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Release Ayumi2-Achievementquest
Discussion on Release Ayumi2-Achievementquest within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
10/18/2012, 01:01
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#16
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elite*gold: 5
Join Date: Dec 2011
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Quote:
Originally Posted by .Onlyx3
Kennst unser System doch nich mal. Grade ist noch das alte drinn. Das neue was er hier releasen wollte bau ich morgen ein, deswegen wahr es aufem Testserver !
Der Threadersteller hat sich nich über´n Tisch ziehen lassen
Skypeverlauf
[17.10.2012 16:10:02] jaaan321993: hey ich will das du bei ayumi aufhörst und mir einen Perefkten server erstellst!!!!
[17.10.2012 16:10:56] Philipp/[QW]Exterminatus: Warum sollte ich das tun?
[17.10.2012 16:11:23] jaaan321993: du hörst da sofort auf oder ich Release deine quets!
[17.10.2012 16:11:45]Philipp/[QW]Exterminatus: und woher willst du meine "quets" haben?
[17.10.2012 16:12:24] jaaan321993: guck mal bei hamchi ich bin in deinem netzwerk ich habe alles von deinem testserver runtergeladen
[17.10.2012 16:13:08] Philipp/[QW]Exterminatus: hast du echt gedacht ich würde dir helfen wenn du mich erpresst?
[17.10.2012 16:14:01] jaaan321993: dann relese ich deine archivementquest jetzt
[17.10.2012 16:14:06] Philipp/[QW]Exterminatus: mach doch
[17.10.2012 16:14:13] jaaan321993: ja mach ich auch!
[17.10.2012 16:14:18] Philipp/[QW]Exterminatus: ja dann mach
[17.10.2012 16:14:47] jaaan321993: ja mach ich ja gleich du nooooob hast nix drauf im Questen!
[17.10.2012 16:14:58] Philipp/[QW]Exterminatus: und wieso willst du dann meine hilfe?
Ist der Quester aus meinem Team,also ich sagte WIR. WIR als Team.
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Dann lad doch mal den Screen hoch :P und sagen wir mal 'Kopier' ihn nicht
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10/18/2012, 01:06
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#17
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elite*gold: 0
Join Date: Jun 2011
Posts: 3,364
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Quote:
Originally Posted by *~.ιηνιη¢ιвℓє.~*
Dann lad doch mal den Screen hoch :P und sagen wir mal 'Kopier' ihn nicht
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Bitte
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10/18/2012, 01:06
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#18
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elite*gold: 99
Join Date: Aug 2009
Posts: 4,296
Received Thanks: 5,092
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Quote:
Originally Posted by .Onlyx3
Kennst unser System doch nich mal. Grade ist noch das alte drinn. Das neue was er hier releasen wollte bau ich morgen ein, deswegen wahr es aufem Testserver !
Der Threadersteller hat sich nich über´n Tisch ziehen lassen
Skypeverlauf
[17.10.2012 16:10:02] jaaan321993: hey ich will das du bei ayumi aufhörst und mir einen Perefkten server erstellst!!!!
[17.10.2012 16:10:56] Philipp/[QW]Exterminatus: Warum sollte ich das tun?
[17.10.2012 16:11:23] jaaan321993: du hörst da sofort auf oder ich Release deine quets!
[17.10.2012 16:11:45]Philipp/[QW]Exterminatus: und woher willst du meine "quets" haben?
[17.10.2012 16:12:24] jaaan321993: guck mal bei hamchi ich bin in deinem netzwerk ich habe alles von deinem testserver runtergeladen
[17.10.2012 16:13:08] Philipp/[QW]Exterminatus: hast du echt gedacht ich würde dir helfen wenn du mich erpresst?
[17.10.2012 16:14:01] jaaan321993: dann relese ich deine archivementquest jetzt
[17.10.2012 16:14:06] Philipp/[QW]Exterminatus: mach doch
[17.10.2012 16:14:13] jaaan321993: ja mach ich auch!
[17.10.2012 16:14:18] Philipp/[QW]Exterminatus: ja dann mach
[17.10.2012 16:14:47] jaaan321993: ja mach ich ja gleich du nooooob hast nix drauf im Questen!
[17.10.2012 16:14:58] Philipp/[QW]Exterminatus: und wieso willst du dann meine hilfe?
Ist der Quester aus meinem Team,also ich sagte WIR. WIR als Team.
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Hahahaha, nichtmal richtig klauen kannst du.
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10/18/2012, 01:09
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#19
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elite*gold: 0
Join Date: Jun 2011
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Quote:
Originally Posted by str("Paylasici")
Hahahaha, nichtmal richtig klauen kannst du.
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Was meinst du und wehn?^^
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10/18/2012, 01:42
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#20
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elite*gold: 15
Join Date: Sep 2010
Posts: 844
Received Thanks: 975
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Quote:
Originally Posted by .Onlyx3
Ist der Quester aus meinem Team,also ich sagte WIR. WIR als Team.
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Hmm, dann nehmt mich xD ..euer ist anscheinend sch****
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10/18/2012, 01:52
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#21
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elite*gold: 99
Join Date: Aug 2009
Posts: 4,296
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Quote:
Originally Posted by .Onlyx3
Was meinst du und wehn?^^
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Den Threadstarter, dass er die Quest nichtmal richtig klauen kann.
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10/18/2012, 02:06
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#22
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elite*gold: 15
Join Date: Sep 2010
Posts: 844
Received Thanks: 975
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Quote:
Originally Posted by str("Paylasici")
Den Threadstarter, dass er die Quest nichtmal richtig klauen kann.
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Jaa..klauen ist auch verdammt schwer
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10/18/2012, 03:28
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#23
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elite*gold: 99
Join Date: Aug 2009
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Quote:
Originally Posted by Sp0ngeb0b ist cool
Jaa..klauen ist auch verdammt schwer
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Tja, wenn man von der Materie null Ahnung hat.
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10/18/2012, 03:49
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#24
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elite*gold: 15
Join Date: Jul 2010
Posts: 3,926
Received Thanks: 1,158
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@der typ der meinte sein ap system ist das beste der welt: GESCHMACKS SACHE <-- schonmal was davon gehört?
solche leute wie du regen mich auf. es hat noch niemand nach NW2/3 die mt2 scene richtig revolutioniert und neuen pepp rein gebracht aber alle labern immer davon das sie das beste haben warum habt ihr dann nicht ein komplett neues konzept was noch nie da war? was dadurch das beste wäre weil es keins gibt das genau so oder auch nur ähnlich ist?
@TE
schade dieses mal hats mit dem releasen nicht geklappt vlt beim nächsten mal
achja bitte deine rechtschreibung wenigstens bei quest, release etc. verbessern aber jeder verschreibt sich mal
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10/18/2012, 11:00
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#25
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elite*gold: 0
Join Date: Jun 2011
Posts: 3,364
Received Thanks: 1,743
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Quote:
Originally Posted by .Scy
@der typ der meinte sein ap system ist das beste der welt: GESCHMACKS SACHE <-- schonmal was davon gehört?
solche leute wie du regen mich auf. es hat noch niemand nach NW2/3 die mt2 scene richtig revolutioniert und neuen pepp rein gebracht aber alle labern immer davon das sie das beste haben warum habt ihr dann nicht ein komplett neues konzept was noch nie da war? was dadurch das beste wäre weil es keins gibt das genau so oder auch nur ähnlich ist?
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Du kennst es nichtmal also was regst du dich auf?
#Closerrequest
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10/18/2012, 11:14
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#26
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elite*gold: 0
Join Date: Nov 2010
Posts: 2,997
Received Thanks: 3,390
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Quote:
Originally Posted by jaaan321993
Ich habe von Exterminatus QW von Ayumi2 die Achievementquest und die will ich euch jetzt zur verfügung stellen da er mir nicht helfen wollte!
