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Source -- und mehr viel Spaß

Discussion on Source -- und mehr viel Spaß within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 07/13/2012, 23:59   #16
 
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Quote:
Originally Posted by xB4nG3rx3™ View Post
Wo gibts ein lcient dafür ?
Bau ihn selber aus die Files:P
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Old 07/14/2012, 00:12   #17
 
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Kannse vllt dazu schreiben was in den Files / source vorhanden ist ?
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Old 07/14/2012, 00:13   #18
 
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In der fixxed REV 2:


My_Source.7z :


Source :

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Old 07/14/2012, 09:47   #19
 
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client use? please uploud
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Old 07/14/2012, 10:46   #20
 
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Nicee Reales dannke das du das mit uns teilen möchtest
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Old 07/14/2012, 13:24   #21

 
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Quote:
Originally Posted by lolix3 View Post
Reported, ich denke bei Mods mit Verstand wird da sowieso gelöscht.
Und Pixel nur weil du besoffen bist geh mal weiter releasen, regt das auf.
Andere zahlen mehrere 100ter € und du gehst es releasen.

Mal ehrlich dein Grund?
Du willst die Flyf Szene zum Xten mal leaven?
Jo hier hast du das okey von uns dich vermisst keiner hier.


Greetz
Hör auf zu Heulen.
Kai hat sogar selber mit Marvin zusammen den Partyfinder & Glowchange gekauft, also kann er es doch Releasen ?
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Old 07/14/2012, 13:24   #22


 
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Puma, oder wie derjenige heißt, soll sich bei mir melden, falls er damit nicht einverstanden ist. Erst dann kann ich etwas unternehmen.
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Old 07/14/2012, 13:59   #23
 
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What database working with this files?
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Old 07/14/2012, 14:19   #24
 
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the standart v15 database should work with this source/files
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Old 07/14/2012, 23:00   #25
 
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Quote:
Originally Posted by Ensidiax33 View Post
Hör auf zu Heulen.
Kai hat sogar selber mit Marvin zusammen den Partyfinder & Glowchange gekauft, also kann er es doch Releasen ?
Bist du dumm oder tust du nur so? -_-
Es ist immer noch geistliches Eigentum, genau
das gleiche Spiel wie mit den Pfeifer page Rippern die erst einmal
**** und fett ihre Creditz drunter setzen.

Der einzigste Grund warum Surako aka Stefan Pfeifer bzw Pumaaa
nichts sagen, ist der das sie sich denk ich mal nicht auf das Niveu von den
größten Teil der Community herabsenken möchten.

Naja ich geb der Flyff Scene noch'n jahr, dann ist eh alles putt.
@ kai aka Pixelfehler, <ironie>Danke</ironie> für deinen Release. lol

mfg
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Old 07/14/2012, 23:21   #26
 
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Quote:
Originally Posted by paddelx3 View Post
<ironie>Danke</ironie> für deinen Release. lol mfg
"für deinen Release" - ? Was soll das für ein Satz sein? ;D
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Old 07/14/2012, 23:48   #27
 
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Wenn ich den Source compile become ich 2 Errors.

Die kann man doch ignorieren oder?

Und Kai wenn ich die DpSrvr.cpp aus dem Anhang nehme,komme beim compilen Errors. Auf welchen Source ist bezogen?


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Old 07/15/2012, 00:02   #28
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Quote:
Originally Posted by Sextus View Post
Puma, oder wie derjenige heißt, soll sich bei mir melden, falls er damit nicht einverstanden ist. Erst dann kann ich etwas unternehmen.
Du kannst sehr wohl was tun.
Laut Regeln:

->

Quote:
Hier dürft ihr alles was mit Pservern zu tun hat posten, z.B. Tutorials, neue Serverfiles releases und weiteres solange dies euer eigen Werk ist.

You're allowed to post releases & tutorials regarding pservers unless it is not your own work.
Und sowie ich es hier gelesen habe, ist das nicht Pixelfehler's Werk, sondern den von Puma.

@ Topic

Danke für dein Release, jedoch habe ich das selbe problem wie Naruto1999.
Sobald ich den Fix von DPSrvr.cpp rein tuhe, bekomme ich haufenweise Errors.
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Old 07/15/2012, 00:35   #29
 
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Quote:
Originally Posted by Naruto1999 View Post
Wenn ich den Source compile become ich 2 Errors.

Die kann man doch ignorieren oder?

Und Kai wenn ich die DpSrvr.cpp aus dem Anhang nehme,komme beim compilen Errors. Auf welchen Source ist bezogen?


Das was du da siehst sind keine Errors sondern Warning, die man getrost ignorieren kann.

