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[RLS] "Verbesserte" Kostümsystem Lite Version
Discussion on [RLS] "Verbesserte" Kostümsystem Lite Version within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
04/29/2013, 22:23
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#31
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Danke danke hat mir dabei geholfen :P
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04/29/2013, 22:30
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#32
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Quest Update:
Einfach die beiden Quests ersetzen mit denen, dir ihr habt
Was wird gefixxt ?
Ein Fehler der die Clientside syserr.txt zuspammt
Quest sind im Anhang
Quote:
Originally Posted by TheMarv :<
Danke danke hat mir dabei geholfen :P
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Das wollte ich eig. in die Version 1.1 einbauen mit einem neuen Quest befehl wo keine Meldung kommt vonwegen "Du hast bla bla erhalten"
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04/29/2013, 22:36
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#33
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elite*gold: 30
Join Date: Mar 2012
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Nice Work
But
PHP Code:
0429 22:35:05954 :: networkModule.py(line:194) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:28) ? system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.IndentationError:unindent does not match any outer indentation level (line 1121)
0429 22:35:05954 :: ============================================================================================================ 0429 22:35:05954 :: Abort!!!!
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04/29/2013, 22:39
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#34
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Quote:
Originally Posted by MrLibya
Nice Work
But
PHP Code:
0429 22:35:05954 :: networkModule.py(line:194) SetSelectCharacterPhase system.py(line:130) __pack_import system.py(line:110) _process_result introSelect.py(line:28) ? system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.IndentationError:unindent does not match any outer indentation level (line 1121)
0429 22:35:05954 :: ============================================================================================================ 0429 22:35:05954 :: Abort!!!!
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Check your TAB´s
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04/29/2013, 22:51
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#35
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elite*gold: 8
Join Date: May 2012
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Ehmm Die quest geht net mit dein fixx jetz kann man net die rüsstung ausziehen ^^
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04/29/2013, 22:57
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#36
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Quote:
Originally Posted by .Sento™
Ehmm Die quest geht net mit dein fixx jetz kann man net die rüsstung ausziehen ^^
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Stimmt jetzt wo du es sagst ausversehen die falschen Hochgeladen
Nun im anhang sind die richtigen & sollten funktionieren
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04/29/2013, 22:59
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#37
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Join Date: Apr 2013
Posts: 38
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hab nen bug ^^ aber weist ja wenn man " Spieloptionen " gehen will schliesst sich der client komplett
hair sachen gehen in slot aber verschwinden nicht im inventar ^^
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04/29/2013, 23:00
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#38
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Alle Bugs dir ihr findet einmal ins Thread schreiben werde die dann im laufe der nächsten Tag probieren alle zu Fixxen für Heute ist erstmal Schluss (:
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04/29/2013, 23:06
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#39
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elite*gold: 0
Join Date: Apr 2013
Posts: 38
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wir stehen eh im Kontakt und setzen uns beide dran gut nacht (; und freu mich auf die Zusammenarbeit mit dir
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04/29/2013, 23:07
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#40
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elite*gold: 8
Join Date: Apr 2013
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Bomben Release danke dir *_*
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04/30/2013, 00:07
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#41
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elite*gold: 20
Join Date: Jan 2012
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Query for costume like in video?
