Quote:
Originally Posted by ZhinZhas
k.. if you wont trust me just dont do it.
if you don't trust me just don't do it.
|
yes. i wont click your ******* links . i got this from another place anyways
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//SPEED
Aobscan(_speed,d0 66 e8 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//NEVER MISS
Aobscan(_nevermiss,60 aa 43 46 bf 35 00 60 fd 3e 62 07 66 da 56 0c 3b 00 00 d2 66 ee 02 d2 66 ee 02 66 fc 19 24 01 a0 61 fc 19 27 62 04 ab 2a 12 0f 00 00 29 60 e3 0e 66 84 38 d2 66 ee 02 66 f4 06 ab 12 08 00 00 d0 66 e7 31 4f e7 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//MONSTER VAC
Aobscan(_monstervac, d2 66 f6 06 d2 66 f7 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e8 18 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e7 18 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f7 04 00 14 01 00 00 02
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 86 25 66 f5 06 60 d1 23 66 a4 3c 4f c5 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//AUTO PICKUP
Aobscan(_collection1,66 aa 0b 12 2e 00 00 d0 d0 66 ab 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 aa 0b 11 2e 00 00 d0 d0 66 ab 0b
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00
Aobscan(_collection3,66 90 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 90 0f 76 2a 11 0a 00 00
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 24 01 24 01
//INSTANT HARVEST
Aobscan(_harvest,66 f2 26 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 f2 26 24 63