@Lumi' & Naruto1999: Einfach die beiden funktionen aus der DPSrvr.cpp, die den PartyFinder betreffen (Einfach nach __PMA_PARTYFINDER suchen), mit denen aus der neuen Datei ersetzen.
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Old 07/15/2012, 01:22   #30
 
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Das ist Orginal Code

Code:
#ifdef __TRANSFER_AWAKE
	ON_MSG( PACKETTYPE_TRANSAWA, OnTransferAwake );
#endif

#ifdef __PMA_GLOW_COL
	ON_MSG( PACKETTYPE_GLOW_COL, OnGlowCol );
#endif
#ifdef __PMA_PARTYFINDER
	ON_MSG( PACKETTYPE_PARTYALLOWJOIN, OnPartyAllowJoin );
	ON_MSG( PACKETTYPE_JOIN_PARTY_REQ, OnPartyList );
#endif
    ON_MSG( PACKETTYPE_INFILTRATION, OnInfiltration );
	ON_MSG( PACKETTYPE_UPDATE_JOB, OnUpdateJob );
	ON_MSG( PACKETTYPE_JOIN, OnAddUser );
	ON_MSG( PACKETTYPE_LEAVE, OnRemoveUser );
	ON_MSG( PACKETTYPE_REPLACE, OnReplace );
	ON_MSG( PACKETTYPE_SUMMONPLAYER, OnSummonPlayer );
	ON_MSG( PACKETTYPE_TELEPORTPLAYER, OnTeleportPlayer );
	ON_MSG( PACKETTYPE_CORR_REQ, OnCorrReq );
	ON_MSG( PACKETTYPE_SCRIPTDLG, OnScriptDialogReq );
	ON_MSG( PACKETTYPE_TRADEPUT, OnTradePut );
	ON_MSG( PACKETTYPE_TRADEPULL, OnTradePull );
	ON_MSG( PACKETTYPE_TRADEPUTGOLD, OnTradePutGold );
//custom
	ON_MSG (PACKETTYPE_PETFILTER, OnSetPetfilter );

//raiders.2006.11.28
//	ON_MSG( PACKETTYPE_TRADECLEARGOLD, OnTradeClearGold );
	ON_MSG( PACKETTYPE_SFX_ID, OnSfxID );
	ON_MSG( PACKETTYPE_SFX_CLEAR, OnSfxClear );
	ON_MSG( PACKETTYPE_CREATE_GUILDCLOAK, OnCreateGuildCloak );
	ON_MSG( PACKETTYPE_CHAT, OnChat );
	ON_MSG( PACKETTYPE_CTRL_COOLTIME_CANCEL, OnCtrlCoolTimeCancel );
	ON_MSG( PACKETTYPE_DOEQUIP, OnDoEquip );
	ON_MSG( PACKETTYPE_MOVEITEM, OnMoveItem );
	ON_MSG( PACKETTYPE_SNAPSHOT, OnSnapshot );
	ON_MSG( PACKETTYPE_INC_STAT_LEVEL, OnIncStatLevel );
	ON_MSG( PACKETTYPE_SEND_TO_SERVER_CHANGEJOB, OnChangeJob );
	ON_MSG( PACKETTYPE_SETLODELIGHT, OnSetLodelight );
	ON_MSG( PACKETTYPE_MODIFYMODE, OnModifyMode );
	ON_MSG( PACKETTYPE_REVIVAL, OnRevival );
	ON_MSG( PACKETTYPE_REVIVAL_TO_LODESTAR, OnRevivalLodestar );
