|
You last visited: Today at 18:02
Advertisement
Source -- und mehr viel Spaß
Discussion on Source -- und mehr viel Spaß within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
07/13/2012, 23:59
|
#16
|
elite*gold: 0
Join Date: Feb 2010
Posts: 876
Received Thanks: 470
|
Quote:
Originally Posted by xB4nG3rx3™
Wo gibts ein lcient dafür ?
|
Bau ihn selber aus die Files:P
|
|
|
07/14/2012, 00:12
|
#17
|
elite*gold: 0
Join Date: Jun 2012
Posts: 132
Received Thanks: 77
|
Kannse vllt dazu schreiben was in den Files / source vorhanden ist ?
|
|
|
07/14/2012, 00:13
|
#18
|
elite*gold: 0
Join Date: Jun 2011
Posts: 274
Received Thanks: 103
|
In der fixxed REV 2:
Code:
/********************************* EDITS *****************************************/
#define __DAY_NIGHT // (Day/Night System ->Offi System)
#define __FLYFF_INITPAGE_EXT // (Login Screen)
#define __ADDSHOPITEM // (Items Einzeln im Shop)
#define __BARUNA_JEWELL_SOCKET // (Baruna Piercing)
#define __GUILD_HOUSE_MIDDLE // (Guild House Middle System)
#define __QUGET_SWAP_FIX // (MP Bug Fixed)
#define __BS_EFFECT_LUA // (V16 SFX)
#define __SCROLL_OF_UNBIND // (Seelengebundenheit entfernen)
#define __TELEPORT_SCROLL // (TeleportScroll)
#define __VER >= 8 // (Kopfgeldsystem)
#define __PROTECT_AWAKE // (Awaking Sichern)
#define __PETFILTER // (Petfilter ->Hotkey "U")
#define __PET_COLLISION // (Pet tut Objekte ignorieren)
#define __PET_FAST // (Geschwindigkeit einstellen der Pets)
#define __EMOTION_CRASH // (Fix für Emotions Clientcrash)
#define __BLOOM_EFFEKT // (Bloomeffeckt verbessern)
#define __BURNOUT_SYSTEM // (New Kill Buff System)
#define __FLY__LVL // (Fly with lvl 1)
#define __DARKVADOR // (The Darkvador Shout On/Off)
#define __NEW_ANTIALIASING // (In Arbeit)
#define __SHOPPING_CART // (Officiel Shoppingcard)
#define __NEW_ADV_BUTTON // (New Buttons)
#define __TRANSFER_AWAKE
/*********************************************************************************/
/********************************* Pumaaa ****************************************/
#define __PMA_PARTYFINDER // (Partyfinder from Pumaa)
#define __PMA_GLOW_COL // (Glowsystem from Pumaa)
/********************************************************************************/
/******************************* PVP SYSTEM *************************************/
#define __SCORE_PVP // (PvP Ranking with Database)
#define __ARENA_SEND_ITEM // (Items Senden fürs Killen)
#define __ARENA_TIME
#define __PVP_KILLS_SFX
/********************************************************************************/
#if (_MSC_VER > 1200)/////////////////////////////////////////////////////////////
#define __VS2003//////////////// UNWICHTIG ///////////////////////////////////////
#endif////////////////////////////////////////////////////////////////////////////
/********************************************************************************/
#undef __VER
#define __VER 17
/********************************************************************************/
/******************************* VERSION V16 ************************************/
#if __VER >= 16 // (Version V16 Anfang)
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16 // (3RD Jobklassen)
#define __CROSSBOW // (Crossbox Fixxed)
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE // (New Skilltree)
#define __INSTANCE_AGGRO_SYSTEM // (Aggro System)
#define __LOADING_SCREEN_UPDATE // (New Loading Screen)
#define __ITEM_LINK // (Item Link in Arbeit)
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA // (Baruna System)
#define __NEW_STACKABLE_AMPS // (New Stackable Amplis 5x)
#define __UPGRADE_SUCCESS_SCROLL // (New Upgrade Scroll)
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16 // (Ende Version V16)
/********************************************************************************/
/**************************** VERSION V17 ***************************************/
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
/********************************************************************************/
My_Source.7z :
