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Skill Re-Balance Update

Discussion on Skill Re-Balance Update within the Grand Chase Philippines forum part of the Grand Chase category.

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Skill Re-Balance Update

Where can i find the full changelog for this patch?
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Old 12/16/2011, 05:33   #2
 
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Elesis

Knight
-[Basic] 1-hit combo effect has been changed from a push to a pull to make chaining combos easier.
-[Skill Tree] A throw has been added to Dash Attack.
-[Skill Tree] A pull has been added to Air Combo Lv2.
-[Skill Tree] Super Armor is now activated during Dash Thrust.
-[Skill Tree] Super Armor is now activated during Windmill Slash.
-[Skill Tree] Super Armor is now activated during Evasive Slice and a shortcut command can be used in the middle of its dash attack.
-[Skill Tree] Provocation now increases enemy attack while lowering enemy defense.
-[Skill Tree] A ricocheting effect of close range enemy attacks has been added to Magic Defense.

Spearman
-[Basic] Increased weapon’s area of effect.
-[Basic] 4-hit basic combo’s hit count has been reduced.
-[Basic] The height of the final throw at the end of Rage Spear has been adjusted.
-[Basic] The hit counts of Dash, Critical, and Double Attack have been reduced.

Sword Master
-[Basic] Increased weapon’s area of effect.
-[Basic] A throw has been added to Sword Master’s jump stab.
-[Special] A throw has been added to Power Break and dashing is now possible after the skill.
-[Special] A throw has been added to the final hit of Dragon Dive.

Savior
-[Basic] A throw has been added to Critical and its hit count has been increased.
-[Basic] The descent speed of Savior’s jump attack has been adjusted.
-[Basic] Super Armor is now activated during a backwards dash.

Lire

Archer
-[Basic] Head Shot’s chance of inflicting a Fatal has been reduced.
-[Special] 3rd MP skill’s hit count has been reduced.
-[Skill Tree] Amplifying Orb’s defense has been reduced.

Crossbowman
-[Basic] Super Armor is now activated during Rapid Descent.
-[Special] 2nd MP skill’s hit count has been reduced.

Arme

Mage
-[Basic] Earth Wave’s area of effect has been reduced.
-[Skill Tree] Magician’s Doll will no longer cling to enemies who happen to be close by.
-[Skill Tree] Fire Shield Lv2’s counter damage has been reduced.
-[Skill Tree] Athena’s Sword’s attack boost effect has been reduced.
-[Skill Tree] Cure Lv2 now regenerates more HP.

Alchemist
-[Special] 2nd MP skill Killer Cloud’s attack duration has been reduced.

Lass

Thief
-[Basic] A throw has been added to Thief’s dash attack.
-[Basic] Thief can now use Double Kunai while going down an incline.
-[Basic] Thief can now steal weapons while going down an incline.
-[Basic] A throw has been added to Thief’s double attack.
-[Basic] A throw has been added to the end of Thief’s basic combo.
-[Special] A stronger pull has been added to the 1st MP skill, Thunder Slash.
-[Special] 2nd MP skill Evil Attack’s chance of inflicting a Fatal has been adjusted.
-[Skill Tree] The length of the paralysis brought upon by Paralyzing Kunai has been reduced.

Assassin
-[Basic] Invincibility has been added to Assassin’s Double Dash.
-[Basic] Double Dash now has the effect of penetrating through obstacles.
-[Basic] Double Jump ability has been added.
-[Basic] Assassin can now do a Double Jump during a Double Dash.
-[Basic] Rapid Descent has been added to Double Dash.
-[Basic] Now possible to do a backwards attack after penetrating through enemies with a Critical Attack, can be canceled by dashing.
-[Basic] Double Attack has been adjusted to include a throw.
-[Basic] Dash Attack’s hit count has been increased.
-[Basic] An air Dash Attack can now be chained as a Double Attack.
-[Basic] An aerial attack now causes enemies to fall.
-[Basic] A pull effect has been added to the first hit of the basic combo, a throw has been added to the 3rd and 4th hits.
-[Special] A throw has been added to Assassin’s 1st MP skill, Frenzy Sword.

Dark Assassin
-[Basic] Dark Assassin’s dash now has reduced invincibility.
-[Special] The “stop” timing of the 1st MP skill, Invisibility, has been lengthened.

Striker
-[Basic] Invincibility has been added to Switch.
-[Basic] The height of a combo throw has been adjusted and can now be chained with Switch.
-[Basic] Striker can now do a backwards double dash during a Dash Attack.

Ryan

Druid
-[Special] The duration of Ryan’s wolf form invincibility has been reduced.
-[Skill Tree] The duration, recovery rate, and amount of HP absorbed by Leeching Slime have been reduced.
-[Skill Tree] Phoenix Assault now has a reduced area of effect.
-[Skill Tree] Nature Command’s buff effect has been adjusted.

Sentinel
-[Special] The issue of Nephilim’s jump attack effect not lining up with its hit site has been fixed.

Viken
-[Basic] The first hit of a basic combo now pulls in enemies.
-[Special] All 3 hits from Viken’s 1st MP skill now properly hit their mark.
-[Special] The 3rd MP skill now strikes close quarter enemies with more precision.

Vanquisher
-[Basic] The basic combo of Storm Pikes’ pull has been adjusted.
-[Basic] Vanquisher can now land back down onto the ground after a Dash Combo despite brightness.

