olitis1OneUltimate Developer |
Quotes
08/31/2018 |
15:18 - Deleted Posts |
06/12/2018 |
11:58 - Rest-In-Peace quoted olitis1 in post Private Server Info and Support Thread https://github.com/MuffinMario/Old-Darkorbit-Project-2009-Cpp
The resources of the client are there, but don't expect to build a server for that client, the client is a bit buggy. ... |
11/05/2017 |
22:03 - manulaiko3.0 quoted olitis1 in post Private Server Info and Support Thread This method isn't the problem of lag in-game since adding some primitive types into a byte array isn't something that takes enough time to produce lag.
It is. Maybe not the array a... |
05/10/2017 |
16:32 - Deleted Posts |
11:05 - ItsTequila quoted olitis1 in post Private Server Info and Support Thread That's a great class! Keep up the good work!
Between, when I worked with 1.6 client, I noticed that movement wasn't smooth, it was like all the ships were moving slowlier than they... |
03/09/2017 |
15:23 - steppdroid quoted olitis1 in post Private Server Info and Support Thread You should calculate level_warning before sending the packet.
In your code, if there's an enemy at the last of the iteration, lvl_warning won't be 1 to the others.
Can you put a exa... |
03/06/2017 |
19:21 - manulaiko3.0 quoted olitis1 in post Private Server Info and Support Thread Or with a RewriteRule in .htacces
None is smart enough to think that the easiest solution will work. |
02/23/2017 |
06:07 - D4RKPL4Y3R quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP Check it now, it should work fine.
TNKS <3
servidor off? |
12/24/2016 |
23:18 - Darker365 quoted olitis1 in post Private Server Info and Support Thread Between, does anyone have sound's files of the old client (2008)?
Are you working on the old client server ? |
12/21/2016 |
15:26 - ItsTequila quoted olitis1 in post Private Server Info and Support Thread Do you know why background is white out of bounds?
I'm using client version 1.6.3.17
http://i.epvpimg.com/JOLLf.png
Looks like something is wrong with the resources.
Check y... |
08/16/2016 |
12:37 - Requi quoted olitis1 in post [Tutorial] Netty Based Server You can't change the colour in the same string. (or atleast I think so)
using System;
namespace NettyBase
{
class Out
{
/// <summary>
/// That should replace the Console.Writ... |
12:30 - Requi quoted olitis1 in post [Tutorial] Netty Based Server It's not writting 1 time, it's writting 3 times for each single line.
then it would be better to concat the string and then write it, instead of abusing the stream so much. |
11:35 - Requi quoted olitis1 in post [Tutorial] Netty Based Server Locks can be used when you know that an action could take some time (to write some lines) and it can be called concurrently.
While the action is performing some text color changes ... |
08/15/2016 |
22:41 - Requi quoted olitis1 in post [Tutorial] Netty Based Server You should use locks to make sure that your code won't be doing ugly things when an action is called simultaneously and the action before hasn't finished.
For example in Utils.Out.cs... |
07/19/2016 |
18:44 - VitalyAbsolut quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP Well, then the problem must be at the connection between your pc and the server. Do you have some network micro-cuts?
Nop just on the game, on the old one ultimate version when i w... |
15:35 - VitalyAbsolut quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP If you were lagging because of the server, you couldn't lost life, because It must have freeze to all the players playing, so I think it is due to your PC. Could it be your graphic ca... |
06/30/2016 |
11:38 - Deleted Posts |
06/09/2016 |
22:47 - Requi quoted olitis1 in post Private Server Info and Support Thread The byte array you should send is:
1. (short) Lenght of the byte array.
2. (short) ID of the packet. // In your case, 667
And now starts the reading of the variables of that packet... |
06/08/2016 |
21:30 - HammerTyrs22 quoted olitis1 in post Private Server Info and Support Thread Hey there!
Assuming that the rest of the code works properly. The main problem is here...
public void SendVersionResponse() throws IOException {
ByteArrayOutputStream baos =... |
05/04/2016 |
22:50 - :thonking: quoted olitis1 in post [PUBLIC] OneUltimate 3D PvP Sorry players, we're changing vps.
It will be back online soon!
What is your soon? It has been taken for ages now!!! :mad: |