Code:
/********************************* EDITS *****************************************/
#define __DAY_NIGHT // (Day/Night System ->Offi System)
#define __FLYFF_INITPAGE_EXT // (Login Screen)
#define __ADDSHOPITEM // (Items Einzeln im Shop)
#define __BARUNA_JEWELL_SOCKET // (Baruna Piercing)
#define __GUILD_HOUSE_MIDDLE // (Guild House Middle System)
#define __QUGET_SWAP_FIX // (MP Bug Fixed)
#define __BS_EFFECT_LUA // (V16 SFX)
#define __SCROLL_OF_UNBIND // (Seelengebundenheit entfernen)
#define __TELEPORT_SCROLL // (TeleportScroll)
#define __VER >= 8 // (Kopfgeldsystem)
#define __PROTECT_AWAKE // (Awaking Sichern)
#define __PETFILTER // (Petfilter ->Hotkey "U")
#define __PET_COLLISION // (Pet tut Objekte ignorieren)
#define __PET_FAST // (Geschwindigkeit einstellen der Pets)
#define __EMOTION_CRASH // (Fix für Emotions Clientcrash)
#define __BLOOM_EFFEKT // (Bloomeffeckt verbessern)
//#define __TAB_INVENTORY // (New Tabbed Inventory)
#define __GLOW_CHANGE // (Glow nach wahl verändern)
#define __SHOPPING_CARD // (New Shopping Card System)
#define __BURNOUT_SYSTEM // (New Kill Buff System)
#define __FLY__LVL // (Fly with lvl 1)
#define __DARKVADOR // (The Darkvador Shout On/Off)
#define __NEW_ANTIALIASING
//#define __LECTURE_V19
/********************************************************************************/
/******************************* PVP SYSTEM *************************************/
#define __SCORE_PVP // (PVP System)
#define __ARENA_SEND_ITEM // (Items Senden fürs Killen)
#define __ARENA_TIME
/********************************************************************************/
#if (_MSC_VER > 1200)/////////////////////////////////////////////////////////////
#define __VS2003//////////////// UNWICHTIG ///////////////////////////////////////
#endif////////////////////////////////////////////////////////////////////////////
/********************************************************************************/
#undef __VER
#define __VER 17
/********************************************************************************/
/******************************* VERSION V16 ************************************/
#if __VER >= 16 // (Version V16 Anfang)
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16 // (3RD Jobklassen)
#define __CROSSBOW // (Crossbox Fixxed)
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE // (New Skilltree)
#define __INSTANCE_AGGRO_SYSTEM // (Aggro System)
#define __LOADING_SCREEN_UPDATE // (New Loading Screen)
#define __ITEM_LINK // (Item Link in Arbeit)
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA // (Baruna System)
#define __NEW_STACKABLE_AMPS // (New Stackable Amplis 5x)
#define __UPGRADE_SUCCESS_SCROLL // (New Upgrade Scroll)
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16 // (Ende Version V16)
/********************************************************************************/
/**************************** VERSION V17 ***************************************/
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
/********************************************************************************/
Source :
Code:
/********************************* EDITS *****************************************/
#define __DAY_NIGHT // (Day/Night System ->Offi System)
#define __FLYFF_INITPAGE_EXT // (Login Screen)
#define __ADDSHOPITEM // (Items Einzeln im Shop)
#define __BARUNA_JEWELL_SOCKET // (Baruna Piercing)
#define __GUILD_HOUSE_MIDDLE // (Guild House Middle System)
#define __QUGET_SWAP_FIX // (MP Bug Fixed)
#define __BS_EFFECT_LUA // (V16 SFX)
#define __SCROLL_OF_UNBIND // (Seelengebundenheit entfernen)
#define __TELEPORT_SCROLL // (TeleportScroll)
#define __VER >= 8 // (Kopfgeldsystem)
#define __PROTECT_AWAKE // (Awaking Sichern)
#define __PETFILTER // (Petfilter ->Hotkey "U")
#define __PET_COLLISION // (Pet tut Objekte ignorieren)
#define __PET_FAST // (Geschwindigkeit einstellen der Pets)
#define __EMOTION_CRASH // (Fix für Emotions Clientcrash)
#define __BLOOM_EFFEKT // (Bloomeffeckt verbessern)
//#define __TAB_INVENTORY // (New Tabbed Inventory)
