What's allowed
Requests for help making own hacks
Troubleshooting with coding hacks
Troubleshooting with discovering hacks
I know how to get the speed address and lock it, but how do I find the "base value" so I can lock that instead. Becaue the normal value always change when moving to another map or restarting client.
I started reading about game trainers because they often need this address.
Any "pointers"? No pun intended
I can show what I have now:
F5FBC68C <---This is the address I lock for speed, clicking "what is writing to this address" gives me:
Code:
3026AFED - 66 0F2F D1 - comisd xmm2,xmm1 3026AFF1 - F3 0F11 47 30 - movss [edi+30],xmm0 3026AFF6 - F3 0F11 87 8C060000 - movss [edi+0000068C],xmm0 << 3026AFFE - 76 17 - jna CreateGameInstance+D8F97 3026B000 - 0F5A C8 - cvtps2pd xmm1,xmm0 EAX=30828BCC EBX=00F95EC8 ECX=F5FBC000 EDX=3026AFB0 ESI=F3A45500 EDI=F5FBC000 ESP=0018DCB8 EBP=0018DCC4 EIP=3026AFFE
Ok, tried with the next step. I took the value from EDI because it seemed right and I also wrote down 68C.
I did a new scan for F5FBC000(EDI) in hex and got around 20 new addresses. 2 of these where green and according to tutorials that should be pointers.
I then added address manually and clicked in pointer. I put F5FBC000 as address and 68C as offset.
Changing type from 4 bytes to float actually made the number equal to the runspeed I saw from beginning. It seems like I found the pointer but when changing map or logging out this value changes
Another thing I see now. The 2 green addresses are always the same:
75474710
75474740
And the offset is always 68C
Should this mean something?