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[HowTo]Easymetin2 mehr als 3 Fenster!!!

Discussion on [HowTo]Easymetin2 mehr als 3 Fenster!!! within the Metin2 Guides & Templates forum part of the Metin2 category.

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Old 07/04/2010, 23:52   #16
 
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Geht,aber laggt ;o
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Old 07/04/2010, 23:58   #17
 
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funzt bei mir nich ô.o was is screeshot taste (ich drück ein der minute bis zu 1,2k mal linke maustaste es klappt dennoch nicht)

edit: klappt doch.. ich idiot hatte 60 mal metin offen z.G lebt mein pc noch ô.o
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Old 07/24/2010, 20:28   #18
 
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ich finds gut (:
thx haste sicher
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Old 08/14/2010, 18:01   #19
 
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also bei mir funzt das ned bekomm zwar 4 clients offen dan öffnet mir easy metin ein Fenster wo init failt(1) steht ich drück auf ok und dan kommt ne lange fehlermeldung (assert failed)
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Old 08/14/2010, 18:03   #20
 
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gibt es zwar schon aber ganz ok^^
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Old 09/16/2010, 16:28   #21
 
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Immerhin gut für angelbots ;D
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Old 09/16/2010, 18:05   #22
 
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geht das bei euch noch bei mir ncih....?
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Old 09/19/2010, 13:47   #23
 
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Super thx bei mir klapt das echt gut musste halt 2 mal probieren aber jetzt geht es auch mit der neuen version =)
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Old 09/19/2010, 21:21   #24
 
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Kleiner Tip noch, wer sich via Google mit einem Autoklichprogramm versorgt packt locker 25 Fenster ( was natürlich kein Rechner schafft, mein Rekord vorm Absturz waren 13 und das mit nem 6GB Quad).
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Old 09/19/2010, 23:55   #25
 
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Was hat denn dan mc muffin geschrieben?
Du wiedersprichst dir selbst
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Old 05/11/2011, 17:01   #26
 
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also bei mir eght das nicht kann nur 3 fenster öffnen
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Old 05/12/2011, 05:56   #27
 
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Das geht nicht mehr
Jetzt musst du EasyMetin2 schließen wenn du schon 3 offen hast und wieder neu starten..dann kannst du bis zum 6. Fenster aufmachen..
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Old 05/12/2011, 15:39   #28
 
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erstmal is das Thema schon wieder uralt und außerdem geht das anders.
damals ging es aufjenden Fall noch,jetzt hab ich keine Ahnung

Geht in den Em2 ordner und dann hierhin EasyMetin2_de_\cfg\web\javascripts
dort öffnet ihr die launcher.js und edet das

InitWindow(241,506,"Easymetin2")

function ResizeTriggerMouseMove(e){
var currentHeight = e.clientY;
if (this.oriHeight && this.clientsContainerOriHeight) {
var height = this.clientsContainerOriHeight + (currentHeight - this.oriHeight);
document.getElementById("main").style.height = height < 0 ? "0" : (height + "px");
}
}
function RegisterEvents(){
MultiLauncher.init("game_clients_container");
$("title").observe("mousedown",function(){
External.MoveWindow();
});
$("recharge_btn").observe("click",function(){
External.CreateNewDlg('Recharge.html', 3);
});
$("hide_user_info").observe("click",function(){
//$("user_packs").toggle();
})
$("close_window_btn").observe("click", function () {
base.CookieAdapter.DeleteCookie("bot_name");
External.QuitDlg(false);
});
$("min_window_btn").observe("click",function(){
External.MinWindow();
});
$("start_game_btn").observe("click",function(){
var index = MultiLauncher.generateIndex();
if ( MultiLauncher.canStartNewGame() ) {
if(External.StartNewGame(index) == true) MultiLauncher.addClient(index);
}else{
MultiLauncher.warnAboutMaxClientNumber();
}
});
$("window_resize_trigger").observe("mousedown",fun ction(e){
this.oriHeight = e.clientY;
this.clientsContainerOriHeight = $("main").offsetHeight;
this.setCapture();
this.observe("mousemove",ResizeTriggerMouseMove);
this.observe("mouseup",function () {
this.releaseCapture();
this.stopObserving("mousemove",ResizeTriggerMouseM ove);
})
})
}