HTML Code:
-----------------------------------------
--Ayumi2 Achievmentsystem by Exterminatus
-- Geht nicht ohne exterminatus_lib.lua !!!
-----------------------------------------
quest ay_achievmentsystem begin
state start begin
when kill begin
local mob = npc.get_race()
Achievment(mob)
end
when 20061.take begin
ap_gutschein_einloesen()
end
when 30120.use or 30121.use or 30122.use begin
gutschein_chat()
end
when 20061.chat."Achievmentsystem" begin
uebersicht()
end
end
end
HTML Code:
dofile("locale/germany/quest/questing.lua")
dofile("locale/germany/quest/exterminatus_lib.lua")
CONFIRM_NO = 0
CONFIRM_YES = 1
CONFIRM_OK = 1
CONFIRM_TIMEOUT = 2
MALE = 0
FEMALE = 1
--quest.create = function(f) return coroutine.create(f) end
--quest.process = function(co,args) return coroutine.resume(co, args) end
setstate = q.setstate
newstate = q.setstate
q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end
-- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end
-- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end
-- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end
newline = "[ENTER]"
function color256(r, g, b) return "[COLOR r;"..(r/255.0).."|g;"..(g/255.0).."|b;"..(b/255.0).."]" end
function color(r,g,b) return "[COLOR r;"..r.."|g;"..g.."|b;"..b.."]" end
function delay(v) return "[DELAY value;"..v.."]" end
function setcolor(r,g,b) raw_script(color(r,g,b)) end
function setdelay(v) raw_script(delay(v)) end
function resetcolor(r,g,b) raw_script("[/COLOR]") end
function resetdelay(v) raw_script("[/DELAY]") end
-- minimapø° µø±◊∂Ûπà «•Ω√
function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end
-- minimap µø±◊∂ÛπÃµÈ ∏µŒ ≈¨∏ÆæÓ
function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end
-- ≈¨∂Û¿Ãæ∆Æø°º≠ ∫∏ø©¡Ÿ ¥Î»≠√¢ πË∞Ê ±◊∏≤¿ª ¡§«—¥Ÿ.
function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end
-- ¥Î»≠√¢ø° ¿Ãπáˆ∏¶ ∫∏ø©¡ÿ¥Ÿ.
function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") end
function makequestbutton(name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name) raw_script("]")
end
function make_quest_button_ex(name, icon_type, icon_name)
test_chat(icon_type)
test_chat(icon_name)
raw_script("[QUESTBUTTON idx;")
raw_script(""..q.getcurrentquestindex())
raw_script("|name;")
raw_script(name)
raw_script("|icon_type;")
raw_script(icon_type)
raw_script("|icon_name;")
raw_script(icon_name)
raw_script("]")
end
function kill_in_my_level(vnum, level)
----Variablen
--Mobs
local mobs = {
{
{101, 657};
{701, 777};
{5101, 5116};
};
{
{901, 937};
{1001, 1071};
{1101, 1107};
{1171, 1177};
{1301, 1303};
{1331, 1335};
{2001, 2076};
{2101, 2158};
{5121, 5157};
};
{
{1401, 1603};
{2201, 2205};
{2231, 2235};
{2301, 2305};
{2311, 2414};
};
}
local metin = {
{8001, 8007};
{8008, 8017};
{8018, 8027};
}
-- Levelbegrenzungen
local lvl = {35, 65, 99}
----
local k=0
for i=1, 3 do
if level<=lvl[i] and k==0 then
k = i
end
end
for i=1, table.getn(mobs[k]) do
for p=mobs[k][i][1], mobs[k][i][2] do
if vnum==p then
return true
end
end
end
for p=metin[k][1], metin[k][2] do
if vnum==p then
return true
end
end
return false
end
function make_quest_button(name) makequestbutton(name) end
function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) setskin(NOWINDOW) q.set_title(name) q.start() end
function send_letter(name) makequestbutton(name) setskin(NOWINDOW) q.set_title(name) q.start() end
function clear_letter() q.done() end
function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end
function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end
function say_pc_name() say(pc.get_name()..":") end
function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end
function setmapcenterposition(x,y)
raw_script("[SETCMAPPOS x;")
raw_script(x.."|y;")
raw_script(y.."]")
end
function say_item(name, vnum, desc)
say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."]")
end
function say_item_vnum(vnum)
say_item(item_name(vnum), vnum, "")
end
function setvarchar(name, var)
local laenge = string.len (var)
local setchar = 0
local save_name = 0
local letter = 0
while laenge > setchar do
setchar = setchar + 1
letter = string.sub (var, setchar, setchar)
letter = string.byte(letter, 1)
save_name = ""..name.."_char_"..setchar..""
pc.setqf(save_name, letter)
end
local save_laenge=""..name.."laenge"
pc.setqf(save_laenge, laenge)
end
function getvarchar(name)
local save_laenge = ""..name.."laenge"
local laenge = pc.getqf(save_laenge)
local save_name = 0
local var = ""
local letter = 0
local getchar = 0
while laenge > getchar do
getchar = getchar + 1
save_name = ""..name.."_char_"..getchar..""
letter = pc.getqf(save_name)
if letter!=0 then
letter = string.char(letter)
else
letter = ""
end
var = ""..var..""..letter..""
end
return var
end
function delvarchar(name)
local save_laenge = ""..name.."laenge"
local laenge = pc.getqf(save_laenge)
local getchar = 0
while laenge > getchar do
getchar = getchar + 1
local save_name = ""..name.."_char_"..getchar..""
pc.delqf(save_name)
end
pc.delqf(save_laenge)
end
function global_setvarchar(name, var)
local laenge = string.len (var)
local setchar = 0
local save_name = 0
local letter = 0
while laenge > setchar do
setchar = setchar + 1
letter = string.sub (var, setchar, setchar)
letter = string.byte(letter)
if letter==91 or letter==93 then
letter=32
end
save_name = ""..name.."_char_"..setchar..""
game.set_event_flag(save_name, letter)
end
local save_laenge=""..name.."laenge"
game.set_event_flag(save_laenge, laenge)
end
function global_getvarchar(name)
local save_laenge = ""..name.."laenge"
local laenge = game.get_event_flag(save_laenge)
local save_name = 0
local var = ""
local letter = 0
local getchar = 0
while laenge > getchar do
getchar = getchar + 1
save_name = ""..name.."_char_"..getchar..""
letter = game.get_event_flag(save_name)
if letter!=0 then
letter = string.char(letter)
else
letter = ""
end
var = ""..var..""..letter..""
