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(SUBA Anticheat Fix) MAT Automaton (God Mode Edition [SUBA & CIB])

Discussion on (SUBA Anticheat Fix) MAT Automaton (God Mode Edition [SUBA & CIB]) within the General Gaming Discussion forum part of the General Gaming category.

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(CIB/SUBA Anticheat Fix) MAT Automaton (*** Mode Edition [SUBA & CIB])

MAT Automaton
By dB



Introduction

MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

Changes in this version
  • Fix for CIB anticheat update (not fully tested)
  • Minor adjustment to launcher (Filter for "MAT.exe")
  • Includes new script updating system
  • Added reset, forcealt and forcenorm shortcut links to the installer.

Instructions

1. Start the launcher via the shortcut in the start menu.
2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

Press END to access the menu.
Press INSERT to access the console.
Press NUMPAD 0 to toggle auto aim.
Press NUMPAD 1 to toggle indicator wallhack.
Press NUMPAD 2 to toggle wireframe wallhack.
Press NUMPAD 3 to toggle auto firing.

The scripts are located in the directory "Scripts" accessible from the installation path.

For an introduction to Python refer to

More importantly for a reference on the Unreal Engine refer to

I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

Here is a snippet of the included script, just to whet your appetite:
Code:
# If we are auto aiming
if ( AutoAim and PC.Pawn ):
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( not self.Valid ( Pawn ) or Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
        
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
        
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn.RootBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn.RootBone]
        
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
            
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
            
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
                
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
            
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation ).Rotation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
Attached Files
File Type: rar MAT Automaton.part1.rar (8.00 MB, 4318 views)
File Type: rar MAT Automaton.part2.rar (5.62 MB, 3369 views)
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Old 01/27/2011, 17:01   #2
 
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Why 2 parts ?
Mitch2009 is offline  
Old 01/27/2011, 18:27   #3
 
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y cant use de=.=''
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Old 01/27/2011, 20:01   #4
 
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nForce...make 1 hack can kill *** mode hacker..T_T...lose game coz this *** hacker...waaaa!!!
slyer93 is offline  
Old 01/27/2011, 21:05   #5
 
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can it use on window7?
kyriel5353 is offline  
Old 01/28/2011, 00:14   #6
 
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If u paid for it , ask for a retund ? "MEAN"
anuartrg is offline  
Old 01/28/2011, 00:15   #7
 
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thanks its working but hard to toggle then menu
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Old 01/28/2011, 05:42   #8
 
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Talking i reli respect nForce :eek:

but can you do me a favor? pls help to remove the light when the player is in *** mode. >.< thank you so much dude.
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Old 01/28/2011, 07:24   #9
 
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I was wrong in establishing the location of mat.exe mat.launcher and I started to inject error mark as I can to give me the option to choose the process mat.exe

need help please try uninstalling and reinstalling and no work was left badly configured
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Old 01/28/2011, 07:35   #10
 
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Quote:
Originally Posted by locusday View Post
I was wrong in establishing the location of mat.exe mat.launcher and I started to inject error mark as I can to give me the option to choose the process mat.exe

need help please try uninstalling and reinstalling and no work was left badly configured
Create a shortcut to the executable and add the command line argument as follows:



Then run MAT Automaton via the shortcut. This only needs to be done once. This time select MAT.exe in System not MATOnline.exe/MATLauncher.exe
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Old 01/28/2011, 07:56   #11
 
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Quote:
Originally Posted by anuartrg View Post
If u paid for it , ask for a retund ? "MEAN"
it mean if sombody sell this hack to you ask for money back!
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Old 01/28/2011, 09:27   #12
 
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nForce, Suggestion...

1. can you make display level change.... (not only name...)
2. can you make clan name change.... (not only name....)
3. can you make speed hack ....

sorry my bad english..
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Old 01/28/2011, 09:54   #13
 
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Lightbulb dude teach me how...

Quote:
Originally Posted by nForce View Post
MAT Automaton
By dB



Introduction

MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

Changes in this version
  • Fix for SUBA detection
  • Minor improvements to Pyreal support library
  • Fixed "process timeout" bug in included script

Instructions

1. Start the launcher via the shortcut in the start menu.
2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

Press END to access the menu.
Press INSERT to access the console.
Press NUMPAD 0 to toggle auto aim.
Press NUMPAD 1 to toggle indicator wallhack.
Press NUMPAD 2 to toggle wireframe wallhack.
Press NUMPAD 3 to toggle auto firing.

The scripts are located in the directory "Scripts" accessible from the installation path.

For an introduction to Python refer to

More importantly for a reference on the Unreal Engine refer to

I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

Here is a snippet of the included script, just to whet your appetite:
Code:
# If we are auto aiming
if ( AutoAim and PC.Pawn ):
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( not self.Valid ( Pawn ) or Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
        
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
        
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn.RootBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn.RootBone]
        
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
            
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
            
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
                
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
            
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation ).Rotation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
teach me how to use....
i already install but how to use?:confu sed::confu sed::confu sed:
emokid1000 is offline  
Old 01/28/2011, 12:11   #14
 
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By the way. In D X T Why you get banned becos you not ask permission of admin in there! for posted hack! Well it kind of communist really! I know how it feel to be kicked out!
They don't apperciate the public hack made by people outside Their own web!
Snowdog-101 is offline  
Old 01/28/2011, 15:10   #15
 
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hmm...sure can use this hack?
NeverMore96 is offline  
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