You last visited: Today at 02:47
Advertisement
Python Problem
Discussion on Python Problem within the Metin2 Private Server forum part of the Metin2 category.
05/30/2015, 15:55
#1
elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 4
Python Problem
Guten Tag,
beim einfügen von dem System:
bekomme diesen Fehler in der Syserr:
0528 18:24:10159 ::
networkModule.py(line:208) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:30) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:15) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 338)
Vielen Dank
05/30/2015, 17:32
#2
elite*gold: 0
Join Date: Apr 2015
Posts: 82
Received Thanks: 5
adde mich mal skype cersus2013
05/30/2015, 18:45
#3
wild wild son
elite*gold: 0
Join Date: Feb 2011
Posts: 5,830
Received Thanks: 3,369
Quote:
Originally Posted by
נєωℓz
interfaceModule.py(line:15) ?
Bitte die bzw. den Inhalt der uiMessenger.py anhängen.
lg
05/30/2015, 21:44
#4
elite*gold: 0
Join Date: Oct 2014
Posts: 408
Received Thanks: 208
ist in deiner uimessenger.py "import player" importiert?
05/31/2015, 10:22
#5
elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 4
PHP Code:
import app import ui import grp import net import guild import messenger import localeInfo import constInfo import uiToolTip import uiGameOption import player import uiCommon from _weakref import proxy FRIEND = 0 GUILD = 1 TEAM = 2 class MessengerItem ( ui . Window ): def __init__ ( self , getParentEvent ): ui . Window . __init__ ( self ) self . SetParent ( getParentEvent ()) self . AddFlag ( "float" ) self . name = "" self . image = ui . ImageBox () self . image . AddFlag ( "not_pick" ) self . image . SetParent ( self ) self . image . Show () self . text = ui . TextLine () self . text . SetParent ( self ) self . text . SetPosition ( 20 , 2 ) self . text . Show () self . lovePoint = - 1 self . lovePointToolTip = None self . isSelected = FALSE self . getParentEvent = getParentEvent def SetName ( self , name ): self . name = name if name : self . text . SetText ( name ) self . SetSize ( 20 + 6 * len ( name ) + 4 , 16 ) if localeInfo . IsARABIC (): self . text . SetPosition ( 20 + 6 * len ( name ) + 4 , 2 ) def SetLovePoint ( self , lovePoint ): self . lovePoint = lovePoint def Select ( self ): self . isSelected = TRUE def UnSelect ( self ): self . isSelected = FALSE def GetName ( self ): return self . name def GetStepWidth ( self ): return 0 # Whisper def CanWhisper ( self ): return FALSE def IsOnline ( self ): return FALSE def IsMobile ( self ): return FALSE def OnWhisper ( self ): pass def OnMobileMessage ( self ): pass # Remove def CanRemove ( self ): return FALSE def OnRemove ( self ): return FALSE # Warp def CanWarp ( self ): return FALSE def OnWarp ( self ): pass def OnMouseOverIn ( self ): if - 1 != self . lovePoint : if not self . lovePointToolTip : self . lovePointToolTip = uiToolTip . ToolTip ( 100 ) self . lovePointToolTip . SetTitle ( self . name ) self . lovePointToolTip . AppendTextLine ( localeInfo . AFF_LOVE_POINT % ( self . lovePoint )) self . lovePointToolTip . ResizeToolTip () self . lovePointToolTip . ShowToolTip () def OnMouseOverOut ( self ): if self . lovePointToolTip : self . lovePointToolTip . HideToolTip () def OnMouseLeftButtonDown ( self ): self . getParentEvent (). OnSelectItem ( self ) def OnMouseLeftButtonDoubleClick ( self ): self . getParentEvent (). OnDoubleClickItem ( self ) def OnRender ( self ): if self . isSelected : x , y = self . GetGlobalPosition () grp . SetColor ( grp . GenerateColor ( 0.0 , 0.0 , 0.7 , 0.7 )) grp . RenderBar ( x + 16 , y , self . GetWidth ()- 16 , self . GetHeight ()) class MessengerMemberItem ( MessengerItem ): STATE_OFFLINE = 0 STATE_ONLINE = 1 STATE_MOBILE = 2 IMAGE_FILE_NAME = { "ONLINE" : "d:/ymir work/ui/game/windows/messenger_list_online.sub" , "OFFLINE" : "d:/ymir work/ui/game/windows/messenger_list_offline.sub" , "MOBILE" : "d:/ymir work/ui/game/windows/messenger_list_mobile.sub" , } def __init__ ( self , getParentEvent ): MessengerItem . __init__ ( self , getParentEvent ) self . key = None self . state = self . STATE_OFFLINE self . mobileFlag = FALSE self . Offline () def GetStepWidth ( self ): return 15 def SetKey ( self , key ): self . key = key def IsSameKey ( self , key ): return self . key == key def IsOnline ( self ): if self . STATE_ONLINE == self . state : return TRUE return FALSE def IsMobile ( self ): if self . STATE_MOBILE == self . state : return TRUE return FALSE def Online ( self ): self . image . LoadImage ( self . IMAGE_FILE_NAME [ "ONLINE" ]) self . state = self . STATE_ONLINE def Offline ( self ): if self . mobileFlag : self . image . LoadImage ( self . IMAGE_FILE_NAME [ "MOBILE" ]) self . state = self . STATE_MOBILE else: self . image . LoadImage ( self . IMAGE_FILE_NAME [ "OFFLINE" ]) self . state = self . STATE_OFFLINE def SetMobile ( self , flag ): self . mobileFlag = flag if not self . IsOnline (): self . Offline () def CanWhisper ( self ): if self . IsOnline (): return TRUE return FALSE def OnWhisper ( self ): if self . IsOnline (): self . getParentEvent (). whisperButtonEvent ( self . GetName ()) def OnMobileMessage ( self ): if not uiGameOption . MOBILE : return if not self . IsMobile (): return self . getParentEvent (). SendMobileMessage ( self . GetName ()) def Select ( self ): MessengerItem . Select ( self ) class MessengerGroupItem ( MessengerItem ): IMAGE_FILE_NAME = { "OPEN" : "d:/ymir work/ui/game/windows/messenger_list_open.sub" , "CLOSE" : "d:/ymir work/ui/game/windows/messenger_list_close.sub" , } def __init__ ( self , getParentEvent ): self . isOpen = FALSE self . memberList = [] MessengerItem . __init__ ( self , getParentEvent ) def AppendMember ( self , member , key , name ): member . SetKey ( key ) member . SetName ( name ) self . memberList . append ( member ) return member def RemoveMember ( self , item ): for i in xrange ( len ( self . memberList )): if item == self . memberList [ i ]: del self . memberList [ i ] return def ClearMember ( self ): self . memberList = [] def FindMember ( self , key ): list = filter ( lambda argMember , argKey = key : argMember . IsSameKey ( argKey ), self . memberList ) if list: return list[ 0 ] return None def GetLoginMemberList ( self ): return filter ( MessengerMemberItem . IsOnline , self . memberList ) def GetLogoutMemberList ( self ): return filter ( lambda arg : not arg . IsOnline (), self . memberList ) def IsOpen ( self ): return self . isOpen def Open ( self ): self . image . LoadImage ( self . IMAGE_FILE_NAME [ "OPEN" ]) self . isOpen = TRUE def Close ( self ): self . image . LoadImage ( self . IMAGE_FILE_NAME [ "CLOSE" ]) self . isOpen = FALSE map ( ui . Window . Hide , self . memberList ) def Select ( self ): if self . IsOpen (): self . Close () else: self . Open () MessengerItem . Select ( self ) self . getParentEvent (). OnRefreshList () class MessengerFriendItem ( MessengerMemberItem ): def __init__ ( self , getParentEvent ): MessengerMemberItem . __init__ ( self , getParentEvent ) def CanRemove ( self ): return TRUE def OnRemove ( self ): messenger . RemoveFriend ( self . key ) net . SendMessengerRemovePacket ( self . key , self . name ) return TRUE class MessengerTeamItem ( MessengerMemberItem ): def __init__ ( self , getParentEvent ): MessengerMemberItem . __init__ ( self , getParentEvent ) def CanRemove ( self ): return FALSE def OnRemove ( self ): messenger . RemoveFriend ( self . key ) net . SendMessengerRemovePacket ( self . key , self . name ) return FALSE class MessengerGuildItem ( MessengerMemberItem ): def __init__ ( self , getParentEvent ): MessengerMemberItem . __init__ ( self , getParentEvent ) def CanWarp ( self ): if not self . IsOnline (): return FALSE return TRUE def OnWarp ( self ): net . SendGuildUseSkillPacket ( 155 , self . key ) def CanRemove ( self ): for i in xrange ( guild . ENEMY_GUILD_SLOT_MAX_COUNT ): if guild . GetEnemyGuildName ( i ) != "" : return FALSE if guild . MainPlayerHasAuthority ( guild . AUTH_REMOVE_MEMBER ): if guild . IsMemberByName ( self . name ): return TRUE return FALSE def OnRemove ( self ): net . SendGuildRemoveMemberPacket ( self . key ) return