Alright. So i have been going around this for almost 2 month. I have found a way. So i wanted to discuss it out with you guys. So basically. If we edited a Model using 3dmax.
Then we changed the extention to .BSR using hex editor. Is it going to work as it intended too? I am trying to code something similar to that. But it get complicated the further i step.. If you guys can discuss this up maybe we reach to a point. Because i believe. .BSR and others are the core of the game. All of the stuff we are editing are just **** comparing to what is waiting there.
You can do it by taking the original bsr file and modify it with hex editor,
found inside it the path of the file that you want replace with the modified .bmt or .bms or .ddj inside the .bsr file ...
change the path or redirect it to your new .bms and .bmt file
If anyone doesnt know what is that. BSR is a connection between BMT -- DDJ and 3D BMS.