-- INTRODUCTION --
Luminous-SRO is a new private server that promise to impress you, with its features, balanced system, new mastery skills and its coin & job system.
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Grand opening: 29th of September 2015 (9/29/2015) | [12:00:00 AM GMT+2]
General Information:
- Races: Chinese & Europe
- Instant: 110
- Maximum job level: 40
- Guild limit: 25 Member
- Union limit: 3
- Mastery: 330 (CH) | Mastery: 220 (EU)
- Resurrection scrolls: Available
- Grab Pet: 1 Page (On the item mall, Pet Inventory Extend is purchasable 4 pages for 28 day)
- Sabakun's jewel: Disabled
- Vigor Potion: Decreased to 18%
- Gold Premium (Item mall one): 5%
- Bronze Premium (Starter one): 2%
- Damage & Absorption scrolls: Disabled
- Purification Pill bug: Fixed
- Guild Emblem: Fixed
- Reverse scroll(Item mall one): Cooldown 2 minutes
- Devil Spirit (S): Disabled
- Advanced Elixir (B): Disabled
- Advanced Elixir (A): Available
- Alchemy Rates: iSRO Rates
- Max Plus: +11 without advanced elixir
(On the item mall, there's advanced elixir +1, thus maximum plus is +12 with advanced elixir) - Available Fortress: Hotan
Other Information:
- Egy Items Grade A are purchasable on Black Market for 1 gold.
- Egy Items Grade B are purchasable on Black Market for arena coins.
Prices: Weapon | 250 arena coin, Armor | 80 arena coin per part, Accessory | 150 arena coin per one, Shield | 200 arena coin. - Silk method: Silk/h and participle on Capture The Flag (1 Silk per kill)
- Arena Coin gain method: Participle on Battle Arena
- Upgrade Coin gain method: Killing all uniques except Titan ones.
- Immortal & Astral: Isis, Anubis, Events and Item mall.
- Alchemy materials gain method: Killing Box of Luck on the Temple of Luck.
- Alchemy rate isn't easy nor normal if you are using the starter premium.
Available Towns: - Jangan: Available
- Donwhang: Available
- Hotan: Available
- Roc Mountain: Available
- Samarkand: Available
- Constantinople: Available
- Main Town: Donwhang
Max Stacks:
NPC(s) | |
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GM Call | |
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We simply made this system for supporting purposes which will make it easier for us to support you, once you use "GM Call System" the call will reach a Game Master who have the permissions to everything related to the gameplay including bug-fixes within few seconds.
Our aim is providing best support experience to you.
Our aim is providing best support experience to you.
Fellow Pets | |
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Mount feature is disabled from those fellow pets.
But those pets aren't just for look, once you buy a one from the Item Mall and summon the fellow, it will be instantly level 110 and able to debuff the enemies/monsters/uniques.
Only those fellow pets instant 110.
Obtainable debuffs(Purchasable from Item Mall):
Numbness Stun: Stun probability 25%, 2.0 seconds.
Ultra Impotent: Impotent Probability 50%, 5.0 seconds.
Ultra Division: Division Porbability 50%, 5.0 seconds.
Force Of Fire: 20% Physical & Magical pet damage increase. Burn Probability 25%.
Force Of Cold: 20% Physical & Magical pet damage increase. Freezing Probability 5% & Frostbite Probability 25%.
Force Of Lightning: 20% Physical & Magical pet damage increase. Electric shockProbability 20%.
Ultra de-buff collection 2: Bleed probability 25% 10.0 seconds, Decay probability 50% 5.0 seconds & Weaken probability 25% 10.0 seconds.
Ultra de-buff collection 1: Sleep probability 65% 3.0 seconds & Disease probability 65% 20.0 seconds.
NOTE: Level 110 required (For the fellow pets) in order to increase debuff level to 11.
Debuff duration: 15 Days.
Maximum debuffs: One Debuff/Force for one Fellow Pet.
But those pets aren't just for look, once you buy a one from the Item Mall and summon the fellow, it will be instantly level 110 and able to debuff the enemies/monsters/uniques.
Only those fellow pets instant 110.
Obtainable debuffs(Purchasable from Item Mall):
Numbness Stun: Stun probability 25%, 2.0 seconds.
Ultra Impotent: Impotent Probability 50%, 5.0 seconds.
Ultra Division: Division Porbability 50%, 5.0 seconds.
