Does it exist? I always seem to have trouble with the Float Systems, especially when I'm limited to FLDZ,1, and PI.
I could FLD1 a Float Pointer and save 4 bytes, obvously doing FLD1 2 times doesn't seem to work, so i'm wondering, with those extra 4 bytes, what can I do?
Any other Float Assembly trick discussion is welcomed as well, if theres anything I have trouble in Assembly it's floats and trying to understand, or even locate the FPU system in Cheat Engine.