end
return var
end
function pc_is_novice()
if pc.get_skill_group()==0 then
return true
else
return false
end
end
function pc_get_exp_bonus(exp, text)
say_reward(text)
pc.give_exp2(exp)
set_quest_state("levelup", "run")
end
function pc_get_village_map_index(index)
return village_map[pc.get_empire()][index]
end
village_map = {
{1, 3},
{21, 23},
{41, 43},
}
function npc_is_same_empire()
if pc.get_empire()==npc.empire then
return true
else
return false
end
end
function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job)
if 1==sub_job then
if 0==pc_job then
return WARRIOR1_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN1_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA1_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN1_NPC_LIST[pc_empire]
end
elseif 2==sub_job then
if 0==pc_job then
return WARRIOR2_NPC_LIST[pc_empire]
elseif 1==pc_job then
return ASSASSIN2_NPC_LIST[pc_empire]
elseif 2==pc_job then
return SURA2_NPC_LIST[pc_empire]
elseif 3==pc_job then
return SHAMAN2_NPC_LIST[pc_empire]
end
end
return 0
end
function pc_find_square_guard_vid()
if pc.get_empire()==1 then
return find_npc_by_vnum(11000)
elseif pc.get_empire()==2 then
return find_npc_by_vnum(11002)
elseif pc.get_empire()==3 then
return find_npc_by_vnum(11004)
end
return 0
end
function pc_find_skill_teacher_vid(sub_job)
local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job)
return find_npc_by_vnum(vnum)
end
function pc_find_square_guard_vid()
local pc_empire=pc.get_empire()
if pc_empire==1 then
return find_npc_by_vnum(11000)
elseif pc_empire==2 then
return find_npc_by_vnum(11002)
elseif pc_empire==3 then
return find_npc_by_vnum(11004)
end
end
function npc_is_same_job()
local pc_job=pc.get_job()
local npc_vnum=npc.get_race()
-- test_chat("pc.job:"..pc.get_job())
-- test_chat("npc_race:"..npc.get_race())
-- test_chat("pc.skill_group:"..pc.get_skill_group())
if pc_job==0 then
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return true end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==1 then
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==2 then
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return true end
elseif pc_job==3 then
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return true end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return true end
end
return false
end
function npc_get_job()
local npc_vnum=npc.get_race()
if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then return COND_WARRIOR_1 end
if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then return COND_WARRIOR_2 end
if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then return COND_ASSASSIN_1 end
if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then return COND_ASSASSIN_2 end
if table_is_in(SURA1_NPC_LIST, npc_vnum) then return COND_SURA_1 end
if table_is_in(SURA2_NPC_LIST, npc_vnum) then return COND_SURA_2 end
if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then return COND_SHAMAN_1 end
if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then return COND_SHAMAN_2 end
return 0
end
function time_min_to_sec(value)
return 60*value
end
function time_hour_to_sec(value)
return 3600*value
end
function next_time_set(value, test_value)
local nextTime=get_time()+value
if is_test_server() then
nextTime=get_time()+test_value
end
pc.setqf("__NEXT_TIME__", nextTime)
end
function next_time_is_now(value)
if get_time()>=pc.getqf("__NEXT_TIME__") then
return true
else
return false
end
end
function table_get_random_item(self)
return self[number(1, table.getn(self))]
end
function table_is_in(self, test)
for i = 1, table.getn(self) do
if self[i]==test then
return true
end
end
return false
end
function giveup_quest_menu(title)
local s=select("¡¯«‡«—¥Ÿ", "∆˜±‚«—¥Ÿ")
if 2==s then
say(title.." ƒ˘Ω∫∆Æ∏¶ ¡§∏ª∑Œ")
say("∆˜±‚«œΩ√∞⁄Ω¿¥œ±Ó?")
local s=select("≥◊, ±◊∑∏Ω¿¥œ¥Ÿ", "æ∆¥’¥œ¥Ÿ")
if 1==s then
say(title.."ƒ˘Ω∫∆Æ∏¶ ∆˜±‚«flΩ¿¥œ¥Ÿ")
restart_quest()
end
end
end
function restart_quest()
set_state("start")
q.done()
end
function complete_quest()
set_state("__COMPLETE__")
q.done()
end
function giveup_quest()
set_state("__GIVEUP__")
q.done()
end
function complete_quest_state(state_name)
set_state(state_name)
q.done()
end
function test_chat(log)
if is_test_server() then
chat(log)
end
end
function bool_to_str(is)
if is then
return "true"
else
return "false"
end
end
WARRIOR1_NPC_LIST = {20300, 20320, 20340, }
WARRIOR2_NPC_LIST = {20301, 20321, 20341, }
ASSASSIN1_NPC_LIST = {20302, 20322, 20342, }
ASSASSIN2_NPC_LIST = {20303, 20323, 20343, }
SURA1_NPC_LIST = {20304, 20324, 20344, }
SURA2_NPC_LIST = {20305, 20325, 20345, }
SHAMAN1_NPC_LIST = {20306, 20326, 20346, }
SHAMAN2_NPC_LIST = {20307, 20327, 20347, }
function skill_group_dialog(e, j, g) -- e = ¡¶±π, j = ¡˜æ˜, g = ±◊∑Ï
e = 1 -- XXX ∏fiΩ√¡ˆ∞° ≥™∂Û∫∞∑Œ ¿÷¥Ÿ∞° «œ≥™∑Œ ≈Ϋ’µ«æ˙¿Ω
-- ¥Ÿ∏• ¡˜æ˜¿Ã∞≈≥™ ¥Ÿ∏• ¡¶±π¿œ ∞ÊøÏ
if pc.job != j then
say(locale.skill_group.dialog[e][pc.job][3])
elseif pc.get_skill_group() == 0 then
if pc.level < 5 then
say(locale.skill_group.dialog[e][j][g][1])
return
end
say(locale.skill_group.dialog[e][j][g][2])
local answer = select(locale.yes, locale.no)
if answer == 1 then
--say(locale.skill_group.dialog[e][j][g][2])
pc.set_skill_group(g)
else
--say(locale.skill_group.dialog[e][j][g][3])
end
--elseif pc.get_skill_group() == g then
--say(locale.skill_group.dialog[e][j][g][4])
--else
--say(locale.skill_group.dialog[e][j][g][5])
end
end
function show_horse_menu()
if horse.is_mine() then
say(locale.horse_menu.menu)
local s = 0
if horse.is_dead() then
s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
else
s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
end
if s==1 then
if horse.is_dead() then
horse.revive()
else
local food = horse.get_grade() + 50054 - 1
if pc.countitem(food) > 0 then
pc.removeitem(food, 1)
horse.feed()
else
say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix);
end
end
elseif s==2 then
horse.ride()
elseif s==3 then
horse.unsummon()
elseif s==4 then
-- do nothing
end
end
end
npc_index_table = {
['race'] = npc.getrace,
['empire'] = npc.get_empire,
}
pc_index_table = {
['weapon'] = pc.getweapon,
['level'] = pc.get_level,
['hp'] = pc.gethp,
['maxhp'] = pc.getmaxhp,
['sp'] = pc.getsp,
['maxsp'] = pc.getmaxsp,
['exp'] = pc.get_exp,
['nextexp'] = pc.get_next_exp,
['job'] = pc.get_job,
['money'] = pc.getmoney,
['gold'] = pc.getmoney,
['name'] = pc.getname,
['playtime'] = pc.getplaytime,
['leadership'] = pc.getleadership,
['empire'] = pc.getempire,
['skillgroup'] = pc.get_skill_group,
['x'] = pc.getx,
['y'] = pc.gety,
['local_x'] = pc.get_local_x,
['local_y'] = pc.get_local_y,
}
item_index_table = {
['vnum'] = item.get_vnum,
['name'] = item.get_name,
['size'] = item.get_size,
['count'] = item.get_count,
['type'] = item.get_type,
['sub_type'] = item.get_sub_type,
['refine_vnum'] = item.get_refine_vnum,
['level'] = item.get_level,
}
guild_war_bet_price_table =
{
10000,
30000,
50000,
100000
}
function npc_index(t,i)
local npit = npc_index_table
if npit[i] then
return npit[i]()
else
return rawget(t,i)
end
end
function pc_index(t,i)
local pit = pc_index_table
if pit[i] then
return pit[i]()
else
return rawget(t,i)
end
end
function item_index(t, i)
local iit = item_index_table
if iit[i] then
return iit[i]()
else
return rawget(t, i)
end
end
setmetatable(pc,{__index=pc_index})
setmetatable(npc,{__index=npc_index})
setmetatable(item,{__index=item_index})
--coroutine¿ª ¿ÃøΫ— º±≈√«◊ √≥∏Æ
function select(...)