var MultiLauncher = {
maxClientNumber: 3,
container: null,
container:null,
clients: [],
generateIndex: function(){
var i = 0;
while(1){
if (this.find(i) == -1) {
return i;
}
i++;
}
},
init:function(container){
this.container = $(container);
this.createSavedClients();
},
find:function(index){
for(var i=0;i<this.clients.length;i++){
if (this.clients[i] != undefined && this.clients[i].index == index) {
return i;
}
}
return -1;
},
addClient: function(index){
this.clients.push(new GameClient(this.container,index,arguments[1],arguments[2]));
},
createSavedClients: function () {
var savedRoles = External.GetRememberedRoleNameList().split(",");
savedRoles.pop();
savedRoles = savedRoles.inGroupsOf(2);
for(var i = 0;i<savedRoles.length;++i){
this.createNewClient(savedRoles[i][0],savedRoles[i][1],this.generateIndex());
}
},
createNewClient: function(accountName,roleName,index){
External.AddGameConsole(index,roleName);
this.addClient(index,accountName,roleName);
$("game_closed_name_container_" + index).innerHTML = accountName;
$("role_name_container_" + index).innerHTML = roleName;
},
deleteClient: function(index){
for(var i=0;i<this.clients.length;i++){
if (this.clients[i].index == index) {
this.clients[i].stopCheckStates();
this.clients[i].removeEle();
delete this.clients[i];
this.clients[i] = null;
this.clients.splice(i,1);
}
}
},
canStartNewGame: function(){
return External.GetStartedGamesCount() < this.maxClientNumber;
},
warnAboutMaxClientNumber: function(){
External.ShowAlert("You can only launch 3 game client!");
}
}
function GameClient(container,index){
this.container = $(container);
this.index = index;
this.partialName = "client_unit";
this.refreshTimer = null;
this.roleName = arguments[3] == undefined ? "" : arguments[3];
this.accoutName = arguments[2] == undefined ? "" : arguments[2];
this.restartFailedCount = 0;
this.isTryingStartGame = false;
this.restartTimer = null;
this.countDownTimers = [];
this.manualClose = false;
this.applyElements = function(){
this.container.insert({bottom:RenderPartial(this.p artialName,this.index)});
};
this.registerTooltips = function(){
// Forget remembered role
$("forget_role_btn_"+this.index).summary = infoStrs.launcher.forget_role_tooltip_summary;
$("forget_role_btn_"+this.index).tip_title = infoStrs.launcher.forget_role_tooltip_text;
RegisterTooltip($("forget_role_btn_"+this.index),{ summary_prop: "summary"});

// Show log
$("running_show_log_btn_"+this.index).tip_title = infoStrs.launcher.not_available;
$("running_show_log_btn_"+this.index).summary = infoStrs.launcher.show_log_summary;
RegisterTooltip($("running_show_log_btn_"+this.ind ex),{summary_prop: "summary"});

$("closed_show_log_btn_"+this.index).tip_title = infoStrs.launcher.not_available;
$("closed_show_log_btn_"+this.index).summary = infoStrs.launcher.show_log_summary;
RegisterTooltip($("closed_show_log_btn_"+this.inde x),{summary_prop: "summary"});

// Close game client
$("stop_game_btn_"+this.index).tip_title = infoStrs.launcher.stop_game_tooltip;
$("stop_game_btn_"+this.index).summary = infoStrs.launcher.stop_game_tooltip_summary;
RegisterTooltip($("stop_game_btn_"+this.index),{su mmary_prop: "summary"});

// Auto connection settings
var setTo = ($("auto_connect_btn_"+this.index).className == "reconnect_on");
$("auto_connect_btn_"+this.index).tip_title = setTo ? infoStrs.launcher.auto_connect_tooltip_on_text : infoStrs.launcher.auto_connect_tooltip_off_text;
$("auto_connect_btn_"+this.index).summary = infoStrs.launcher.auto_connect_tooltip_summary;
RegisterTooltip($("auto_connect_btn_"+this.index), {summary_prop: "summary",refreshable: true});

// HP and EXP display
$("hp_bar_container_"+this.index).summary = infoStrs.launcher.hp;
RegisterTooltip($("hp_bar_container_"+this.index), {summary_prop: "summary",refreshable:true});
$("exp_bar_container_"+this.index).summary = infoStrs.launcher.exp;
RegisterTooltip($("exp_bar_container_"+this.index) ,{summary_prop: "summary",refreshable:true});