TRUE class MessengerFriendGroup ( MessengerGroupItem ): def __init__ ( self , getParentEvent ): MessengerGroupItem . __init__ ( self , getParentEvent ) self . SetName ( localeInfo . MESSENGER_FRIEND ) def AppendMember ( self , key , name ): item = MessengerFriendItem ( self . getParentEvent ) return MessengerGroupItem . AppendMember ( self , item , key , name ) class MessengerTeamGroup ( MessengerGroupItem ): def __init__ ( self , getParentEvent ): MessengerGroupItem . __init__ ( self , getParentEvent ) self . SetName ( "Takuya2-Teamler" ) def AppendMember ( self , key , name ): item = MessengerTeamItem ( self . getParentEvent ) return MessengerGroupItem . AppendMember ( self , item , key , name class MessengerGuildGroup ( MessengerGroupItem ): def __init__ ( self , getParentEvent ): MessengerGroupItem . __init__ ( self , getParentEvent ) self . SetName ( localeInfo . MESSENGER_GUILD ) self . AddFlag ( "float" ) def AppendMember ( self , key , name ): item = MessengerGuildItem ( self . getParentEvent ) return MessengerGroupItem . AppendMember ( self , item , key , name ) class MessengerFamilyGroup ( MessengerGroupItem ): def __init__ ( self , getParentEvent ): MessengerGroupItem . __init__ ( self , getParentEvent ) self . SetName ( localeInfo . MESSENGER_FAMILY ) self . AddFlag ( "float" ) self . lover = None def AppendMember ( self , key , name ): item = MessengerGuildItem ( self . getParentEvent ) self . lover = item return MessengerGroupItem . AppendMember ( self , item , key , name ) def GetLover ( self ): return self . lover ################################################################################################### ################################################################################################### ################################################################################################### class MessengerWindow ( ui . ScriptWindow ): START_POSITION = 40 class ResizeButton ( ui . DragButton ): def OnMouseOverIn ( self ): app . SetCursor ( app . VSIZE ) def OnMouseOverOut ( self ): app . SetCursor ( app . NORMAL ) def __init__ ( self ): ui . ScriptWindow . __init__ ( self ) messenger . SetMessengerHandler ( self ) self . board = None self . groupList = [] self . showingItemList = [] self . selectedItem = None self . whisperButtonEvent = lambda * arg : None self . familyGroup = None self . guildButtonEvent = None self . showingPageSize = 0 self . startLine = 0 self . hasMobilePhoneNumber = TRUE self . isLoaded = 0 self . __AddGroup () messenger . RefreshGuildMember () def Show ( self ): if self . isLoaded == 0 : self . isLoaded = 1 self . __LoadWindow () self . OnRefreshList () self . OnResizeDialog () ui . ScriptWindow . Show ( self ) def __LoadWindow ( self ): pyScrLoader = ui . PythonScriptLoader () pyScrLoader . LoadScriptFile ( self , "UIScript/MessengerWindow.py" ) try: self . board = self . GetChild ( "board" ) self . scrollBar = self . GetChild ( "ScrollBar" ) self . whisperButton = self . GetChild ( "WhisperButton" ) self . mobileButton = self . GetChild ( "MobileButton" ) self . removeButton = self . GetChild ( "RemoveButton" ) self . addFriendButton = self . GetChild ( "AddFriendButton" ) self . guildButton = self . GetChild ( "GuildButton" ) except : import exception exception . Abort ( "MessengerWindow.__LoadWindow.__Bind" ) self . board . SetCloseEvent ( ui . __mem_func__ ( self . Close )) self . scrollBar . SetScrollEvent ( ui . __mem_func__ ( self . OnScroll )) self . whisperButton . SetEvent ( ui . __mem_func__ ( self . OnPressWhisperButton )) self . mobileButton . SetEvent ( ui . __mem_func__ ( self . OnPressMobileButton )) self . removeButton . SetEvent ( ui . __mem_func__ ( self . OnPressRemoveButton )) self . addFriendButton . SetEvent ( ui . __mem_func__ ( self . OnPressAddFriendButton )) self . guildButton . SetEvent ( ui . __mem_func__ ( self . OnPressGuildButton )) if not uiGameOption . MOBILE : #constInfo.SEND_MOBILE_PHONE_MESSAGE_ENABLE: self . mobileButton . Hide () width = self . GetWidth () height = self . GetHeight () self . addFriendButton . SetPosition (- 60 , 30 ) self . whisperButton . SetPosition (- 20 , 30 ) self . removeButton . SetPosition ( 20 , 30 ) self . guildButton . SetPosition ( 60 , 30 ) self . whisperButton . Disable () self . mobileButton . Disable () self . removeButton . Disable () resizeButton = self . ResizeButton () resizeButton . AddFlag ( "restrict_x" ) resizeButton . SetParent ( self ) resizeButton . SetSize ( self . GetWidth (), 10 ) resizeButton . SetWindowVerticalAlignBottom () resizeButton . SetPosition ( 0 , 0 ) resizeButton . Show () self . resizeButton = resizeButton self . resizeButton . SetMoveEvent ( ui . __mem_func__ ( self . OnResizeDialog )) self . resizeButton . SetPosition ( 0 , 300 ) for list in self . groupList : list. SetTop () def __del__ ( self ): messenger . SetMessengerHandler ( None ) ui . ScriptWindow . __del__ ( self ) def Destroy ( self ): self . board = None self . scrollBar = None self . resizeButton = None self . friendNameBoard = None self . questionDialog = None self . popupDialog = None self . inputDialog = None self . familyGroup = None self . whisperButton = None self . mobileButton = None self . removeButton = None def OnCloseQuestionDialog ( self ): self . questionDialog . Close () self . questionDialog = None return TRUE def Close ( self ): self . questionDialog = None self . Hide () def SetSize ( self , width , height ): ui . ScriptWindow . SetSize ( self , width , height ) if self . board : self . board . SetSize ( width , height ) def OnResizeDialog ( self ): x , y = self . resizeButton . GetLocalPosition () if y < 140 : self . resizeButton . SetPosition ( x , 140 ) return self . SetSize ( self . GetWidth (), y + self . resizeButton . GetHeight ()) self . showingPageSize = y - ( self . START_POSITION + 26 ) self . scrollBar . SetScrollBarSize ( self . showingPageSize ) self . __LocateMember () self . resizeButton . TurnOffCallBack () self . UpdateRect () self . resizeButton . TurnOnCallBack () def __LocateMember ( self ): if self . isLoaded == 0 : return if self . showingPageSize / 20 >= len ( self . showingItemList ): self . scrollBar . Hide () self . startLine = 0 else: if self . showingItemList : self . scrollBar . SetMiddleBarSize ( float ( self . showingPageSize / 20 ) / float ( len ( self . showingItemList ))) self . scrollBar . Show () ##### yPos = self . START_POSITION heightLimit = self . GetHeight () - ( self . START_POSITION + 13 ) map ( ui . Window . Hide , self . showingItemList ) for item in self . showingItemList [ self . startLine :]: item . SetPosition ( 20 + item . GetStepWidth (), yPos ) item . SetTop () item . Show () yPos += 20 if yPos > heightLimit : break def __AddGroup ( self ): member = MessengerFriendGroup ( ui . __mem_func__ ( self . GetSelf )) member . Open () member . Show () self . groupList . append ( member ) member = MessengerGuildGroup ( ui . __mem_func__ ( self . GetSelf )) member . Open () member . Show () self . groupList . append ( member ) member = MessengerTeamGroup ( ui . __mem_func__ ( self . GetSelf )) member . Open () member . Show () self . TeamGroup = member self . groupList . append ( member ) def __AddFamilyGroup ( self ): member = MessengerFamilyGroup ( ui . __mem_func__ ( self . GetSelf )) member . Open () member . Show () self . familyGroup = member def ClearGuildMember ( self ): self . groupList [ GUILD ]. ClearMember () def SetWhisperButtonEvent ( self , event ): self . whisperButtonEvent = event def SetGuildButtonEvent ( self , event ): self . guildButtonEvent = event def SendMobileMessage ( self , name ): if not uiGameOption . MOBILE : return if not self . hasMobilePhoneNumber : questionDialog = uiCommon . QuestionDialog2 () questionDialog . SetText1 ( localeInfo . MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 ) questionDialog . SetText2 ( localeInfo . MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 ) questionDialog . SetAcceptEvent ( ui . __mem_func__ ( self . OnAcceptInputMobilePhoneNumber )) questionDialog . SetCancelEvent ( ui . __mem_func__ ( self . OnCancelInputMobilePhoneNumber )) questionDialog . SetWidth ( 400 ) questionDialog . Open () self . questionDialog = questionDialog return ## Input Sending Mobile Message inputDialog = uiCommon . InputDialog () inputDialog . SetTitle ( localeInfo . MESSENGER_SEND_MOBILE_MESSAGE_TITLE ) inputDialog . SetMaxLength ( 50 ) inputDialog . SetAcceptEvent ( ui . __mem_func__ ( self . OnInputMobileMessage )) inputDialog . SetCancelEvent ( ui . __mem_func__ ( self . OnCloseInputDialog )) inputDialog . name = name inputDialog . Open () self . inputDialog = inputDialog def OnAcceptInputMobilePhoneNumber ( self ): if not uiGameOption . MOBILE : return ## Input Mobile Phone Number inputDialog = uiCommon . InputDialog () inputDialog . SetTitle ( localeInfo . MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE ) inputDialog . SetMaxLength ( 13 ) inputDialog . SetAcceptEvent ( ui . __mem_func__ ( self . OnInputMobilePhoneNumber )) inputDialog . SetCancelEvent ( ui . __mem_func__ ( self . OnCloseInputDialog )) inputDialog . Open () self . inputDialog = inputDialog self . OnCancelInputMobilePhoneNumber () def OnCancelInputMobilePhoneNumber ( self ): if not uiGameOption . MOBILE : return self . questionDialog . Close () self . questionDialog = None return TRUE def OnInputMobilePhoneNumber ( self ): if not uiGameOption . MOBILE : return text = self . inputDialog . GetText () if not text : return text . replace ( '-' , '' ) net . SendChatPacket ( "/mobile " + text ) self . OnCloseInputDialog () return TRUE def OnInputMobileMessage ( self ): if not uiGameOption . MOBILE : return text = self . inputDialog . GetText () if not text : return net . SendMobileMessagePacket ( self . inputDialog . name , text ) self . OnCloseInputDialog () return TRUE def OnCloseInputDialog ( self ): self . inputDialog . Close () self . inputDialog = None return TRUE def OnPressGuildButton ( self ): self . guildButtonEvent () def OnPressAddFriendButton ( self ): friendNameBoard = uiCommon . InputDialog () friendNameBoard . SetTitle ( localeInfo . MESSENGER_ADD_FRIEND ) friendNameBoard . SetAcceptEvent ( ui . __mem_func__ ( self . OnAddFriend )) friendNameBoard . SetCancelEvent ( ui . __mem_func__ ( self . OnCancelAddFriend )) friendNameBoard . Open () self . friendNameBoard = friendNameBoard def OnAddFriend ( self ): text = self . friendNameBoard . GetText () if text : net . SendMessengerAddByNamePacket ( text ) self . friendNameBoard . Close () self . friendNameBoard = None return TRUE def OnCancelAddFriend ( self ): self . friendNameBoard . Close () self . friendNameBoard = None return TRUE def OnPressWhisperButton ( self ): if self . selectedItem : self . selectedItem . OnWhisper () def OnPressMobileButton ( self ): if self . selectedItem : self . selectedItem . OnMobileMessage () def OnPressRemoveButton ( self ): if self . selectedItem : if self . selectedItem . CanRemove (): self . questionDialog = uiCommon . QuestionDialog () self . questionDialog . SetText ( localeInfo . MESSENGER_DO_YOU_DELETE ) self . questionDialog . SetAcceptEvent ( ui . __mem_func__ ( self . OnRemove )) self . questionDialog . SetCancelEvent ( ui . __mem_func__ ( self . OnCloseQuestionDialog )) self . questionDialog . Open () def OnRemove ( self ): if self . selectedItem : if self . selectedItem . CanRemove (): map ( lambda arg , argDeletingItem = self . selectedItem : arg . RemoveMember ( argDeletingItem ), self . groupList ) self . selectedItem . OnRemove () self . selectedItem . UnSelect () self . selectedItem = None self . OnRefreshList () self . OnCloseQuestionDialog () def OnScroll ( self ): scrollLineCount = len ( self . showingItemList ) - ( self . showingPageSize / 20 ) startLine = int ( scrollLineCount * self . scrollBar . GetPos ()) if startLine != self . startLine : self . startLine = startLine self . __LocateMember () def OnPressEscapeKey ( self ): self . Close () return TRUE ## CallBack def OnSelectItem ( self , item ): if self . selectedItem : if item != self . selectedItem : self . selectedItem . UnSelect () self . selectedItem = item if self . selectedItem : self . selectedItem . Select () if self . selectedItem . CanWhisper (): self . whisperButton . Enable () else: self . whisperButton . Disable () if self . selectedItem . IsMobile (): self . mobileButton . Enable () else: self . mobileButton . Disable () if self . selectedItem . CanRemove (): self . removeButton . Enable () else: self . removeButton . Disable () def OnDoubleClickItem ( self , item ): if not self . selectedItem : return if self . selectedItem . IsOnline (): self . OnPressWhisperButton () elif self . selectedItem . IsMobile (): self . OnPressMobileButton () def GetSelf ( self ): return self def OnRefreshList ( self ): self . showingItemList = [] if self . familyGroup : self . showingItemList . append ( self . familyGroup ) if self . familyGroup . GetLover (): self . showingItemList . append ( self . familyGroup . GetLover ()) for group in self . groupList : self . showingItemList . append ( group ) if group . IsOpen (): loginMemberList = group . GetLoginMemberList () logoutMemberList = group . GetLogoutMemberList () if loginMemberList or logoutMemberList : for member in loginMemberList : self . showingItemList . append ( member ) for member in logoutMemberList : self . showingItemList . append ( member ) else: item = MessengerItem ( ui . __mem_func__ ( self . GetSelf )) item . SetName ( localeInfo . MESSENGER_EMPTY_LIST ) self . showingItemList . append ( item ) self . __LocateMember () def RefreshMessenger ( self ): self . OnRefreshList () ## EventHandler def __AddList ( self , groupIndex , key , name ): group = self . groupList [ groupIndex ] member = group . FindMember ( key ) if not member : member = group . AppendMember ( key , name ) self . OnSelectItem ( None ) return member def OnRemoveList ( self , groupIndex , key ): group = self . groupList [ groupIndex ] group . RemoveMember ( group . FindMember ( key )) self . OnRefreshList () def OnRemoveAllList ( self , groupIndex ): group = self . groupList [ groupIndex ] group . ClearMember () self . OnRefreshList () def OnLogin ( self , groupIndex , key , name = None ): if not name : name = key group = self . groupList [ groupIndex ] member = self . __AddList ( groupIndex , key , name ) member . SetName ( name ) member . Online () self . OnRefreshList () def OnLogout ( self , groupIndex , key , name = None ): group = self . groupList [ groupIndex ] member = self . __AddList ( groupIndex , key , name ) if not name : name = key member . SetName ( name ) member . Offline () self . OnRefreshList () def OnMobile ( self , groupIndex , key , mobileFlag ): group = self . groupList [ groupIndex ] member = group . FindMember ( key ) if not member : return member . SetMobile ( mobileFlag ) self . OnRefreshList () def OnAddLover ( self , name , lovePoint ): if not self . familyGroup : self . __AddFamilyGroup () member = self . familyGroup . AppendMember ( 0 , name ) member . SetName ( name ) member . SetLovePoint ( lovePoint ) member . Offline () self . OnRefreshList () def OnUpdateLovePoint ( self , lovePoint ): if not self . familyGroup : return lover = self . familyGroup . GetLover () if not lover : return lover . SetLovePoint ( lovePoint ) def OnLoginLover ( self ): if not self . familyGroup : return lover = self . familyGroup . GetLover () if not lover : return lover . Online () def OnLogoutLover ( self ): if not self . familyGroup : return lover = self . familyGroup . GetLover () if not lover : return lover . Offline () def ClearLoverInfo ( self ): if not self . familyGroup : return self . familyGroup . ClearMember () self . familyGroup = None self . OnRefreshList ()
Wurde editiert, danke Ente :P
Mfg
05/31/2015, 10:49
#6
elite*gold: 2
Join Date: Jun 2013
Posts: 1,063
Received Thanks: 1,725
Solltest am Besten die ganze Datei hochladen oder zumindest aufpassen, dass die Einrueckungen erhalten bleiben.
05/31/2015, 13:29
#7
wild wild son
elite*gold: 0
Join Date: Feb 2011
Posts: 5,830
Received Thanks: 3,369
@Line 337:
Code:
return MessengerGroupItem.AppendMember(self, item, key, name
Die abschließende Klammer hat gefehlt.