return q.yield('select', arg)
end
function select_table(table)
return q.yield('select', table)
end
-- coroutine¿ª ¿ÃøΫ— ¥Ÿ¿Ω ø£≈Õ ±‚¥Ÿ∏Ʊ‚
function wait()
q.yield('wait')
end
function input()
return q.yield('input')
end
function confirm(vid, msg, timeout)
return q.yield('confirm', vid, msg, timeout)
end
function select_item()
setskin(NOWINDOW)
return q.yield('select_item')
end
--¿¸ø™ ∫غˆ ¡¢±Ÿ∞˙ ∞¸∑√µ» ∞Ëø≠
NOWINDOW = 0
NORMAL = 1
CINEMATIC = 2
SCROLL = 3
WARRIOR = 0
ASSASSIN = 1
SURA = 2
SHAMAN = 3
COND_WARRIOR_0 = 8
COND_WARRIOR_1 = 16
COND_WARRIOR_2 = 32
COND_WARRIOR = 56
COND_ASSASSIN_0 = 64
COND_ASSASSIN_1 = 128
COND_ASSASSIN_2 = 256
COND_ASSASSIN = 448
COND_SURA_0 = 512
COND_SURA_1 = 1024
COND_SURA_2 = 2048
COND_SURA = 3584
COND_SHAMAN_0 = 4096
COND_SHAMAN_1 = 8192
COND_SHAMAN_2 = 16384
COND_SHAMAN = 28672
PART_MAIN = 0
PART_HAIR = 3
GUILD_CREATE_ITEM_VNUM = 70101
QUEST_SCROLL_TYPE_KILL_MOB = 1
QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2
apply = {
["MAX_HP"] = 1,
["MAX_SP"] = 2,
["CON"] = 3,
["INT"] = 4,
["STR"] = 5,
["DEX"] = 6,
["ATT_SPEED"] = 7,
["MOV_SPEED"] = 8,
["CAST_SPEED"] = 9,
["HP_REGEN"] = 10,
["SP_REGEN"] = 11,
["POISON_PCT"] = 12,
["STUN_PCT"] = 13,
["SLOW_PCT"] = 14,
["CRITICAL_PCT"] = 15,
["PENETRATE_PCT"] = 16,
["ATTBONUS_HUMAN"] = 17,
["ATTBONUS_ANIMAL"] = 18,
["ATTBONUS_ORC"] = 19,
["ATTBONUS_MILGYO"] = 20,
["ATTBONUS_UNDEAD"] = 21,
["ATTBONUS_DEVIL"] = 22,
["STEAL_HP"] = 23,
["STEAL_SP"] = 24,
["MANA_BURN_PCT"] = 25,
["DAMAGE_SP_RECOVER"] = 26,
["BLOCK"] = 27,
["DODGE"] = 28,
["RESIST_SWORD"] = 29,
["RESIST_TWOHAND"] = 30,
["RESIST_DAGGER"] = 31,
["RESIST_BELL"] = 32,
["RESIST_FAN"] = 33,
["RESIST_BOW"] = 34,
["RESIST_FIRE"] = 35,
["RESIST_ELEC"] = 36,
["RESIST_MAGIC"] = 37,
["RESIST_WIND"] = 38,
["REFLECT_MELEE"] = 39,
["REFLECT_CURSE"] = 40,
["POISON_REDUCE"] = 41,
["KILL_SP_RECOVER"] = 42,
["EXP_DOUBLE_BONUS"] = 43,
["GOLD_DOUBLE_BONUS"] = 44,
["ITEM_DROP_BONUS"] = 45,
["POTION_BONUS"] = 46,
["KILL_HP_RECOVER"] = 47,
["IMMUNE_STUN"] = 48,
["IMMUNE_SLOW"] = 49,
["IMMUNE_FALL"] = 50,
["SKILL"] = 51,
["BOW_DISTANCE"] = 52,
["ATT_GRADE_BONUS"] = 53,
["DEF_GRADE_BONUS"] = 54,
["MAGIC_ATT_GRADE"] = 55,
["MAGIC_DEF_GRADE"] = 56,
["CURSE_PCT"] = 57,
["MAX_STAMINA"] = 58,
["ATTBONUS_WARRIOR"] = 59,
["ATTBONUS_ASSASSIN"] = 60,
["ATTBONUS_SURA"] = 61,
["ATTBONUS_SHAMAN"] = 62,
["ATTBONUS_MONSTER"] = 63,
}
-- ∑π∫ßæ˜ ƒ˘Ω∫∆Æ -_-
special = {}
special.fortune_telling =
{
-- { prob ≈©∏Æ item money remove money
{ 1, 0, 20, 20, 0 }, -- 10
{ 499, 0, 10, 10, 0 }, -- 5
{ 2500, 0, 5, 5, 0 }, -- 1
{ 5000, 0, 0, 0, 0 },
{ 1500, 0, -5, -5, 20000 },
{ 499, 0, -10, -10, 20000 },
{ 1, 0, -20, -20, 20000 },
}
special.questscroll_reward =
{
{1, 1500, 3000, 30027, 0, 0 },
{2, 1500, 3000, 30028, 0, 0 },
{3, 1000, 2000, 30034, 30018, 0 },
{4, 1000, 2000, 30034, 30011, 0 },
{5, 1000, 2000, 30011, 30034, 0 },
{6, 1000, 2000, 27400, 0, 0 },
{7, 2000, 4000, 30023, 30003, 0 },
{8, 2000, 4000, 30005, 30033, 0 },
{9, 2000, 8000, 30033, 30005, 0 },
{10, 4000, 8000, 30021, 30033, 30045},
{11, 4000, 8000, 30045, 30022, 30046},
{12, 5000, 12000, 30047, 30045, 30055},
{13, 5000, 12000, 30051, 30017, 30058},
{14, 5000, 12000, 30051, 30007, 30041},
{15, 5000, 15000, 30091, 30017, 30018},
{16, 3500, 6500, 30021, 30033, 0 },
{17, 4000, 9000, 30051, 30033, 0 },
{18, 4500, 10000, 30056, 30057, 30058},
{19, 4500, 10000, 30059, 30058, 30041},
{20, 5000, 15000, 0, 0, 0 },
}
special.active_skill_list = {
{
{ 1, 2, 3, 4, 5},
{ 16, 17, 18, 19, 20},
},
{
{31, 32, 33, 34, 35},
{46, 47, 48, 49, 50},
},
{
{61, 62, 63, 64, 65, 66},
{76, 77, 78, 79, 80, 81},
},
{
{91, 92, 93, 94, 95, 96},
{106, 107, 108, 109, 110, 111},
},
}
special.skill_reset_cost = {
2000,
2000,
2000,
2000,
2000,
2000,
4000,
6000,
8000,
10000,
14000,
18000,
22000,
28000,
34000,
41000,
50000,
59000,
70000,
90000,
101000,
109000,
114000,
120000,
131000,
141000,
157000,
176000,
188000,
200000,
225000,
270000,
314000,
348000,
393000,
427000,
470000,
504000,
554000,
600000,
758000,
936000,
1103000,
1276000,
1407000,
1568000,
1704000,
1860000,
2080000,
2300000,
2700000,
3100000,
3500000,
3900000,
4300000,
4800000,
5300000,
