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How to fix bugs on eudemons skill

Discussion on How to fix bugs on eudemons skill within the EO PServer Hosting forum part of the Eudemons Online category.

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Old   #1
 
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Cool How to fix bugs on eudemons skill

Hello Everyone and to all Elitpvpers...

Here we go again i would like to ask everyone here regarding on my eo pserver..
well i have some problems about eudemons skill.i cant use windbeads,thunder and lightning on my eudemons...Can everyone here helps me with full guides...
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Old 11/09/2009, 21:24   #2

 
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Quote:
Originally Posted by CyberServer View Post
Hello Everyone and to all Elitpvpers...

Here we go again i would like to ask everyone here regarding on my eo pserver..
well i have some problems about eudemons skill.i cant use windbeads,thunder and lightning on my eudemons...Can everyone here helps me with full guides...
there is no really guide for it .. but the basic you need to do it in to your client side!

(itemtype.dat)

replace the skill crystals ... or add the missing part ( its just a "01" )

but that makes it become buggy.
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Old 11/09/2009, 22:11   #3
 
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hmmm dont understand what ur means dude can u explain more or give me some link that i can refer on it thats would be appreciated
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Old 11/10/2009, 01:16   #4
 
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he means look in the cq_action table and on the game when ur on pm acct ull get the actions that co-exist to what u do in the game, if that makes any sense..
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Old 11/10/2009, 18:14   #5

 
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Originally Posted by sexybeast777 View Post
he means look in the cq_action table and on the game when ur on pm acct ull get the actions that co-exist to what u do in the game, if that makes any sense..
If the problem was in to the cq_action he would get winbeast in mageatkdef, but not on the new pets.

so really You've to check itemtype.dat

maybe this can help. ()
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Old 11/24/2009, 09:27   #6
 
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Originally Posted by sexybeast777 View Post
he means look in the cq_action table and on the game when ur on pm acct ull get the actions that co-exist to what u do in the game, if that makes any sense..
He was far from that. Really never had a problem with skills not working b/c of the itemtype.dat[which is found in the client in the ini folder] normally i have problems with the what you said about the cq_action table and cq_itemtype where some of the skills had the wrong action id on them.
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Old 11/24/2009, 12:11   #7
 
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i have try all the solution that i found using search button but didnt solve my bugs on pet skills..
sometime player can teach skill to their eud an sometimes they cant teach..
can someone make a thread and guide how to fix this bugs?
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Old 11/24/2009, 16:31   #8
 
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Originally Posted by wbl4352 View Post
i have try all the solution that i found using search button but didnt solve my bugs on pet skills..
sometime player can teach skill to their eud an sometimes they cant teach..
can someone make a thread and guide how to fix this bugs?
I got a problem like that where randomly one pet once in a while doesn't want to learn any skills. Really don't know how or why that happens so I tell people to teach their eud skill once they hatch and lvl them so if it doesn't work throw it out and try another like I said it's only happens once in a while can't fix something that happens at random like that.

Incase I misunderstood you let me ask you if your problem is that their are pets that no matter who hatches them they can't learn skills? If that is the case get an old cq_action and use it to double check the action id's of the skill in the cq_itemtype as for the param in the cq_action.

<---<< here is an old cq_action this is the one i use to fix my skill problem felt bad making waste time looking for something that may no long be posted
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Old 11/24/2009, 16:31   #9
 
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Quote:
Originally Posted by magewarior2 View Post
there is no really guide for it .. but the basic you need to do it in to your client side!

(itemtype.dat)

replace the skill crystals ... or add the missing part ( its just a "01" )

but that makes it become buggy.
i never edit the itemtype in my server..i have try to change the itemtype with other client itemtype..but its also same..i think this prob come from my DB..coz when i give the eudemon skill this is what system say..

