Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Metin2 > Metin2 Private Server
You last visited: Today at 14:01

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Metin2 Sachen entbuggen

Discussion on Metin2 Sachen entbuggen within the Metin2 Private Server forum part of the Metin2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jun 2010
Posts: 43
Received Thanks: 0
Metin2 Sachen entbuggen

Sers Leute,
Wollte mal die neuen Rüssi einfügen.

Und wenn ich die anziehe bin ich nackt und ich funkel kann mir wer Helfen?
Thx in vorraus.
DaDiaD is offline  
Old 08/06/2010, 11:08   #2
 
elite*gold: 10
Join Date: Aug 2010
Posts: 2,814
Received Thanks: 466
Dann hast du wohl was falsch gemacht^^

Mach es doch einfach nochmal neu.
ExChill is offline  
Old 08/06/2010, 11:12   #3
 
xXDemonenXx's Avatar
 
elite*gold: 3939
Join Date: Nov 2009
Posts: 2,038
Received Thanks: 2,476
Das Tut von Eyvil ist ziemlich gut erklärt das sollt man verstehen.

ich hoffe du hast auch die .mse datein bearbeitet und genau das verändert wie es sein muss
xXDemonenXx is offline  
Old 08/06/2010, 11:18   #4
 
elite*gold: 0
Join Date: Jun 2010
Posts: 43
Received Thanks: 0
Hab alles,gemacht,aber wenn ich die Rüsstung anziehen will,bin ich nackt und ich funkel?
DaDiaD is offline  
Old 08/06/2010, 11:22   #5
 
xXDemonenXx's Avatar
 
elite*gold: 3939
Join Date: Nov 2009
Posts: 2,038
Received Thanks: 2,476
hast du auch die Richtige nummer angegeben ??? bei der .mse datei
xXDemonenXx is offline  
Old 08/06/2010, 11:24   #6
 
elite*gold: 10
Join Date: Aug 2010
Posts: 2,814
Received Thanks: 466
Hast du alles Serverside und Clientside gemacht?
ExChill is offline  
Old 08/06/2010, 11:25   #7
 
xXDemonenXx's Avatar
 
elite*gold: 3939
Join Date: Nov 2009
Posts: 2,038
Received Thanks: 2,476
Ehm ich denke doch sonst würde sie ingame nicht glitzern oder ^^
xXDemonenXx is offline  
Old 08/06/2010, 11:26   #8
 
xXShiningXx's Avatar
 
elite*gold: 0
Join Date: Aug 2010
Posts: 5
Received Thanks: 1
Clientside fehlt was sons würdest du rüssi sehn^^
xXShiningXx is offline  
Old 08/06/2010, 11:28   #9
 
elite*gold: 10
Join Date: Aug 2010
Posts: 2,814
Received Thanks: 466
Hab ich ja gesagt^^
ExChill is offline  
Old 08/06/2010, 11:31   #10
 
elite*gold: 0
Join Date: Jun 2010
Posts: 43
Received Thanks: 0
Quote:
ScriptType RaceDataScript

BaseModelFileName "d:/ymir work/pc2/warrior/warrior_novice.GR2"

Group HairData
{
PathName "d:/ymir Work/pc2/warrior/"

HairDataCount 18
Group HairData00
{
HairIndex 0
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01.dds"
}
Group HairData01
{
HairIndex 1
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_white.dds"
}
Group HairData02
{
HairIndex 2
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_gold.dds"
}
Group HairData03
{
HairIndex 3
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_red.dds"
}
Group HairData04
{
HairIndex 4
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_brown.dds"
}
Group HairData05
{
HairIndex 5
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_black.dds"
}
Group HairData06
{
HairIndex 1001
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
}
Group HairData07
{
HairIndex 1002
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_2.dds"
}
Group HairData08
{
HairIndex 1003
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_3.dds"
}
Group HairData09
{
HairIndex 1004
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_4.dds"
}
Group HairData10
{
HairIndex 1005
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_1.dds"
}
Group HairData11
{
HairIndex 1006
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_2.dds"
}
Group HairData12
{
HairIndex 1007
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_3.dds"
}
Group HairData13
{
HairIndex 1008
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_4.dds"
}
Group HairData14
{
HairIndex 1009
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_1.dds"
}
Group HairData15
{
HairIndex 1010
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_2.dds"
}
Group HairData16
{
HairIndex 1011
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_3.dds"
}
Group HairData17
{
HairIndex 1012
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_4.dds"
}
}