5800000,
6400000,
7000000,
8000000,
9000000,
10000000,
11000000,
12000000,
13000000,
14000000,
15000000,
16000000,
17000000,
}
special.levelup_img =
{
[101] = "dog.tga",
[102] = "wolf.tga",
[103] = "wolf.tga",
[104] = "wolf.tga",
[105] = "wolf.tga",
[105] = "wolf.tga",
[106] = "wolf.tga",
[107] = "wolf.tga",
[108] = "wild_boar.tga",
[109] = "wild_boar.tga",
[110] = "bear.tga",
[111] = "bear.tga",
[112] = "bear.tga",
[113] = "bear.tga",
[114] = "tiger.tga",
[115] = "tiger.tga",
[301] = "bak_inf.tga",
[302] = "bak_gung.tga",
[303] = "bak_gen1.tga",
[304] = "bak_gen2.tga",
[401] = "huk_inf.tga",
[402] = "huk_dol.tga",
[403] = "huk_gen1.tga",
[404] = "huk_gen2.tga",
[501] = "o_inf.tga",
[502] = "o_jol.tga",
[503] = "o_gung.tga",
[504] = "o_jang.tga",
[601] = "ung_inf.tga",
[602] = "ung_chuk.tga",
[603] = "ung_tu.tga",
[701] = "mil_chu.tga",
[702] = "mil_na.tga",
[703] = "mil_na.tga",
[704] = "mil_na.tga",
[735] = "mil_jip.tga",
[901] = "sigwi.tga",
[903] = "gwoijil.tga",
[2001] = "spider.tga",
[2002] = "spider.tga",
[2003] = "spider.tga",
[2004] = "spider.tga",
[2005] = "spider.tga",
[2102] = "2102.tga",
[2103] = "2103.tga",
}
special.levelup_quest = {
-- monster kill monster kill
-- vnum qty. vnum qty. exp percent
{ 0 , 0 , 0 , 0 , 0 } , -- lev 1
{ 101 , 10 , 102 , 5 , 10 } , -- lev 2
{ 101 , 20 , 102 , 10 , 10 } , -- lev 3
{ 102 , 15 , 103 , 5 , 10 } , -- lev 4
{ 103 , 10 , 104 , 10 , 10 } , -- lev 5
{ 104 , 20 , 108 , 10 , 10 } , -- lev 6
{ 108 , 10 , 105 , 5 , 10 } , -- lev 7
{ 108 , 20 , 105 , 10 , 10 } , -- lev 8
{ 105 , 15 , 109 , 5 , 10 } , -- lev 9
{ 105 , 20 , 109 , 10 , 10 } , -- lev 10
{ 109 , 10 , 110 , 5 , 10 } , -- lev 11
{ 110 , 15 , 106 , 10 , 10 } , -- lev 12
{ 106 , 20 , 111 , 5 , 10 } , -- lev 13
{ 111 , 15 , 107 , 5 , 10 } , -- lev 14
{ 111 , 20 , 107 , 10 , 10 } , -- lev 15
{ 107 , 15 , 114 , 5 , 10 } , -- lev 16
{ 107 , 20 , 114 , 10 , 10 } , -- lev 17
{ 114 , 10 , 112 , 10 , 10 } , -- lev 18
{ 112 , 20 , 113 , 10 , 10 } , -- lev 19
{ 113 , 20 , 302 , 15 , 10 } , -- lev 20
{ 302 , 20 , 115 , 10 , "2-10" } , -- lev 21
{ 115 , 25 , 304 , 10 , "2-10" } , -- lev 22
{ 304 , 20 , 401 , 40 , "2-10" } , -- lev 23
{ 401 , 60 , 402 , 80 , "2-10" } , -- lev 24
{ 501 , 80 , 404 , 20 , "2-10" } , -- lev 25
{ 502 , 80 , 406 , 20 , "2-10" } , -- lev 26
{ 406 , 30 , 504 , 20 , "2-10" } , -- lev 27
{ 631 , 35 , 504 , 30 , "2-10" } , -- lev 28
{ 631 , 40 , 632 , 30 , "2-10" } , -- lev 29
{ 632 , 40 , 2102 , 30 , "2-10" } , -- lev 30
{ 632 , 50 , 2102 , 45 , "2-5" } , -- lev 31
{ 633 , 45 , 2001 , 40 , "2-5" } , -- lev 32
{ 701 , 35 , 2103 , 30 , "2-5" } , -- lev 33
{ 701 , 40 , 2103 , 40 , "2-5" } , -- lev 34
{ 702 , 40 , 2002 , 30 , "2-5" } , -- lev 35
{ 704 , 20 , 2106 , 20 , "2-5" } , -- lev 36
{ 733 , 30 , 2003 , 20 , "2-5" } , -- lev 37
{ 734 , 40 , 2004 , 20 , "2-5" } , -- lev 38
{ 706 , 40 , 2005 , 30 , "2-5" } , -- lev 39
{ 707 , 40 , 2108 , 20 , "2-5" } , -- lev 40
{ 901 , 40 , 5123 , 25 , "2-5" } , -- lev 41
{ 902 , 30 , 5123 , 30 , "2-5" } , -- lev 42
{ 902 , 40 , 2031 , 35 , "2-5" } , -- lev 43
{ 903 , 40 , 2031 , 40 , "2-5" } , -- lev 44
{ 731 , 50 , 2032 , 45 , "2-5" } , -- lev 45
{ 732 , 30 , 5124 , 30 , "2-5" } , -- lev 46
{ 903 , 35 , 5125 , 30 , "2-5" } , -- lev 47
{ 904 , 40 , 5125 , 35 , "2-5" } , -- lev 48
{ 733 , 40 , 2033 , 45 , "2-5" } , -- lev 49
{ 734 , 40 , 5126 , 20 , "2-5" } , -- lev 50
{ 735 , 50 , 5126 , 30 , "1-4" } , -- lev 51
{ 904 , 45 , 2034 , 45 , "1-4" } , -- lev 52
{ 904 , 50 , 2034 , 50 , "1-4" } , -- lev 53
{ 736 , 40 , 1001 , 30 , "1-4" } , -- lev 54
{ 737 , 40 , 1301 , 35 , "1-4" } , -- lev 55
{ 905 , 50 , 1002 , 30 , "1-4" } , -- lev 56
{ 905 , 60 , 1002 , 40 , "1-4" } , -- lev 57
{ 906 , 45 , 1303 , 40 , "1-4" } , -- lev 58
{ 906 , 50 , 1303 , 45 , "1-4" } , -- lev 59
{ 907 , 45 , 1003 , 40 , "1-4" } , -- lev 60
}
special.levelup_reward1 =
{
-- warrior assassin sura shaman
{ 0, 0, 0, 0 },
{ 11200, 11400, 11600, 11800 }, -- ∞©ø* lev2
{ 12200, 12340, 12480, 12620 }, -- ≈ı±∏ lev3
{ 13000, 13000, 13000, 13000 } -- πÊ∆– lev4
}
-- levelup_reward1 ≈◊¿Ã∫Ì ≈©±‚∫∏¥Ÿ ∑π∫ß¿Ã ≥Ùæ∆¡ˆ∏È æ∆∑°
-- ≈◊¿Ã∫Ì¿ª ¿ÃøΫœø© æ∆¿Ã≈€¿ª ¡ÿ¥Ÿ.
