( skill
( key "mage-10")
( name "Cure")
( limit mage)
( action 10)
( image "active010")
( desc "#nRecover some health points of one who is selected.")
( ability "#nAmount of recovering : %1!d!#nEnergy used : %2!d!")
( parameter 1 ( plus (mul skill_level 30) (plus 70 ( div (plus ( div ( mul 7 char_level ) 11 ) ( div ( mul char_wis ( mul skill_level 3 ) ) 11 )) 2 ))))
( parameter 2 ( plus 8 ( mul skill_level 3 ) ) )
( maxparamvalue 1 500)
( level 16 0) ( grade 1 0)
( maxlevel 10 0)
( condition 8 3 )
( type active use)
( compare 1 ( plus 8 ( mul skill_level 2 )) )
( compare 2 ( plus 130 ( mul skill_level 3)) )
( compare 3 1800 )
( compare 4 600 )
( motion 4 5 none )
( effect "Skill_R_10_0" "" "Skill_R_10_2" )
( explosion 4 0 0)
( damagetype 2)
( targetkind 1)
)
da steht ja was von effect...
das musste jetzt nur iwie deuten, oder datein wie diese "effect_healling01.gb" im effect ordner mal unter die lupe nehmen...
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