Force Of Fire: 20% Physical & Magical pet damage increase. Burn Probability 25%.
Force Of Cold: 20% Physical & Magical pet damage increase. Freezing Probability 5% & Frostbite Probability 25%.
Force Of Lightning: 20% Physical & Magical pet damage increase. Electric shockProbability 20%.
Ultra de-buff collection 2: Bleed probability 25% 10.0 seconds, Decay probability 50% 5.0 seconds & Weaken probability 25% 10.0 seconds.
Ultra de-buff collection 1: Sleep probability 65% 3.0 seconds & Disease probability 65% 20.0 seconds.
NOTE: Level 110 required (For the fellow pets) in order to increase debuff level to 11.
Debuff duration: 15 Days.
Maximum debuffs: One Debuff/Force for one Fellow Pet.
Job Systems | |
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Once a player has reached the maximum level (40) on the job league the honor buff mastery will be unlocked as a reward for completing the job league!
After unlocking this mastery, the honor user will be able to use it at anytime after completing the job league.
Once you kill an enemy on donwhang south gate, you'll receive 5% from his/her gold.
Keep that in mind, this system have an "Anti Cheat" which will automatic punish the people for 2 days if the jobber doesn't have the required amount of gold.
Punishment System: If you are a "Cheater" you'll be banned directly after the first 5 warnings for 48 hour.
Moved stuff (Job) | |
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Moving these job stuff to an certain place would make it easier for everyone to move around instead of teleporting from a place to a place.
New Avatars | |
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Most of avatars (Black Fur, Black Pirate, etc) are on avatar market and the other ones on the Item Mall.
P.S: Since all of you knew how they look like, we are not planning on updating the thread with the old avatars.
P.S: Since all of you knew how they look like, we are not planning on updating the thread with the old avatars.
Character Effects | |
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Also not just the avatars will make the people different from each other, the character effects does too.
Shield Glows (ITEM MALL) | |
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Weapon Glows (ITEM MALL) | |
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Not just the avatars or character effects will make you special than weapon/shield contain special effects!
New Areas | |
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Old PvP Capes
We have modified the New PvP Capes to the old ones.
Who doesn't want to show off his/her destruction or immortality gear ?
Disabled Skills:
WARLOCK:
CLERIC:
WARRIOR:
ROUGE:
COLD:
FORCE:
Bicheon:
Pacheon:
Heuksal:
Exchange & Stall Delay (20 seconds)
We have decided to improve the PvP by adding "Exchange Delay" which makes it more fun than using exchange bug.
Also the "Stall Delay" makes the unique hunting more fair.
That's not all we have made to avoid buggers, we have added "Exit & Restart Delay (15 seconds)" since the original bug came from the exit, restart button
We have modified the New PvP Capes to the old ones.
Who doesn't want to show off his/her destruction or immortality gear ?
Disabled Skills:
WARLOCK:
Combat Raze: 5 seconds of cool-down time, Probability Reduced to 70% & MP consumption increased.
Courage Raze: 3 seconds of cool-down time & MP consumption increased.
Phyiscal Raze: 2 seconds of cool-down time & MP consumption increased.
Magical Raze: 2 seconds of cool-down time & MP consumption increased.
Slumber: Only characters with INT points of 450 or more can add it.
Deep Slumber: Only characters with points of 450 or more can add it.
Daze: Reduced its probability to 70%.
Wrath Daze: Reduced its probability to 70%.
Courage Raze: 3 seconds of cool-down time & MP consumption increased.
Phyiscal Raze: 2 seconds of cool-down time & MP consumption increased.
Magical Raze: 2 seconds of cool-down time & MP consumption increased.
Slumber: Only characters with INT points of 450 or more can add it.
Deep Slumber: Only characters with points of 450 or more can add it.
Daze: Reduced its probability to 70%.
Wrath Daze: Reduced its probability to 70%.
CLERIC:
Holy Spell: Resistance reduced to 30%.
Integrity: 25 seconds of cool-down time.
Innocent: 20 seconds of cool-down time.
Bless Spell: Split into 2 skills. One is for STR Clerics & the other is for INT Clerics. The one for STR goes away if cleric is unequipped when the INT one is just the ordinary Bless Spell we all know.
Integrity: 25 seconds of cool-down time.
Innocent: 20 seconds of cool-down time.