special.levelup_reward3 = {
-- pct item # item count
{ 33, 27002, 10 }, -- 25%
{ 67, 27005, 10 }, -- 25%
--{ 75, 27101, 5 }, -- 25%
{ 100, 27114, 5 }, -- 25%
}
special.levelup_reward_gold21 =
{
{ 10000, 20 },
{ 20000, 50 },
{ 40000, 25 },
{ 80000, 3 },
{ 100000, 2 },
}
special.levelup_reward_gold31 =
{
{ 20000, 20 },
{ 40000, 40 },
{ 60000, 25 },
{ 80000, 10 },
{ 100000, 5 },
}
special.levelup_reward_gold41 =
{
{ 40000, 20 },
{ 60000, 40 },
{ 80000, 25 },
{ 100000, 10 },
{ 150000, 5 },
}
special.levelup_reward_gold51 =
{
{ 60000, 20 },
{ 80000, 40 },
{ 100000, 25 },
{ 150000, 10 },
{ 200000, 5 },
}
special.levelup_reward_exp21 =
{
{ 2, 9 },
{ 3, 14 },
{ 4, 39 },
{ 6, 24 },
{ 8, 9 },
{ 10, 4 },
}
special.levelup_reward_exp31 =
{
{ 2, 10 },
{ 2.5, 15 },
{ 3, 40 },
{ 3.5, 25 },
{ 4, 8 },
{ 4.5, 5 },
{ 5, 2 },
}
special.levelup_reward_exp41 =
{
{ 2, 10 },
{ 2.5, 15 },
{ 3, 40 },
{ 3.5, 25 },
{ 4, 8 },
{ 4.5, 5 },
{ 5, 2 },
}
special.levelup_reward_exp51 =
{
{ 1, 10 },
{ 1.5, 15 },
{ 2, 40 },
{ 2.5, 25 },
{ 3, 8 },
{ 3.5, 5 },
{ 4, 2 },
}
special.levelup_reward_item_21 =
{
-- no couple ring
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21
{ 15080, 15100, 15120, 15140 }, -- lev 22
{ 16080, 16100, 16120, 16140 }, -- lev 23
{ 17080, 17100, 17120, 17140 }, -- lev 24
{ { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25
{ { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
-- with couple ring
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21
-- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22
-- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23
-- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24
-- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25
-- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
}
special.warp_to_pos = {
-- Ω¬∑Ê∞Ó
{
{ 402100, 673900 },
{ 270400, 739900 },
{ 321300, 808000 },
},
--µµø∞»≠¡ˆ
{
--A 5994 7563
--B 5978 6222
--C 7307 6898
{ 599400, 756300 },
{ 597800, 622200 },
{ 730700, 689800 },
},
--øµ∫ÒªÁ∏∑
{
--A 2178 6272
{ 217800, 627200 },
--B 2219 5027
{ 221900, 502700 },
--C 3440 5025
{ 344000, 502500 },
},
--º≠«—ªÍ
{
--A 4342 2906
{ 434200, 290600 },
--B 3752 1749
{ 375200, 174900 },
--C 4918 1736
{ 491800, 173600 },
},
}
special.devil_tower =
{
--{ 123, 608 },
{ 2048+126, 6656+384 },
{ 2048+134, 6656+147 },
{ 2048+369, 6656+629 },
{ 2048+369, 6656+401 },
{ 2048+374, 6656+167 },
{ 2048+579, 6656+616 },
{ 2048+578, 6656+392 },
{ 2048+575, 6656+148 },
}
special.lvq_map = {
{ -- "A1" 1
{},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{ { 440, 565 }, { 460, 771 }, { 668, 800 },},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
{{853,557}, {845,780}, {910,956},},
{{853,557}, {845,780}, {910,956},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{340, 179}, {692, 112}, {787, 256}, {898, 296},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{224,395}, {137,894}, {206,830}, {266,1067},},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
{{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
},
{ -- "A2" 2
{},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
{{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
{{640,1437}},
{{640,1437}},
{{640,1437}},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
{{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
},
{ -- "A3" 3
{},
{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
{{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
{{ 948,804 }},
{{ 948,804 }},
{{ 948,804 }},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{438, 895}, {725, 864}, {632, 671},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{847, 412}, {844, 854}, {823, 757}, {433, 407},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{316,168}, {497,130}, {701,157}, {858,316},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{200,277}, {130,646}, {211,638}, {291,851},},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
{{100,150}},
},
{}, -- 4
{}, -- 5
{}, -- 6
{}, -- 7
{}, -- 8
{}, -- 9
{}, -- 10
{}, -- 11
{}, -- 12
{}, -- 13
{}, -- 14
{}, -- 15
{}, -- 16
{}, -- 17
{}, -- 18
{}, -- 19
{}, -- 20
{ -- "B1" 21
{},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{412,635}, {629,428}, {829,586},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{329,643}, {632,349}, {905,556},},
{{866,822}, {706,224}, {247,722},},
{{866,822}, {706,224}, {247,722},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{617,948}, {353,221},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{496,1089}, {890,1043},},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}},
{{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}}, {{908,87}},
},
{ -- "B2" 22
{},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
{{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
{{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
{{746,1438}},
{{746,1438}},
{{746,1438}},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
{{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
},
{ -- "B3" 23
{},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
{{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
{{ 106,88 }},
{{ 106,88 }},
{{ 106,88 }},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{230, 244}, {200, 444}, {594, 408},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{584,204}, {720,376}, {861,272},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{566,694}, {349,574}, {198,645},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{816,721}, {489,823},},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
{{772,140}},
},
{}, -- 24
{}, -- 25
{}, -- 26
{}, -- 27
{}, -- 28
{}, -- 29
{}, -- 30
{}, -- 31
{}, -- 32
{}, -- 33
{}, -- 34
{}, -- 35
{}, -- 36
{}, -- 37
{}, -- 38
{}, -- 39
{}, -- 40
{ -- "C1" 41
{},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,446}, {169,592}, {211,692}, {632,681},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{385,374}, {227,815}, {664,771},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{452,160}, {536,1034}, {184,1044},},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