#define __GLOW_CHANGE // (Glow nach wahl verändern)
#define __BURNOUT_SYSTEM // (New Kill Buff System)
#define __FLY__LVL // (Fly with lvl 1)
#define __DARKVADOR // (The Darkvador Shout On/Off)
#define __SHOPPING_CART // (Officiel Shoppingcard)
#define __NEW_ADV_BUTTON // (New Buttons)
#define __NEW_THEME // (New V19 Theme Ready)
#define __PVP_KILLS_SFX // (New Sfx on PvP and Sound)
#define __V19_COLOR 0xffffffff
#define __TRANSFER_AWAKE // (Tranfer a Awakening)
/********************************************************************************/
/******************************* PVP SYSTEM *************************************/
#define __SCORE_PVP // (PvP Ranking with Database)
#define __ARENA_SEND_ITEM // (Items Senden fürs Killen)
#define __ARENA_TIME
/********************************************************************************/
#if (_MSC_VER > 1200)/////////////////////////////////////////////////////////////
#define __VS2003//////////////// UNWICHTIG ///////////////////////////////////////
#endif////////////////////////////////////////////////////////////////////////////
/********************************************************************************/
#undef __VER
#define __VER 17
/********************************************************************************/
/******************************* VERSION V16 ************************************/
#if __VER >= 16 // (Version V16 Anfang)
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER
#define __3RD_LEGEND16 // (3RD Jobklassen)
#define __CROSSBOW // (Crossbox Fixxed)
#define __NO_AFTER_SKIN
#define __NO_SUB_LANG
#define __IMPROVE_MAP_SYSTEM
#define __NEW_SKILL_TREE // (New Skilltree)
#define __INSTANCE_AGGRO_SYSTEM // (Aggro System)
#define __LOADING_SCREEN_UPDATE // (New Loading Screen)
//#define __ITEM_LINK // (Item Link in Arbeit)
#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA // (Baruna System)
#define __NEW_STACKABLE_AMPS // (New Stackable Amplis 5x)
#define __UPGRADE_SUCCESS_SCROLL // (New Upgrade Scroll)
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16 // (Ende Version V16)
/********************************************************************************/
/**************************** VERSION V17 ***************************************/
#if __VER >= 17
#define __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
/********************************************************************************/
|
|
|
07/14/2012, 09:47
|
#19
|
elite*gold: 0
Join Date: Sep 2011
Posts: 132
Received Thanks: 4
|
client use? please uploud
|
|
|
07/14/2012, 10:46
|
#20
|
elite*gold: 80
Join Date: May 2012
Posts: 221
Received Thanks: 73
|
Nicee Reales dannke das du das mit uns teilen möchtest
|
|
|
07/14/2012, 13:24
|
#21
|
elite*gold: 12
Join Date: Jun 2011
Posts: 2,512
Received Thanks: 1,062
|
Quote:
Originally Posted by lolix3
Reported, ich denke bei Mods mit Verstand wird da sowieso gelöscht.
Und Pixel nur weil du besoffen bist geh mal weiter releasen, regt das auf.
Andere zahlen mehrere 100ter € und du gehst es releasen.
Mal ehrlich dein Grund?
Du willst die Flyf Szene zum Xten mal leaven?
Jo hier hast du das okey von uns dich vermisst keiner hier.
Greetz
|
Hör auf zu Heulen.
Kai hat sogar selber mit Marvin zusammen den Partyfinder & Glowchange gekauft, also kann er es doch Releasen ?
|
|
|
07/14/2012, 13:24
|
#22
|
elite*gold: 0
Join Date: Feb 2010
Posts: 4,206
Received Thanks: 1,176
|
Puma, oder wie derjenige heißt, soll sich bei mir melden, falls er damit nicht einverstanden ist. Erst dann kann ich etwas unternehmen.
|
|
|
07/14/2012, 13:59
|
#23
|
elite*gold: 0
Join Date: Aug 2009
Posts: 228
Received Thanks: 26
|
What database working with this files?
|
|
|
07/14/2012, 14:19
|
#24
|
elite*gold: 0
Join Date: Jun 2011
Posts: 274
Received Thanks: 103
|
the standart v15 database should work with this source/files
|
|
|
07/14/2012, 23:00
|
#25
|
elite*gold: 0
Join Date: Feb 2012
Posts: 202
Received Thanks: 133
|
Quote:
Originally Posted by Ensidiax33
Hör auf zu Heulen.