// Close game when opening game
$("close_game_when_entering_game_"+this.index).tip _title = infoStrs.launcher.stop_game_tooltip;
$("close_game_when_entering_game_"+this.index).sum mary = infoStrs.launcher.stop_game_tooltip_summary;
RegisterTooltip($("close_game_when_entering_game_" +this.index),{summary_prop: "summary",refreshable:true});

}
this.registerEvents = function(){
$("forget_role_btn_"+this.index).observe("click",f unction(){
External.DeleteGameConsole(this.index);
if(External.RemoveRole(this.roleName.toString())){
MultiLauncher.deleteClient(this.index);
}
External.HideToolTip();
}.bind(this));
$("reconnect_btn_"+this.index).observe("click",fun ction(){
try{
clearTimeout(this.restartTimer);
for(var i=0;i<this.countDownTimers.length;i++){
try{clearTimeout(this.countDownTimers[i]);}catch(e){}
}
}catch(e){}
External.AutoReconnectGame(this.index);
this.isTryingStartGame = false;
}.bind(this));
$("reconnect_cancel_btn_"+this.index).observe("cli ck",function(){
try{
External.SetAutoConnect(false,this.index);
clearTimeout(this.restartTimer);
for(var i=0;i<this.countDownTimers.length;i++){
try{clearTimeout(this.countDownTimers[i]);}catch(e){}
}
}catch(e){}
$("game_restart_container_" + this.index).hide();
$("game_start_operator_container_" + this.index).show();
this.isTryingStartGame = false;
}.bind(this));

$("stop_game_btn_"+this.index).observe("click",fun ction(){
this.closeGame();
this.manualClose = true;
}.bind(this));

$("auto_connect_btn_"+this.index).observe("click", function(ele){
var setTo = (ele.className == "reconnect_off");
External.SetAutoConnect(setTo,parseInt(this.index, 10));
ele.className = setTo ? "reconnect" : "reconnect_off";
ele.tip_title = setTo ? infoStrs.launcher.auto_connect_tooltip_on_text : infoStrs.launcher.auto_connect_tooltip_off_text;
}.bind(this,$("auto_connect_btn_"+this.index)));

$("restart_game_btn_"+this.index).observe("click", function(){
if ( MultiLauncher.canStartNewGame() ) {
External.RestartGame(parseInt(this.index,10),this. roleName);
}else{
MultiLauncher.warnAboutMaxClientNumber();
}
}.bind(this));

$("auto_login_btn_"+this.index).observe("click",fu nction(){
if (MultiLauncher.canStartNewGame()) {
if(External.RestartGame(parseInt(this.index,10),th is.roleName)){
this.manualClose = false;
}
}else{
MultiLauncher.warnAboutMaxClientNumber();
}

}.bind(this));

$("close_game_when_entering_game_"+this.index).obs erve("click",function(){
this.manualClose = true;
External.StopGame(this.index);
}.bind(this));

this.registerTooltips();
};
this.startCheckState = function(){
this.refreshTimer = setInterval(function(){
//Get role's detail information:life,mana,exp...
var currentState = External.GetGameState(parseInt(this.index,10));
var isAutoConnect = External.GetAutoConnectSetting(this.index);
try{
switch(currentState){
//Game console has been deleted
case -1:
MultiLauncher.deleteClient(this.index);
break;
case 0://GS_UNOPENGAME
if (isAutoConnect && this.manualClose == false) {
$("game_restart_container_"+this.index).show();
$("game_start_operator_container_"+this.index).hid e();
if (this.isTryingStartGame == false) {
this.startCountDown();
}
}else{
$("game_restart_container_"+this.index).hide();
$("game_start_operator_container_"+this.index).sho w();
}
break;
case 1://GS_OPENINGGAME
break;
case 2://GS_OPENEDGAME
eval("var gameInfo = "+External.GetRoleInfo(this.index));
if (gameInfo == {}) return;
this.restartFailedCount = 0;//reset launch game failed times
this.refreshRoleInfo(gameInfo);
break;
default:
break;
}
var states = ["game_closed","game_entering","game_running"];
this.switchTo(currentState == -1 ? states[0] : states[currentState]);
$("auto_connect_btn_"+this.index).className = isAutoConnect ? "reconnect" : "reconnect_off";
$("auto_connect_btn_"+this.index).tip_title = isAutoConnect ? infoStrs.launcher.auto_connect_tooltip_on_text : infoStrs.launcher.auto_connect_tooltip_off_text;
}catch(e){}