{{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
},
{ -- "C2" 42
{},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
{{1409,139}},
{{1409,139}},
{{1409,139}},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
{{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
},
{ -- "C3" 43
{},
{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
{{901,151}},
{{901,151}},
{{901,151}},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{421, 189}, {167, 353},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{679,459}, {505,709},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{858,638}, {234,596},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{635,856}, {324,855},},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
{{136,899}},
},
{}, -- 44
{}, -- 45
{}, -- 46
{}, -- 47
{}, -- 48
{}, -- 49
{}, -- 50
{}, -- 51
{}, -- 52
{}, -- 53
{}, -- 54
{}, -- 55
{}, -- 56
{}, -- 57
{}, -- 58
{}, -- 59
{}, -- 60
}
function BuildSkillList(job, group)
local skill_vnum_list = {}
local skill_name_list = {}
if pc.get_skill_group() != 0 then
local skill_list = special.active_skill_list[job+1][group]
table.foreachi( skill_list,
function(i, t)
local lev = pc.get_skill_level(t)
if lev > 0 then
local name = locale.GM_SKILL_NAME_DICT[t]
if name != nil then
table.insert(skill_vnum_list, t)
table.insert(skill_name_list, name)
end
end
end
)
end
table.insert(skill_vnum_list, 0)
table.insert(skill_name_list, locale.cancel)
return { skill_vnum_list, skill_name_list }
end
PREMIUM_EXP = 0
PREMIUM_ITEM = 1
PREMIUM_SAFEBOX = 2
PREMIUM_AUTOLOOT = 3
PREMIUM_FISH_MIND = 4
PREMIUM_MARRIAGE_FAST = 5
PREMIUM_GOLD = 6
-- point type start
POINT_NONE = 0
POINT_LEVEL = 1
POINT_VOICE = 2
POINT_EXP = 3
POINT_NEXT_EXP = 4
POINT_HP = 5
POINT_MAX_HP = 6
POINT_SP = 7
POINT_MAX_SP = 8
POINT_STAMINA = 9 --Ω∫≈◊πÃ≥*
POINT_MAX_STAMINA = 10 --√÷¥Î Ω∫≈◊πÃ≥*
POINT_GOLD = 11
POINT_ST = 12 --±Ÿ∑¬
POINT_HT = 13 --√º∑¬
POINT_DX = 14 --πŒ√∏º∫
POINT_IQ = 15 --¡§Ω≈∑¬
POINT_DEF_GRADE = 16
POINT_ATT_SPEED = 17 --∞¯∞›º”µµ
POINT_ATT_GRADE = 18 --∞¯∞›∑¬ MAX
POINT_MOV_SPEED = 19 --¿Ãµøº”µµ
POINT_CLIENT_DEF_GRADE = 20 --πÊæÓµÓ±fi
POINT_CASTING_SPEED = 21 --¡÷πƺ”µµ (ƒ¥ŸøÓ≈∏¿”*100) / (100 + ¿Ã∞™) = √÷¡æ ƒ¥ŸøÓ ≈∏¿”
POINT_MAGIC_ATT_GRADE = 22 --∏∂π˝∞¯∞›∑¬
POINT_MAGIC_DEF_GRADE = 23 --∏∂π˝πÊæÓ∑¬
POINT_EMPIRE_POINT = 24 --¡¶±π¡°ºˆ
POINT_LEVEL_STEP = 25 --«— ∑π∫ßø°º≠¿« ¥‹∞Ë.. (1 2 3 µ… ∂ß ∫∏ªÛ 4 µ«∏È ∑π∫ß æ˜)
POINT_STAT = 26 --¥…∑¬ƒ° ø√∏± ºˆ ¿÷¥¬ ∞≥ºˆ
POINT_SUB_SKILL = 27 --∫∏¡∂ Ω∫≈≥ ∆˜¿Œ∆Æ
POINT_SKILL = 28 --æ◊∆º∫Í Ω∫≈≥ ∆˜¿Œ∆Æ
POINT_WEAPON_MIN = 29 --π´±‚ √÷º“ µ•πáˆ
POINT_WEAPON_MAX = 30 --π´±‚ √÷¥Î µ•πáˆ
POINT_PLAYTIME = 31 --«√∑π¿ÃΩ√∞£
POINT_HP_REGEN = 32 --HP »∏∫π∑¸
POINT_SP_REGEN = 33 --SP »∏∫π∑¸
POINT_BOW_DISTANCE = 34 --»∞ ªÁ¡§∞≈∏Æ ¡ı∞°ƒ° (meter)
POINT_HP_RECOVERY = 35 --√º∑¬ »∏∫π ¡ı∞°∑Æ
POINT_SP_RECOVERY = 36 --¡§Ω≈∑¬ »∏∫π ¡ı∞°∑Æ
POINT_POISON_PCT = 37 --µ∂ »Æ∑¸
POINT_STUN_PCT = 38 --±‚¿˝ »Æ∑¸
POINT_SLOW_PCT = 39 --ΩΩ∑ŒøÏ »Æ∑¸
POINT_CRITICAL_PCT = 40 --≈©∏Æ∆ºƒ√ »Æ∑¸
POINT_PENETRATE_PCT = 41 --∞¸≈Î≈∏∞› »Æ∑¸
POINT_CURSE_PCT = 42 --¿˙¡÷ »Æ∑¸
POINT_ATTBONUS_HUMAN = 43 --¿Œ∞£ø°∞‘ ∞≠«‘
POINT_ATTBONUS_ANIMAL = 44 --µøπ∞ø°∞‘ µ•πሠ% ¡ı∞°
POINT_ATTBONUS_ORC = 45 --øı±Õø°∞‘ µ•πሠ% ¡ı∞°
POINT_ATTBONUS_MILGYO = 46 --π–±≥ø°∞‘ µ•πሠ% ¡ı∞°
POINT_ATTBONUS_UNDEAD = 47 --Ω√√ºø°∞‘ µ•πሠ% ¡ı∞°
POINT_ATTBONUS_DEVIL = 48 --∏∂±Õ(æ«∏∂)ø°∞‘ µ•πሠ% ¡ı∞°
POINT_ATTBONUS_INSECT = 49 --π˙∑π¡∑
POINT_ATTBONUS_FIRE = 50 --»≠ø∞¡∑
POINT_ATTBONUS_ICE = 51 --∫˘º≥¡∑
POINT_ATTBONUS_DESERT = 52 --ªÁ∏∑¡∑
POINT_ATTBONUS_MONSTER = 53 --∏µÁ ∏ÛΩ∫≈Õø°∞‘ ∞≠«‘
POINT_ATTBONUS_WARRIOR = 54 --π´ªÁø°∞‘ ∞≠«‘
POINT_ATTBONUS_ASSASSIN = 55 --¿⁄∞¥ø°∞‘ ∞≠«‘
POINT_ATTBONUS_SURA = 56 --ºˆ∂Ûø°∞‘ ∞≠«‘
POINT_ATTBONUS_SHAMAN = 57 --π´¥Áø°∞‘ ∞≠«‘
-- ADD_TRENT_MONSTER
POINT_ATTBONUS_TREE = 58 --≥™π´ø°∞‘ ∞≠«‘ 20050729.myevan UNUSED5
-- END_OF_ADD_TRENT_MONSTER
POINT_RESIST_WARRIOR = 59 --π´ªÁø°∞‘ ¿˙«◊
POINT_RESIST_ASSASSIN = 60 --¿⁄∞¥ø°∞‘ ¿˙«◊
POINT_RESIST_SURA = 61 --ºˆ∂Ûø°∞‘ ¿˙«◊
POINT_RESIST_SHAMAN = 62 --π´¥Áø°∞‘ ¿˙«◊
POINT_STEAL_HP = 63 --ª˝∏Ì∑¬ »Ìºˆ
POINT_STEAL_SP = 64 --¡§Ω≈∑¬ »Ìºˆ
POINT_MANA_BURN_PCT = 65 --∏∂≥™ π¯
--/ «««ÿΩ√ ∫∏≥*Ω∫ =/
POINT_DAMAGE_SP_RECOVER = 66 --∞¯∞›¥Á«“ Ω√ ¡§Ω≈∑¬ »∏∫π »Æ∑¸
POINT_BLOCK = 67 --∫Ì∑∞¿≤
POINT_DODGE = 68 --»∏««¿≤
POINT_RESIST_SWORD = 69
POINT_RESIST_TWOHAND = 70
POINT_RESIST_DAGGER = 71
POINT_RESIST_BELL = 72
POINT_RESIST_FAN = 73
POINT_RESIST_BOW = 74 --»≠ªÏ ¿˙«◊ : ¥Îπሠ∞®º“
POINT_RESIST_FIRE = 75 --»≠ø∞ ¿˙«◊ : »≠ø∞∞¯∞›ø° ¥Î«— ¥Îπሠ∞®º“
POINT_RESIST_ELEC = 76 --¿¸±‚ ¿˙«◊ : ¿¸±‚∞¯∞›ø° ¥Î«— ¥Îπሠ∞®º“
POINT_RESIST_MAGIC = 77 --º˙π˝ ¿˙«◊ : ∏µÁº˙π˝ø° ¥Î«— ¥Îπሠ∞®º“
POINT_RESIST_WIND = 78 --πŸ∂˜ ¿˙«◊ : πŸ∂˜∞¯∞›ø° ¥Î«— ¥Îπሠ∞®º“
POINT_REFLECT_MELEE = 79 --∞¯∞› π›ªÁ
--/ ∆غˆ «««ÿΩ√ =/
POINT_REFLECT_CURSE = 80 --¿˙¡÷ π›ªÁ
POINT_POISON_REDUCE = 81 --µ∂µ•πሠ∞®º“
--/ ¿˚ º“∏ÍΩ√ =/
POINT_KILL_SP_RECOVER = 82 --¿˚ º“∏ÍΩ√ MP »∏∫π
POINT_EXP_DOUBLE_BONUS = 83
POINT_GOLD_DOUBLE_BONUS = 84
POINT_ITEM_DROP_BONUS = 85
--/ »∏∫π ∞¸∑√ =/
POINT_POTION_BONUS = 86
POINT_KILL_HP_RECOVERY = 87
POINT_IMMUNE_STUN = 88
POINT_IMMUNE_SLOW = 89
POINT_IMMUNE_FALL = 90
--========
POINT_PARTY_ATTACKER_BONUS = 91
POINT_PARTY_TANKER_BONUS = 92
POINT_ATT_BONUS = 93
POINT_DEF_BONUS = 94
POINT_ATT_GRADE_BONUS = 95
POINT_DEF_GRADE_BONUS = 96
POINT_MAGIC_ATT_GRADE_BONUS = 97
POINT_MAGIC_DEF_GRADE_BONUS = 98
POINT_RESIST_NORMAL_DAMAGE = 99
POINT_HIT_HP_RECOVERY = 100
POINT_HIT_SP_RECOVERY = 101
POINT_MANASHIELD = 102 --»ÊΩ≈ºˆ»£ Ω∫≈≥ø° ¿««— ∏∂≥™Ωص »ø∞˙ ¡§µµ
POINT_PARTY_BUFFER_BONUS = 103
POINT_PARTY_SKILL_MASTER_BONUS = 104
POINT_HP_RECOVER_CONTINUE = 105
POINT_SP_RECOVER_CONTINUE = 106
POINT_STEAL_GOLD = 107
POINT_POLYMORPH = 108 --∫ØΩ≈«— ∏ÛΩ∫≈Õ π¯»£
POINT_MOUNT = 109 --≈∏∞Ì¿÷¥¬ ∏ÛΩ∫≈Õ π¯»£
POINT_PARTY_HASTE_BONUS = 110
POINT_PARTY_DEFENDER_BONUS = 111
POINT_STAT_RESET_COUNT = 112 --««¿« ¥‹æ‡ ªÁøοª ≈Ϋ— Ω∫≈› ∏ƺ¬ ∆˜¿Œ∆Æ (1¥Á 1∆˜¿Œ∆Æ ∏ƺ¬∞°¥…)
POINT_HORSE_SKILL = 113
