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Scout The Coast HFFF (beta Bot)

Discussion on Scout The Coast HFFF (beta Bot) within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old   #1
 
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please delete post

plz delete
Kiel LSR is offline  
Old 03/05/2008, 00:31   #2
 
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What about resolution and interface setup, stuff like that?
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Old 03/05/2008, 03:24   #3
 
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Quote:
Originally Posted by hawtsauce View Post
What about resolution and interface setup, stuff like that?
Resolution is 1280x1024
Here is my layout


Im real new to all this so, you may have to walk me through it..
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Old 03/05/2008, 06:07   #4
 
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Thanks, I'll give it a try now.


edit - so it's giving me an error when I make a script file for that and try to run it o_O

Would you mind uploading the actual script file you use?
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Old 03/05/2008, 14:00   #5
 
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sure

no problem, now this is going to need some adjusting as I said, so plz dont think its perfect, im still trying to work the kinks out, im new to macro's...

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Old 03/06/2008, 02:28   #6
 
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I can see that the script is definitely trying to put the markers in the right place, but my interface isn't matching yours exactly so the heroes end up teleporting back to me.

It's a working script, but the way your mini map is set up makes it really hard to use.

One minor flaw is that while Zenmai is running to the first flag, Koss ends up wasting all his energy spamming his running skills while waiting at the spawn.
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Old 03/08/2008, 16:19   #7
 
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Quote:
Originally Posted by Kiel LSR View Post
Resolution is 1280x1024
Here is my layout


Im real new to all this so, you may have to walk me through it..
might want to change the interface to something that is easily reproducable.

also will need to state the starting parameters (ie where to stand)
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Old 03/08/2008, 21:30   #8
 
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Funzt nicht
habe auch mal weiter koordinaten verwendet, habe auch mal alle gemiensam zum oberen schrein geschickt und von dort aus ausgesand.

Problem ist, das die heros an allen ecken hängenbleiben und nicht weiterlaufen.
Fazit wäre , das man für jeden läufer mehrere setpoints setzen müßte, was eine sehr aufwendige aufgabe wird ^^
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Old 03/08/2008, 23:37   #9
 
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Hab nun mal nbissle am probe code experimentiert.
Wasserfall und pavillion werden erfolgreich abgelaufen.
Höhle und Yetis funzen noch ned ganz.

Screensize 1680*1050 (22"wide) window modus - komplettes fenster , bis zur taskbar runtergezogen.


Code:
Global 
Global  = 4
Global  = InputBox("Exchange", "Enter ""1"" in the box below to boost your alliance's faction or enter ""2"" to get Amber Chunks!" , "Insert here!")

If  = 1 Then
	Global  = InputBox("Name", "Please enter your character's name in the box below!" , "Insert here!")
EndIf

Global  = InputBox("Break", "Enter ""1"" in the box below to enable the ""Break"" function (recommended) or enter ""2"" to disable it!" , "Insert here!")


Opt("WinWaitDelay",100)
Opt("WinTitleMatchMode",4)
Opt("WinDetectHiddenText",1)
Opt("MouseCoordMode",0)
Global  = 0
WinWait("Guild Wars","")
If Not WinActive("Guild Wars","") Then WinActivate("Guild Wars","")
WinWaitActive("Guild Wars","")
Sleep (250)
Send("x")
Sleep (250)
Send("r")
Sleep (9000)
Send("u")
Sleep (500)
Send("{NUMPADDOT}")
Sleep(250)
MouseMove(467,224) ;Alle zum Schrein
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(27000)
;---
Send("{NUMPADDOT}")
Sleep(250)
MouseMove(414,218) ;Alle zum Wasserfall
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(13000)
;---
Send("{NUMPADDOT}")
Sleep(250)
MouseMove(467,224) ;Alle zum Schrein zurück
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(8000)
;---
Send("{NUMPADDOT}")
Sleep(250)
MouseMove(366,288) ;Alle zum zwischenstop 1
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(10000)
;---
Send("{NUMPADDOT}")
Sleep(250)
MouseMove(348,376) ;Alle zur Brücke
MouseDown("left")
MouseUp("left")
Sleep(6000)
;---
Send("{NUMPAD1}")
Sleep(250)
MouseMove(287,418) ;Hero 1 zum Pacillion
Sleep (250)
MouseDown("left")
MouseUp("left")
Send("{NUMPADDOT}")
Sleep(250)
MouseMove(295,356) ;H2+H3 zum Schrein 2
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(6000)
Send("{NUMPADDOT}")
Sleep(250)
MouseMove(220,226) ;H2+H3 den hügel hinter Schrein 2 rauf
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(6000)
Send("{NUMPAD2}")
Sleep(250)
MouseMove(73,454) ;H2 zu den Yetis
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(250)
Send("{NUMPAD3}")
MouseMove(226,227) ;H3 zum höhlenzwischenstop
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep(6000)
Send("{NUMPAD3}")
MouseMove(182,237) ;H3 zur Höhle
Sleep (250)
MouseDown("left")
MouseUp("left")
Sleep (250)
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Old 03/09/2008, 21:53   #10
 
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Sehr schön, ja, ich habe viele Probleme mit dem Code, sondern noch um die Bugs erarbeitet
Kiel LSR is offline  
Old 03/10/2008, 12:20   #11
 
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possible to redo the script with a lower resolution? not everyone can get 1680x1050 (i can but this is for everyone else)
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Old 03/11/2008, 15:58   #12
 
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Quote:
Originally Posted by DarksSaber View Post
possible to redo the script with a lower resolution? not everyone can get 1680x1050 (i can but this is for everyone else)
1280X1024 would be nice
Kiel LSR is offline  
Old 03/16/2008, 18:44   #13
 
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looks like master gunner came through for us and rewrote his script to include luxon side also
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Old 03/18/2008, 04:47   #14
 
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Quote:
Originally Posted by DarksSaber View Post
looks like master gunner came through for us and rewrote his script to include luxon side also


???WHAT WHEN WHERE!!!
Kiel LSR is offline  
Old 03/18/2008, 10:43   #15
 
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uhm, posted it some days ago here:

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