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[Release]OddWatch - Free trial!

Discussion on [Release]OddWatch - Free trial! within the Overwatch forum part of the Popular Games category.

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Old   #1
 
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[Release]OddWatch - Free trial!



Free 30min trial before you buy this hack. This trial will give you 30min of actual usage, not by clock, so you have time to read everything first if you pause it.
One time fee. Free updates
Status: Selling
Will respond within 5 hours to give purchaser their unlock code.
After 5pm eastern. Not thursday and Saturday (maybe a little time) tho cuz gf...
Its packed so you will most likely get false positives. Dont trust, dont try. Simple.
Make sure you read the help first. Especially have the right ingame mouse sensitivity for snapshot...


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dodohead123 is offline  
Old 09/22/2016, 11:40   #2
 
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Price?
kw3r is offline  
Old 09/22/2016, 11:44   #3
 
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dont buy it, the source of this has already been leaked accross a few forums

its a colour bot ahk script

here is the code, missing 3 image files, but regardless its out there for free.

Code:
; <COMPILER: v1.1.24.01>
k0 = 0x15348675
k1 = 0x34867867
k2 = 0x45378676
k3 = 0x78653446
l0 = 0x54378373
l1 = 0x78678676
m0 = 0x78678667
m1 = 0x78678375
#Persistent
IniFile = Credential.ini
Fileinstall, C:\Users\Rod\Desktop\overawtah\1.png ,1.png
guif:
#NoEnv
#SingleInstance force
SkinForm(Apply, A_ScriptDir . "\USkin.dll", A_ScriptDir . "\Milikymac.msstyles")
Gui, Add, Text, x12 y40 w200 h30 ,  Start Bot { F1 }
Gui, Add, Text, x12 y80 w200 h30 ,  Restart Program { F12 }
Gui, Add, Text, x12 y100 w200 h30 ,  Pause/Resume { Alt }
Gui, Add, CheckBox, x12 y120 w53  h20 vaimbot, Aimbot
Gui, Add, Text, x65 y120 w20 h30 , ---
Gui, Add, CheckBox, x81 y120 w155 h20 vaimbotsmooth, Smooth Aimbot
Gui, Add, CheckBox, x12 y140 w70 h20 vtrigger, TriggerBot
Gui, Add, CheckBox, x81 y140 w100 h20 vsniper, SniperSettings
Gui, Add, CheckBox, x12 y160 w70 h15 vtriaim, Snapshot
Gui, Add, CheckBox, x81 y160 w145 h20 vtriaimhb, SnapshotHB
Gui, Add, CheckBox, x12 y185 w100 h25 vgenji, Updated Genji {V}
Gui, Add, CheckBox, x110 y180 w100 h20 vturn, 180 Turn
Gui, Add, CheckBox, x292 y0 w150 h40 vaimtype Checked, Left Click Hotkey
Gui, Add, CheckBox, x292 y25 w150 h40 vaimtype1, Right Click Hotkey
Gui, Add, Text, x270 y110 w120 h30 , Aim speed control
Gui, Add, Edit, x362 y110 w100 h30 vrx, 0.5
Gui, Add, Text, x235 y75 w120 h30 , Ingame Mouse Sensitivity
Gui, Add, Edit, x362 y75 w100 h30 vrxx, 19
Gui, Add, Button, x232 y150 w230 h90 gchange1, Apply settings
gui, add, button, x5 y5 h20 w70 gIssue, Help
Gui, Show
Loop {
Gui, Submit, NoHide
Sleep -1
}
Return
#If mccree=1
~RButton::
Loop
If GetKeyState("RButton") {
Sleep, 5
moveAmount := (moveAmount = 2) ? 3 : 0
mouseXY(moveAmount,3.4)
}
else
break
Return
mouseXY(x,y)
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}
#If
return
#If genji=1
~v::
MouseClick, right
Send {shift down}{shift up}
sleep, 400
if(turn=1)
{
GuiControlget, rXx
if(timer < A_TickCount)
{
timer := A_TickCount +300
DllCall("mouse_event", uint, 1, int, ((A_ScreenWidth // 2)*2)*(14.2/rxx), int, -50, uint, 0, int, 0)
}
sleep, 250
}
Mouseclick, Right
send {Mbutton down}{MButton Up}
Return
#If
Return
Reload
Return
Issue:
{
msgbox, Having issues?`n`n-Please make sure that you have matched the ingame sensitivity with the settings `n`n-Play around with the settings for a bit`n`n-For huge boost in fps, try setting your window theme the classic.`n`n-You can pause the trial time by hitting the pause button!`n`n-Snapshot for now can only send out "V" to shoot. Please have your primary set to "V" if you are planning to use SnapShot.`n`n-Try not to use this hack in Maps like Route 66 because of too many red pixels`n`n-SniperSettings means it'll wait until sniper is done charging before shooting.`n`n-Please put Overwatch to Windowless Border and have it set to 1920*1080`n`n-Hold on left button for triggerbot to detect enemies.
}
return
GuiClose:
ExitApp
return
SkinForm(Param1 = "Apply", DLL = "", SkinName = ""){
if(Param1 = Apply){
DllCall("LoadLibrary", str, DLL)
DllCall(DLL . "\USkinInit", Int,0, Int,0, AStr, SkinName)
}else  if(Param1 = 0) {
DllCall(DLL . "\USkinExit")
}}
Change1:
Tooltip, Applied!
SetTimer, RemoveToolTip, 500
Gui,Submit, Nohide
return
RemoveToolTip:
SetTimer, RemoveToolTip, Off
ToolTip
return
F1::
Soundbeep
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 2000
#Usehook
#SingleInstance, Force
SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, 0
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, Normal
MouseX1:= 895
MouseX2:= 1035
Mousey1:= 425
Mousey2:= 515
EMCol := 0xD82A22
ColVn := 64
Health :=0
Body:=1
if(body=1)
{
AntiShakeX := (A_ScreenWidth // 160)
AntiShakeY := (A_ScreenHeight // 128)
ZeroX := (A_ScreenWidth // 2)
ZeroY := (A_ScreenHeight // 2)
CFovX := (A_ScreenWidth // 8)
CFovY := (A_ScreenWidth // 64)
}else  {
AntiShakeX := (A_ScreenWidth // 160)
AntiShakeY := (A_ScreenHeight // 12)
ZeroX := 900
ZeroY := 450
CFovX := 200
CFovY := 50
}
xrange :=58
yrange :=85
ScanL := ZeroX - CFovX
ScanT := ZeroY
ScanR := ZeroX + CFovX
ScanB := ZeroY + CFovY
NearAimScanL := ZeroX - AntiShakeX
NearAimScanT := ZeroY - AntiShakeY
NearAimScanR := ZeroX + AntiShakeX
NearAimScanB := ZeroY + AntiShakeY
Timer:=0
Negative :=0
Positive :=0
Shoot :=0
ExitTimer:=0
ExitCount:=0
soundbeep
Loop, {
Gui,Submit, Nohide

