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[L2SQ] Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacksub (400+ Online)

Discussion on [L2SQ] Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacksub (400+ Online) within the Lin2 Private Server forum part of the Lineage 2 category.

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[L2SQ] Lineage Squared - New, Unique 10x 1 + 1 Same Race Stacksub (400+ Online)

Lineage Squared Stackclass Server... Stacksub, Evolved.


Quick-Link... Getting Started:

This is a completely new and novel Substack system. Unlike all the other stack sub servers, here you can play all classes in the game from just a single character (Kamaels included!). Players start by choosing their characters appearance, and once in-game choose their first two classes. There are two restrictions to class selection, you can any have two classes active and they must be of the same race (1 + 1 Same-Race). The beauty of our system is that it does not overwhelm you; its functionality and complexity are concealed in the simplicity of its design.


Domain:
Forum:

Server Features
Unique Character Creation Process
Unique Stackclass System
Each Stackclass Combination has its own Bars
Superb Server Files; Everything Works
Complete Geodata
International Community
Active/Pro/Multilingual Staff
Unsurpassed Technical Support
Zero Lag; Seamless Gameplay
Anti-Bot/Anti-Hack Software
DDoS Protection/Mitigation
Balanced Donations
Sex-Change via Donations
Race/Name Change via Donation (Coming Soon!)
Kamaels available through Retail Subclass Quest
All Characters can Craft/Crystallize
Perfectly Balanced Classes
Any Party Member can Invite
Any Clan Member can Withdraw from CWH (Permissions set in .clan)
26+4 Buff Slots, 15 Song/Dance Slots
Retail-Like Buff Times, except Song/Dance Durations +50%
No Add'l MP Consumption for Song/Dances
Songs/Dances are Alt + Click Removable
Automatic Class Changes
In-Game Clan Recruiting Board (Coming Soon!)
Intelligent “All-at-Once” and "Insta-Learn" Skill System
Automated CP/HP/MP Potions (.autoPotion)
Many other Unique and Intelligent Player Features (.cfg)
Non-Epic Raid Boss Status/Teleports (Loads of PvP)
Normal Raid Respawn: 12 Hours +/- 1 Hour
Epic Raid Respawn: Retail +/- 1 Hour
All Raids have a 2 Hour Window, ensuring constant PvP at Epics
All Raids 40+ Give CRP
Updated Hellbound Content (Loads of PvP)
Custom Skill Certifications
Custom Team-Oriented Olympiad System (1v1, 3v3, 6v6)
Custom Party Matching Window (Alt + B)
Custom x10 Simultaneous Craft Option (100 A.Bones -> 10 CBP)
Custom Endgame PvP/Fame-Farming Zones in SoA (Loads of PvP)
Fame acts as a form of PvP Currency; Gained/Loss in Clanwars
Vesper Upgrades 3x with Fame (Vesper -> Masterwork -> Noble -> Noble Masterwork)

The Class Selection Window (Alt + B, then click on 'Favorite')


Custom Party Matching Window (Alt + B, then click on 'Homepage')


Clan Ranking/Recruitment Board (Coming Soon!)


Brought to you by,

The Pac Project
Expect Great(er) Things
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Old 11/15/2012, 15:38   #2
 
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The thing to understand about L2SQ is that it is not simply a "different way to stack a sub". We have a mindset, a philosophy behind that mindset, and the passion required throughout our team to drive both forward. Basically, we are taking what had always been lame about this game and, mindfully, altering or otherwise removing it. Things such as 8-hour long class change quests, poorly conceived drop tables and the beyond terrible fame farming mechanic are just a few samples of my meaning... To summarize the joke that is the L2 fame farm:

"man... jus go 2 siege afk 2 hour make sandwich come back loads of fame put pvp on dragonik gunn pwn noobs is weri guud serber mens))"

Not here; no chance. If NCSoft won't learn from its past successes/failures, then we (the players) must do it for them.

It can be safely asserted that the best, most (and perhaps only?) conducive zone for PvP ever made by NCSoft was Hellbound. The consolidation of a servers population created a tense and limited environment; there is only one Green Spot, after all... Two factors that, when too many individuals are present, will inevitably lead to conflict. This is just as true in world of Lineage as it is in the real one... Indeed, the scarcity of farm spots in Hellbound was so limited that, if left unchecked, could quickly lead to intra-clan conflict over who should get to farm what, where, and for how long? You can't beat that... In most instances you can't even plan for that!

Now, the simple notion that scarcity leads to inter-group conflict and extreme scarcity can lead to intra-group conflict should not come as a surprise to anyone... Instead, what should be surprising is that after the success of Hellbound, NCSoft decides next to do the exact opposite.

"If putting everyone in the same spot works well, then spreading everyone out should work even better!"

In comes SV, in comes Lizardmen, in comes Nuker-friendly/Archer-resistant zones. In comes SoA where your rather forced into one zone based on class and not the other.

Fail, fail, fail. The fact that Hellbound was a one time PvP-friendly end-game occurrence suggests that it was more by chance than by design; an accident, a fluke. Even if it wasn't an accident on NCSofts part, but rather intentional, all this does is square the circle regarding their complete reversal in terms of their clear commitment to the segregation of a servers population in the subsequent chronicles, chronicle after chronicle.

You don't get to mass PvP when you design a zone so that only archers go there; it just won't happen. Not ever.

At L2SQ, we've changed nothing that most agree NCSoft had done correctly, nor did we change any zones normally frequented by players in the High Five chronicle... They made one hell of a game, after all. We have however, updated almost the entire (once obsolete) region of Hellbound while keeping its feel very true to the old one; we've revamped SoA so as to consolidate rather than segregate, and re-implemented the fame-farming mechanic... Something that NCSoft should have, but never did. We have also improved upon it, by making fame exchangeable during clan wars, and finally combined this new SoA and this new fame to make the ultimate in end-game zones...

One where you stop farming gear and start farming PvP... One where you must always keep one eye over your shoulder, because someone WILL be coming to take your spot, the only question is when.

Consolidate the population; give real incentive to PvP; reduce the suck inherent to NCSofts lack of vision and follow-through.

These are our goals at Lineage Squared, now help us realize them.
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Old 11/17/2012, 01:22   #3
 
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Fact: The Stackclass System that we have devised at Lineage Squared pretty much renders all other stack subs obsolete.

Sorry, but that's just the way it is.

If you like stack subs but aren't giving L2SQ a try, you are simply selling yourself short. We even have a disclaimer...

Warning: This Server Will Melt Your Face Off. Proceed With Caution. That is All.
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Old 11/19/2012, 07:24   #4
 
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Had first sieges this past weekend... Many more to come.

L2SQ, the Stacksub to end all Stacksubs, join us!

Lineage Squared; the greatest thing to happen to Stacksub since Stacksub.
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Old 11/21/2012, 06:34   #5
 
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Bump.
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Old 11/23/2012, 19:27   #6
 
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Some simple footage of just what Stackclass means:

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Old 11/26/2012, 03:42   #7
 
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Old 12/02/2012, 18:36   #8
 
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Old 12/06/2012, 02:32   #9
 
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Old 12/09/2012, 19:46   #10
 
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Bump.
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