Code:
import app
import ui
import grp
import net
import guild
import messenger
import localeInfo
import constInfo
import uiToolTip
import uiGameOption
import player
import uiCommon
from _weakref import proxy
FRIEND = 0
GUILD = 1
TEAM = 2
class MessengerItem(ui.Window):
def __init__(self, getParentEvent):
ui.Window.__init__(self)
self.SetParent(getParentEvent())
self.AddFlag("float")
self.name = ""
self.image = ui.ImageBox()
self.image.AddFlag("not_pick")
self.image.SetParent(self)
self.image.Show()
self.text = ui.TextLine()
self.text.SetParent(self)
self.text.SetPosition(20, 2)
self.text.Show()
self.lovePoint = -1
self.lovePointToolTip = None
self.isSelected = FALSE
self.getParentEvent = getParentEvent
def SetName(self, name):
self.name = name
if name:
self.text.SetText(name)
self.SetSize(20 + 6*len(name) + 4, 16)
if localeInfo.IsARABIC():
self.text.SetPosition(20 + 6*len(name) + 4, 2)
def SetLovePoint(self, lovePoint):
self.lovePoint = lovePoint
def Select(self):
self.isSelected = TRUE
def UnSelect(self):
self.isSelected = FALSE
def GetName(self):
return self.name
def GetStepWidth(self):
return 0
# Whisper
def CanWhisper(self):
return FALSE
def IsOnline(self):
return FALSE
def IsMobile(self):
return FALSE
def OnWhisper(self):
pass
def OnMobileMessage(self):
pass
# Remove
def CanRemove(self):
return FALSE
def OnRemove(self):
return FALSE
# Warp
def CanWarp(self):
return FALSE
def OnWarp(self):
pass
def OnMouseOverIn(self):
if -1 != self.lovePoint:
if not self.lovePointToolTip:
self.lovePointToolTip = uiToolTip.ToolTip(100)
self.lovePointToolTip.SetTitle(self.name)
self.lovePointToolTip.AppendTextLine(localeInfo.AFF_LOVE_POINT % (self.lovePoint))
self.lovePointToolTip.ResizeToolTip()
self.lovePointToolTip.ShowToolTip()
def OnMouseOverOut(self):
if self.lovePointToolTip:
self.lovePointToolTip.HideToolTip()
def OnMouseLeftButtonDown(self):
self.getParentEvent().OnSelectItem(self)
def OnMouseLeftButtonDoubleClick(self):
self.getParentEvent().OnDoubleClickItem(self)
def OnRender(self):
if self.isSelected:
x, y = self.GetGlobalPosition()
grp.SetColor(grp.GenerateColor(0.0, 0.0, 0.7, 0.7))
grp.RenderBar(x+16, y, self.GetWidth()-16, self.GetHeight())
class MessengerMemberItem(MessengerItem):
STATE_OFFLINE = 0
STATE_ONLINE = 1
STATE_MOBILE = 2
IMAGE_FILE_NAME = { "ONLINE" : "d:/ymir work/ui/game/windows/messenger_list_online.sub",
"OFFLINE" : "d:/ymir work/ui/game/windows/messenger_list_offline.sub",
"MOBILE" : "d:/ymir work/ui/game/windows/messenger_list_mobile.sub", }
def __init__(self, getParentEvent):
MessengerItem.__init__(self, getParentEvent)
self.key = None
self.state = self.STATE_OFFLINE
self.mobileFlag = FALSE
self.Offline()
def GetStepWidth(self):
return 15
def SetKey(self, key):
self.key = key
def IsSameKey(self, key):
return self.key == key
def IsOnline(self):
if self.STATE_ONLINE == self.state:
return TRUE
return FALSE
def IsMobile(self):
if self.STATE_MOBILE == self.state:
return TRUE
return FALSE
def Online(self):
self.image.LoadImage(self.IMAGE_FILE_NAME["ONLINE"])
self.state = self.STATE_ONLINE
def Offline(self):
if self.mobileFlag:
self.image.LoadImage(self.IMAGE_FILE_NAME["MOBILE"])
self.state = self.STATE_MOBILE
else:
self.image.LoadImage(self.IMAGE_FILE_NAME["OFFLINE"])
self.state = self.STATE_OFFLINE
def SetMobile(self, flag):
self.mobileFlag = flag
if not self.IsOnline():
self.Offline()
def CanWhisper(self):
if self.IsOnline():
return TRUE
return FALSE
def OnWhisper(self):
if self.IsOnline():
self.getParentEvent().whisperButtonEvent(self.GetName())
def OnMobileMessage(self):
if not uiGameOption.MOBILE:
return
if not self.IsMobile():
return
self.getParentEvent().SendMobileMessage(self.GetName())
def Select(self):
MessengerItem.Select(self)
class MessengerGroupItem(MessengerItem):
IMAGE_FILE_NAME = { "OPEN" : "d:/ymir work/ui/game/windows/messenger_list_open.sub",
"CLOSE" : "d:/ymir work/ui/game/windows/messenger_list_close.sub", }
def __init__(self, getParentEvent):
self.isOpen = FALSE
self.memberList = []
MessengerItem.__init__(self, getParentEvent)
def AppendMember(self, member, key, name):
member.SetKey(key)
member.SetName(name)
self.memberList.append(member)
return member
def RemoveMember(self, item):
for i in xrange(len(self.memberList)):
if item == self.memberList[i]:
del self.memberList[i]
return
def ClearMember(self):
self.memberList = []
def FindMember(self, key):
list = filter(lambda argMember, argKey=key: argMember.IsSameKey(argKey), self.memberList)
if list:
return list[0]
return None
def GetLoginMemberList(self):
return filter(MessengerMemberItem.IsOnline, self.memberList)
def GetLogoutMemberList(self):
return filter(lambda arg: not arg.IsOnline(), self.memberList)
def IsOpen(self):
return self.isOpen
def Open(self):
self.image.LoadImage(self.IMAGE_FILE_NAME["OPEN"])
self.isOpen = TRUE
def Close(self):
self.image.LoadImage(self.IMAGE_FILE_NAME["CLOSE"])
self.isOpen = FALSE
map(ui.Window.Hide, self.memberList)
def Select(self):
if self.IsOpen():
self.Close()
else:
self.Open()
MessengerItem.Select(self)
self.getParentEvent().OnRefreshList()
class MessengerFriendItem(MessengerMemberItem):
def __init__(self, getParentEvent):
MessengerMemberItem.__init__(self, getParentEvent)
def CanRemove(self):
return TRUE
def OnRemove(self):
messenger.RemoveFriend(self.key)
net.SendMessengerRemovePacket(self.key, self.name)
return TRUE
class MessengerTeamItem(MessengerMemberItem):
def __init__(self, getParentEvent):
MessengerMemberItem.__init__(self, getParentEvent)
def CanRemove(self):
return FALSE
def OnRemove(self):
messenger.RemoveFriend(self.key)
net.SendMessengerRemovePacket(self.key, self.name)
return FALSE
class MessengerGuildItem(MessengerMemberItem):
def __init__(self, getParentEvent):
MessengerMemberItem.__init__(self, getParentEvent)
def CanWarp(self):
if not self.IsOnline():
return FALSE
return TRUE
def OnWarp(self):
net.SendGuildUseSkillPacket(155, self.key)
def CanRemove(self):
for i in xrange(guild.ENEMY_GUILD_SLOT_MAX_COUNT):
if guild.GetEnemyGuildName(i) != "":
return FALSE
if guild.MainPlayerHasAuthority(guild.AUTH_REMOVE_MEMBER):
if guild.IsMemberByName(self.name):
return TRUE
return FALSE
def OnRemove(self):
net.SendGuildRemoveMemberPacket(self.key)
return TRUE
class MessengerFriendGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName(localeInfo.MESSENGER_FRIEND)
def AppendMember(self, key, name):
item = MessengerFriendItem(self.getParentEvent)
return MessengerGroupItem.AppendMember(self, item, key, name)
class MessengerTeamGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName("Takuya2-Teamler")
def AppendMember(self, key, name):
item = MessengerTeamItem(self.getParentEvent)
return MessengerGroupItem.AppendMember(self, item, key, name)
class MessengerGuildGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName(localeInfo.MESSENGER_GUILD)
self.AddFlag("float")
def AppendMember(self, key, name):
item = MessengerGuildItem(self.getParentEvent)
return MessengerGroupItem.AppendMember(self, item, key, name)
class MessengerFamilyGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName(localeInfo.MESSENGER_FAMILY)
self.AddFlag("float")
self.lover = None
def AppendMember(self, key, name):
item = MessengerGuildItem(self.getParentEvent)
self.lover = item
return MessengerGroupItem.AppendMember(self, item, key, name)
def GetLover(self):
return self.lover
###################################################################################################
###################################################################################################
###################################################################################################
class MessengerWindow(ui.ScriptWindow):
START_POSITION = 40
class ResizeButton(ui.DragButton):
def OnMouseOverIn(self):
app.SetCursor(app.VSIZE)
def OnMouseOverOut(self):
app.SetCursor(app.NORMAL)
def __init__(self):
ui.ScriptWindow.__init__(self)
messenger.SetMessengerHandler(self)
self.board = None
self.groupList = []
self.showingItemList = []
self.selectedItem = None
self.whisperButtonEvent = lambda *arg: None
self.familyGroup = None
self.guildButtonEvent = None
self.showingPageSize = 0
self.startLine = 0
self.hasMobilePhoneNumber = TRUE
self.isLoaded = 0
self.__AddGroup()
messenger.RefreshGuildMember()
def Show(self):
if self.isLoaded==0:
self.isLoaded=1
self.__LoadWindow()
self.OnRefreshList()
self.OnResizeDialog()
ui.ScriptWindow.Show(self)
def __LoadWindow(self):
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/MessengerWindow.py")
try:
self.board = self.GetChild("board")
self.scrollBar = self.GetChild("ScrollBar")
self.whisperButton = self.GetChild("WhisperButton")
self.mobileButton = self.GetChild("MobileButton")
self.removeButton = self.GetChild("RemoveButton")
self.addFriendButton = self.GetChild("AddFriendButton")
self.guildButton = self.GetChild("GuildButton")
except:
import exception
exception.Abort("MessengerWindow.__LoadWindow.__Bind")
self.board.SetCloseEvent(ui.__mem_func__(self.Close))
self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