Kai hat sogar selber mit Marvin zusammen den Partyfinder & Glowchange gekauft, also kann er es doch Releasen ?
|
Bist du dumm oder tust du nur so? -_-
Es ist immer noch geistliches Eigentum, genau
das gleiche Spiel wie mit den Pfeifer page Rippern die erst einmal
**** und fett ihre Creditz drunter setzen.
Der einzigste Grund warum Surako aka Stefan Pfeifer bzw Pumaaa
nichts sagen, ist der das sie sich denk ich mal nicht auf das Niveu von den
größten Teil der Community herabsenken möchten.
Naja ich geb der Flyff Scene noch'n jahr, dann ist eh alles putt.
@ kai aka Pixelfehler, <ironie>Danke</ironie> für deinen Release. lol
mfg
|
|
|
07/14/2012, 23:21
|
#26
|
elite*gold: 0
Join Date: Nov 2011
Posts: 395
Received Thanks: 231
|
Quote:
Originally Posted by paddelx3
<ironie>Danke</ironie> für deinen Release. lol mfg
|
"für deinen Release" - ? Was soll das für ein Satz sein? ;D
|
|
|
07/14/2012, 23:48
|
#27
|
elite*gold: 0
Join Date: Jul 2012
Posts: 10
Received Thanks: 2
|
Wenn ich den Source compile become ich 2 Errors.
Die kann man doch ignorieren oder?
Und Kai wenn ich die DpSrvr.cpp aus dem Anhang nehme,komme beim compilen Errors. Auf welchen Source ist bezogen?
|
|
|
07/15/2012, 00:02
|
#28
|
ベトナム警察
elite*gold: 725
Join Date: Jan 2012
Posts: 16,377
Received Thanks: 3,429
|
Quote:
Originally Posted by Sextus
Puma, oder wie derjenige heißt, soll sich bei mir melden, falls er damit nicht einverstanden ist. Erst dann kann ich etwas unternehmen.
|
Du kannst sehr wohl was tun.
Laut Regeln:
->
Quote:
Hier dürft ihr alles was mit Pservern zu tun hat posten, z.B. Tutorials, neue Serverfiles releases und weiteres solange dies euer eigen Werk ist.
You're allowed to post releases & tutorials regarding pservers unless it is not your own work.
|
Und sowie ich es hier gelesen habe, ist das nicht Pixelfehler's Werk, sondern den von Puma.
@ Topic
Danke für dein Release, jedoch habe ich das selbe problem wie Naruto1999.
Sobald ich den Fix von DPSrvr.cpp rein tuhe, bekomme ich haufenweise Errors.
|
|
|
07/15/2012, 00:35
|
#29
|
elite*gold: 0
Join Date: Nov 2011
Posts: 395
Received Thanks: 231
|
Quote:
Originally Posted by Naruto1999
Wenn ich den Source compile become ich 2 Errors.
Die kann man doch ignorieren oder?
Und Kai wenn ich die DpSrvr.cpp aus dem Anhang nehme,komme beim compilen Errors. Auf welchen Source ist bezogen?
|
Das was du da siehst sind keine Errors sondern Warning, die man getrost ignorieren kann.
@Lumi' & Naruto1999: Einfach die beiden funktionen aus der DPSrvr.cpp, die den PartyFinder betreffen (Einfach nach __PMA_PARTYFINDER suchen), mit denen aus der neuen Datei ersetzen.
