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[Release]Packet system

Discussion on [Release]Packet system within the Florensia forum part of the MMORPGs category.

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Old   #1
 
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[Release]Packet system

Packet System

1. Encryption
Florensia use an very simple "NOT" decryption. Who dont know what it is some information here Bitwise operation - Wikipedia, the free encyclopedia or .

Example:
Our Packet:
0xAB 0x9A 0x9C 0x9B >> "«šœ›"
NOT
0x54 0x65 0x73 0x74 >> "Test"

In c++:
Code:
        BYTE Packet[] = {0xAB, 0x9A, 0x9C, 0x9B}; //Test
	BYTE rawPacket[sizeof(Packet)]; //Decrypted
        for(int i = 0;i< sizeof(Packet);i++)
	{
		rawPacket[i] = ~Packet[i];
		printf("0x%02x  ",rawPacket[i]);

	}
mfg Lazeboy
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Old 12/07/2010, 21:46   #2
 
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Eh... what can we do with this?
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Old 12/08/2010, 16:55   #3


 
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Quote:
Originally Posted by fdajfkldjsa View Post
Eh... what can we do with this?
Nothing, if you don't even know what he's talking about.

Thats just the "encryption" Netts uses to secure their packets before they transfer them (server<->client communication).
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Old 12/08/2010, 23:28   #4
 
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thats is for "Send" and "Recv" lol
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Old 12/09/2010, 23:22   #5
 
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Quote:
Originally Posted by Walter Sobchak View Post
Nothing, if you don't even know what he's talking about.

Thats just the "encryption" Netts uses to secure their packets before they transfer them (server<->client communication).
Yeah thats like the only thing I do understand about it =P

But does this have any use O_O
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