self.whisperButton.SetEvent(ui.__mem_func__(self.OnPressWhisperButton))
self.mobileButton.SetEvent(ui.__mem_func__(self.OnPressMobileButton))
self.removeButton.SetEvent(ui.__mem_func__(self.OnPressRemoveButton))
self.addFriendButton.SetEvent(ui.__mem_func__(self.OnPressAddFriendButton))
self.guildButton.SetEvent(ui.__mem_func__(self.OnPressGuildButton))
if not uiGameOption.MOBILE: #constInfo.SEND_MOBILE_PHONE_MESSAGE_ENABLE:
self.mobileButton.Hide()
width = self.GetWidth()
height = self.GetHeight()
self.addFriendButton.SetPosition(-60, 30)
self.whisperButton.SetPosition(-20, 30)
self.removeButton.SetPosition(20, 30)
self.guildButton.SetPosition(60, 30)
self.whisperButton.Disable()
self.mobileButton.Disable()
self.removeButton.Disable()
resizeButton = self.ResizeButton()
resizeButton.AddFlag("restrict_x")
resizeButton.SetParent(self)
resizeButton.SetSize(self.GetWidth(), 10)
resizeButton.SetWindowVerticalAlignBottom()
resizeButton.SetPosition(0, 0)
resizeButton.Show()
self.resizeButton = resizeButton
self.resizeButton.SetMoveEvent(ui.__mem_func__(self.OnResizeDialog))
self.resizeButton.SetPosition(0, 300)
for list in self.groupList:
list.SetTop()
def __del__(self):
messenger.SetMessengerHandler(None)
ui.ScriptWindow.__del__(self)
def Destroy(self):
self.board = None
self.scrollBar = None
self.resizeButton = None
self.friendNameBoard = None
self.questionDialog = None
self.popupDialog = None
self.inputDialog = None
self.familyGroup = None
self.whisperButton = None
self.mobileButton = None
self.removeButton = None
def OnCloseQuestionDialog(self):
self.questionDialog.Close()
self.questionDialog = None
return TRUE
def Close(self):
self.questionDialog = None
self.Hide()
def SetSize(self, width, height):
ui.ScriptWindow.SetSize(self, width, height)
if self.board:
self.board.SetSize(width, height)
def OnResizeDialog(self):
x, y = self.resizeButton.GetLocalPosition()
if y < 140:
self.resizeButton.SetPosition(x, 140)
return
self.SetSize(self.GetWidth(), y + self.resizeButton.GetHeight())
self.showingPageSize = y - (self.START_POSITION + 26)
self.scrollBar.SetScrollBarSize(self.showingPageSize)
self.__LocateMember()
self.resizeButton.TurnOffCallBack()
self.UpdateRect()
self.resizeButton.TurnOnCallBack()
def __LocateMember(self):
if self.isLoaded==0:
return
if self.showingPageSize/20 >= len(self.showingItemList):
self.scrollBar.Hide()
self.startLine = 0
else:
if self.showingItemList:
self.scrollBar.SetMiddleBarSize(float(self.showingPageSize/20) / float(len(self.showingItemList)))
self.scrollBar.Show()
#####
yPos = self.START_POSITION
heightLimit = self.GetHeight() - (self.START_POSITION + 13)
map(ui.Window.Hide, self.showingItemList)
for item in self.showingItemList[self.startLine:]:
item.SetPosition(20 + item.GetStepWidth(), yPos)
item.SetTop()
item.Show()
yPos += 20
if yPos > heightLimit:
break
def __AddGroup(self):
member = MessengerFriendGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.groupList.append(member)
member = MessengerGuildGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.groupList.append(member)
member = MessengerTeamGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.TeamGroup = member
self.groupList.append(member)
def __AddFamilyGroup(self):
member = MessengerFamilyGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.familyGroup = member
def ClearGuildMember(self):
self.groupList[GUILD].ClearMember()
def SetWhisperButtonEvent(self, event):
self.whisperButtonEvent=event
def SetGuildButtonEvent(self, event):
self.guildButtonEvent=event
def SendMobileMessage(self, name):
if not uiGameOption.MOBILE:
return
if not self.hasMobilePhoneNumber:
questionDialog = uiCommon.QuestionDialog2()
questionDialog.SetText1(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1)
questionDialog.SetText2(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnAcceptInputMobilePhoneNumber))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCancelInputMobilePhoneNumber))
questionDialog.SetWidth(400)
questionDialog.Open()
self.questionDialog = questionDialog
return
## Input Sending Mobile Message
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_SEND_MOBILE_MESSAGE_TITLE)
inputDialog.SetMaxLength(50)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileMessage))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.name = name
inputDialog.Open()
self.inputDialog = inputDialog
def OnAcceptInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
## Input Mobile Phone Number
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
inputDialog.SetMaxLength(13)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.Open()
self.inputDialog = inputDialog
self.OnCancelInputMobilePhoneNumber()
def OnCancelInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
self.questionDialog.Close()
self.questionDialog = None
return TRUE
def OnInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
text.replace('-', '')
net.SendChatPacket("/mobile " + text)
self.OnCloseInputDialog()
return TRUE
def OnInputMobileMessage(self):
if not uiGameOption.MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
net.SendMobileMessagePacket(self.inputDialog.name, text)
self.OnCloseInputDialog()
return TRUE
def OnCloseInputDialog(self):
self.inputDialog.Close()
self.inputDialog = None
return TRUE
def OnPressGuildButton(self):
self.guildButtonEvent()
def OnPressAddFriendButton(self):
friendNameBoard = uiCommon.InputDialog()
friendNameBoard.SetTitle(localeInfo.MESSENGER_ADD_FRIEND)
friendNameBoard.SetAcceptEvent(ui.__mem_func__(self.OnAddFriend))
friendNameBoard.SetCancelEvent(ui.__mem_func__(self.OnCancelAddFriend))
friendNameBoard.Open()
self.friendNameBoard = friendNameBoard
def OnAddFriend(self):
text = self.friendNameBoard.GetText()
if text:
net.SendMessengerAddByNamePacket(text)
self.friendNameBoard.Close()
self.friendNameBoard = None
return TRUE
def OnCancelAddFriend(self):
self.friendNameBoard.Close()
self.friendNameBoard = None
return TRUE
def OnPressWhisperButton(self):
if self.selectedItem:
self.selectedItem.OnWhisper()
def OnPressMobileButton(self):
if self.selectedItem:
self.selectedItem.OnMobileMessage()
def OnPressRemoveButton(self):
if self.selectedItem:
if self.selectedItem.CanRemove():
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnRemove))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
def OnRemove(self):
if self.selectedItem:
if self.selectedItem.CanRemove():
map(lambda arg, argDeletingItem=self.selectedItem: arg.RemoveMember(argDeletingItem), self.groupList)
self.selectedItem.OnRemove()
self.selectedItem.UnSelect()
self.selectedItem = None
self.OnRefreshList()
self.OnCloseQuestionDialog()
def OnScroll(self):
scrollLineCount = len(self.showingItemList) - (self.showingPageSize/20)
startLine = int(scrollLineCount * self.scrollBar.GetPos())
if startLine != self.startLine:
self.startLine = startLine
self.__LocateMember()
def OnPressEscapeKey(self):
self.Close()
return TRUE
## CallBack
def OnSelectItem(self, item):
if self.selectedItem:
if item != self.selectedItem:
self.selectedItem.UnSelect()
self.selectedItem = item
if self.selectedItem:
self.selectedItem.Select()
if self.selectedItem.CanWhisper():
self.whisperButton.Enable()
else:
self.whisperButton.Disable()
if self.selectedItem.IsMobile():
self.mobileButton.Enable()
else:
self.mobileButton.Disable()
if self.selectedItem.CanRemove():
self.removeButton.Enable()
else:
self.removeButton.Disable()
def OnDoubleClickItem(self, item):
if not self.selectedItem:
return
if self.selectedItem.IsOnline():
self.OnPressWhisperButton()
elif self.selectedItem.IsMobile():
self.OnPressMobileButton()
def GetSelf(self):
return self
def OnRefreshList(self):
self.showingItemList = []
if self.familyGroup:
self.showingItemList.append(self.familyGroup)
if self.familyGroup.GetLover():
self.showingItemList.append(self.familyGroup.GetLover())
for group in self.groupList:
self.showingItemList.append(group)
if group.IsOpen():
loginMemberList = group.GetLoginMemberList()
logoutMemberList = group.GetLogoutMemberList()
if loginMemberList or logoutMemberList:
for member in loginMemberList:
self.showingItemList.append(member)
for member in logoutMemberList:
self.showingItemList.append(member)
else:
item = MessengerItem(ui.__mem_func__(self.GetSelf))
item.SetName(localeInfo.MESSENGER_EMPTY_LIST)
self.showingItemList.append(item)
self.__LocateMember()
def RefreshMessenger(self):
self.OnRefreshList()
## EventHandler
def __AddList(self, groupIndex, key, name):
group = self.groupList[groupIndex]
member = group.FindMember(key)
if not member:
member = group.AppendMember(key, name)
self.OnSelectItem(None)
return member
def OnRemoveList(self, groupIndex, key):
group = self.groupList[groupIndex]
group.RemoveMember(group.FindMember(key))
self.OnRefreshList()
def OnRemoveAllList(self, groupIndex):
group = self.groupList[groupIndex]
group.ClearMember()
self.OnRefreshList()
def OnLogin(self, groupIndex, key, name=None):
if not name:
name = key
group = self.groupList[groupIndex]
member = self.__AddList(groupIndex, key, name)
member.SetName(name)