	ON_MSG( PACKETTYPE_REVIVAL_TO_LODELIGHT, OnRevivalLodelight );
	ON_MSG( PACKETTYPE_OPENSHOPWND, OnOpenShopWnd );
	ON_MSG( PACKETTYPE_CLOSESHOPWND, OnCloseShopWnd );
	ON_MSG( PACKETTYPE_SEND_TO_SERVER_EXP, OnExpUp );
	ON_MSG( PACKETTYPE_OPENBANKWND, OnOpenBankWnd );
	ON_MSG( PACKETTYPE_GUILD_BANK_WND, OnOpenGuildBankWnd );
	ON_MSG( PACKETTYPE_PUTITEMGUILDBANK, OnPutItemGuildBank );
	ON_MSG( PACKETTYPE_GETITEMGUILDBANK, OnGetItemGuildBank );
	ON_MSG( PACKETTYPE_GUILD_BANK_WND_CLOSE, OnCloseGuildBankWnd );
	ON_MSG( PACKETTYPE_GUILD_BANK_MOVEITEM, OnGuildBankMoveItem );
	ON_MSG( PACKETTYPE_CLOSEBANKWND, OnCloseBankWnd );
	ON_MSG( PACKETTYPE_PUTITEMBACK, OnPutItemBank );
	ON_MSG( PACKETTYPE_DOUSESKILLPOINT, OnDoUseSkillPoint );
	ON_MSG( PACKETTYPE_PUTBACKTOBANK, OnBankToBank );
	ON_MSG( PACKETTYPE_GETITEMBACK, OnGetItemBank );
	ON_MSG( PACKETTYPE_PUTGOLDBACK, OnPutGoldBank );
	ON_MSG( PACKETTYPE_GETGOLDBACK, OnGetGoldBank );
	ON_MSG( PACKETTYPE_MOVEBANKITEM, OnMoveBankItem );
	ON_MSG( PACKETTYPE_CHANGEBANKPASS, OnChangeBankPass );
	ON_MSG( PACKETTYPE_CONFIRMBANK, OnConfirmBank );	
	ON_MSG( PACKETTYPE_PLAYERMOVED, OnPlayerMoved );
	ON_MSG( PACKETTYPE_PLAYERBEHAVIOR, OnPlayerBehavior );
	ON_MSG( PACKETTYPE_PLAYERMOVED2, OnPlayerMoved2 );
	ON_MSG( PACKETTYPE_PLAYERBEHAVIOR2, OnPlayerBehavior2 );
	ON_MSG( PACKETTYPE_PLAYERANGLE, OnPlayerAngle );
	ON_MSG( PACKETTYPE_PLAYERCORR, OnPlayerCorr );
	ON_MSG( PACKETTYPE_PLAYERCORR2, OnPlayerCorr2 );
	ON_MSG( PACKETTYPE_PLAYERSETDESTOBJ, OnPlayerSetDestObj );
	ON_MSG( PACKETTYPE_TRADE, OnTrade );
	ON_MSG( PACKETTYPE_CONFIRMTRADE, OnConfirmTrade );
	ON_MSG( PACKETTYPE_CONFIRMTRADECANCEL, OnConfirmTradeCancel )
	ON_MSG( PACKETTYPE_TRADECANCEL, OnTradeCancel );
	ON_MSG( PACKETTYPE_DOUSEITEM, OnDoUseItem );
#if __VER >= 11 // __SYS_IDENTIFY
	ON_MSG( PACKETTYPE_DO_USE_ITEM_TARGET, OnDoUseItemTarget );
	ON_MSG( PACKETTYPE_REMOVE_ITEM_LEVEL_DOWN, OnRemoveItemLevelDown );
	ON_MSG( PACKETTYPE_AWAKENING, OnAwakening );
	ON_MSG( PACKETTYPE_BLESSEDNESS_CANCEL, OnBlessednessCancel );
#endif	// __SYS_IDENTIFY

