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Metin2 Sachen entbuggen
Discussion on Metin2 Sachen entbuggen within the Metin2 Private Server forum part of the Metin2 category.
08/06/2010, 11:04
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#1
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Metin2 Sachen entbuggen
Sers Leute,
Wollte mal die neuen Rüssi einfügen.
Und wenn ich die anziehe bin ich nackt und ich funkel kann mir wer Helfen?
Thx in vorraus.
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08/06/2010, 11:08
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#2
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Dann hast du wohl was falsch gemacht^^
Mach es doch einfach nochmal neu.
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08/06/2010, 11:12
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#3
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Das Tut von Eyvil ist ziemlich gut erklärt das sollt man verstehen.
ich hoffe du hast auch die .mse datein bearbeitet und genau das verändert wie es sein muss
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08/06/2010, 11:18
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#4
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Hab alles,gemacht,aber wenn ich die Rüsstung anziehen will,bin ich nackt und ich funkel?
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08/06/2010, 11:22
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#5
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hast du auch die Richtige nummer angegeben ??? bei der .mse datei
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08/06/2010, 11:24
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#6
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Hast du alles Serverside und Clientside gemacht?
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08/06/2010, 11:25
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#7
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Ehm ich denke doch sonst würde sie ingame nicht glitzern oder ^^
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08/06/2010, 11:26
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#8
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Clientside fehlt was sons würdest du rüssi sehn^^
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08/06/2010, 11:28
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#9
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Hab ich ja gesagt^^
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08/06/2010, 11:31
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#10
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Quote:
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BaseModelFileName "d:/ymir work/pc2/warrior/warrior_novice.GR2"
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PathName "d:/ymir Work/pc2/warrior/"
HairDataCount 18
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ShapeDataCount 28
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TargetSkin "warrior_giryung.dds"
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TargetSkin "warrior_jaho.dds"
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TargetSkin "warrior_saja_a.dds"
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Model "warrior_saja.gr2"
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ShapeIndex 20
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-1_cheongrin_a.dds"
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ShapeIndex 21
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-2_geumrin_a.dds"
}
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{
ShapeIndex 25
Model "warrior_lord.GR2"
SourceSkin "warrior_king01.dds"
TargetSkin "warrior_king02.dds"
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{
ShapeIndex 23
Model "warrior_4-1.gr2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4_2.dds"
}
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{
ShapeIndex 40
Model "warrior_4-1.gr2"
SourceSkin "warrior_4_1.dds"
TargetSkin "warrior_4_4.dds"
}
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 100.000000
}
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Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 100.000000
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}
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Die Datei.
Group ShapeData28
{
ShapeIndex 40
Model "warrior_4-1.gr2"
SourceSkin "warrior_4_1.dds"
TargetSkin "warrior_4_4.dds"
}
::::::::#
Hab alle richtig gemacht oder?
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08/06/2010, 11:33
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#11
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elite*gold: 3939
Join Date: Nov 2009
Posts: 2,038
Received Thanks: 2,476
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Quote:
Group ShapeData
{
PathName "d:/ymir Work/pc2/warrior/"
ShapeDataCount 28
Group ShapeData00
{
ShapeIndex 0
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Dort wo die 28 steht muss glaube ich eine 29 hin ^^
dann sollte es gehen
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08/06/2010, 11:34
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#12
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Posts: 5
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Hast du die Rüstung in der Item_list eingetragen und Item_proto entpackt und da auch eingetragen?
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08/06/2010, 11:40
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#13
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Quote:
Originally Posted by xXShiningXx
Hast du die Rüstung in der Item_list eingetragen und Item_proto entpackt und da auch eingetragen?
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Ja habe ich nur der Körper bleibt nackt wenn ich es anziehe.!
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08/06/2010, 11:43
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#14
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elite*gold: 3939
Join Date: Nov 2009
Posts: 2,038
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Item_list hat nur was mit den icons der Rüstungen zu tun.
hast du das ausprobiert das ich oben erwähnt habe ?
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08/06/2010, 11:46
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#15
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Quote:
Originally Posted by djraphi93
Item_list hat nur was mit den icons der Rüstungen zu tun.
hast du das ausprobiert das ich oben erwähnt habe ?
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Jo,klappt immer noch net.
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