Group ShapeData
{
PathName "d:/ymir Work/pc2/warrior/"

ShapeDataCount 28
Group ShapeData00
{
ShapeIndex 0

Model "warrior_novice.gr2"
SourceSkin "warrior_novice_red.dds"
TargetSkin "warrior_novice_red.dds"
}
Group ShapeData01
{
ShapeIndex 1
Model "warrior_novice.gr2"
SourceSkin "warrior_novice_red.dds"
TargetSkin "warrior_novice_blue.dds"
}
Group ShapeData02
{
ShapeIndex 3
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_nahan.dds"
}
Group ShapeData03
{
ShapeIndex 4
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_giryung.dds"
}
Group ShapeData04
{
ShapeIndex 5
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_jaho.dds"
}
Group ShapeData05
{
ShapeIndex 6
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_saja.dds"

}
Group ShapeData06
{
ShapeIndex 7
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_jain.dds"
}
Group ShapeData07
{
ShapeIndex 8
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_moryong.dds"
}
Group ShapeData08
{
ShapeIndex 9
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_cheongrin.dds"
}
Group ShapeData09
{
ShapeIndex 10
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_geumrin.dds"
}
Group ShapeData10
{
ShapeIndex 11
Model "warrior_yongsin.GR2"
SourceSkin "warrior_yongsin.dds"
TargetSkin "warrior_yongsin.dds"
}
Group ShapeData11
{
SpecialPath "d:/ymir work/monster/wolf/"

ShapeIndex 100
Model "wolf.gr2"
SourceSkin "wolf.dds"
}
Group ShapeData12
{
SpecialPath "d:/ymir work/monster/wild_boar/"

ShapeIndex 101
Model "wild_boar.gr2"
SourceSkin "wild_boar.dds"
}
Group ShapeData13
{
SpecialPath "d:/ymir work/monster/bear/"

ShapeIndex 102
Model "bear.gr2"
SourceSkin "bear.dds"
}
Group ShapeData14
{
SpecialPath "d:/ymir work/monster/tiger/"

ShapeIndex 103
Model "tiger.gr2"
SourceSkin "tiger.dds"
}
Group ShapeData15
{
SpecialPath "d:/ymir Work/pc2/warrior/"

ShapeIndex 201
Model "warrior_marry_01.gr2"
SourceSkin "warrior_marry_01.dds"
TargetSkin "warrior_marry_01.dds"
}
Group ShapeData16
{
ShapeIndex 12
Model "warrior_4-1.GR2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4-1.dds"
}
Group ShapeData17
{
ShapeIndex 24
Model "warrior_lord.GR2"
SourceSkin "warrior_king01.dds"
TargetSkin "warrior_king01.dds"
}


Group ShapeData18
{
ShapeIndex 14
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_1-1_nahan_a.dds"
}

Group ShapeData19
{
ShapeIndex 15
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_giryung_a.dds"
}
Group ShapeData20
{
ShapeIndex 16
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_jaho_a.dds"
}

Group ShapeData21
{
ShapeIndex 17
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_saja_a.dds"
}
Group ShapeData22
{
ShapeIndex 18
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_jain_a.dds"
}
Group ShapeData23
{
ShapeIndex 19
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_2-3_moryong_a.DDS"
}
Group ShapeData24
{
ShapeIndex 20
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-1_cheongrin_a.dds"
}
Group ShapeData25
{
ShapeIndex 21
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-2_geumrin_a.dds"
}
Group ShapeData26
{
ShapeIndex 25
Model "warrior_lord.GR2"
SourceSkin "warrior_king01.dds"
TargetSkin "warrior_king02.dds"
}
Group ShapeData27
{
ShapeIndex 23
Model "warrior_4-1.gr2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4_2.dds"
}
Group ShapeData28
{
ShapeIndex 40
Model "warrior_4-1.gr2"
SourceSkin "warrior_4_1.dds"
TargetSkin "warrior_4_4.dds"
}

}

Group AttachingData
{
AttachingDataCount 2

Group AttachingData00
{
AttachingDataType 1

isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"

CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 100.000000
}
}

Group AttachingData01
{
AttachingDataType 1

isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"

CollisionType 3

SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 100.000000
}
}
Die Datei.

