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Oyunu files catacomb

Discussion on Oyunu files catacomb within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Red face Oyunu files catacomb

I can not go to Devil's catacomb map with the files but this oyunu implemented
Anyone know what to do?
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Old 05/31/2012, 21:32   #2
 
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Because you have one same map like catacomb...i mean same settings,this map is metin2_map_dd,so move this map from index,then it will work...
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Old 05/31/2012, 22:11   #3
 
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thank
but now the quest is not working
is only the first floor. -.-"
Thanks in the same.
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Old 05/31/2012, 22:14   #4
 
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see in quest...mybe you dont have all items in navicat or in client...
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Old 05/31/2012, 22:44   #5
 
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my quest


PHP Code:
-------------------------------
---
Devils Catacomb by Exterminatus---
---
Letzte bearbeitung am 03.03.2012 um 12:20Uhr durch Exterminatus
-------------------------------  
quest devilcave begin
    state start begin
--DC Status Reset
        when 20351.chat
."DC Status Zurücksetzen!" with pc.is_gm begin
            say_title
("Wächter der Katakombe")
            
say("")
            
say_reward("Status zurückgesetzt!")
            
say("")
            
game.set_event_flag("dc_versuche",1)
            
game.set_event_flag("dcgamer",0)
            
game.set_event_flag("dc_geschaft",0)
        
end    
--Configuration    
        when 20351.chat
."DC Configuration!" with game.get_event_flag("block_dc_config") == and pc.is_gm begin
            game
.set_event_flag("dc_is_ok",1)
            
game.set_event_flag("block_dc_config",1)
            
game.set_event_flag("dc_versuche",1)
        
end
--FaiL... Entry
        
--when 20351.chat."Devils Catacomb (lv.80)" with game.get_event_flag("dc_is_ok") == and pc.getqf("can_in_dc") == and pc.get_level() > 80 begin
            
--say_title("Wächter der Katakombe")
            --
say("")
            --
say_reward("Du darfst noch nicht in die Devils Catacomb!")
            --
say("")
            --
say_reward("Bring mir ein Sensenmannrelikt zieh es einfach auf mich!")
            --
say_reward("und du darfst Passieren!")
        --
end
        
--when 20351.chat."Devils Catacomb (lv.80)" with game.get_event_flag("dc_is_ok") == and pc.getqf("can_in_dc") == and pc.get_level() < 80 begin
            
--say_title("Wächter der Katakombe")
            --
say("")
            --
say_reward("Du bist noch zu Schwach!")
            --
say("")
        --
end
--Sensenmannrelikt Abgabe!
        --
when 20351.take with item.vnum == 30122 and pc.getqf("can_in_dc") == 0 begin
            
--if pc.get_level() < 80 then
                
--say_title("Wächter der Katakombe29
                --say("")
                --say_reward("
Du musst lv.80 sein um ein Sensenmannrelikt abzugeben!")
                --say("")
            --else
                --item.remove()
                --say_title("
Wächter der Katakombe")
                --say("")
                --say_reward("
Du darfst nun die Devils Catacomb betreten!")
                --say("")
                --pc.setqf("
can_in_dc", 1)
            --end
        --end
--Entry    
        when 20351.chat."
Devils Catacomb (lv.80)" with game.get_event_flag("dc_is_ok") == 1 and pc.getqf("can_in_dc") == 0 begin
            if pc.get_level() < 80 then 
                say_title("
Wächter der Katakombe")
                say("")
                say_reward("
Du bist noch zu schwach für die Katakomben!")
                say("")
            else
                say_title("
Wächter der Katakombe")
                say("")
                say("")
                say("")
                say("")
                say("")
                say("")
                say("")
                say("")
                say("")
                say("") 
                wait()
                say_title("
Wächter der Katakombe")
                say("")
                say("
Bisher haben "..game.get_event_flag("dcgamer").." Soldaten es versucht ")
                say("
und "..game.get_event_flag("dc_geschaft").." haben es tatsächlich geschaft")
                say("
Azrael zu besiegen!")
                wait()
                say_title("
Wächter der Katakombe")
                say("")
                say_reward("
Willst du es versuchen?")
                say_reward("
du wärst der "..game.get_event_flag("dc_versuche").."Kämpfer der es")
                say_reward("
versucht....")
                say("")
                local dc_login = select("
Betreten", "Abbrechen")
                if dc_login == 1 then
                    pc.warp(314800, 1209800)
                elseif dc_login == 2 then
                    return
                end
            end
        end            
--Ebene 1        
        when login with pc.get_map_index() == 300 begin
            game.set_event_flag(("
dcgamer"), game.get_event_flag("dcgamer")+1)
            game.set_event_flag(("
dc_versuche"), game.get_event_flag("dc_versuche")+1)            
            say_title("
Devils Catacomb")
            say("
Um in die 2.Ebene zu kommen musst du...")
            say_item("
Seelenkristall-Schlüssel", 30311, "30311") --Die "--" vor say_item entfernen wenn beim Login text das Item als Bild angezeigt werden soll das man braucht
            say("
auf die Statue des Kud ziehen!")
            say("")
            say_reward("
Viel Glück!")
            say("")
            pc.setqf("
sksgedroppt", 0)
        end
        when kill with not npc.is_pc() and pc.get_map_index() == 300 begin 
            local sks = number(1,15)
            if sks==1 and pc.getqf("
sksgedroppt")==0 then
                pc.setqf("
sksgedroppt", 1)
                chat("
Du hast den Seelenkristall-Schlüssel gedroppt!")
                game.drop_item(30121, 1)    
            else
                chat("
Dieses Monster hatte keinen Schlüssel...")
            end
        end
        when 30101.take with item.vnum == 30311 begin
            item.remove()
            d.new_jump_all(300, 3636, 12086)
            timer("
dc1", 600)
            d.notice("
~~~Schlagt euch zum Schildkrötenfels durch!~~~")
            d.notice("
~~~Ihr habt nur 10 minuten Zeit!~~~")
            d.regen_file("
data/dungeon/devilcave/dc_regen_ebene2.txt")
            d.regen_file("
data/dungeon/devilcave/dc_regen_tore_unten.txt")
            d.regen_file("
data/dungeon/devilcave/dc_regen_tore_left.txt")
            d.spawn_mob(30104, 741, 221)
        end    
        when dc1.timer begin
            d.notice("
Die Zeit ist Abgelaufen!")
            warp_all_to_village()
        end     



