Quote:
Originally Posted by Axeman1337
is there a tool to import and extract textures from game?
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The long answer... (someone shorten it, I'm too lazy now)
Extract textures (and meshes to a certain degree) from process memory, yes (use uMod, dll hook method)
Extract textures directly from game files, yes and no.
World and car textures can't be extracted yet.
BUT NFSW builds closer to launch date have unencrypted .dds GUI files, later GUI images moved to gfx_tex.bin and used GFX flash files to define various image/text parameters.
Export to process memory via uMod, yes, but it's really unstable when you change places, or HUD elements.
Export to game files, no, at the moment. With the exception of GUI files (in the GFX folder), which Hypercycle's good at.
I'm still trying to remove the alpha channels of ProfileGadget_I90.dds & ProfileGadget_I92.dds though (I know these files from 2011 NFSW builds)
I tried changing the image size in ProfileGadget.gfx, but to no luck yet.