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04/30/2013, 02:12
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#42
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Also du hast auf jedenfall nen Client Fehler^^
Code:
0430 02:09:15682 :: RuntimeError
0430 02:09:15682 :: :
0430 02:09:15682 :: Failed to load image (filename: icon/item/0.tga)
0430 02:09:15682 ::
0430 02:09:15699 :: Traceback (most recent call last):
0430 02:09:15699 :: File "uiInventory.py", line 118, in OnUpdate
0430 02:09:15699 :: File "ui.py", line 814, in LoadImage
Kommt wenn man Haare vom Kostüm rein macht man sieht sie zwar aber halt ziemlich blöd weil die syserr extremst gross wird^^
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04/30/2013, 07:23
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#43
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elite*gold: 30
Join Date: Mar 2012
Posts: 517
Received Thanks: 339
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My TAB Is Good I Think The Error From You File
ui & uiinventory
Game.py
PHP Code:
import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime
import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget
# PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule import consoleModule import locale
import playerSettingModule import interfaceModule
import musicInfo import debugInfo import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL if locale.IsJAPAN(): app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None
if locale.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE
if locale.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0
testAlignment = 0
class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self)
self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.pressNumber = None
self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None
self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build() self.__ProcessPreservedServerCommand()
def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self)
def Open(self): app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) ##START_KILLGUI KillGuiBg = ui.AniImageBox() KillGuiBg.AppendImage("d:/ymir work/ui/mt2ar_kill.tga") self.KillGuiBg = KillGuiBg self.KillGuiBg.SetPosition(wndMgr.GetScreenWidth()-465,0) self.KillBlauReich = ui.TextLine() self.KillBlauReich.SetDefaultFontName() self.KillBlauReich.SetPosition((wndMgr.GetScreenWidth()-465)+120, 35) self.KillBlauReich.SetText("Blaues Reich: ") self.KillBlauReich.SetOutline() self.KillGelbReich = ui.TextLine() self.KillGelbReich.SetDefaultFontName() self.KillGelbReich.SetPosition((wndMgr.GetScreenWidth()-465)+120, 55) self.KillGelbReich.SetText("Gelbes Reich: ") self.KillGelbReich.SetOutline()
self.KillRotReich = ui.TextLine() self.KillRotReich.SetDefaultFontName() self.KillRotReich.SetPosition((wndMgr.GetScreenWidth()-465)+120, 75) self.KillRotReich.SetText("Rotes Reich: ") self.KillRotReich.SetOutline()
self.KillMob = ui.TextLine() self.KillMob.SetDefaultFontName() self.KillMob.SetPosition((wndMgr.GetScreenWidth()-465)+120, 95) self.KillMob.SetText("Monster: ") self.KillMob.SetOutline() ##END_KILLGUI self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
##PETGUI_BY_ANALYZE_START PetGuiBg = ui.AniImageBox() PetGuiBg.AddFlag("not_pick") PetGuiBg.AppendImage("d:/ymir work/ui/pattern/petgui/base.tga") self.PetGuiBg = PetGuiBg self.PetGuiBg.SetPosition(0, 150) lion = ui.AniImageBox() lion.AddFlag("not_pick") lion.AppendImage("d:/ymir work/ui/pattern/petgui/lion.tga") self.lion = lion self.lion.SetPosition(150, 150) dog = ui.AniImageBox() dog.AddFlag("not_pick") dog.AppendImage("d:/ymir work/ui/pattern/petgui/dog.tga") self.dog = dog self.dog.SetPosition(150, 150) pwahuang = ui.AniImageBox() pwahuang.AddFlag("not_pick") pwahuang.AppendImage("d:/ymir work/ui/pattern/petgui/azrael.tga") self.pwahuang = pwahuang self.pwahuang.SetPosition(150, 150) icephoenix = ui.AniImageBox() icephoenix.AddFlag("not_pick") icephoenix.AppendImage("d:/ymir work/ui/pattern/petgui/ice_phoenix.tga") self.icephoenix = icephoenix self.icephoenix.SetPosition(150, 150) firephoenix = ui.AniImageBox() firephoenix.AddFlag("not_pick") firephoenix.AppendImage("d:/ymir work/ui/pattern/petgui/fire_phoenix.tga") self.firephoenix = firephoenix self.firephoenix.SetPosition(150, 150)
self.PetName = ui.TextLine() self.PetName.SetDefaultFontName() self.PetName.SetPosition(88, 189) self.PetName.SetText("") self.PetName.SetOutline() self.PetLevel = ui.TextLine() self.PetLevel.SetFontName("ARIAL:18") self.PetLevel.SetDefaultFontName() self.PetLevel.SetPosition(12, 190) self.PetLevel.SetText("") self.PetLevel.SetOutline()