|
|
|
07/15/2012, 01:22
|
#30
|
elite*gold: 0
Join Date: Jul 2012
Posts: 10
Received Thanks: 2
|
Das ist Orginal Code
Code:
#ifdef __TRANSFER_AWAKE
ON_MSG( PACKETTYPE_TRANSAWA, OnTransferAwake );
#endif
#ifdef __PMA_GLOW_COL
ON_MSG( PACKETTYPE_GLOW_COL, OnGlowCol );
#endif
#ifdef __PMA_PARTYFINDER
ON_MSG( PACKETTYPE_PARTYALLOWJOIN, OnPartyAllowJoin );
ON_MSG( PACKETTYPE_JOIN_PARTY_REQ, OnPartyList );
#endif
ON_MSG( PACKETTYPE_INFILTRATION, OnInfiltration );
ON_MSG( PACKETTYPE_UPDATE_JOB, OnUpdateJob );
ON_MSG( PACKETTYPE_JOIN, OnAddUser );
ON_MSG( PACKETTYPE_LEAVE, OnRemoveUser );
ON_MSG( PACKETTYPE_REPLACE, OnReplace );
ON_MSG( PACKETTYPE_SUMMONPLAYER, OnSummonPlayer );
ON_MSG( PACKETTYPE_TELEPORTPLAYER, OnTeleportPlayer );
ON_MSG( PACKETTYPE_CORR_REQ, OnCorrReq );
ON_MSG( PACKETTYPE_SCRIPTDLG, OnScriptDialogReq );
ON_MSG( PACKETTYPE_TRADEPUT, OnTradePut );
ON_MSG( PACKETTYPE_TRADEPULL, OnTradePull );
ON_MSG( PACKETTYPE_TRADEPUTGOLD, OnTradePutGold );
//custom
ON_MSG (PACKETTYPE_PETFILTER, OnSetPetfilter );
//raiders.2006.11.28
// ON_MSG( PACKETTYPE_TRADECLEARGOLD, OnTradeClearGold );
ON_MSG( PACKETTYPE_SFX_ID, OnSfxID );
ON_MSG( PACKETTYPE_SFX_CLEAR, OnSfxClear );
ON_MSG( PACKETTYPE_CREATE_GUILDCLOAK, OnCreateGuildCloak );
ON_MSG( PACKETTYPE_CHAT, OnChat );
ON_MSG( PACKETTYPE_CTRL_COOLTIME_CANCEL, OnCtrlCoolTimeCancel );
ON_MSG( PACKETTYPE_DOEQUIP, OnDoEquip );
ON_MSG( PACKETTYPE_MOVEITEM, OnMoveItem );
ON_MSG( PACKETTYPE_SNAPSHOT, OnSnapshot );
ON_MSG( PACKETTYPE_INC_STAT_LEVEL, OnIncStatLevel );
ON_MSG( PACKETTYPE_SEND_TO_SERVER_CHANGEJOB, OnChangeJob );
ON_MSG( PACKETTYPE_SETLODELIGHT, OnSetLodelight );
ON_MSG( PACKETTYPE_MODIFYMODE, OnModifyMode );
ON_MSG( PACKETTYPE_REVIVAL, OnRevival );
ON_MSG( PACKETTYPE_REVIVAL_TO_LODESTAR, OnRevivalLodestar );
ON_MSG( PACKETTYPE_REVIVAL_TO_LODELIGHT, OnRevivalLodelight );
ON_MSG( PACKETTYPE_OPENSHOPWND, OnOpenShopWnd );
ON_MSG( PACKETTYPE_CLOSESHOPWND, OnCloseShopWnd );
ON_MSG( PACKETTYPE_SEND_TO_SERVER_EXP, OnExpUp );
ON_MSG( PACKETTYPE_OPENBANKWND, OnOpenBankWnd );
ON_MSG( PACKETTYPE_GUILD_BANK_WND, OnOpenGuildBankWnd );
ON_MSG( PACKETTYPE_PUTITEMGUILDBANK, OnPutItemGuildBank );
ON_MSG( PACKETTYPE_GETITEMGUILDBANK, OnGetItemGuildBank );
ON_MSG( PACKETTYPE_GUILD_BANK_WND_CLOSE, OnCloseGuildBankWnd );
ON_MSG( PACKETTYPE_GUILD_BANK_MOVEITEM, OnGuildBankMoveItem );
ON_MSG( PACKETTYPE_CLOSEBANKWND, OnCloseBankWnd );
ON_MSG( PACKETTYPE_PUTITEMBACK, OnPutItemBank );