Ronan

Magic Swordsman
-[Basic] The final explosion from Ragna Bolt now pushes enemies back.
-[Basic] Rune Shield’s duration has been reduced.
-[Special] The effect of the 1st MP skill, Holy Bless, has been reduced.
-[Special] The meteors from Blast Bomb now stay within the confines of the screen.
-[Special] Hovering Crusher now throws and pulls enemies in.
-[Special] Tempest Barrier’s buff effect has been reduced.
-[Skill Tree] The Enchant buffs’ durations and cooldown times have been increased.

Dragon Knight
-[Basic] Dragon Knight’s 1-hit attacks now land with more precision.
-[Basic] Jump Attack has been renamed to Dragon Dive.
-[Special] Dragon Knight’s 2nd MP skill now pulls instead of pushes.

Amy

Dancer
-[Basic] Chakrani Toss now has a landing motion at the end of the skill.
-[Basic] Changing modes now produces a weaker defense buff.
-[Special] Dancing Mode’s 2nd MP skill, Dance Fever, now has reduced attack.
-[Special] Dancing Mode’s 3rd MP skill, Loving You, now has an increased HP recovery rate.
-[Skill Tree] [Fighting] Combo Attack Lv2 now hits with greater precision.
-[Skill Tree] Photo Shot’s duration has been adjusted.
-[Skill Tree] Dance Fever Lv2 now has an increased distance of effect.
-[Skill Tree] Dance Fever Lv3 now has an increased distance of effect and buff time.
-[Skill Tree] Stigma Lv2’s duration has been increased.
-[Skill Tree] Loving You Lv2’s duration has been increased.
-[Skill Tree] Random buffs activated through Amy Dance have been adjusted.
-[Skill Tree] Fan Service Lv1 now has decreased attack and activates Super Armor for teammates within the area of effect.
-[Skill Tree] Fan Service Lv2 now has decreased attack and activates Super Armor for teammates within the area of effect.
-[Skill Tree] Increased Defense Lv2 now sees less defense.
-[Skill Tree] Increased Defense Lv3 now sees less defense.

Muse
-[Basic] [Fighting] Magic Move’s invincibility has been replaced with Super Armor.
-[Basic] Changing modes now produces a weaker defense buff.

Siren
-[Basic] Amy Dance combo now has a landing motion at the end of the skill.
-[Basic] Changing modes now produces a weaker defense buff.

Starlet
-[Basic] [Action] Jump attack’s trailing light no longer gives damage.
-[Basic] Changing modes now produces a weaker defense buff.
-[Basic] Starlet’s weapon-combining Basic Combo now has an increased hit count.
-[Basic] The attack motion from Starlet Machine Gun has been replaced with a holding effect.
-[Basic] Machine Gun Combo now has a landing motion at the end of the skill.

Jin

Fighter
-[Skill Tree] Dragon Squall now explodes instead of pushing back and has increased speed and distance.

Sieghart

Gladiator
-[Basic] Rage Mode’s effects have been reduced.
-[Skill Tree] The duration of Back Tumbling’s invincibility has been adjusted.
-[Skill Tree] A dash is now possible before landing when using Apply Combo Lv2.
-[Skill Tree] A fixed amount of HP is now recovered through Quiet Rage Lv2.

Warlord
-[Basic] The height of the final throw from Warlord’s tumbling combo has been adjusted.
-[Basic] Rage Mode’s effects have been reduced.

Duelist
-[Basic] Super Armor is now activated during Rapid Descent.
-[Basic] Heavy Smash’s hit count has been reduced.
-[Basic] Rage Mode’s effects have been reduced.

Prime Knight
-[Basic] Rage Mode’s effects have been reduced.

Mari

Rune Caster
-[Basic] The number of WDW summoned has been reduced.
-[Special] A pull has been added to the 2nd MP skill, Shock Field.

Gunslinger
-[Basic] Magic Cannon Lv2’s bomb count has been increased.
-[Basic] Summon Magic Orb Lv1 has been removed.
-[Basic] Summon Magic Orb Lv2’s attack duration has been removed to match Lv1’s.
-[Basic] The number of WDW summoned as been reduced.

Polaris
-[Basic] The number of times KORMET can be continuously summoned has been reduced.

Dio
-Super Armor is now activated when Jump is applied.

Zero
-Loss’ HP absorption rate has been adjusted.
-Loss’ MP absorption rate has been increased.
-Defense Stance now has increased defense.

Ley
-Basic combo no longer has an attack motion, but a delay has been added.
-Inspire’s AP recovery rate has been reduced.
-The continuous damage of Secret Passage has been changed to a buff damage.
-Garouille’s HP has been adjusted to now match its master’s.
-Garouille Lv1 and Lv2 both now see increased HP.
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Old 12/16/2011, 11:03   #3
 
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additional: battle mage's critical attack is now lame
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Old 12/17/2011, 08:25   #4
 
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^ why is it lame? Lol ! BM rocks
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Old 12/17/2011, 11:23   #5
 
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the critical attack only hit 1 time unlike the past it restores more mp and its more powerful
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Old 12/17/2011, 11:30   #6
 
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damage of grabs of ap chars are just half the damage of mp char's grabs...ap chars are just overnerfed lol
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Old 12/18/2011, 11:46   #7
 
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yes....all changes are lame..
except assasin..
its overpowered : )
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Old 12/18/2011, 13:35   #8
 
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^. yeah! like the double jump and a jump after jump..then jump again..in air..haha
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