}.bind(this),500);
};
this.startCountDown = function(){
$("reconnect_times_"+this.index).innerHTML = this.restartFailedCount;
if (this.restartFailedCount >= RECONNECT_TIME_OUT.length) {
//never auto restart this client again;
$("reconnect_count_down_container_" + this.index).hide();
$("reconnect_cancel_btn_" + this.index).hide();
}else{
this.isTryingStartGame = true;
var countDownTime = RECONNECT_TIME_OUT[this.restartFailedCount];
this.restartFailedCount++;
$("reconnect_count_down_container_" + this.index).show();
$("reconnect_cancel_btn_" + this.index).show();
//refresh count down number every second
this.countDownTimers = [];
for(var i=0;i<countDownTime/1000;i++){
this.countDownTimers.push(
setTimeout(function(i){
try{$("reconnect_count_down_container_" + this.index).innerHTML = infoStrs.launcher.reconnect_in.replace("%seconds", i.toString());}catch(e){}
}.bind(this,i),countDownTime-i*1000)
);
}

this.restartTimer = setTimeout(function(){
if (this.manualClose == false) {
if(External.AutoReconnectGame(this.index)){
this.manualClose = false;
this.isTryingStartGame = false;
}else{
//if launch game client failed,try again
this.startCountDown();
};
}

}.bind(this),countDownTime);
}
};
this.refreshRoleInfo = function(roleInfo){
if (!roleInfo.name.strip().blank()) {
$A([
$("active_role_name_container_"+this.index),
$("error_role_name_container_"+this.index),
$("role_name_container_"+this.index)
]).each(function (name_contaienr) {
name_contaienr.innerHTML = roleInfo.name.split(",")[1];
});
$("game_closed_name_container_" + this.index).innerHTML = roleInfo.name.split(",")[0];
this.roleName = roleInfo.name.split(",")[1];
}
try{
$("lvl_container_"+this.index).innerHTML = roleInfo.level;
var hp_percent = parseInt(roleInfo.hp/roleInfo.maxhp*100,10);
hp_percent = hp_percent > 0 ? hp_percent : 0;

var exp_percent = parseInt(roleInfo.exp/roleInfo.nextExp*100000,10);
exp_percent = Math.round(exp_percent / 10) /100

$("hp_bar_container_"+this.index).tip_title = "<span style='color:yellow'>"+roleInfo.hp + "</span>/<span style='color:#aaffff'>" + roleInfo.maxhp+"</span><b style='color:white'>("+hp_percent+"%)</b>";
$("exp_bar_container_"+this.index).tip_title = "<span style='color:yellow'>"+roleInfo.exp + "</span>/<span style='color:#aaffff'>" + roleInfo.nextExp+"</span><b style='color:white'>("+exp_percent+"%)</b>";
$("hp_bar_"+this.index).style.width = parseInt(roleInfo.hp/roleInfo.maxhp*100,10)+"%";
$("exp_bar_"+this.index).style.width = exp_percent+"%";
}catch(e){}
}
this.closeGame = function(){
External.StopGame(parseInt(this.index,10));
this.switchTo("game_closed");
}
this.switchTo = function(state){
if (this.state != state) {
this.state = state;
this.hideAllEle();
$(state+"_container_"+this.index).show();
if (state == "game_closed"){
if ((this.roleName != undefined) && !(this.roleName.strip().blank())) {
$("auto_login_btn_"+this.index).show();
$("restart_game_btn_"+this.index).hide();
}else{
$("auto_login_btn_"+this.index).hide();
$("restart_game_btn_"+this.index).show();
}
}
}
};
this.hideAllEle = function(){
try{
$("game_closed_container_"+this.index).hide();
$("game_error_container_"+this.index).hide();
$("game_running_container_"+this.index).hide();
$("game_entering_container_"+this.index).hide();
}catch(e){}
};
this.removeEle = function(){
$("game_closed_container_"+this.index).remove();
$("game_error_container_"+this.index).remove();
$("game_running_container_"+this.index).remove() ;
$("game_entering_container_"+this.index).remove( );
};
this.stopCheckStates = function(){
clearInterval(this.refreshTimer);
}
this.applyElements();
this.registerEvents();
this.startCheckState();
};