Code:
9101001	9101042	9101002	4003	30000	107120 * 33
9101002	9101042	9101003	4003	30000	107121 * 33
9101003	9101042	9101004	4003	30000	107122 * 33
9101004	9101042	9101005	4003	30000	107123 * 33
9101005	9101042	9101006	4003	30000	107124 * 33
9101006	9101042	9101007	4003	30000	107125 * 33
9101007	9101042	9101008	4003	30000	107126 * 33
9101008	9101042	9101009	4003	30000	107150 * 33
9101009	9101042	9101010	4003	30000	107151 * 33
9101010	9101042	9101011	4003	30000	107152 * 33
9101011	9101042	9101012	4003	30000	107153 * 33
9101012	9101042	9101013	4003	30000	107154 * 33
9101013	9101042	9101014	4003	30000	107155 * 33
9101014	9101042	9101015	4003	30000	107156 * 33
9101015	9101042	9101016	4003	30000	107157 * 33
9101016	9101042	9101017	4003	30000	107158 * 33
9101017	9101042	9101018	4003	30000	107172 * 33
9101018	9101042	9101019	4003	30000	107173 * 33
9101019	9101042	9101020	4003	30000	107198 * 33
9101020	9101042	9101021	4003	30000	107199 * 33
9101021	9101042	9101022	4003	30000	107907 * 33
9101022	9101042	9101023	4003	30000	107920 * 33
9101023	9101042	9101024	4003	30000	107921 * 33
9101024	9101042	9101025	4003	30000	107922 * 33
9101025	9101042	9101026	4003	30000	107923 * 33
9101026	9101042	9101027	4003	30000	107924 * 33
9101028	9101042	9101029	4003	30000	107926 * 33
9101027	9101042	9101028	4003	30000	107925 * 33
9101029	9101042	9101030	4003	30000	107950 * 33
9101030	9101042	9101031	4003	30000	107951 * 33
9101031	9101042	9101032	4003	30000	107952 * 33
9101032	9101042	9101033	4003	30000	107953 * 33
9101033	9101042	9101034	4003	30000	107954 * 33
[Edit] this is a windbeards skill
whats this means..??
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Old 11/24/2009, 17:13   #10
 
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PraDevil your on the right track but windbeads should start off with this line some cq_actions has it start on 9101000. Nonetheless what you see blow is how windbeads should look

Code:
9101001	8985470	8985450	1503	0	damagetype == 5 callout == 1
9101002	9101025	9101003	4003	30000	107121 * 1
9101003	9101025	9101004	4003	30000	107122 * 1
9101004	9101025	9101005	4003	30000	107123 * 1
9101005	9101025	9101006	4003	30000	107124 * 1
9101006	9101025	9101007	4003	30000	107172 * 1
9101007	9101025	9101008	4003	30000	107173 * 1
9101008	9101025	9101009	4003	30000	107199 * 1
9101009	9101025	9101010	4003	30000	107198 * 1
9101010	9101025	9101011	4003	30000	107150 * 1
9101011	9101025	9101012	4003	30000	107151 * 1
9101012	9101025	9101013	4003	30000	107920 * 1
9101013	9101025	9101014	4003	30000	107921 * 1
9101014	9101025	9101015	4003	30000	107922 * 1
9101015	9101025	9101016	4003	30000	107923 * 1
9101016	9101025	9101017	4003	30000	107924 * 1
9101017	9101025	9101018	4003	30000	107972 * 1
9101018	9101025	9101019	4003	30000	107973 * 1
9101019	9101025	9101020	4003	30000	107999 * 1
9101020	9101025	9101021	4003	30000	107998 * 1
9101021	9101025	9101022	4003	30000	107950 * 1
9101022	9101025	8970950	4003	30000	107951 * 1
9101025	9101026	0	502	1033110	
9101026	0	0	1010	2005	Your~Eud~Has~Learn~Windbeads
if you happen to use the skill fix boss made you'll have to edit that the lvl requirment was off on some skill couldn't teach pets windbead until lvl 33 and some of the skills still didn't work
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Old 11/25/2009, 06:54   #11
 
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So people know all that does is makes it possible if your cq_action limit is at 32. Which would mean a limit of 30 or so pets would be able to learn this skill using LaughinMans technique. I just ended up puting a type 101 in between pets so it could make it the full 100 if need be.
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Old 11/25/2009, 18:01   #12
 
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I am so glad you said that was wondering why it only did about 30 or so. But can you post an example of what you mean type a 101 between pets? Been so working on so many things on trying to get my own server running it's hard to keep trace when your the only one working on it.
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Old 11/26/2009, 01:14   #13
 
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I had

101-0-%user_name your pet is still to learn (insert skill name) please press continue
102-0-Continue (id of action to continue teaching skill)
120-0-
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Old 11/26/2009, 03:38   #14
 
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So like this, sorry trying to understand where I have to make the change and how it should be done.

Code:
9100101	8985470	8985450	1503	0	damagetype == 5 callout == 1
9100102	9101025	9101003	4003	30000	107121 * 1
9100103	9101025	9101004	4003	30000	107122 * 1
This is how it look before
Code:
9101001	8985470	8985450	1503	0	damagetype == 5 callout == 1
9101002	9101025	9101003	4003	30000	107121 * 1
9101003	9101025	9101004	4003	30000	107122 * 1
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Old 11/26/2009, 03:48   #15
 
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I believe funhacker is saying that you have to make it work kind of like a NPC would.


The 101 and 102's hes talking about would be types.
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