Fixx

Code:
#ifdef __PMA_GLOW_COL
	ON_MSG( PACKETTYPE_GLOW_COL, OnGlowCol );
#endif
#ifdef __PMA_PARTYFINDER
	ON_MSG( PACKETTYPE_PARTYALLOWJOIN, OnPartyAllowJoin );
	ON_MSG( PACKETTYPE_JOIN_PARTY_REQ, OnPartyList );
#endif
	ON_MSG( PACKETTYPE_JOIN, OnAddUser );
	ON_MSG( PACKETTYPE_LEAVE, OnRemoveUser );
	ON_MSG( PACKETTYPE_REPLACE, OnReplace );
	ON_MSG( PACKETTYPE_SUMMONPLAYER, OnSummonPlayer );
	ON_MSG( PACKETTYPE_TELEPORTPLAYER, OnTeleportPlayer );
	ON_MSG( PACKETTYPE_CORR_REQ, OnCorrReq );
	ON_MSG( PACKETTYPE_SCRIPTDLG, OnScriptDialogReq );
	ON_MSG( PACKETTYPE_TRADEPUT, OnTradePut );
	ON_MSG( PACKETTYPE_TRADEPULL, OnTradePull );
	ON_MSG( PACKETTYPE_TRADEPUTGOLD, OnTradePutGold );
//raiders.2006.11.28
//	ON_MSG( PACKETTYPE_TRADECLEARGOLD, OnTradeClearGold );
	ON_MSG( PACKETTYPE_SFX_ID, OnSfxID );
	ON_MSG( PACKETTYPE_SFX_CLEAR, OnSfxClear );
	ON_MSG( PACKETTYPE_CREATE_GUILDCLOAK, OnCreateGuildCloak );
	ON_MSG( PACKETTYPE_CHAT, OnChat );
	ON_MSG( PACKETTYPE_CTRL_COOLTIME_CANCEL, OnCtrlCoolTimeCancel );
	ON_MSG( PACKETTYPE_DOEQUIP, OnDoEquip );
	ON_MSG( PACKETTYPE_MOVEITEM, OnMoveItem );
	ON_MSG( PACKETTYPE_SNAPSHOT, OnSnapshot );
	ON_MSG( PACKETTYPE_INC_STAT_LEVEL, OnIncStatLevel );
	ON_MSG( PACKETTYPE_SEND_TO_SERVER_CHANGEJOB, OnChangeJob );
	ON_MSG( PACKETTYPE_SETLODELIGHT, OnSetLodelight );
	ON_MSG( PACKETTYPE_MODIFYMODE, OnModifyMode );
	ON_MSG( PACKETTYPE_REVIVAL, OnRevival );
	ON_MSG( PACKETTYPE_REVIVAL_TO_LODESTAR, OnRevivalLodestar );
	ON_MSG( PACKETTYPE_REVIVAL_TO_LODELIGHT, OnRevivalLodelight );
	ON_MSG( PACKETTYPE_OPENSHOPWND, OnOpenShopWnd );
	ON_MSG( PACKETTYPE_CLOSESHOPWND, OnCloseShopWnd );
	ON_MSG( PACKETTYPE_SEND_TO_SERVER_EXP, OnExpUp );
	ON_MSG( PACKETTYPE_OPENBANKWND, OnOpenBankWnd );
	ON_MSG( PACKETTYPE_GUILD_BANK_WND, OnOpenGuildBankWnd );
	ON_MSG( PACKETTYPE_PUTITEMGUILDBANK, OnPutItemGuildBank );
	ON_MSG( PACKETTYPE_GETITEMGUILDBANK, OnGetItemGuildBank );
	ON_MSG( PACKETTYPE_GUILD_BANK_WND_CLOSE, OnCloseGuildBankWnd );
	ON_MSG( PACKETTYPE_GUILD_BANK_MOVEITEM, OnGuildBankMoveItem );
	ON_MSG( PACKETTYPE_CLOSEBANKWND, OnCloseBankWnd );
	ON_MSG( PACKETTYPE_PUTITEMBACK, OnPutItemBank );
	ON_MSG( PACKETTYPE_DOUSESKILLPOINT, OnDoUseSkillPoint );
	ON_MSG( PACKETTYPE_PUTBACKTOBANK, OnBankToBank );
	ON_MSG( PACKETTYPE_GETITEMBACK, OnGetItemBank );
	ON_MSG( PACKETTYPE_PUTGOLDBACK, OnPutGoldBank );
	ON_MSG( PACKETTYPE_GETGOLDBACK, OnGetGoldBank );
	ON_MSG( PACKETTYPE_MOVEBANKITEM, OnMoveBankItem );
	ON_MSG( PACKETTYPE_CHANGEBANKPASS, OnChangeBankPass );
	ON_MSG( PACKETTYPE_CONFIRMBANK, OnConfirmBank );	
	ON_MSG( PACKETTYPE_PLAYERMOVED, OnPlayerMoved );
	ON_MSG( PACKETTYPE_PLAYERBEHAVIOR, OnPlayerBehavior );
	ON_MSG( PACKETTYPE_PLAYERMOVED2, OnPlayerMoved2 );
	ON_MSG( PACKETTYPE_PLAYERBEHAVIOR2, OnPlayerBehavior2 );
	ON_MSG( PACKETTYPE_PLAYERANGLE, OnPlayerAngle );
	ON_MSG( PACKETTYPE_PLAYERCORR, OnPlayerCorr );
	ON_MSG( PACKETTYPE_PLAYERCORR2, OnPlayerCorr2 );
	ON_MSG( PACKETTYPE_PLAYERSETDESTOBJ, OnPlayerSetDestObj );
	ON_MSG( PACKETTYPE_TRADE, OnTrade );
	ON_MSG( PACKETTYPE_CONFIRMTRADE, OnConfirmTrade );
	ON_MSG( PACKETTYPE_CONFIRMTRADECANCEL, OnConfirmTradeCancel )
	ON_MSG( PACKETTYPE_TRADECANCEL, OnTradeCancel );
	ON_MSG( PACKETTYPE_DOUSEITEM, OnDoUseItem );
#if __VER >= 11 // __SYS_IDENTIFY
	ON_MSG( PACKETTYPE_DO_USE_ITEM_TARGET, OnDoUseItemTarget );
	ON_MSG( PACKETTYPE_REMOVE_ITEM_LEVEL_DOWN, OnRemoveItemLevelDown );
	ON_MSG( PACKETTYPE_AWAKENING, OnAwakening );
	ON_MSG( PACKETTYPE_BLESSEDNESS_CANCEL, OnBlessednessCancel );
#endif	// __SYS_IDENTIFY
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