windows and almost 0% cpu usage, and I use 40/50 MB of ram without optimization. With the same position as in game (avoiding non terrain objects as I don't draw them), ingame I have 65 FPS and 180 FPS in my viewer, so that's great (at least far better than 5 fps of Ogre) (I have a intel HD 4000 "gpu")
I limit the max FPS currently to 60, to avoid using too much GPU usage, so it's normal if you don't have more than 60 fps.
This tool require opengl 3.0 support, which can be mapped to directx 10 compatible hardware.
Here some screenshots:
A smiley in m010_006.nfm, it can be seen in-game but it's impossible to see that it's a smiley without going high
An unused map, probably a very old one of horizon (there is no salt mine, no arena on the south of horizon):
I found also other maps around m004_00x, m005_00x, m006_00x with x less than 6 (it's almost the whole rappelz map but scaled down, some part have been overridden with actual map)