        
        when dc20.timer begin
            d.notice("
Ihr habt noch 50 Minuten zeit!")
            timer("
dc3", 300)
        end    
        when dc30.timer begin
            d.notice("
Ihr habt noch 45 Minuten zeit!")
            timer("
dc4", 300)
        end        
        when dc40.timer begin
            d.notice("
Ihr habt noch 40 Minuten zeit!")
            timer("
dc5", 300)
        end        
        when dc50.timer begin
            d.notice("
Ihr habt noch 35 Minuten zeit!")
            timer("
dc6", 300)
        end        
        when dc60.timer begin
            d.notice("
Ihr habt noch 30 Minuten zeit!")
            timer("
dc7", 300)
        end        
        when dc70.timer begin
            d.notice("
Ihr habt noch 25 Minuten zeit!")
            timer("
dc8", 300)
        end        
        when dc80.timer begin
            d.notice("
Ihr habt noch 20 Minuten zeit!")
            timer("
dc9", 300)
        end        
        when dc90.timer begin
            d.notice("
Ihr habt noch 15 Minuten zeit!")
            timer("
dc10", 300)
        end        
        when dc100.timer begin
            d.notice("
Ihr habt noch 10 Minuten zeit!")
            timer("
dc11", 300)
        end        
        when dc101.timer begin
            d.notice("
Ihr habt noch 5 Minuten zeit!")
            timer("
dc12", 300)
        end                    
        when dc110.timer begin
            d.notice("
Die Zeit ist Abgelaufen!")
            warp_all_to_village()
        end                      
--Ebene 2
        when 30104.chat."
Weiter...(Ebene 3)" begin
            npc.purge()
            say_reward("
Inschrift")
            say("
Es ist noch ein weiter weg...")
            wait()
            d.new_jump_all(300, 4427, 12284)
            timer("
dc1", 6000)
            timer("
dc2", 600)
            d.setf("
goto_ebene3", 0)
            d.notice("
~~Es ist noch ein weiter weg...")
            d.notice("
~~Findet und zerstört den richtigen Metin der Vergeltung~~")
            d.regen_file("
data/dungeon/devilcave/dc_regen_ebene3.txt")
            local metindv = number(1,4)
            if metindv==1 then
                d.spawn_mob(8028, 1351, 348)
                d.spawn_mob(8028, 1148, 350)
                d.spawn_mob(8028, 1151, 155)
                d.spawn_mob(8029, 1351, 149)
            end
            if metindv==2 then
                d.spawn_mob(8028, 1351, 348)
                d.spawn_mob(8028, 1148, 350)
                d.spawn_mob(8029, 1151, 155)
                d.spawn_mob(8028, 1351, 149)
            end
            if metindv==3 then
                d.spawn_mob(8028, 1351, 348)
                d.spawn_mob(8029, 1148, 350)
                d.spawn_mob(8028, 1151, 155)
                d.spawn_mob(8028, 1351, 149)
            end
            if metindv==4 then
                d.spawn_mob(8029, 1351, 348)
                d.spawn_mob(8028, 1148, 350)
                d.spawn_mob(8028, 1151, 155)
                d.spawn_mob(8028, 1351, 149) 
            end
        end            
        when 8028.kill with pc.in_dungeon() begin
            d.notice("
~~Ein Falscher Metin wurde zerstört~~")
        end
        when 8029.kill with pc.in_dungeon() begin
            d.notice("
~~Der richtige Metin wurde zerstört~~")
            timer("
dc2", 6000)
            timer("
devils_catacomb_goto_ebene5", 5)
        end    
        when dc2.timer begin
            d.notice("
Die Zeit ist Abgelaufen!")
            warp_all_to_village()
        end    