member.Online()
self.OnRefreshList()
def OnLogout(self, groupIndex, key, name=None):
group = self.groupList[groupIndex]
member = self.__AddList(groupIndex, key, name)
if not name:
name = key
member.SetName(name)
member.Offline()
self.OnRefreshList()
def OnMobile(self, groupIndex, key, mobileFlag):
group = self.groupList[groupIndex]
member = group.FindMember(key)
if not member:
return
member.SetMobile(mobileFlag)
self.OnRefreshList()
def OnAddLover(self, name, lovePoint):
if not self.familyGroup:
self.__AddFamilyGroup()
member = self.familyGroup.AppendMember(0, name)
member.SetName(name)
member.SetLovePoint(lovePoint)
member.Offline()
self.OnRefreshList()
def OnUpdateLovePoint(self, lovePoint):
if not self.familyGroup:
return
lover = self.familyGroup.GetLover()
if not lover:
return
lover.SetLovePoint(lovePoint)
def OnLoginLover(self):
if not self.familyGroup:
return
lover = self.familyGroup.GetLover()
if not lover:
return
lover.Online()
def OnLogoutLover(self):
if not self.familyGroup:
return
lover = self.familyGroup.GetLover()
if not lover:
return
lover.Offline()
def ClearLoverInfo(self):
if not self.familyGroup:
return
self.familyGroup.ClearMember()
self.familyGroup = None
self.OnRefreshList()
######################################################
lg
05/31/2015, 16:11
#8
elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 4
PHP Code:
0531 16 : 10 : 16301 :: networkModule . py ( line : 208 ) SetSelectCharacterPhase system . py ( line : 130 ) __pack_import system . py ( line : 110 ) _process_result introSelect . py ( line : 30 ) ? system . py ( line : 130 ) __pack_import system . py ( line : 110 ) _process_result interfaceModule . py ( line : 15 ) ? system . py ( line : 130 ) __pack_import networkModule . SetSelectCharacterPhase - exceptions . IndentationError : expected an indented block ( line 545 )
Neue Fehler in der Syserr
05/31/2015, 17:30
#9
wild wild son
elite*gold: 0
Join Date: Feb 2011
Posts: 5,830
Received Thanks: 3,369
Quote:
Originally Posted by
נєωℓz
PHP Code:
0531 16 : 10 : 16301 :: networkModule . py ( line : 208 ) SetSelectCharacterPhase system . py ( line : 130 ) __pack_import system . py ( line : 110 ) _process_result introSelect . py ( line : 30 ) ? system . py ( line : 130 ) __pack_import system . py ( line : 110 ) _process_result interfaceModule . py ( line : 15 ) ? system . py ( line : 130 ) __pack_import networkModule . SetSelectCharacterPhase - exceptions . IndentationError : expected an indented block ( line 545 )
Neue Fehler in der Syserr
Code:
import app
import ui
import grp
import net
import guild
import messenger
import localeInfo
import constInfo
import uiToolTip
import uiGameOption
import player
import uiCommon
from _weakref import proxy
FRIEND = 0
GUILD = 1
TEAM = 2
class MessengerItem(ui.Window):
def __init__(self, getParentEvent):
ui.Window.__init__(self)
self.SetParent(getParentEvent())
self.AddFlag("float")
self.name = ""
self.image = ui.ImageBox()
self.image.AddFlag("not_pick")
self.image.SetParent(self)
self.image.Show()
self.text = ui.TextLine()
self.text.SetParent(self)
self.text.SetPosition(20, 2)
self.text.Show()
self.lovePoint = -1
self.lovePointToolTip = None
self.isSelected = FALSE
self.getParentEvent = getParentEvent
def SetName(self, name):
self.name = name
if name:
self.text.SetText(name)
self.SetSize(20 + 6*len(name) + 4, 16)
if localeInfo.IsARABIC():
self.text.SetPosition(20 + 6*len(name) + 4, 2)
def SetLovePoint(self, lovePoint):
self.lovePoint = lovePoint
def Select(self):
self.isSelected = TRUE
def UnSelect(self):
self.isSelected = FALSE
def GetName(self):
return self.name
def GetStepWidth(self):
return 0
# Whisper
def CanWhisper(self):
return FALSE
def IsOnline(self):
return FALSE
def IsMobile(self):
return FALSE
def OnWhisper(self):
pass
def OnMobileMessage(self):
pass
# Remove
def CanRemove(self):
return FALSE
def OnRemove(self):
return FALSE
# Warp
def CanWarp(self):
return FALSE
def OnWarp(self):
pass
def OnMouseOverIn(self):
if -1 != self.lovePoint:
if not self.lovePointToolTip:
self.lovePointToolTip = uiToolTip.ToolTip(100)
self.lovePointToolTip.SetTitle(self.name)
self.lovePointToolTip.AppendTextLine(localeInfo.AFF_LOVE_POINT % (self.lovePoint))
self.lovePointToolTip.ResizeToolTip()
self.lovePointToolTip.ShowToolTip()
def OnMouseOverOut(self):
if self.lovePointToolTip:
self.lovePointToolTip.HideToolTip()
def OnMouseLeftButtonDown(self):
self.getParentEvent().OnSelectItem(self)
def OnMouseLeftButtonDoubleClick(self):
self.getParentEvent().OnDoubleClickItem(self)
def OnRender(self):
if self.isSelected:
x, y = self.GetGlobalPosition()
grp.SetColor(grp.GenerateColor(0.0, 0.0, 0.7, 0.7))
grp.RenderBar(x+16, y, self.GetWidth()-16, self.GetHeight())
class MessengerMemberItem(MessengerItem):
STATE_OFFLINE = 0
STATE_ONLINE = 1
STATE_MOBILE = 2
IMAGE_FILE_NAME = { "ONLINE" : "d:/ymir work/ui/game/windows/messenger_list_online.sub",
"OFFLINE" : "d:/ymir work/ui/game/windows/messenger_list_offline.sub",
"MOBILE" : "d:/ymir work/ui/game/windows/messenger_list_mobile.sub", }
def __init__(self, getParentEvent):
MessengerItem.__init__(self, getParentEvent)
self.key = None
self.state = self.STATE_OFFLINE
self.mobileFlag = FALSE
self.Offline()
def GetStepWidth(self):
return 15
def SetKey(self, key):
self.key = key
def IsSameKey(self, key):
return self.key == key
def IsOnline(self):
if self.STATE_ONLINE == self.state:
return TRUE
return FALSE
def IsMobile(self):
if self.STATE_MOBILE == self.state:
return TRUE
return FALSE
def Online(self):
self.image.LoadImage(self.IMAGE_FILE_NAME["ONLINE"])
self.state = self.STATE_ONLINE
def Offline(self):
if self.mobileFlag:
self.image.LoadImage(self.IMAGE_FILE_NAME["MOBILE"])
self.state = self.STATE_MOBILE
else:
self.image.LoadImage(self.IMAGE_FILE_NAME["OFFLINE"])
self.state = self.STATE_OFFLINE
def SetMobile(self, flag):
self.mobileFlag = flag
if not self.IsOnline():
self.Offline()
def CanWhisper(self):
if self.IsOnline():
return TRUE
return FALSE
def OnWhisper(self):
if self.IsOnline():
self.getParentEvent().whisperButtonEvent(self.GetName())
def OnMobileMessage(self):
if not uiGameOption.MOBILE:
return
if not self.IsMobile():
return
self.getParentEvent().SendMobileMessage(self.GetName())
def Select(self):
MessengerItem.Select(self)
class MessengerGroupItem(MessengerItem):
IMAGE_FILE_NAME = { "OPEN" : "d:/ymir work/ui/game/windows/messenger_list_open.sub",
"CLOSE" : "d:/ymir work/ui/game/windows/messenger_list_close.sub", }
def __init__(self, getParentEvent):
self.isOpen = FALSE
self.memberList = []
MessengerItem.__init__(self, getParentEvent)
def AppendMember(self, member, key, name):
member.SetKey(key)
member.SetName(name)
self.memberList.append(member)
return member
def RemoveMember(self, item):
for i in xrange(len(self.memberList)):
if item == self.memberList[i]:
del self.memberList[i]
return
def ClearMember(self):
self.memberList = []
def FindMember(self, key):
list = filter(lambda argMember, argKey=key: argMember.IsSameKey(argKey), self.memberList)
if list:
return list[0]
return None
def GetLoginMemberList(self):
return filter(MessengerMemberItem.IsOnline, self.memberList)
def GetLogoutMemberList(self):
return filter(lambda arg: not arg.IsOnline(), self.memberList)
def IsOpen(self):
return self.isOpen
def Open(self):
self.image.LoadImage(self.IMAGE_FILE_NAME["OPEN"])
self.isOpen = TRUE
def Close(self):
self.image.LoadImage(self.IMAGE_FILE_NAME["CLOSE"])
self.isOpen = FALSE
map(ui.Window.Hide, self.memberList)
def Select(self):
if self.IsOpen():
self.Close()
else:
self.Open()
MessengerItem.Select(self)
self.getParentEvent().OnRefreshList()
class MessengerFriendItem(MessengerMemberItem):
def __init__(self, getParentEvent):
MessengerMemberItem.__init__(self, getParentEvent)
def CanRemove(self):
return TRUE
def OnRemove(self):
messenger.RemoveFriend(self.key)
net.SendMessengerRemovePacket(self.key, self.name)
return TRUE
class MessengerTeamItem(MessengerMemberItem):
def __init__(self, getParentEvent):
MessengerMemberItem.__init__(self, getParentEvent)
def CanRemove(self):
return FALSE
def OnRemove(self):
messenger.RemoveFriend(self.key)
net.SendMessengerRemovePacket(self.key, self.name)
return FALSE
class MessengerGuildItem(MessengerMemberItem):
def __init__(self, getParentEvent):
MessengerMemberItem.__init__(self, getParentEvent)
def CanWarp(self):
if not self.IsOnline():
return FALSE
return TRUE
def OnWarp(self):
net.SendGuildUseSkillPacket(155, self.key)
def CanRemove(self):
for i in xrange(guild.ENEMY_GUILD_SLOT_MAX_COUNT):
if guild.GetEnemyGuildName(i) != "":
return FALSE
if guild.MainPlayerHasAuthority(guild.AUTH_REMOVE_MEMBER):
if guild.IsMemberByName(self.name):
return TRUE
return FALSE
def OnRemove(self):
net.SendGuildRemoveMemberPacket(self.key)
return TRUE
class MessengerFriendGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName(localeInfo.MESSENGER_FRIEND)
def AppendMember(self, key, name):
item = MessengerFriendItem(self.getParentEvent)
return MessengerGroupItem.AppendMember(self, item, key, name)
class MessengerTeamGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName("Takuya2-Teamler")
def AppendMember(self, key, name):
item = MessengerTeamItem(self.getParentEvent)
return MessengerGroupItem.AppendMember(self, item, key, name)
class MessengerGuildGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName(localeInfo.MESSENGER_GUILD)
self.AddFlag("float")
def AppendMember(self, key, name):
item = MessengerGuildItem(self.getParentEvent)
return MessengerGroupItem.AppendMember(self, item, key, name)
class MessengerFamilyGroup(MessengerGroupItem):
def __init__(self, getParentEvent):
MessengerGroupItem.__init__(self, getParentEvent)
self.SetName(localeInfo.MESSENGER_FAMILY)
self.AddFlag("float")
self.lover = None
def AppendMember(self, key, name):
item = MessengerGuildItem(self.getParentEvent)
self.lover = item
return MessengerGroupItem.AppendMember(self, item, key, name)
def GetLover(self):
return self.lover
###################################################################################################
###################################################################################################
###################################################################################################
class MessengerWindow(ui.ScriptWindow):
START_POSITION = 40
class ResizeButton(ui.DragButton):
def OnMouseOverIn(self):
app.SetCursor(app.VSIZE)
def OnMouseOverOut(self):
app.SetCursor(app.NORMAL)
def __init__(self):
ui.ScriptWindow.__init__(self)
messenger.SetMessengerHandler(self)
self.board = None
self.groupList = []
self.showingItemList = []
self.selectedItem = None
self.whisperButtonEvent = lambda *arg: None
self.familyGroup = None
self.guildButtonEvent = None
self.showingPageSize = 0
self.startLine = 0
self.hasMobilePhoneNumber = TRUE
self.isLoaded = 0
self.__AddGroup()
messenger.RefreshGuildMember()
def Show(self):
if self.isLoaded==0:
self.isLoaded=1
self.__LoadWindow()
self.OnRefreshList()
self.OnResizeDialog()
ui.ScriptWindow.Show(self)
def __LoadWindow(self):
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/MessengerWindow.py")
try:
self.board = self.GetChild("board")
self.scrollBar = self.GetChild("ScrollBar")
self.whisperButton = self.GetChild("WhisperButton")
self.mobileButton = self.GetChild("MobileButton")
self.removeButton = self.GetChild("RemoveButton")
self.addFriendButton = self.GetChild("AddFriendButton")
self.guildButton = self.GetChild("GuildButton")
except:
import exception
exception.Abort("MessengerWindow.__LoadWindow.__Bind")
self.board.SetCloseEvent(ui.__mem_func__(self.Close))
self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
self.whisperButton.SetEvent(ui.__mem_func__(self.OnPressWhisperButton))
self.mobileButton.SetEvent(ui.__mem_func__(self.OnPressMobileButton))
self.removeButton.SetEvent(ui.__mem_func__(self.OnPressRemoveButton))
self.addFriendButton.SetEvent(ui.__mem_func__(self.OnPressAddFriendButton))
self.guildButton.SetEvent(ui.__mem_func__(self.OnPressGuildButton))
if not uiGameOption.MOBILE: #constInfo.SEND_MOBILE_PHONE_MESSAGE_ENABLE:
self.mobileButton.Hide()
width = self.GetWidth()
height = self.GetHeight()
self.addFriendButton.SetPosition(-60, 30)
self.whisperButton.SetPosition(-20, 30)
self.removeButton.SetPosition(20, 30)
self.guildButton.SetPosition(60, 30)
self.whisperButton.Disable()
self.mobileButton.Disable()
self.removeButton.Disable()
resizeButton = self.ResizeButton()
resizeButton.AddFlag("restrict_x")
resizeButton.SetParent(self)
resizeButton.SetSize(self.GetWidth(), 10)
resizeButton.SetWindowVerticalAlignBottom()
resizeButton.SetPosition(0, 0)
resizeButton.Show()
self.resizeButton = resizeButton
self.resizeButton.SetMoveEvent(ui.__mem_func__(self.OnResizeDialog))
self.resizeButton.SetPosition(0, 300)
for list in self.groupList:
list.SetTop()
def __del__(self):
messenger.SetMessengerHandler(None)
ui.ScriptWindow.__del__(self)
def Destroy(self):
self.board = None
self.scrollBar = None
self.resizeButton = None
self.friendNameBoard = None
self.questionDialog = None
self.popupDialog = None
self.inputDialog = None
self.familyGroup = None
self.whisperButton = None
self.mobileButton = None
self.removeButton = None
def OnCloseQuestionDialog(self):
self.questionDialog.Close()
self.questionDialog = None
return TRUE
def Close(self):
self.questionDialog = None
self.Hide()
def SetSize(self, width, height):
ui.ScriptWindow.SetSize(self, width, height)
if self.board:
self.board.SetSize(width, height)
def OnResizeDialog(self):
x, y = self.resizeButton.GetLocalPosition()
if y < 140:
self.resizeButton.SetPosition(x, 140)
return
self.SetSize(self.GetWidth(), y + self.resizeButton.GetHeight())
self.showingPageSize = y - (self.START_POSITION + 26)
self.scrollBar.SetScrollBarSize(self.showingPageSize)
self.__LocateMember()
self.resizeButton.TurnOffCallBack()
self.UpdateRect()
self.resizeButton.TurnOnCallBack()
def __LocateMember(self):
if self.isLoaded==0:
return
if self.showingPageSize/20 >= len(self.showingItemList):
self.scrollBar.Hide()
self.startLine = 0
else:
if self.showingItemList:
self.scrollBar.SetMiddleBarSize(float(self.showingPageSize/20) / float(len(self.showingItemList)))
self.scrollBar.Show()
#####
yPos = self.START_POSITION
heightLimit = self.GetHeight() - (self.START_POSITION + 13)
map(ui.Window.Hide, self.showingItemList)
for item in self.showingItemList[self.startLine:]:
item.SetPosition(20 + item.GetStepWidth(), yPos)
item.SetTop()
item.Show()
yPos += 20
if yPos > heightLimit:
break
def __AddGroup(self):
member = MessengerFriendGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.groupList.append(member)
member = MessengerGuildGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.groupList.append(member)
member = MessengerTeamGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.TeamGroup = member
self.groupList.append(member)
def __AddFamilyGroup(self):
member = MessengerFamilyGroup(ui.__mem_func__(self.GetSelf))
member.Open()
member.Show()
self.familyGroup = member
def ClearGuildMember(self):
self.groupList[GUILD].ClearMember()
def SetWhisperButtonEvent(self, event):
self.whisperButtonEvent=event
def SetGuildButtonEvent(self, event):
self.guildButtonEvent=event
def SendMobileMessage(self, name):
if not uiGameOption.MOBILE:
return
if not self.hasMobilePhoneNumber:
questionDialog = uiCommon.QuestionDialog2()
questionDialog.SetText1(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1)
questionDialog.SetText2(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnAcceptInputMobilePhoneNumber))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCancelInputMobilePhoneNumber))
questionDialog.SetWidth(400)
questionDialog.Open()
self.questionDialog = questionDialog
return
## Input Sending Mobile Message
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_SEND_MOBILE_MESSAGE_TITLE)
inputDialog.SetMaxLength(50)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileMessage))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.name = name
inputDialog.Open()
self.inputDialog = inputDialog
def OnAcceptInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
## Input Mobile Phone Number
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
inputDialog.SetMaxLength(13)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.Open()
self.inputDialog = inputDialog
self.OnCancelInputMobilePhoneNumber()
def OnCancelInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
self.questionDialog.Close()
self.questionDialog = None
return TRUE
def OnInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
text.replace('-', '')
net.SendChatPacket("/mobile " + text)
self.OnCloseInputDialog()
return TRUE
def OnInputMobileMessage(self):
if not uiGameOption.MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
net.SendMobileMessagePacket(self.inputDialog.name, text)
self.OnCloseInputDialog()
return TRUE
def OnCloseInputDialog(self):
self.inputDialog.Close()
self.inputDialog = None
return TRUE
def OnPressGuildButton(self):
self.guildButtonEvent()
def OnPressAddFriendButton(self):
friendNameBoard = uiCommon.InputDialog()
friendNameBoard.SetTitle(localeInfo.MESSENGER_ADD_FRIEND)
friendNameBoard.SetAcceptEvent(ui.__mem_func__(self.OnAddFriend))
friendNameBoard.SetCancelEvent(ui.__mem_func__(self.OnCancelAddFriend))
friendNameBoard.Open()
self.friendNameBoard = friendNameBoard
def OnAddFriend(self):
text = self.friendNameBoard.GetText()
if text:
net.SendMessengerAddByNamePacket(text)
self.friendNameBoard.Close()
self.friendNameBoard = None
return TRUE
def OnCancelAddFriend(self):
self.friendNameBoard.Close()
self.friendNameBoard = None
return TRUE
def OnPressWhisperButton(self):
if self.selectedItem:
self.selectedItem.OnWhisper()
def OnPressMobileButton(self):
if self.selectedItem:
self.selectedItem.OnMobileMessage()
def OnPressRemoveButton(self):
if self.selectedItem:
if self.selectedItem.CanRemove():
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnRemove))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
def OnRemove(self):
if self.selectedItem:
if self.selectedItem.CanRemove():