self.PetBonus1 = ui.TextLine() self.PetBonus1.SetDefaultFontName() self.PetBonus1.SetPosition(36, 239) self.PetBonus1.SetText("") self.PetBonus1.SetOutline()
self.PetBonus2 = ui.TextLine() self.PetBonus2.SetDefaultFontName() self.PetBonus2.SetPosition(36, 262) self.PetBonus2.SetText("") self.PetBonus2.SetOutline()
self.PetBonus3 = ui.TextLine() self.PetBonus3.SetDefaultFontName() self.PetBonus3.SetPosition(36, 285) self.PetBonus3.SetText("") self.PetBonus3.SetOutline() KillBlauReich = ui.TextLine() KillBlauReich.SetFontName("ARIAL:14") KillBlauReich.SetHorizontalAlignLeft() KillBlauReich.SetFeather() KillBlauReich.SetOutline() KillBlauReich.SetText("") KillBlauReich.Show() self.KillBlauReich = KillBlauReich self.KillBlauReich.SetPosition(88, 354) KillGelbReich = ui.TextLine() KillGelbReich.SetFontName("ARIAL:14") KillGelbReich.SetHorizontalAlignLeft() KillGelbReich.SetFeather() KillGelbReich.SetOutline() KillGelbReich.SetText("") KillGelbReich.Show() self.KillGelbReich = KillGelbReich self.KillGelbReich.SetPosition(88, 377)
KillRotReich = ui.TextLine() KillRotReich.SetFontName("ARIAL:14") KillRotReich.SetHorizontalAlignLeft() KillRotReich.SetFeather() KillRotReich.SetOutline() KillRotReich.SetText("") KillRotReich.Show() self.KillRotReich = KillRotReich self.KillRotReich.SetPosition(88, 331)
MonsterKill = ui.TextLine() MonsterKill.SetFontName("ARIAL:14") MonsterKill.SetHorizontalAlignLeft() MonsterKill.SetFeather() MonsterKill.SetOutline() MonsterKill.SetText("") MonsterKill.Show() self.MonsterKill = MonsterKill self.MonsterKill.SetPosition(88, 400) PetExpBar = ui.AniImageBox() PetExpBar.AddFlag("not_pick") PetExpBar.AppendImage("d:/ymir work/ui/pattern/petgui/exploading.tga") PetExpBar.SetPercentage(0,1) self.PetExpBar = PetExpBar self.PetExpBar.SetPosition(0, 450) self.PetExpLabel = ui.TextLine() self.PetExpLabel.SetDefaultFontName() self.PetExpLabel.SetPosition(42, 431) self.PetExpLabel.SetText("0%") self.PetExpLabel.SetOutline() ##PETGUI_BY_ANALYZE_END
##START_KILLGUI KillGuiBg = ui.AniImageBox() KillGuiBg.AppendImage("d:/ymir work/ui/blue_killgui_interface.tga") self.KillGuiBg = KillGuiBg self.KillGuiBg.SetPosition( 0 -7, wndMgr.GetScreenHeight() / 2) self.KillBlauReich = ui.TextLine() self.KillBlauReich.SetDefaultFontName() self.KillBlauReich.SetPosition( 0 +140, (wndMgr.GetScreenHeight() / 2) +52) self.KillBlauReich.SetText(": NaN") self.KillBlauReich.SetOutline() self.KillGelbReich = ui.TextLine() self.KillGelbReich.SetDefaultFontName() self.KillGelbReich.SetPosition( 0+140,(wndMgr.GetScreenHeight() / 2)+ 75) self.KillGelbReich.SetText(": NaN") self.KillGelbReich.SetOutline()
self.KillRotReich = ui.TextLine() self.KillRotReich.SetDefaultFontName() self.KillRotReich.SetPosition( 0+140, (wndMgr.GetScreenHeight() / 2)+98) self.KillRotReich.SetText(": NaN") self.KillRotReich.SetOutline()
self.KillMob = ui.TextLine() self.KillMob.SetDefaultFontName() self.KillMob.SetPosition( 0+140,(wndMgr.GetScreenHeight() / 2)+ 121) self.KillMob.SetText(": NaN") self.KillMob.SetOutline() #END_KILLGUI # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event event.SetLeftTimeString(locale.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show()
self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show()
self.__BuildKeyDict() self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode(): self.ToggleDebugInfo()
## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus() self.Show() app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT
def Close(self): self.Hide()
constInfo.COSTUME_SYSTEM_MAIN = 0 constInfo.COSTUME_SYSTEM_HAIR = 0 constInfo.COSTUME_SYSTEM_MAIN_ICON = "" constInfo.COSTUME_SYSTEM_HAIR_ICON = "" constInfo.COSTUME_VNUM = 0 constInfo.COSTUME_VNUM_HAIR = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None self.onClickKeyDict = None
chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close()
self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM
self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None
self.ClearDictionary()
self.playerGauge = None self.mapNameShower = None self.affectShower = None
if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None
player.ClearSkillDict() player.ResetCameraRotation()
self.KillFocus() app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self): onPressKeyDict = {}
##PressKey ´آ ´©¸£°ي ہض´آ µ؟¾ب °è¼س ہû؟ëµا´آ إ°ہج´ظ. ## ¼ہع ´ـأàإ° ؤü½½·ش؟، ہج؟ëµب´ظ.(ہجبؤ ¼ہعµéµµ ؤü ½½·ش؟ë ؟¹¾à) ## F12 ´آ إ¬¶َ µً¹ِ±×؟ë إ°ہج¹ا·خ ¾²ءِ ¾ت´آ °ش ءء´ظ. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F5] = lambda : self.__showkillgui()
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ؤ³¸¯إح ہجµ؟إ° onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1)
def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode()
def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow()
