Hab jetzt ein paar der neuen Dunklen Reittiere auf meinem Server eingefügt funktioniert soweit super wollte diese jetzt zum klitzern bringen aber das geht irgendwie nicht wieso auch immer
Hab hier mal meine .msm Dateien der Reittiere ich hoffe ihr könnt helfen
Dunkler Feuertiger
HTML Code:
ScriptType RaceDataScript BaseModelFileName "D:\Ymir Work\npc\fire_tiger_2\fire_tiger_2.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 100.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 121.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData02 { AttachingDataType 2 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_Bip01" EffectScriptName "D:\Ymir Work\npc\fire_tiger_2\evil_smoke.mse" EffectPosition 0.000000 0.000000 0.000000 EffectRotation 0.000000 0.000000 0.000000 } }
Dunkler Keiler
HTML Code:
ScriptType RaceDataScript BaseModelFileName "D:\Ymir Work\npc\boar_2\boar_2.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 100.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 121.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData02 { AttachingDataType 2 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_Bip01" EffectScriptName "D:\Ymir Work\npc\boar_2\evil_smoke.mse" EffectPosition 0.000000 0.000000 0.000000 EffectRotation 0.000000 0.000000 0.000000 } }
Dunkler Wolf
HTML Code:
ScriptType RaceDataScript BaseModelFileName "D:\Ymir Work\npc\dog_god_2\dog_god_2.GR2" Group ShapeData { PathName "" ShapeDataCount 0 } Group AttachingData { AttachingDataCount 2 Group AttachingData00 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 1 SphereDataCount 1 Group SphereData00 { Radius 100.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData01 { AttachingDataType 1 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_bip01" CollisionType 3 SphereDataCount 1 Group SphereData00 { Radius 121.000000 Position 0.000000 0.000000 0.000000 } } Group AttachingData02 { AttachingDataType 2 isAttaching 0 AttachingModelIndex 0 AttachingBoneName "horse_Bip01" EffectScriptName "D:\Ymir Work\npc\dog_god_2\evil_smoke.mse" EffectPosition 0.000000 0.000000 0.000000 EffectRotation 0.000000 0.000000 0.000000 } }
Ja und hier meine evil_smoke.mse zum schluss
HTML Code:
BoundingSphereRadius 150.000000 BoundingSpherePosition 0.000000 0.000000 130.000000 Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 60.000000 } Group EmitterProperty { MaxEmissionCount 40 CycleLength 0.700000 CycleLoopEnable 1 LoopCount 0 EmitterShape 3 EmitterAdvancedType 0 EmittingRadius 100.000000 EmitterEmitFromEdgeFlag 1 EmittingDirection 0.001000 0.001000 0.002000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.050000 } List TimeEventEmittingDirectionX { } List TimeEventEmittingDirectionY { } List TimeEventEmittingDirectionZ { 0.000000 2.000000 1.000000 0.500000 } List TimeEventEmittingVelocity { 0.000000 2.000000 } List TimeEventEmissionCountPerSecond { 0.000000 40.000000 } List TimeEventLifeTime { 0.000000 1.000000 } List TimeEventSizeX { 0.008571 60.000000 } List TimeEventSizeY { 0.000000 100.000000 } } Group ParticleProperty { SrcBlendType 5 DestBlendType 2 ColorOperationType 4 BillboardType 1 RotationType 4 RotationSpeed 5.000000 RotationRandomStartingBegin 90 RotationRandomStartingEnd 90 AttachEnable 0 StretchEnable 0 TexAniType 0 TexAniDelay 0.000000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.000000 1.200000 1.000000 1.000000 } List TimeEventScaleY { 0.000000 1.200000 1.000000 1.300000 } List TimeEventColorRed { 0.100000 0.500000 0.500000 0.000000 } List TimeEventColorGreen { 0.000000 0.000000 0.500000 0.600000 1.000000 0.000000 } List TimeEventColorBlue { 0.100000 0.100000 0.700000 1.000000 } List TimeEventAlpha { 0.000000 0.000000 0.500000 0.800000 1.000000 0.000000 } List TimeEventRotation { } List TextureFiles { "evil_smoke.dds" } } }
Das steht in der Pack.xml
HTML Code:
<File archivedPath="d:/ymir work/npc/boar_2/evil_smoke.dds" type="0"><![CDATA[Source\ymir work\npc\boar_2\evil_smoke.dds]]></File> <File archivedPath="d:/ymir work/npc/boar_2/evil_smoke.mse type="2"><![CDATA[Source\ymir work\npc\boar_2\evil_smoke.mse]]></File> <File archivedPath="d:/ymir work/npc/dog_god_2/evil_smoke.dds" type="0"><![CDATA[Source\ymir work\npc\dog_god_2\evil_smoke.dds]]></File> <File archivedPath="d:/ymir work/npc/dog_god_2/evil_smoke.mse type="2"><![CDATA[Source\ymir work\npc\dog_god_2\evil_smoke.mse]]></File> <File archivedPath="d:/ymir work/npc/fire_tiger_2/evil_smoke.dds" type="0"><![CDATA[Source\ymir work\npc\fire_tiger_2\evil_smoke.dds]]></File> <File archivedPath="d:/ymir work/npc/fire_tiger_2/evil_smoke.mse type="2"><![CDATA[Source\ymir work\npc\fire_tiger_2\evil_smoke.mse]]></File>