map(lambda arg, argDeletingItem=self.selectedItem: arg.RemoveMember(argDeletingItem), self.groupList)
self.selectedItem.OnRemove()
self.selectedItem.UnSelect()
self.selectedItem = None
self.OnRefreshList()
self.OnCloseQuestionDialog()
def OnScroll(self):
scrollLineCount = len(self.showingItemList) - (self.showingPageSize/20)
startLine = int(scrollLineCount * self.scrollBar.GetPos())
if startLine != self.startLine:
self.startLine = startLine
self.__LocateMember()
def OnPressEscapeKey(self):
self.Close()
return TRUE
## CallBack
def OnSelectItem(self, item):
if self.selectedItem:
if item != self.selectedItem:
self.selectedItem.UnSelect()
self.selectedItem = item
if self.selectedItem:
self.selectedItem.Select()
if self.selectedItem.CanWhisper():
self.whisperButton.Enable()
else:
self.whisperButton.Disable()
if self.selectedItem.IsMobile():
self.mobileButton.Enable()
else:
self.mobileButton.Disable()
if self.selectedItem.CanRemove():
self.removeButton.Enable()
else:
self.removeButton.Disable()
def OnDoubleClickItem(self, item):
if not self.selectedItem:
return
if self.selectedItem.IsOnline():
self.OnPressWhisperButton()
elif self.selectedItem.IsMobile():
self.OnPressMobileButton()
def GetSelf(self):
return self
def OnRefreshList(self):
self.showingItemList = []
if self.familyGroup:
self.showingItemList.append(self.familyGroup)
if self.familyGroup.GetLover():
self.showingItemList.append(self.familyGroup.GetLover())
for group in self.groupList:
self.showingItemList.append(group)
if group.IsOpen():
loginMemberList = group.GetLoginMemberList()
logoutMemberList = group.GetLogoutMemberList()
if loginMemberList or logoutMemberList:
for member in loginMemberList:
self.showingItemList.append(member)
for member in logoutMemberList:
self.showingItemList.append(member)
else:
item = MessengerItem(ui.__mem_func__(self.GetSelf))
item.SetName(localeInfo.MESSENGER_EMPTY_LIST)
self.showingItemList.append(item)
self.__LocateMember()
def RefreshMessenger(self):
self.OnRefreshList()
## EventHandler
def __AddList(self, groupIndex, key, name):
group = self.groupList[groupIndex]
member = group.FindMember(key)
if not member:
member = group.AppendMember(key, name)
self.OnSelectItem(None)
return member
def OnRemoveList(self, groupIndex, key):
group = self.groupList[groupIndex]
group.RemoveMember(group.FindMember(key))
self.OnRefreshList()
def OnRemoveAllList(self, groupIndex):
group = self.groupList[groupIndex]
group.ClearMember()
self.OnRefreshList()
def OnLogin(self, groupIndex, key, name=None):
if not name:
name = key
group = self.groupList[groupIndex]
member = self.__AddList(groupIndex, key, name)
member.SetName(name)
member.Online()
self.OnRefreshList()
def OnLogout(self, groupIndex, key, name=None):
group = self.groupList[groupIndex]
member = self.__AddList(groupIndex, key, name)
if not name:
name = key
member.SetName(name)
member.Offline()
self.OnRefreshList()
def OnMobile(self, groupIndex, key, mobileFlag):
group = self.groupList[groupIndex]
member = group.FindMember(key)
if not member:
return
member.SetMobile(mobileFlag)
self.OnRefreshList()
def OnAddLover(self, name, lovePoint):
if not self.familyGroup:
self.__AddFamilyGroup()
member = self.familyGroup.AppendMember(0, name)
member.SetName(name)
member.SetLovePoint(lovePoint)
member.Offline()
self.OnRefreshList()
def OnUpdateLovePoint(self, lovePoint):
if not self.familyGroup:
return
lover = self.familyGroup.GetLover()
if not lover:
return
lover.SetLovePoint(lovePoint)
def OnLoginLover(self):
if not self.familyGroup:
return
lover = self.familyGroup.GetLover()
if not lover:
return
lover.Online()
def OnLogoutLover(self):
if not self.familyGroup:
return
lover = self.familyGroup.GetLover()
if not lover:
return
lover.Offline()
def ClearLoverInfo(self):
if not self.familyGroup:
return
self.familyGroup.ClearMember()
self.familyGroup = None
self.OnRefreshList()
######################################################
lg
06/01/2015, 14:54
#10
elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 4
Neue Syserr..Client stürzt immer noch nach dem Login ab:
0601 14:53:14431 ::
networkModule.py(line:208) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:30) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:15) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 887)
Mfg
06/01/2015, 15:00
#11
elite*gold: 44
Join Date: Dec 2009
Posts: 1,696
Received Thanks: 3,835
Quote:
Originally Posted by
נєωℓz
Neue Syserr..Client stürzt immer noch nach dem Login ab:
0601 14:53:14431 ::
networkModule.py(line:208) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:30) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:15) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 887)
Mfg
Entfern die letzte Zeile mit den "############" und lass eine blanke Reihe frei.
06/01/2015, 21:05
#12
elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 4
0601 21:05:09855 ::
networkModule.py(line:208) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:30) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:15) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 886)
Neuer Fehler
Zumal das obere ja immer gleich bleibt
06/01/2015, 21:11
#13
wild wild son
elite*gold: 0
Join Date: Feb 2011
Posts: 5,830
Received Thanks: 3,369
Quote:
Originally Posted by
נєωℓz
0601 21:05:09855 ::
networkModule.py(line:208) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:30) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:15) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 886)
Neuer Fehler
Zumal das obere ja immer gleich bleibt
Im Anhang.
lg
Attached Files
uimessenger.rar
(4.5 KB, 8 views)
06/01/2015, 21:46
#14
elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 4
Danke schon mal Jay,
Der Client bleibt jetzt jedoch im Ladebild stehen & es kommen die Fehler:
0601 21:44:24927 :: File "networkModule.py", line 245, in SetGamePhase
0601 21:44:24927 :: File "system.py", line 130, in __pack_import
0601 21:44:24927 :: File "
0601 21:44:24927 :: <string>
0601 21:44:24927 :: ", line
0601 21:44:24927 :: 2307
0601 21:44:24927 ::
0601 21:44:24927 ::
0601 21:44:24927 :: if self.interface.wndMessenger:
0601 21:44:24927 ::
0601 21:44:24927 ::
0601 21:44:24927 :: ^
0601 21:44:24927 :: IndentationError
0601 21:44:24927 :: :
0601 21:44:24927 :: expected an indented block
0601 21:44:24927 ::
Thanks
06/01/2015, 22:19
#15
wild wild son
elite*gold: 0
Join Date: Feb 2011
Posts: 5,830
Received Thanks: 3,369
Quote:
Originally Posted by
נєωℓz
Danke schon mal Jay,
Nicht dafür.
Quote:
Originally Posted by
נєωℓz
Der Client bleibt jetzt jedoch im Ladebild stehen & es kommen die Fehler:
0601 21:44:24927 :: File "networkModule.py", line 245, in SetGamePhase
0601 21:44:24927 :: File "system.py", line 130, in __pack_import
0601 21:44:24927 :: File "
0601 21:44:24927 :: <string>
0601 21:44:24927 :: ", line
0601 21:44:24927 :: 2307
0601 21:44:24927 ::
0601 21:44:24927 ::
0601 21:44:24927 :: if self.interface.wndMessenger:
0601 21:44:24927 ::
0601 21:44:24927 ::
0601 21:44:24927 :: ^
0601 21:44:24927 :: IndentationError
0601 21:44:24927 :: :
0601 21:44:24927 :: expected an indented block
0601 21:44:24927 ::
Thanks
Die game.py anhängen, du kennst das Spielchen.
lg
Similar Threads
[Problem] Python
03/13/2014 - Metin2 Private Server - 0 Replies
Nabend,
Ich habe nun ein neues Problem. Nachdem mein letztes Gelöst wurde, habe ich nun ein neues wo Ich leider auch nicht mehr weiter komme.
Ich habe die Modifikation nach dem "KillGui" Prinzip eingefügt.
Hier was ich eingefügt habe:
def Open(self):
app.SetFrameSkip(1)
Python Problem
01/28/2014 - Metin2 Private Server - 0 Replies
Hallo, ich habe folgendes Problem und zwar habe ich vorhin versucht das erste mal nach dem neuaufsetzen des roots python make.py auszuführen, da ich nicht im Klammersack gepudert bin und weiß das Python vorher installiert werden muss habe ich dies auch eigentlich direkt getan. Allerdings weigert er sich
j****# cd /usr/ports/lang/python
j****# make install clean
===> Fetching all distfiles required by python-2.7_1,2 for building
===> Extracting for python-2.7_1,2
===> Patching for...
Python Problem
01/24/2014 - Metin2 Private Server - 2 Replies
habs hinbekommen
[Python Problem]HELP ME!
12/11/2012 - Metin2 Private Server - 0 Replies
1211 17:23:06863 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=19) - Strange Skill Attribute(TOOGLE)
1211 17:23:06864 :: CPythonSkill::RegisterSkillDesc(dwSkillIndex=4) - Strange Skill Attribute(TOOGLE)
1211 17:23:18290 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR
1211 17:24:33887 :: Traceback (most recent call last):
1211 17:24:33887 :: File "networkModule.py", line 231, in SetGamePhase
1211 17:24:33887 :: File "system.py", line 130, in __pack_import
1211 17:24:33887 :: ...
Python Problem!!!
08/22/2012 - Metin2 - 2 Replies
HeyHo ich bins mal wieder mit einem Python Problem xD undzwar wollte ich einfach mal wissen wie man VID's über eine gnaze map scannen kann =) ich kriege es nur so hin das ich alle VID's in sichtweite gefasst kriege bitte um hilfe!!!:handsdown::handsdown:
All times are GMT +2. The time now is 02:47 .