def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state)
def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex): player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide()
def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(locale.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(locale.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(locale.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(locale.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
# TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(locale.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# ؟ہ؛êء§ئ® ±×¸®´آ °³¼ِ self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(locale.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ½أ¾ك°إ¸® self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(locale.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL): return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return
curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try: self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
############################################################################################### ############################################################################################### ## Game Callback Functions
# Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill()
# Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton()
def RefreshAlignment(self): self.interface.RefreshAlignment()
def RefreshStatus(self): self.CheckGameButton()
if self.interface: self.interface.RefreshStatus()
if self.playerGauge: self.playerGauge.RefreshGauge()
def RefreshStamina(self): self.interface.RefreshStamina()
def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill()
def RefreshQuest(self): self.interface.RefreshQuest()
def RefreshMessenger(self): self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage()
def RefreshMobile(self): if self.interface: self.interface.RefreshMobile()
def OnMobileAuthority(self): self.interface.OnMobileAuthority()
def OnBlockMode(self, mode): self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx): self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(locale.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return
if net.IsInsultIn(guildName): self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME) return
net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE
def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE
## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self): self.affectShower.ClearAffects()
def SetAffect(self, affect): self.affectShower.SetAffect(affect)
def ResetAffect(self, affect): self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) # END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory()
def RefreshInventory(self): if self.interface: self.interface.RefreshInventory()
def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter()
def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog()
def OpenRestartDialog(self): self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return
if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close()
def CloseTargetBoard(self): self.targetBoard.Close()
## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y):
if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow()
## Chat def OnRecvWhisper(self, mode, name, line): if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line): if locale.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name)
def RecvWhisper(self, name): self.interface.RecvWhisper(name)
def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
def OnShopError(self, type): try: self.PopupMessage(locale.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self): self.PopupMessage(locale.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
# MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING) # END_OF_MINING
def OnCannotUseSkill(self, vid, type): if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog()
## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid)
def EndShop(self): self.interface.CloseShopDialog()
def RefreshShop(self): self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price): pass
## Exchange def StartExchange(self): self.interface.StartExchange()
def EndExchange(self): self.interface.EndExchange()
def RefreshExchange(self): self.interface.RefreshExchange()
## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog: return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember()
def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode)
## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE
def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE
def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE
## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self): self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney()
# ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size)
def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL
## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog: return
guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None
def DeleteGuild(self): self.interface.DeleteGuild()
## Clock def ShowClock(self, second): self.interface.ShowClock(second)
def HideClock(self): self.interface.HideClock()
## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex)
############################################################################################### ############################################################################################### ## Keyboard Functions
def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self): print "save screen"
# SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE
if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self): if debugInfo.IsDebugMode() or TRUE == self.consoleEnable: player.EndKeyWalkingImmediately() self.console.OpenWindow()
def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME def __IsShowName(self):
if systemSetting.IsAlwaysShowName(): return TRUE
if self.ShowNameFlag: return TRUE
return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self): self.interface.ShowMouseImage()
def HideMouseImage(self): self.interface.HideMouseImage()
def StartAttack(self): player.SetAttackKeyState(TRUE)
def EndAttack(self): player.SetAttackKeyState(FALSE)
def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self): player.PickCloseItem()
############################################################################################### ############################################################################################### ## Event Handler
def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try: self.onPressKeyDict[key]() except KeyError: pass except: raise
return TRUE
def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise
return TRUE
def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return
if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp(): return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking() return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ہخ»َء، ؟*°ي ہض´آ µ؟¾ب ¾ئہجإغ ¹ِ¸² ¹وءِ if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK) return
itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - °³ہخ»َء، ؟*°ي ہض´آ µ؟¾ب ¾ئہجإغ ¹ِ¸² ¹وءِ if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else: dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex) dropItemName = item.GetItemName()
## Question Text questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return
if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) return
net.SendItemDropPacketNew(itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject()
else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE
def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update()
if self.isShowDebugInfo: self.UpdateDebugInfo()
if self.enableXMasBoom: self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # ؤ³¸¯إح ءآا¥ ¹× FPS أâ·آ (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision()
(x, y) = app.GetCursorPosition()
######################## # Picking ######################## textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex)
grp.PopState() grp.SetInterfaceRenderState()
textTail.Render() textTail.HideAllTextTail()
def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject()
else: self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE
def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE
## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM
# GIFT command def Gift_Show(self): self.interface.ShowGift()
# CUBE def BINARY_Cube_Open(self): self.interface.OpenCubeWindow()
def BINARY_Cube_Close(self): self.interface.CloseCubeWindow()
def BINARY_Cube_Succeed(self, itemVnum, count): print "إ¥؛ê ء¦ہغ ¼؛°ّ" self.interface.SucceedCubeWork(itemVnum, count) pass
def BINARY_Cube_Failed(self): print "إ¥؛ê ء¦ہغ ½ائذ" #self.PopupMessage(locale.CUBE_FAILURE) pass
# END_OF_CUBE def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type): if not type in locale.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID): pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog()
return 1 ## BINARY CALLBACK ######################################################################################
def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, "energysystem" : self.__energysystem, "costume_icon" : self.CostumeMain, "costume_hair" : self.CostumeHair, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL
##Servercommands by Analyze "Lion" : self.__lion, "Dog" : self.__dog, "Azrael" : self.__pwahuang, "IcePhoenix" : self.__icephoenix, "FirePhoenix" : self.__firephoenix, "PetBonus1" : self.__PetBoni1, "MonsterKill" : self.__MonsterKill, "GelbesReich" : self.__GelbesReich, "RotesReich" : self.__RotesReich, "BlauesReich" : self.__BlauesReich, "ShowPetGui" : self.__showpetgui, "HidePetGui" : self.__hidepetgui, "HaustierName" : self.__PetName, "HaustierLevel" : self.__PetLevel, "HaustierBonus1" : self.__PetBoni1, "PetProcentExp" : self.__PetExp, ##
"RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show,
# WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST
##KILLGUI "ShowKillGui" : self.__showkillgui, "HideKillGui" : self.__hidekillgui, "KillBlauReich" : self.__KillBlauReich, "KillGelbReich" : self.__KillGelbReich, "KillRotReich" : self.__KillRotReich, "KillMob" : self.__KillMob, ##END_KILLGUI }
self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] )
def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0
def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0
def PartyHealReady(self): self.interface.PartyHealReady()
def AskSafeboxPassword(self): self.interface.AskSafeboxPassword()
# ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword()
def __ItemMall_Open(self): self.interface.OpenItemMall();
def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL
def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(locale.REFINE_SUCCESS)
def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(locale.REFINE_FAILURE)
def CommandCloseSafebox(self): self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict: return FALSE
return TRUE
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap(): return
print "XMAS_SNOW ON" background.EnableSnow(1)
else: print "XMAS_SNOW OFF" background.EnableSnow(0)
def __XMasBoom_Enable(self, mode): if "1"==mode:
if not self.__IsXMasMap(): return
print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else: print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self): self.interface.CloseRestartDialog()
def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE)
## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid)
## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode:
if not self.__IsXMasMap(): return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1)
def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode:
if not self.__IsXMasMap(): return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn()
## XMasBoom def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount): self.__XMasBoom_Boom()
def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(locale.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return
vid = self.partyRequestQuestionDialog.vid
if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self): self.PopupMessage(locale.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self): app.EnableTestServerFlag()
def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url)
# WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState()
def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState()
def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState()
def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING
def CostumeMain(self, vnum): if constInfo.COSTUME_SYSTEM_MAIN: if constInfo.COSTUME_SYSTEM_MAIN_ICON == "icon/item/" + str(vnum) + ".tga": constInfo.COSTUME_SYSTEM_MAIN = 0 constInfo.COSTUME_SYSTEM_MAIN_ICON = "" constInfo.COSTUME_VNUM = 0 else: constInfo.COSTUME_SYSTEM_MAIN_ICON = "icon/item/" + str(vnum) + ".tga" constInfo.COSTUME_VNUM = vnum return else: constInfo.COSTUME_SYSTEM_MAIN = 1 constInfo.COSTUME_SYSTEM_MAIN_ICON = "icon/item/" + str(vnum) + ".tga" constInfo.COSTUME_VNUM = vnum
def CostumeHair(self, vnum): if constInfo.COSTUME_SYSTEM_HAIR: if constInfo.COSTUME_SYSTEM_HAIR_ICON == "icon/item/" + str(vnum) + ".tga": constInfo.COSTUME_SYSTEM_HAIR = 0 constInfo.COSTUME_SYSTEM_HAIR_ICON = "" constInfo.COSTUME_VNUM_HAIR = 0 else: constInfo.COSTUME_SYSTEM_HAIR_ICON = "icon/item/" + str(vnum) + ".tga" constInfo.COSTUME_VNUM_HAIR = vnum return else: constInfo.COSTUME_SYSTEM_HAIR = 1 constInfo.COSTUME_SYSTEM_HAIR_ICON = "icon/item/" + str(vnum) + ".tga" constInfo.COSTUME_VNUM_HAIR = vnum
def __energysystem(self, value): import constinfo constinfo.ENERGY_TYPE = int(value[:value.find("|")]) constinfo.ENERGY = int(value[value.find("|") + 1:value.find("#")]) constinfo.ENERGY_END_TIME = int(value[value.find("#") + 1:])
