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olitis1 olitis1 is offline

OneUltimate Developer

Visitor Messages

Showing Visitor Messages 1 to 10 of 14
  1. SMFRD8881
    02/03/2019 18:14 - permalink
    SMFRD8881
    Hello I wanted to ask you why doesn't it allow me to log into my profile and play? I'm waiting to play whole day! Why doesn't it allow meee :@ :C
  2. antoni.020
    02/26/2017 16:01 - permalink
    antoni.020
    Men Estoy comprando Files dime si vendes files para comprart Files para crear mi servidor Privado
  3. ShockWaveDO
    02/03/2017 18:52 - permalink
    ShockWaveDO
    Hello send skype name please
  4. benja550
    08/28/2016 01:26 - permalink
    benja550
    algun archivo para server old?? con pet
  5. DarkStar26
    07/25/2016 16:36 - permalink
    DarkStar26
    Ηey olitis1 dont forget to check your pm's
  6. AK•47
    05/03/2016 14:06 - permalink
    AK•47
    Nice Server Thx olitis1 wait PVE
  7. Bonnie Parker
    10/29/2014 07:29 - permalink
    Bonnie Parker
    We can not find the files we need to file the fee is payable to us if you bulab bizarre files ...
  8. Bonnie Parker
    10/28/2014 13:11 - permalink
    Bonnie Parker
    Hello Dear olitis 1
    We Hear Me and my friends found a new PvP. but our file and we can not find a man who will improve our files. He can help you if you can get money or spiritual substance. I'm glad you said communication.
  9. Abusadorrr
    10/25/2014 06:53 - permalink
    Abusadorrr
    Hi My Friend como vas <3 aqui recordando viejos tiempos cuando era top 1 en el primer one ultimate <3


    saludos a hugo
  10. Finder789
    09/20/2014 14:01 - permalink
    Finder789
    olitis1 what's the new game link????Today is the 20th of september and the Server should be ready!

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  • Join Date: 04/21/2012

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Quotes

08/31/2018
15:18 - Deleted Posts
06/12/2018
11:58 - Rest-In-Peace quoted olitis1 in post Private Server Info and Support Thread
https://github.com/MuffinMario/Old-Darkorbit-Project-2009-Cpp The resources of the client are there, but don't expect to build a server for that client, the client is a bit buggy. ...
11/05/2017
22:03 - manulaiko3.0 quoted olitis1 in post Private Server Info and Support Thread
This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag. It is. Maybe not the array a...
05/10/2017
16:32 - Deleted Posts
11:05 - ItsTequila quoted olitis1 in post Private Server Info and Support Thread
That's a great class! Keep up the good work! Between, when I worked with 1.6 client, I noticed that movement wasn't smooth, it was like all the ships were moving slowlier than they...
03/09/2017
15:23 - steppdroid quoted olitis1 in post Private Server Info and Support Thread
You should calculate level_warning before sending the packet. In your code, if there's an enemy at the last of the iteration, lvl_warning won't be 1 to the others. Can you put a exa...
03/06/2017
19:21 - manulaiko3.0 quoted olitis1 in post Private Server Info and Support Thread
Or with a RewriteRule in .htacces None is smart enough to think that the easiest solution will work.
02/23/2017
06:07 - D4RKPL4Y3R quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP
Check it now, it should work fine. TNKS <3 servidor off?
12/24/2016
23:18 - Darker365 quoted olitis1 in post Private Server Info and Support Thread
Between, does anyone have sound's files of the old client (2008)? Are you working on the old client server ?
12/21/2016
15:26 - ItsTequila quoted olitis1 in post Private Server Info and Support Thread
Do you know why background is white out of bounds? I'm using client version 1.6.3.17 http://i.epvpimg.com/JOLLf.png Looks like something is wrong with the resources. Check y...
08/16/2016
12:37 - Requi quoted olitis1 in post [Tutorial] Netty Based Server
You can't change the colour in the same string. (or atleast I think so) using System; namespace NettyBase { class Out { /// <summary> /// That should replace the Console.Writ...
12:30 - Requi quoted olitis1 in post [Tutorial] Netty Based Server
It's not writting 1 time, it's writting 3 times for each single line. then it would be better to concat the string and then write it, instead of abusing the stream so much.
11:35 - Requi quoted olitis1 in post [Tutorial] Netty Based Server
Locks can be used when you know that an action could take some time (to write some lines) and it can be called concurrently. While the action is performing some text color changes ...
08/15/2016
22:41 - Requi quoted olitis1 in post [Tutorial] Netty Based Server
You should use locks to make sure that your code won't be doing ugly things when an action is called simultaneously and the action before hasn't finished. For example in Utils.Out.cs...
07/19/2016
18:44 - VitalyAbsolut quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP
Well, then the problem must be at the connection between your pc and the server. Do you have some network micro-cuts? Nop just on the game, on the old one ultimate version when i w...
15:35 - VitalyAbsolut quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP
If you were lagging because of the server, you couldn't lost life, because It must have freeze to all the players playing, so I think it is due to your PC. Could it be your graphic ca...
06/30/2016
11:38 - Deleted Posts
06/09/2016
22:47 - Requi quoted olitis1 in post Private Server Info and Support Thread
The byte array you should send is: 1. (short) Lenght of the byte array. 2. (short) ID of the packet. // In your case, 667 And now starts the reading of the variables of that packet...
06/08/2016
21:30 - HammerTyrs22 quoted olitis1 in post Private Server Info and Support Thread
Hey there! Assuming that the rest of the code works properly. The main problem is here... public void SendVersionResponse() throws IOException { ByteArrayOutputStream baos =...
05/04/2016
22:50 - :thonking: quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP
Sorry players, we're changing vps. It will be back online soon! What is your soon? It has been taken for ages now!!! :mad:

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