ON_MSG( PACKETTYPE_DOUSESKILLPOINT, OnDoUseSkillPoint );
ON_MSG( PACKETTYPE_PUTBACKTOBANK, OnBankToBank );
ON_MSG( PACKETTYPE_GETITEMBACK, OnGetItemBank );
ON_MSG( PACKETTYPE_PUTGOLDBACK, OnPutGoldBank );
ON_MSG( PACKETTYPE_GETGOLDBACK, OnGetGoldBank );
ON_MSG( PACKETTYPE_MOVEBANKITEM, OnMoveBankItem );
ON_MSG( PACKETTYPE_CHANGEBANKPASS, OnChangeBankPass );
ON_MSG( PACKETTYPE_CONFIRMBANK, OnConfirmBank );
ON_MSG( PACKETTYPE_PLAYERMOVED, OnPlayerMoved );
ON_MSG( PACKETTYPE_PLAYERBEHAVIOR, OnPlayerBehavior );
ON_MSG( PACKETTYPE_PLAYERMOVED2, OnPlayerMoved2 );
ON_MSG( PACKETTYPE_PLAYERBEHAVIOR2, OnPlayerBehavior2 );
ON_MSG( PACKETTYPE_PLAYERANGLE, OnPlayerAngle );
ON_MSG( PACKETTYPE_PLAYERCORR, OnPlayerCorr );
ON_MSG( PACKETTYPE_PLAYERCORR2, OnPlayerCorr2 );
ON_MSG( PACKETTYPE_PLAYERSETDESTOBJ, OnPlayerSetDestObj );
ON_MSG( PACKETTYPE_TRADE, OnTrade );
ON_MSG( PACKETTYPE_CONFIRMTRADE, OnConfirmTrade );
ON_MSG( PACKETTYPE_CONFIRMTRADECANCEL, OnConfirmTradeCancel )
ON_MSG( PACKETTYPE_TRADECANCEL, OnTradeCancel );
ON_MSG( PACKETTYPE_DOUSEITEM, OnDoUseItem );
#if __VER >= 11 // __SYS_IDENTIFY
ON_MSG( PACKETTYPE_DO_USE_ITEM_TARGET, OnDoUseItemTarget );
ON_MSG( PACKETTYPE_REMOVE_ITEM_LEVEL_DOWN, OnRemoveItemLevelDown );
ON_MSG( PACKETTYPE_AWAKENING, OnAwakening );
ON_MSG( PACKETTYPE_BLESSEDNESS_CANCEL, OnBlessednessCancel );
#endif // __SYS_IDENTIFY
Fixx
Code:
#ifdef __PMA_GLOW_COL
ON_MSG( PACKETTYPE_GLOW_COL, OnGlowCol );
#endif
#ifdef __PMA_PARTYFINDER
ON_MSG( PACKETTYPE_PARTYALLOWJOIN, OnPartyAllowJoin );
ON_MSG( PACKETTYPE_JOIN_PARTY_REQ, OnPartyList );
#endif
ON_MSG( PACKETTYPE_JOIN, OnAddUser );
ON_MSG( PACKETTYPE_LEAVE, OnRemoveUser );
ON_MSG( PACKETTYPE_REPLACE, OnReplace );
ON_MSG( PACKETTYPE_SUMMONPLAYER, OnSummonPlayer );
ON_MSG( PACKETTYPE_TELEPORTPLAYER, OnTeleportPlayer );
ON_MSG( PACKETTYPE_CORR_REQ, OnCorrReq );
ON_MSG( PACKETTYPE_SCRIPTDLG, OnScriptDialogReq );
ON_MSG( PACKETTYPE_TRADEPUT, OnTradePut );
ON_MSG( PACKETTYPE_TRADEPULL, OnTradePull );
ON_MSG( PACKETTYPE_TRADEPUTGOLD, OnTradePutGold );
//raiders.2006.11.28
// ON_MSG( PACKETTYPE_TRADECLEARGOLD, OnTradeClearGold );
ON_MSG( PACKETTYPE_SFX_ID, OnSfxID );
ON_MSG( PACKETTYPE_SFX_CLEAR, OnSfxClear );
ON_MSG( PACKETTYPE_CREATE_GUILDCLOAK, OnCreateGuildCloak );
ON_MSG( PACKETTYPE_CHAT, OnChat );
ON_MSG( PACKETTYPE_CTRL_COOLTIME_CANCEL, OnCtrlCoolTimeCancel );
ON_MSG( PACKETTYPE_DOEQUIP, OnDoEquip );
ON_MSG( PACKETTYPE_MOVEITEM, OnMoveItem );
