angefangen mit dem dofile()-command und damit verbundene Lua-Chunks:
Beispiel:
Inhalt einer Questlib.lua:
Code:
dofile("/locale/germany/quest/metin2.lua" dofile("/locale/germany/quest/scope_square.lua") function scope_send_skill_dialog(job) jobstring = get_race_name_pl(job) say_title("Fertigkeiten der ".. jobstring) say("") if job == 0 then say(scope_square.skchoose_war) e = select(scope_square.war_job1, scope_square.war_job2) elseif job == 1 then say(scope_square.skchoose_nin) e = select(scope_square.nin_job1, scope_square.nin_job2) elseif job == 2 then say(scope_square.skchoose_sur) e = select(scope_square.sur_job1, scope_square.sur_job2) elseif job == 3 then say(scope_square.skchoose_sha) e = select(scope_square.sha_job1, scope_square.sha_job2) end pc.set_skill_group(e) end function get_race_name_pl(job) if job == 0 then jobstring = metin2.war_pl elseif job == 1 then jobstring = metin2.nin_pl elseif job == 2 then jobstring = metin2.sur_pl elseif job == 3 then jobstring = metin2.sha_pl end return jobstring end
Code:
scope_square = {} scope_square.nin_job1 = "Nahkämpfer" scope_square.nin_job2 = "Fernkämpfer"
Code:
metin2 = {} metin2.sur_g2_sk1 = "Dunkler Schlag" metin2.sur_g2_sk2 = "Flammenschlag" metin2.sur_g2_sk3 = "Geist der Flamme" metin2.sur_g2_sk4 = "Dunkler Schutz" metin2.sur_g2_sk5 = "Geisterschlag" metin2.sur_g2_sk6 = "Dunkler Stein" metin2.sha_g1_sk1 = "Fliegender Talisman"
Dann -> String Addition.
Nehmen wir an, man will 'ne Variable aus der metin2.lua mit einer aus der scope_square.lua verketten -> theoretisch währe der Verknüpfungsoperand:
Code:
.. like: say("blablabla" .. metin2.sur_g2_sk6) 2 Variablen? say(metin2.sur_g2_sk4 .. metin2.sur_g1_sk3) ^- Funktioniert nicht