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INQUIRY for the invitation code---swsro new reg-EMERGENCY

Discussion on INQUIRY for the invitation code---swsro new reg-EMERGENCY within the SRO Private Server forum part of the Silkroad Online category.

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Old 08/09/2009, 09:34   #16
 
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Quote:
Originally Posted by boco2000 View Post
I think some of them will play the new server
cuz its a new start
the the old will lesslag too
Yea hopefully 2 servers will just half the players on both, resulting in less lag.
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Old 08/09/2009, 09:47   #17
 
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It should be free and i think max 2 accounts for per ip is good
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Old 08/09/2009, 09:50   #18
 
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Originally Posted by Kynell View Post
Depends on the Price..Dont wanna spend *** $ on Reg..Sunsro should get enough money out of the Item Mall.
Only 1 Account per Person/Ip/Pc/Whatever, and the Server should be fine.
Aggree
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Old 08/09/2009, 09:55   #19
 
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i vote pay for new server.. but u dont charge us too expensive lol
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Old 08/09/2009, 09:55   #20
 
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Only 1 Account per Person/Ip/Pc/Whatever, and the Server should be fine.
?

its impossilbe
i can use 2 or more IP at the same time
and my pc can run 2 or more client at the same
no one can limit it
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Old 08/09/2009, 10:00   #21
 
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Quote:
Originally Posted by boco2000 View Post
Only 1 Account per Person/Ip/Pc/Whatever, and the Server should be fine.
?

its impossilbe
i can use 2 or more IP at the same time
and my pc can run 2 or more client at the same
no one can limit it
Some people arent that commited to do that tho, at max if it came to that it would be 2-3 accounts max, And one of the techies said, u can limit it to one client per ip at a time, lots of people just wont be bothered to get 4 or 5 clients going.
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Old 08/09/2009, 10:01   #22
 
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GM should add capacity limit to the both servers, stop registering accounts on the old one and random registering on the new one...new people will have to play on the new server...it will be crowded, but when he adds capacity limit, it will be lagfree.
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Old 08/09/2009, 10:02   #23
 
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Quote:
Originally Posted by blackeagle93 View Post
GM should add capacity limit to the both servers, stop registering accounts on the old one and random registering on the new one...new people will have to play on the new server...it will be crowded, but when he adds capacity limit, it will be lagfree.
Totally agree!!!
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Old 08/09/2009, 10:03   #24
 
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They can make only make another silkroad.exe with another updater how on other games that allways before you enter game update your compulsory files. Like sro_client. Its best way but its hard to make this update.
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Old 08/09/2009, 10:06   #25
 
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I would vote to buy an account, just hoping that it isn't too expensive, that way no one will be able to create multiple accounts(unless you're willing to pay). Even this one should have a server cap.

But if it is going to be free invitation code, then a server cap should be place. This way it would be lag free, and a lot more people will come to play.
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Old 08/09/2009, 10:10   #26
 
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need server capacty limit !
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Old 08/09/2009, 10:17   #27
 
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lol.
paying for an account?
good.. this gets like VIP server.. with the only difference that chinese people can play for free^^


there must be some kind of ip-adress or better mac-adress control.. :/
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Old 08/09/2009, 10:27   #28
 
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Well I think paying for it is the best option =]
I mean if they make it free, instead of 1 ultra laggy server, you'll have 2 ultra laggy servers =]
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Old 08/09/2009, 10:27   #29
 
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If we have to buy an account, there will be problem with money transfers...
Like Solo is selling silk on WU cheaper than through PayPal coz of fees...
I cant use WU in my country, so I have to pay more?
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Old 08/09/2009, 10:30   #30
 
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i dont mind paying if its less than ecsro vip witch is 19$.
would pay around 5$ for this server.
why?
cuz more ppl would join (more than vip )
it wouldnt be crowded ( you could prolly login from first try)

but the main difference would be that the server wont be like sjsro (crowded 24/7)
and yea the server cap would be a good solution to lags..
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