Bless Spell: Split into 2 skills. One is for STR Clerics & the other is for INT Clerics. The one for STR goes away if cleric is unequipped when the INT one is just the ordinary Bless Spell we all know.
WARRIOR:
Sprint Assault: Reduced knockback & stun probabilities for balancing purposes.
Sudden Twist: Reduced stun probability & increased bleed probability for balancing purposes.
Shield Trash: Reduced knockback probability & increased dull probability.
Sudden Twist: Reduced stun probability & increased bleed probability for balancing purposes.
Shield Trash: Reduced knockback probability & increased dull probability.
ROUGE:
Distance Shot: Now has a stun probability of 30%.
Avoid: Increased to 25%.
Rogue/Warrior passives: 3500 HP Increase & 20% Holy Spell.
Rogue/Cleric passives: 25% MP consumption Reduced.
Avoid: Increased to 25%.
Rogue/Warrior passives: 3500 HP Increase & 20% Holy Spell.
Rogue/Cleric passives: 25% MP consumption Reduced.
COLD:
Snow Shield: Can only be added if character has 400 INT points or more. Cool-down time reduced to 150 Seconds.
FORCE:
Vital Spot - Zero (Impotent): Reduced probability to 65%.
Force Cure - Overall: 20 seconds of cool-down time.
Cure Therapy - Clarity: 15 seconds of cool-down time.
Cure Therapy - Heaven: Reduced to 30%. All characters with STR 450 or more can add it without even skilling force so that Dual Weapon STR Builts can have a little bit of resistance. Any INT China can obtain a similar skill but only offers 25% of Resistance.
Force Cure - Overall: 20 seconds of cool-down time.
Cure Therapy - Clarity: 15 seconds of cool-down time.
Cure Therapy - Heaven: Reduced to 30%. All characters with STR 450 or more can add it without even skilling force so that Dual Weapon STR Builts can have a little bit of resistance. Any INT China can obtain a similar skill but only offers 25% of Resistance.
Bicheon:
Destruction Smash: The Cap 120 bleed triple strike that knocks back & is an upgrade skill that can only be purchased for 500 Upgrade coins. Please note that there is no stat point restriction for this skill. Reworked to suit Cap 110.
Cure Therapy - INT 1: A 25% version of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Bicheon mastery.
Frost Volley: 3% Physical & Magical attack increase passive which has a restriction of having a sword equipped. & 400 INT Points.
Water Missle: 2% Physical & Magical damage Absorption, has a restriction of 400 INT points & only works if sword is equipped.
Conjure Frost: 5% Physical & Magical damage increase, has a restriction of 400 STR points & blade has to be equipped.
Frost Arrow: 1% Physical & Magical damage Absorption increase, as a restriction of 400 STR points & blade must be equipped.
Cure Therapy - INT 1: A 25% version of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Bicheon mastery.
Frost Volley: 3% Physical & Magical attack increase passive which has a restriction of having a sword equipped. & 400 INT Points.
Water Missle: 2% Physical & Magical damage Absorption, has a restriction of 400 INT points & only works if sword is equipped.
Conjure Frost: 5% Physical & Magical damage increase, has a restriction of 400 STR points & blade has to be equipped.
Frost Arrow: 1% Physical & Magical damage Absorption increase, as a restriction of 400 STR points & blade must be equipped.
Pacheon:
Sneak & Hide: an invisible/sleath version of China that only bowers can skill.
6-Arrow Combo: Increased cool-down time to avoid spamming.
5-Arrow Combo: Increased cool-down time to avoid spamming.
Cure Therapy - INT 2: A 20% of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Pacheon mastery.
Hand Of Critical passive: Critical 2 Increase.
Signet Of Restoration passive: Attack Rate 13 Increase.
Signet Of Earth passive: 4% Physical & Magical Damage increase.
Signet Of Water: 4% Magical Attack power increase, has a restriction of 400 INT points & Bow must be equipped.
6-Arrow Combo: Increased cool-down time to avoid spamming.
5-Arrow Combo: Increased cool-down time to avoid spamming.
Cure Therapy - INT 2: A 20% of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Pacheon mastery.
Hand Of Critical passive: Critical 2 Increase.
Signet Of Restoration passive: Attack Rate 13 Increase.
Signet Of Earth passive: 4% Physical & Magical Damage increase.
Signet Of Water: 4% Magical Attack power increase, has a restriction of 400 INT points & Bow must be equipped.