ON_MSG( PACKETTYPE_SNAPSHOT, OnSnapshot );
ON_MSG( PACKETTYPE_INC_STAT_LEVEL, OnIncStatLevel );
ON_MSG( PACKETTYPE_SEND_TO_SERVER_CHANGEJOB, OnChangeJob );
ON_MSG( PACKETTYPE_SETLODELIGHT, OnSetLodelight );
ON_MSG( PACKETTYPE_MODIFYMODE, OnModifyMode );
ON_MSG( PACKETTYPE_REVIVAL, OnRevival );
ON_MSG( PACKETTYPE_REVIVAL_TO_LODESTAR, OnRevivalLodestar );
ON_MSG( PACKETTYPE_REVIVAL_TO_LODELIGHT, OnRevivalLodelight );
ON_MSG( PACKETTYPE_OPENSHOPWND, OnOpenShopWnd );
ON_MSG( PACKETTYPE_CLOSESHOPWND, OnCloseShopWnd );
ON_MSG( PACKETTYPE_SEND_TO_SERVER_EXP, OnExpUp );
ON_MSG( PACKETTYPE_OPENBANKWND, OnOpenBankWnd );
ON_MSG( PACKETTYPE_GUILD_BANK_WND, OnOpenGuildBankWnd );
ON_MSG( PACKETTYPE_PUTITEMGUILDBANK, OnPutItemGuildBank );
ON_MSG( PACKETTYPE_GETITEMGUILDBANK, OnGetItemGuildBank );
ON_MSG( PACKETTYPE_GUILD_BANK_WND_CLOSE, OnCloseGuildBankWnd );
ON_MSG( PACKETTYPE_GUILD_BANK_MOVEITEM, OnGuildBankMoveItem );
ON_MSG( PACKETTYPE_CLOSEBANKWND, OnCloseBankWnd );
ON_MSG( PACKETTYPE_PUTITEMBACK, OnPutItemBank );
ON_MSG( PACKETTYPE_DOUSESKILLPOINT, OnDoUseSkillPoint );
ON_MSG( PACKETTYPE_PUTBACKTOBANK, OnBankToBank );
ON_MSG( PACKETTYPE_GETITEMBACK, OnGetItemBank );
ON_MSG( PACKETTYPE_PUTGOLDBACK, OnPutGoldBank );
ON_MSG( PACKETTYPE_GETGOLDBACK, OnGetGoldBank );
ON_MSG( PACKETTYPE_MOVEBANKITEM, OnMoveBankItem );
ON_MSG( PACKETTYPE_CHANGEBANKPASS, OnChangeBankPass );
ON_MSG( PACKETTYPE_CONFIRMBANK, OnConfirmBank );
ON_MSG( PACKETTYPE_PLAYERMOVED, OnPlayerMoved );
ON_MSG( PACKETTYPE_PLAYERBEHAVIOR, OnPlayerBehavior );
ON_MSG( PACKETTYPE_PLAYERMOVED2, OnPlayerMoved2 );
ON_MSG( PACKETTYPE_PLAYERBEHAVIOR2, OnPlayerBehavior2 );
ON_MSG( PACKETTYPE_PLAYERANGLE, OnPlayerAngle );
ON_MSG( PACKETTYPE_PLAYERCORR, OnPlayerCorr );
ON_MSG( PACKETTYPE_PLAYERCORR2, OnPlayerCorr2 );
ON_MSG( PACKETTYPE_PLAYERSETDESTOBJ, OnPlayerSetDestObj );
ON_MSG( PACKETTYPE_TRADE, OnTrade );
ON_MSG( PACKETTYPE_CONFIRMTRADE, OnConfirmTrade );
ON_MSG( PACKETTYPE_CONFIRMTRADECANCEL, OnConfirmTradeCancel )
ON_MSG( PACKETTYPE_TRADECANCEL, OnTradeCancel );
ON_MSG( PACKETTYPE_DOUSEITEM, OnDoUseItem );
#if __VER >= 11 // __SYS_IDENTIFY
ON_MSG( PACKETTYPE_DO_USE_ITEM_TARGET, OnDoUseItemTarget );
ON_MSG( PACKETTYPE_REMOVE_ITEM_LEVEL_DOWN, OnRemoveItemLevelDown );
ON_MSG( PACKETTYPE_AWAKENING, OnAwakening );
ON_MSG( PACKETTYPE_BLESSEDNESS_CANCEL, OnBlessednessCancel );
#endif // __SYS_IDENTIFY
|
|
|
All times are GMT +2. The time now is 18:02.
|
|