I just wanted to test KOEM, if it has any new anti-send tricks.
The power of the KOEM must be serverside as the usermade packets goes through KOEM send function smoothly.
It might be possible to use it with other KOEM protected servers, but I tried only Fusion.
This tool is exported from my INT source, but it should be compatible with PServers too.
Usage:
1) Load it into process (It's proxy dll of version.dll, but you can use injector if you wish)
2) When the game loads up, press F6 -> Initialize Send pointer.
3) F5 to bring up dialog.
Tested packets:
Sitdown packet
GetSoB packet
This tool isn't a sniffer. You will have to search around the forum to find correct type ID's and formats
[IMPORTANT]
The dll is protected with Themida. There is almost 80% chance, that your anti-malware software will detect it as malicious code.
Why I used Themida you ask? Editing of dll (like dialog name and such stuff) is impossible without unpacking (or pretty decent skill).
If you don't believe me, don't use it.
Known bugs: Crash at engine exit. It's the fault of Themida and I don't care.
Well some packets will need packet sniffer ...
To get the IDs and so on.
I might add it as a console output (because it would eat me time if I would create GUI for that) - When I have time and mood of-course...
hmmm ty again for answering lol but how can i get the item / player id ? and ranzul send 0x10 that packet value ?? bdd= ? and xy .. /coordinates dont work anymore and data type ? (sry its just 1st time to use packets... lots of ques and i apresiate ur answer realy i do)