POINT_MALL_ATTBONUS = 114 --∞¯∞›∑¬ +x%
POINT_MALL_DEFBONUS = 115 --πÊæÓ∑¬ +x%
POINT_MALL_EXPBONUS = 116 --∞ʫ˃° +x%
POINT_MALL_ITEMBONUS = 117 --æ∆¿Ã≈€ µÂ∑”¿≤ x/10πË
POINT_MALL_GOLDBONUS = 118 --µ∑ µÂ∑”¿≤ x/10πË
POINT_MAX_HP_PCT = 119 --√÷¥Îª˝∏Ì∑¬ +x%
POINT_MAX_SP_PCT = 120 --√÷¥Î¡§Ω≈∑¬ +x%
POINT_SKILL_DAMAGE_BONUS = 121 --Ω∫≈≥ µ•πሠ*(100+x)%
POINT_NORMAL_HIT_DAMAGE_BONUS = 122 --∆Ú≈∏ µ•πሠ*(100+x)%
-- DEFEND_BONUS_ATTRIBUTES
POINT_SKILL_DEFEND_BONUS = 123 --Ω∫≈≥ πÊæÓ µ•πáˆ
POINT_NORMAL_HIT_DEFEND_BONUS = 124 --∆Ú≈∏ πÊæÓ µ•πáˆ
-- END_OF_DEFEND_BONUS_ATTRIBUTES
-- PC_BANG_ITEM_ADD
POINT_PC_BANG_EXP_BONUS = 125 --PCπÊ ¿¸øÎ ∞ʫ˃° ∫∏≥*Ω∫
POINT_PC_BANG_DROP_BONUS = 126 --PCπÊ ¿¸øÎ µÂ∑”∑¸ ∫∏≥*Ω∫
-- END_PC_BANG_ITEM_ADD
-- POINT_MAX_NUM = 128 common/length.h
-- point type start
function set_level_to_a_other_level(endlevel)
if pc.get_level() > endlevel then
return
else
local level = pc.get_level()
local endlevels = endlevel
local levelups = endlevels-level
for i = 1, levelups do
local give_exp = pc.get_next_exp()
pc.give_exp2(give_exp)
end
end
end
function say_blue(name) say(color256(0, 0, 255)..name..color256(0, 0, 255)) end
function say_red(name) say(color256(255, 0, 0)..name..color256(255, 0, 0)) end
function say_green(name) say(color256(0, 238, 0)..name..color256(0, 238, 0)) end
function say_gold(name) say(color256(255, 215, 0)..name..color256(255, 215, 0)) end
function say_black(name) say(color256(0, 0, 0)..name..color256(0, 0, 0)) end
function say_white(name) say(color256(255, 255, 255)..name..color256(255, 255, 255)) end
function say_yellow(name) say(color256(255, 255, 0)..name..color256(255, 255, 0)) end
function say_blue2(name) say(color256(0, 206, 209)..name..color256(0, 206, 209)) end
Viel Spaß damit!
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und dann stellst du es pub? für leute die es nicht wert sind :O??
Quote:
Originally Posted by .Onlyx3
Langweilig?
Wir haben das beste Archievmentsystem was es gibt, nich das Public und bearbeitet sondern komplett von uns.
naja, ich schweife ab
Zudem, ist das was er releast nich das System
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Trtz ist nicht von euch ihr habt es nicht erfunden und vorallem ist eures
nicht das beste.
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10/18/2012, 11:38
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#27
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elite*gold: 0
Join Date: Jun 2011
Posts: 3,364
Received Thanks: 1,743
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Quote:
und dann stellst du es pub? für leute die es nicht wert sind :O??
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Was hat er den Pub gemacht, die Quest wo nur steht auf welchem NPC das läuft und welche lib die Quest aufruft xD Die Lib vom System ist doch nichtmal dabei.
Quote:
Trtz ist nicht von euch ihr habt es nicht erfunden und vorallem ist eures
nicht das beste.
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Auch du kennst es nicht^^
Einfach mal leise sein wenn man es nicht kennt, hauptsache Töne spucken um in der Menge von Egobobs hier sich vervorzuheben.
Nicht von uns? Kann ich wohl besser beurteilen als du. Es ist nicht das AP System das ihr kennt. Es gibt Punkte, und die kann man eintauschen WoW!
Bei unserem System auch, aber halt 20 extras mehr im AP System was noch kein Server hat.Naja..come back to real life !
Ich sage dazu nichts mehr. Wird eh geschlossen weils kein Sinn ergibt
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10/18/2012, 11:42
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#28
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elite*gold: 0
Join Date: Nov 2010
Posts: 2,997
Received Thanks: 3,390
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Quote:
Originally Posted by .Onlyx3
Was hat er den Pub gemacht, die Quest wo nur steht auf welchem NPC das läuft und welche lib die Quest aufruft xD Die Lib vom System ist doch nichtmal dabei.
Auch du kennst es nicht^^
Einfach mal leise sein wenn man es nicht kennt, hauptsache Töne spucken um in der Menge von Egobobs hier sich vervorzuheben.
Nicht von uns? Kann ich wohl besser beurteilen als du. Es ist nicht das AP System das ihr kennt. Es gibt Punkte, und die kann man eintauschen WoW!
Bei unserem System auch, aber halt 20 extras mehr im AP System was noch kein Server hat.Naja..come back to real life !
Ich sage dazu nichts mehr. Wird eh geschlossen weils kein Sinn ergibt
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Only alles was hier in epvp releast wird haben die von meinem cousing
Shing li lau
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10/18/2012, 12:11
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#29
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elite*gold: 0
Join Date: Jun 2011
Posts: 3,364
Received Thanks: 1,743
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Quote:
Originally Posted by CrystalPrime
Only alles was hier in epvp releast wird haben die von meinem cousing
Shing li lau
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Ah, und nu? Fame? Keks?
Schön für dein "Cousing" was auch immer Cousing heißen soll. Und ja sicher, ALLES was releast wird ist von deinem (ich denke mal) Couseng
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10/18/2012, 12:46
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#30
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elite*gold: 0
Join Date: Nov 2010
Posts: 2,997
Received Thanks: 3,390
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Quote:
Originally Posted by .Onlyx3
Ah, und nu? Fame? Keks?
Schön für dein "Cousing" was auch immer Cousing heißen soll. Und ja sicher, ALLES was releast wird ist von deinem (ich denke mal) Couseng
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Ah jo stimmt :O hab mich vertippen tut herr Deutsch lehrer
ich meinte mein Couseng.
b2t:
Ehm jo danke für deine mühe
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