if (aimtype=1){
GetKeyState, Mouse2, LButton , P
GoSub MouseMoves2
}
if (aimtype1=1)
{
GetKeyState, Mouse2, RButton, P
GoSub MouseMoves2
}
GoSub GetAimOffset1
}
MouseMoves2:
If ( Mouse2 == "D" ) {
if (aimbot=1 or aimbotsmooth=1)
{
blockinput, on
DllCall("mouse_event", "UInt", 0x01, "UInt", Movesx*(rx), "UInt", Movesy)
blockinput, off
}
if(1trigger =1)
{
if(sniper=1)
{
rx =0.5
Timeyes = 1
}else  {
GuiControlget, rX
}
DllCall("mouse_event", uint, 4, int, x, int, y, uint, 0, int, 0)
if(sniper=1)
{
if(aimpixelx < zerox +20 and aimpixelx > zerox - 20 )
{
if(Timer > 200)
{
Timer := 0
DllCall("mouse_event", uint, 2, int, x, int, y, uint, 0, int, 0)
}}}else  {
if(aimpixelx < zerox +5 and aimpixelx > zerox - 5 )
{
DllCall("mouse_event", uint, 2, int, x, int, y, uint, 0, int, 0)
}}}
if(trigger)
{
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, , int, 0)
if(shoot=1)
{
if(sniper=1)
{
if(Timer < A_Tickcount)
{
Timer := A_Tickcount+1350
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
Shoot :=0
}}else  {
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
Shoot :=0
}}
Shoot:=0
}
if(otriaim =1)
{
DllCall("mouse_event", uint, 4, int, x, int, y, uint, 0, int, 0)
if(aimpixelx < zerox + 5 and aimpixelx > zerox -5)
{
DllCall("mouse_event", uint, 2, int, x, int, y, uint, 0, int, 0)
}}
if(triaim =1)
{
blockinput, on
if(Timer < A_Tickcount)
{
Timer:= A_tickcount + 300
if(Positive=1)
{
Dirx := (14.2/rxx)
Aimx := (Aimx-50) * Dirx
DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
Send, v
Positive :=0
}
if(Negative =1 )
{
Dirx := (14.2/rxx)
Aimx := (Aimx-20) * Dirx
DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
Send, v
Negative :=0
}}
blockinput, off
}
if(triaimhb =1)
{
blockinput, on
if(Timer < A_Tickcount)
{
Timer:= A_tickcount + 300
if(Positive=1)
{
Dirx := (14.2/rxx)
Aimx := (Aimx-50) * Dirx
DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
Send, v
Positive :=0
}
if(Negative =1 )
{
Dirx := (14.2/rxx)
Aimx := (Aimx-20) * Dirx
DllCall("mouse_event", uint, 4, int, aimx, int, aimy, uint, 0, int, 0)
Send, v
Negative :=0
}}
blockinput, off
}
}
Return
GetAimOffset1:
Gui,Submit, Nohide
if(trigger =1)
{
ImageSearch, , , 960, 0, 960, 540, *100 1.png
If Errorlevel = 0
ImageSearch, , , 960, 541, 960, 1080, *100 1.png
If Errorlevel = 0
ImageSearch, , , 0, 540, 960, 540, *100 1.png
If Errorlevel = 0
ImageSearch, , , 960, 540, 1920, 540, *100 1.png
if Errorlevel = 0
Shoot:=1
}
if(aimbotsmooth=1 or triaim =1)
{
PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
if (!ErrorLevel=0) {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX +50
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
negative:=0
positive:=1
}else  {
DirX := -1
DirY := -1
negative:=1
positive:=0
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := (AimX * DirX) * (14.2/rxx)
AimOffsetY := (AimY * DirY) * (14.2/rxx)
MovesX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MovesY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
}}
if(aimbot=1 or triaimhb = 1)
{
ImageSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB,  *4 hhp2.bmp
if (!ErrorLevel=0)
{
Body:=1
Health:=0
PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
if (!ErrorLevel=0) {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX +50
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
negative:=0
positive:=1
}else  {
DirX := -1
DirY := -1
negative:=1
positive:=0
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := (AimX * DirX) * (14.2/rxx)
AimOffsetY := (AimY * DirY) * (14.2/rxx)
MovesX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MovesY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
}else  {
Health:=1
Body:=0
ImageSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB,  *4 hhp.bmp
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX > 0 ) {
DirX := 1
negative:=0
positive:=1
}else  {
DirX := -1
DirY := -1
negative:=1
positive:=0
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := (AimX * DirX) * (14.2/rxx)
AimOffsetY := (AimY * DirY) * (14.2/rxx)
MovesX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MovesY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
}}}
Return
reload:
SleepF1:
SleepDuration = 1
TimePeriod = 1
DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
Iterations = 1
StartTime := A_TickCount
Loop, %Iterations% {
DllCall("Sleep", UInt, TimePeriod)
}
DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
Return
DebugTool1:
MouseGetPos, MX, MY
ToolTip, Mouse Pos: %Movesx% %MY% %cfovx% %cfovy%
ToolTip, Aimpixel: %aimpixelx% %AimY% ,,+3, 2
Return
Return
TEA(ByRef y,ByRef z, k0,k1,k2,k3)
{
s = 0
d = 0x9E3779B9
Loop 32
{
k := "k" . s & 3
y := 0xFFFFFFFF & (y + ((z << 4 ^ z >> 5) + z  ^  s + %k%))
s := 0xFFFFFFFF & (s + d)
k := "k" . s >> 11 & 3
z := 0xFFFFFFFF & (z + ((y << 4 ^ y >> 5) + y  ^  s + %k%))
}
}
XCBC(x, u,v, k0,k1,k2,k3, l0,l1, m0,m1)
{
Loop % Ceil(StrLen(x)/16)-1
XCBCstep(u, v, x, k0,k1,k2,k3)
If (StrLen(x) = 16)
{
u := u ^ l0
v := v ^ l1
XCBCstep(u, v, x, k0,k1,k2,k3)
}
Else {
u := u ^ m0
v := v ^ m1
x = %x%100000000000000
XCBCstep(u, v, x, k0,k1,k2,k3)
}
Return Hex8(u) . Hex8(v)
}
XCBCstep(ByRef u, ByRef v, ByRef x, k0,k1,k2,k3)
{
StringLeft  p, x, 8
StringMid   q, x, 9, 8
StringTrimLeft x, x, 16
p = 0x%p%
q = 0x%q%
u := u ^ p
v := v ^ q
TEA(u,v,k0,k1,k2,k3)
}
Hex8(i)
{
format = %A_FormatInteger%
SetFormat Integer, Hex
i += 0x100000000
StringTrimLeft i, i, 3
SetFormat Integer, %format%
Return i
}
Hex(ByRef b, n=0)
{
format = %A_FormatInteger%
SetFormat Integer, Hex
m := VarSetCapacity(b)
If (n < 1 or n > m)
n := m
Loop %n%
{
x := 256 + *(&b+A_Index-1)
StringTrimLeft x, x, 3
h = %h%%x%
}
SetFormat Integer, %format%
Return h
}
ALT::
pause,toggle,1
{
if(A_IsPaused=0)
{
Gui, Add, Text, x80 y5 w70 h30 , Running...!
Soundbeep
}
if(A_IsPaused=0)
{
Gui, Add, Text, x80 y5 w70 h30 , Running...!
Soundbeep
}
}
if(A_IsPaused=1)
{
Gui, Add, Text, x80 y5 w70 h30 , Paused...
Soundbeep
}
if(A_IsPaused=1)
{
Gui, Add, Text, x80 y5 w70 h30 , Paused...
Soundbeep
}
return
F12::
Reload
Return
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