//versionType:0.0.7.12.1031
function IsTheLatestVersion(localVersion, serverVersion) {
if (parseInt(localVersion.split(".")[0]) > parseInt(serverVersion.split(".")[0])){
return true;
}
if (parseInt(localVersion.split(".")[1]) > parseInt(serverVersion.split(".")[1])){
return true;
}
if (parseInt(localVersion.split(".")[2]) > parseInt(serverVersion.split(".")[2])) {
return true;
}
if (parseInt(localVersion.split(".")[3]) >= parseInt(serverVersion.split(".")[3])) {
return true;
}
return false
}

function LoadVersionList(){
var versions = External.GetVersionList();
if (versions.match(/HTTP(.*?)404/) != null) {
ReportException("xml文件没找到");
$("latest_version_container").hide();
$("latest_version_info_container").hide();
$("update_btn").hide();
return ;
}
if (versions.strip().blank()) return ;
var xmlDocument = new ActiveXObject("Microsoft.XMLDOM");
xmlDocument.loadXML(versions);
var latestVersionName = xmlDocument.lastChild.firstChild.getElementsByTagN ame("versionname")[0].text;
latestVersionName = latestVersionName.gsub(" ","").toLowerCase().substr(14, latestVersionName.gsub(" ","").toLowerCase().length);
var isLastestVersion = IsTheLatestVersion(External.GetBotVersion().gsub(" ","").toLowerCase(), latestVersionName );
var showTag = isLastestVersion ? "span" : "a";
if (isLastestVersion) {
$("latest_version_container").hide();
$("latest_version_info_container").show();
$("update_btn").hide();
}else{
$("latest_version_container").show();
$("latest_version_info_container").hide();
$("update_btn").show();
}
if (!isLastestVersion) {
$($("version_info").getElementsByTagName(showTag)[0]).observe("click",function(){
OpenPageInNewWindow(WEB_DOWNLOAD_PAGE_URL);
});
}
return "";
}

function startFetchVersionList(){
External.StartFetchVersionList();
var timer = setInterval(function(){
if (External.HasFetchedVersionList() == true) {
LoadVersionList();
clearInterval(timer);
}
},1000);
}

function DynamicalFitWindowSize(){
try{
var dim = $(document.body).getDimensions();
External.Resize(dim.width,dim.height);
}catch(e){}
}

function StartRefeshClients() {
setInterval(function () {
var injectedGames = External.GetInjectedGames().split(",");
injectedGames.pop();
injectedGames.each(function (id) {
if (MultiLauncher.find(id) == -1) {
MultiLauncher.addClient(id);
}
});
for (var i = 0; i < MultiLauncher.clients.length; i++) {
var client = MultiLauncher.clients[i];
if (client == null) return;
if (injectedGames.indexOf(client.index.toString()) == -1 && client.roleName == "") {
MultiLauncher.deleteClient(client.index);
}
};
var remain_available_client_number = MultiLauncher.maxClientNumber - External.GetStartedGamesCount();
$("remain_available_client_number").innerHTML = infoStrs.launcher.clients_number_description.repla ce(
"%number",
remain_available_client_number.toString().bold().b ig()
);
if (External.HaveBalance() == true) {
SwitchButtonType("normal");
} else {
SwitchButtonType(External.InActivities() ? "activities" : "disabled");
}
RefreshExpireTime();
}, 1000)
}

function RefreshExpireTime() {
$("expire_time").innerHTML = External.GetAccountExpireTime();
}
function SwitchButtonType(type) {
var types = ["normal", "activities", "disabled"];
var start_btn_classes = ["btn_start", "btn_start_activities", "btn_start_disable"];
var btn_classes = ["btn", "btn_activities", "btn_disable"];
$A(types).each(function (t, index) {
if (t == type) {
$A(document.getElementsByClassName("unit-start-button")).each(function (item) {
$(item).addClassName(btn_classes[index]);
});
$A(document.getElementsByClassName("start-button")).each(function (item) {
$(item).addClassName(start_btn_classes[index]);
});
} else {
$A(document.getElementsByClassName("unit-start-button")).each(function (item) {
$(item).removeClassName(btn_classes[index]);
});
$A(document.getElementsByClassName("start-button")).each(function (item) {
$(item).removeClassName(start_btn_classes[index]);
});
}
});
}
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