def __hidepetgui(self): interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() self.PetGuiBg.Hide() self.PetName.Hide() self.PetLevel.Hide() self.PetBonus1.Hide() self.PetBonus2.Hide() self.PetBonus3.Hide() self.PetExpBar.Hide() self.PetExpLabel.Hide() self.KillGelbReich.Hide() self.KillRotReich.Hide() self.KillBlauReich.Hide() self.MonsterKill.Hide() self.lion.Hide() self.dog.Hide() self.pwahuang.Hide() self.icephoenix.Hide() self.firephoenix.Hide() def __showpetgui(self): interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() self.PetGuiBg.Show() self.PetName.Show() self.PetLevel.Show() self.PetBonus1.Show() self.PetBonus2.Show() self.PetBonus3.Show() self.PetExpBar.Show() self.PetExpLabel.Show() self.KillGelbReich.Show() self.KillRotReich.Show() self.KillBlauReich.Show() self.MonsterKill.Show()
def __PetName(self, HaustierName): self.PetName.SetText(HaustierName)
def __PetLevel(self, HaustierLevel): self.PetLevel.SetText(HaustierLevel)
def __PetBoni1(self, HaustierBonus1, HaustierBonus2, HaustierBonus3, wert1, wert2, wert3): self.PetBonus1.SetText(wert1 + " " + HaustierBonus1) self.PetBonus2.SetText(wert2 + " " + HaustierBonus2) self.PetBonus3.SetText(wert3 + " " + HaustierBonus3)
def __PetExp(self, PetProcentExp): self.PetExpLabel.SetText(PetProcentExp + "%") self.PetExpBar.SetPercentage(PetProcentExp, 100) def __MonsterKill(self, mkill): self.MonsterKill.SetText(mkill) def __GelbesReich(self, greich): self.KillGelbReich.SetText(greich)
def __RotesReich(self, rreich): self.KillRotReich.SetText(rreich)
def __BlauesReich(self, breich): self.KillBlauReich.SetText(breich)
def __lion(self): self.lion.Hide() self.dog.Show() self.pwahuang.Hide() self.icephoenix.Hide() self.firephoenix.Hide() self.lion.Show() def __dog(self): self.lion.Hide() self.dog.Show() self.pwahuang.Hide() self.icephoenix.Hide() self.firephoenix.Hide() def __pwahuang(self): self.lion.Hide() self.dog.Hide() self.pwahuang.Show() self.icephoenix.Hide() self.firephoenix.Hide() def __icephoenix(self): self.lion.Hide() self.dog.Hide() self.pwahuang.Hide() self.icephoenix.Show() self.firephoenix.Hide() def __firephoenix(self): self.lion.Hide() self.dog.Hide() self.pwahuang.Hide() self.icephoenix.Hide() self.firephoenix.Show()
def __hidekillgui(self): self.KillGuiBg.Hide() self.KillBlauReich.Hide() self.KillGelbReich.Hide() self.KillRotReich.Hide() self.KillMob.Hide()
def __showkillgui(self): if constInfo.killgui == 0: constInfo.killgui = 1 self.KillGuiBg.Show() self.KillBlauReich.Show() self.KillGelbReich.Show() self.KillRotReich.Show() self.KillMob.Show() elif constInfo.killgui == 1: constInfo.killgui = 0 self.KillGuiBg.Hide() self.KillBlauReich.Hide() self.KillGelbReich.Hide() self.KillRotReich.Hide() self.KillMob.Hide()
def __KillBlauReich(self, KillBlauReich): self.KillBlauReich.SetText("Blaues Reich: " + KillBlauReich) def __KillGelbReich(self, KillGelbReich): self.KillGelbReich.SetText("Gelbes Reich: " + KillGelbReich) def __KillRotReich(self, KillRotReich): self.KillRotReich.SetText("Rotes Reich: " + KillRotReich) def __KillMob(self, KillMob): self.KillMob.SetText("Monster: " + KillMob)
def __hidekillgui(self): self.KillGuiBg.Hide() self.KillBlauReich.Hide() self.KillGelbReich.Hide() self.KillRotReich.Hide() self.KillMob.Hide()
def __showkillgui(self): if constInfo.killgui == 0: constInfo.killgui = 1 self.KillGuiBg.Show() self.KillBlauReich.Show() self.KillGelbReich.Show() self.KillRotReich.Show() self.KillMob.Show() elif constInfo.killgui == 1: constInfo.killgui = 0 self.KillGuiBg.Hide() self.KillBlauReich.Hide() self.KillGelbReich.Hide() self.KillRotReich.Hide() self.KillMob.Hide()
def __KillBlauReich(self, KillBlauReich): self.KillBlauReich.SetText(": " + KillBlauReich) def __KillGelbReich(self, KillGelbReich): self.KillGelbReich.SetText(": " + KillGelbReich) def __KillRotReich(self, KillRotReich): self.KillRotReich.SetText(": " + KillRotReich) def __KillMob(self, KillMob): self.KillMob.SetText(": " + KillMob)
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04/30/2013, 10:25
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#44
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elite*gold: 0
Join Date: Sep 2012
Posts: 815
Received Thanks: 627
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Neuer Version verfübgar
Was wurde gefixxt bzw. verbessert ?
- Syserrs im Client wird nichtmehr Volgespammt
- Kostüm & Frisure verschwinden aus dem Inventar wen man sie benutz
und kommen erst wd wen man es wd auszieht
- Wen man sich einloggt sieht man endlich das icon der Frisure im Kostümfenster
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04/30/2013, 12:22
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#45
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elite*gold: 30
Join Date: Mar 2012
Posts: 517
Received Thanks: 339
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Can You Fix My Problem ?
+ Add Me Skype mr.boss83(MrLibya)
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