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[Problem] Monster Drops
Discussion on [Problem] Monster Drops within the Flyff Private Server forum part of the Flyff category.
07/02/2011, 16:53
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#1
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elite*gold: 0
Join Date: Jul 2009
Posts: 26
Received Thanks: 8
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[Problem] Monster Drops
Hallo erstmal,
Ich habe das Problem, dass wenn ich die Drops der Monster ändere (propMoverEx.inc), immer das gleiche gedroppt wird. Ich habe mir die Zahl für 100% oben aus der Datei genommen und dann durch die Anzahl der dropbaren items geteilt.
Bsp. Behemoth :
Code:
MI_BEHEMOTH
{
Maxitem = 10;
DropItem(II_WEA_SWO_BEHESWORD, 214285714, 0, 1);
DropItem(II_WEA_SWT_BEHETWOSWORD, 214285714, 0, 1);
DropItem(II_WEA_AXT_BEHETWOAXE, 214285714, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHESHILD, 214285718, 0, 1);
DropItem(II_WEA_SWO_BEHEONEHANDSWORD, 214285714, 0, 1);
DropItem(II_WEA_AXE_BEHEONEHANDAXE, 214285714, 0, 1);
DropItem(II_WEA_BOW_BEHECROSSBOW, 214285714, 0, 1);
DropItem(II_WEA_YOY_BEHEYOYO, 214285714, 0, 1);
DropItem(II_WEA_KNU_BEHENUCLE, 214285714, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEFORCEZEM, 214285714, 0, 1);
DropItem(II_WEA_CHE_BEHESTICK, 214285714, 0, 1);
DropItem(II_WEA_WAN_BEHEWAND, 214285714, 0, 1);
DropItem(II_ARM_ARM_SHI_BEHEMAGICBOOK, 214285714, 0, 1);
DropItem(II_WEA_STA_BEHESTAFF, 214285714, 0, 1);
m_nAttackFirstRange = 40;
AI
{
#Scan
{
scan
}
#battle
{
Attack 20 cunning sam
Rangeattack 15
Berserk 20 2.0
}
#move
{
Loot d 5
}
}
}
Jetzt werden zwar nur noch Behemoth Waffen gedroppt, es sind aber immer die gleichen : Big Axe, YoYo, Crossbow, Slayer, Zem Shield, Knuckle.
Ich hoffe ihr könnt mir helfen
LG collol
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07/02/2011, 16:55
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#2
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elite*gold: 18
Join Date: Sep 2009
Posts: 20,177
Received Thanks: 14,471
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Mach mal aus "214285714" "10000000" bei allen, somit sinkt die Rate runter und es müssten die anderen auch gedroppt werden, ansonsten noch weiter runter senken.
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