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[Release]Packet system
Discussion on [Release]Packet system within the Florensia forum part of the MMORPGs category.
12/07/2010, 17:00
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#1
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[Release]Packet system
Packet System
1. Encryption
Florensia use an very simple "NOT" decryption. Who dont know what it is some information here Bitwise operation - Wikipedia, the free encyclopedia or .
Example:
Our Packet:
0xAB 0x9A 0x9C 0x9B >> "«šœ›"
NOT
0x54 0x65 0x73 0x74 >> "Test"
In c++:
Code:
BYTE Packet[] = {0xAB, 0x9A, 0x9C, 0x9B}; //Test
BYTE rawPacket[sizeof(Packet)]; //Decrypted
for(int i = 0;i< sizeof(Packet);i++)
{
rawPacket[i] = ~Packet[i];
printf("0x%02x ",rawPacket[i]);
}
mfg Lazeboy
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12/07/2010, 21:46
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#2
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Eh... what can we do with this?
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12/08/2010, 16:55
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#3
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Quote:
Originally Posted by fdajfkldjsa
Eh... what can we do with this?
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Nothing, if you don't even know what he's talking about.
Thats just the "encryption" Netts uses to secure their packets before they transfer them (server<->client communication).
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12/08/2010, 23:28
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#4
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thats is for "Send" and "Recv" lol
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12/09/2010, 23:22
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#5
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Quote:
Originally Posted by Walter Sobchak
Nothing, if you don't even know what he's talking about.
Thats just the "encryption" Netts uses to secure their packets before they transfer them (server<->client communication).
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Yeah thats like the only thing I do understand about it =P
But does this have any use O_O
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