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MapleStory Adventures Vr. (1.14.1.9)

Discussion on MapleStory Adventures Vr. (1.14.1.9) within the Facebook forum part of the Browsergames category.

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Old   #1
 
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MapleStory Adventures Vr. (1.14.1.9)

Go to our page hit like the go to wall you see it...



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Old 11/12/2011, 12:38   #2
 
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*******? Why r u advertising here and putting PROFIT links?
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Old 11/12/2011, 17:27   #3
 
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can someone repost this without any link
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Old 11/12/2011, 23:31   #4
 
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Mmmmm....there arent rules for *******....But the think that i dont undestand is why he is not posting the hack directly and he wants go to his page ...

I dont know ..better post the hacks instantly
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Old 11/13/2011, 08:03   #5
 
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k.. if you wont trust me just dont do it.

if you don't trust me just don't do it.
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Old 11/13/2011, 10:46   #6
 
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Quote:
Originally Posted by .HuskY View Post
Dear Epvp User ZhinZhas

May I inform you that you are in a violation in

EPvpers Signature Rules

- SIGNATURE RULES -
width : not wider than the post signature table width
height : not higher than 200px
size : not larger than 300kb

The Image Height/Width is : 1023 x 575 px
The Image Size : 513kb
That's not a signature, it's an image. If it were his signature it wouldn't show up when you quoted his post. Perhaps learn the rules yourself before posting as though you're a moderator.

Since ad.fly links are indeed disallowed, here are the following:

Their facebook page:

Website:

Just backdoored his blogspot, "donator" section contains nothing of value, and there are no useful/working programs anywhere on either page.
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Old 11/13/2011, 16:01   #7
 
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Quote:
Originally Posted by ZhinZhas View Post
k.. if you wont trust me just dont do it.

if you don't trust me just don't do it.
yes. i wont click your ******* links . i got this from another place anyways

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 e8 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 aa 43 46 bf 35 00 60 fd 3e 62 07 66 da 56 0c 3b 00 00 d2 66 ee 02 d2 66 ee 02 66 fc 19 24 01 a0 61 fc 19 27 62 04 ab 2a 12 0f 00 00 29 60 e3 0e 66 84 38 d2 66 ee 02 66 f4 06 ab 12 08 00 00 d0 66 e7 31 4f e7 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 f6 06 d2 66 f7 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e8 18 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e7 18 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 86 25 66 f5 06 60 d1 23 66 a4 3c 4f c5 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 aa 0b 12 2e 00 00 d0 d0 66 ab 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 aa 0b 11 2e 00 00 d0 d0 66 ab 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 90 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 90 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 f2 26 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 f2 26 24 63
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Old 11/14/2011, 05:04   #8
 
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yeh
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Old 12/08/2011, 18:57   #9
 
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I keep having array of bytes problem! Either not found or the other one.
Used:
CE6.1
MF and GC
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Old 12/10/2011, 02:32   #10
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#Links removed
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Old 12/10/2011, 07:49   #11
 
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Update 12/7/11

Quote:
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b9 44 46 b9 36 00 60 86 40 62 07 66 f8 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 82 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d3 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 96 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f9)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f9

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a9 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]
credits goes to jadshajsh
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Old 03/14/2012, 07:47   #12
 
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any special instructions like execute before game loads? hm i've tried and it has been a few months so i guess it doesnt work XD
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