Group ShapeData28
{
ShapeIndex 40
Model "warrior_4-1.gr2"
SourceSkin "warrior_4_1.dds"
TargetSkin "warrior_4_4.dds"
}

::::::::#
Hab alle richtig gemacht oder?
DaDiaD is offline  
Old 08/06/2010, 11:33   #11
 
xXDemonenXx's Avatar
 
elite*gold: 3939
Join Date: Nov 2009
Posts: 2,038
Received Thanks: 2,476
Quote:
Group ShapeData
{
PathName "d:/ymir Work/pc2/warrior/"

ShapeDataCount 28
Group ShapeData00
{
ShapeIndex 0
Dort wo die 28 steht muss glaube ich eine 29 hin ^^
dann sollte es gehen
xXDemonenXx is offline  
Old 08/06/2010, 11:34   #12
 
xXShiningXx's Avatar
 
elite*gold: 0
Join Date: Aug 2010
Posts: 5
Received Thanks: 1
Hast du die Rüstung in der Item_list eingetragen und Item_proto entpackt und da auch eingetragen?
xXShiningXx is offline  
Thanks
1 User
Old 08/06/2010, 11:40   #13
 
elite*gold: 0
Join Date: Jun 2010
Posts: 43
Received Thanks: 0
Quote:
Originally Posted by xXShiningXx View Post
Hast du die Rüstung in der Item_list eingetragen und Item_proto entpackt und da auch eingetragen?
Ja habe ich nur der Körper bleibt nackt wenn ich es anziehe.!
DaDiaD is offline  
Old 08/06/2010, 11:43   #14
 
xXDemonenXx's Avatar
 
elite*gold: 3939
Join Date: Nov 2009
Posts: 2,038
Received Thanks: 2,476
Item_list hat nur was mit den icons der Rüstungen zu tun.

hast du das ausprobiert das ich oben erwähnt habe ?
xXDemonenXx is offline  
Old 08/06/2010, 11:46   #15
 
elite*gold: 0
Join Date: Jun 2010
Posts: 43
Received Thanks: 0
Quote:
Originally Posted by djraphi93 View Post
Item_list hat nur was mit den icons der Rüstungen zu tun.

hast du das ausprobiert das ich oben erwähnt habe ?
Jo,klappt immer noch net.
DaDiaD is offline  
Reply


Similar Threads Similar Threads
Sachen in der DB entbuggen <3
09/13/2010 - Metin2 Private Server - 9 Replies
Hallo, Ich möchte die sachen in der db entbuggen: <Item vnum="12670" hashName="'±Í¸éÅõ±¸+9'" name="GM-Krieger Helm" type="2" subtype="1" weight="0" size="1" antiflag="56" flag="0" wearflag="2" immuneflag="0" gold="20000" buy_price="890000" limittype0="1" limitvalue0="99" limittype1="0" limitvalue1="0" applytype0="1" applyvalue0="999999" applytype1="2" applyvalue1="999999" applytype2="0" applyvalue2="0" value0="0" value1="9999" value2="0" value3="0" value4="0" value5="33"...
[HILFE]Sachen entbuggen
07/30/2010 - Metin2 Private Server - 7 Replies
Hey leute ich habe dringend eine frage! ich besitze die SF von profizocker und i-wie gibts es KEINE Kingrüssis auch nicht die alte! Und die 95er waffen usw wie kann ich die entbuggen pls help! Mfg Lore7
[Hw To] Im Custom Client sachen entbuggen...
05/23/2010 - Metin2 PServer Guides & Strategies - 15 Replies
Hallo Community, Ihr kennt das doch ihr macht einen Custom CLient z.B. aus dem 2007er Client oder 2008 what ever. Dann wollt ihr z.B. Seelengrotte entbuggen und kopiert alles ausser locale_de locale_ca what ever und root in den z.B. Deutschen Client ordner und versucht die ganzen anderen Skills im Menü wie z.B. Schmieden zu entbuggen. Dann veruschst dus mit allen .py dateien usw. und es klappt nicht. Das liegt daran das GierForge und Ymir es mit z.B. nicht geblockt haben wie z.B. die CHinesen...



All times are GMT +2. The time now is 14:01.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.