Quote:
Originally Posted by DULAU
well actually you could set a spawnpoint and a script to a mob. When it gets spawned, the mob follows the walkscript(as looping does)
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Then I'm asking the same as the OP, elaborate a bit more, because I can't find nothing like that on the serverfiles. That kind of script system would be possible with the job update, because actually the NPC caravan follows an script, but not with the VSRO serverfiles.