        
--Ebene 4 (Labyrinth)
        when devils_catacomb_goto_ebene4.timer begin
            d.new_jump_all(300, 3143, 12657)
            d.setf("
labyrinth", 1)
            timer("
dc3", 600)
            d.notice("
~~Findet den Weg aus dem Labyrinth~~")
            d.notice("
~~und Liest dann die Inschrift am Runenpfahl~~")
            if game.get_event_flag("
dc_is_wartung") == 1 then
                d.spawn_mob(30104, 72, 586)
            end
        end            
        when 30104.chat."
Inschrift (Labyrinth)" with pc.in_dungeon() begin
            say_title("
.....")
            timer("
dc3", 6000)
            d.notice("
~~Ihr habt den richtigen Weg gefunden...")
            timer("
devils_catacomb_goto_ebene5", 5)
        end
        when dc3.timer begin
            d.notice("
Die Zeit ist Abgelaufen!")
            warp_all_to_village()
        end    
--Ebene 6 (Tartaros)
        when devils_catacomb_goto_ebene5.timer begin
            d.new_jump_all(300, 3917, 12925)
            d.notice("
~~Findet und Tötet Tartaros um ein Fratzen-Totem zu bekommen!~~")
            d.notice("
~~und zieht es dann auf den Basalt-Obelisk~~")
            d.spawn_mob(30102, 848, 739)
            timer("
dc4", 600)
            d.regen_file("
data/dungeon/devilcave/dc_regen_ebene5.txt")
            local tartaros = number(1,4)
            if tartaros==1 then
                d.spawn_mob(2593, 991, 848)
            end
            if tartaros==2 then
                d.spawn_mob(2593, 999, 652)
            end
            if tartaros==3 then
                d.spawn_mob(2593, 848, 577)
            end
            if tartaros==4 then
                d.spawn_mob(2593, 703, 644)
            end
            if tartaros==5 then
                d.spawn_mob(2593, 692, 817)
            end
        end            
        when 2593.kill with pc.in_dungeon() begin
            d.notice("
~~~Tartaros wurde besiegt und das Fratzen-Totem wurde Fallengelassen!~~~")
            game.drop_item(30312, 1)
        end    
        when 30102.take with item.vnum == 30312 begin
            timer("
dc4", 6000)
            item.remove()
            npc.purge()
            say_reward("
...")
            d.notice("
~~Ihr habt es geschaft!~~")
            timer("
devils_catacomb_goto_ebene6", 5)
        end
        when dc4.timer begin
            d.notice("
Die Zeit ist Abgelaufen!")
            warp_all_to_village()
        end    
--Ebene 7 (Charon)
        when devils_catacomb_goto_ebene6.timer begin
            d.new_jump_all(300, 4411, 12736)
            timer("
dc5", 600)
            d.notice("
~~Tötet Charon um zur letzten Ebene zu kommen!~~")
            d.regen_file("
data/dungeon/devilcave/dc_regen_ebene6.txt")
        end        
        when 2597.kill with pc.in_dungeon() begin
            timer("
dc5", 6000)
            d.notice("
~~Ihr habt ihn besiegt...~~")
            d.notice("
~~Bereitet euch auf den Kampf mit Azrael vor!~~")
            timer("
devils_catacomb_goto_ebene7", 10)
        end
        when dc5.timer begin
            d.notice("
Die Zeit ist Abgelaufen!")
            warp_all_to_village()
        end    
--Ebene 8 (Azrael)
        when devils_catacomb_goto_ebene7.timer begin
            d.new_jump_all(300, 3147, 13191)
            d.notice("
~~Tötet Azrael nur dann bekommt ihr eine Belohnung!~~")
            d.regen_file("
data/dungeon/devilcave/dc_regen_ebene7.txt")
        end
        when 2598.kill with pc.in_dungeon() begin
            game.set_event_flag(("
dc_geschaft"), game.get_event_flag("dc_geschaft")+1)
            local level = pc.get_level()            
            d.notice("
~~Ihr habt ihn Besiegt und euch eine Belohnung verdient!")
            d.kill_all()
            d.kill_all()
            notice_all("
~~Der Spieler "..pc.get_name().." hat mit lv."..(level).." Azrael besiegt!~~")
            timer("
goout_from_dc", 60)
            d.spawn_mob(9012, 74, 1159)    
            pc.give_item2(50186)
        end
    end
end 
I have all items
but not in the same
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