Heuksal:
Concentration passive: Critical 8 increase passive which only works if glaive is equipped & can only be skilled if you have more than 400 STR points.
Flying Dragon - Upgrade: Can only be purchased for 500 Upgrade Coins & has no stat point restriction because who wouldn't love a second flying dragon to strike with?
Cure Therapy - INT 3: A 35% of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Hueksal mastery. Why 35%? Spear has the worst defense & the moment it eats a debuff especially impotent it's just pointless to continue the PVP.
Boil: HP 600 increase passive (Spear must be equipped)
Steam: 3% Physical & Magical damage increase passive, has a restriction of 400 INT points & spear must be equipped.
Magma Orb: 2% Physical & Magical damage absorption passive, has a restriction of 400 INT points & only works if spear is equipped.
Heatwave: 5% Physical & Magical damage increase passive. Has a restriction of 400 STR points & Glaive must be equipped.
Lava Chains: 1% Physical & Magical damage absorption passive, has a restriction of 400 STR Points & only works if Glaive is equipped.
Sandstorm: A Chinese vital increase version. HP 19048 increase, 35% Physical & Magical damage reduce & Aggro 300%. Has a restriction of 400 HP points, can only be cast with a glaive & disappears if glaive is unequipped.
Flying Dragon - Upgrade: Can only be purchased for 500 Upgrade Coins & has no stat point restriction because who wouldn't love a second flying dragon to strike with?
Cure Therapy - INT 3: A 35% of Holy Spell (added for balancing purposes). Has a restriction of 400 INT points & level 110 of Hueksal mastery. Why 35%? Spear has the worst defense & the moment it eats a debuff especially impotent it's just pointless to continue the PVP.
Boil: HP 600 increase passive (Spear must be equipped)
Steam: 3% Physical & Magical damage increase passive, has a restriction of 400 INT points & spear must be equipped.
Magma Orb: 2% Physical & Magical damage absorption passive, has a restriction of 400 INT points & only works if spear is equipped.
Heatwave: 5% Physical & Magical damage increase passive. Has a restriction of 400 STR points & Glaive must be equipped.
Lava Chains: 1% Physical & Magical damage absorption passive, has a restriction of 400 STR Points & only works if Glaive is equipped.
Sandstorm: A Chinese vital increase version. HP 19048 increase, 35% Physical & Magical damage reduce & Aggro 300%. Has a restriction of 400 HP points, can only be cast with a glaive & disappears if glaive is unequipped.
PASSIVE MASTERY:
Passive Mastery is an extra mastery containing a lot of passives with different levels which you can only add using Mastery Points.
You add the passives by purchasing them from the Masteries Flag NPC which is located next to Donwhang Storage.
Note: In order to upgrade one mastery passive, just buy it twice or as many as the levels you want to upgrade it but keep in mind that every passive has a limit of 2 to 5 levels so take great care while making decisions.
Passive Mastery is an extra mastery containing a lot of passives with different levels which you can only add using Mastery Points.
You add the passives by purchasing them from the Masteries Flag NPC which is located next to Donwhang Storage.
Note: In order to upgrade one mastery passive, just buy it twice or as many as the levels you want to upgrade it but keep in mind that every passive has a limit of 2 to 5 levels so take great care while making decisions.
Exchange & Stall Delay (20 seconds)
We have decided to improve the PvP by adding "Exchange Delay" which makes it more fun than using exchange bug.
Also the "Stall Delay" makes the unique hunting more fair.
That's not all we have made to avoid buggers, we have added "Exit & Restart Delay (15 seconds)" since the original bug came from the exit, restart button
- Signature (50 silk reward)
Code:
[CENTER][URL="http://www.elitepvpers.com/forum/private-sro-advertising/3875329-luminous-11d-silk-h-job-coin-system-balanced-grand-opening-27-9-2015-a.html"][IMG]http://i.epvpimg.com/r7Uzd.gif[/IMG][/URL] [URL="http://www.l-sro.net"][IMG]http://i.imgur.com/X5Euqan.png[/IMG][/URL] [URL="https://www.facebook.com/LuminousSRO"][IMG]http://i.imgur.com/uWEvZIK.png[/IMG][/URL][/CENTER]
NOTE: Any attempt to obtain the reward twice will get you banned.
Download links:
Full Client: | |
Full Client: | |