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quick question: monster spawn
Discussion on quick question: monster spawn within the Elsword forum part of the MMORPGs category.
06/05/2013, 13:55
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#1
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quick question: monster spawn
item drop is ok, but I can't get any exp and ED. So, mind telling me what I did wrong?
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nvm, found it, stupid me
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06/05/2013, 19:51
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#2
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Map is ... the map where the monster is or some other random map?
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06/12/2013, 12:52
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#3
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in lua Files you must change level mob your level to -+ 10 then is exp, ed and drop
for example,
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 60, false, pos, bRight, 0, false)
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06/12/2013, 16:53
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#4
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i cant find this line :/
so i open Dungeon_Ruben_El_Tree_Normal.lua, what do i have to change now?
or do i have to change something in DungeonData.lua?
And how do i change the hp of the monsters to 0?
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06/12/2013, 22:09
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#5
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Quote:
Originally Posted by Lukas71
in lua Files you must change level mob your level to -+ 10 then is exp, ed and drop
for example,
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 60, false, pos, bRight, 0, false)
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-oink-
i did this, but the level didn't change and one of my characters still couldnt gain Exp, theres probably another value that needs to be changed.(or i derped something)
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06/12/2013, 23:36
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#6
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Quote:
Originally Posted by Lukas71
in lua Files you must change level mob your level to -+ 10 then is exp, ed and drop
for example,
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 60, false, pos, bRight, 0, false)
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I did this, but the boss didn't spawn at all.
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06/13/2013, 01:55
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#7
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Exp end drop hack work - Spawn
conditions:
1. edit only data35.kom
2.boss or mob must be of the same map to spawn, for example:
Dungeon_Ruben_Ruin_of_elf_Expert.lua
a boss
NUI_PPORU_WILLIAM_NORMAL - must be correct
name of the boss
3.Level boss - when you have 20 lev your character bos for example 25
This is only a fragment
local npcEnumID = NUI_PPORU_WILLIAM_NORMAL
if NPC_UNIT_ID[npcEnumID] ~= nil then
do
local npcCount = pX2DungeonGame:LiveNPCNumType_LUA(NPC_UNIT_ID[npcEnumID])
if npcCount > 0 then
pX2DungeonGame:KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)
end
local lpMyUnit = pX2DungeonGame:GetMyUnit()
local pos = lpMyUnit:GetPos()
pos.x = pos.y - 480
local bRight = false
local cnt = 0
for cnt = 1, 2 do
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 15, false, pos, bRight, 0, false)
NUI_PPORU_WILLIAM_NORMAL - name of the boss
2- number of bosses
15-level bosses
Scr3am93
0 Hp monsters you edit any mob in data37
you can also do it in NA say VAC all the monsters fall on you.
in data37 is 1435 files
I used Virtuos files Spawn, exp hack and and other
* and edited to create mods
* tanks for him
sorry for the language
I translated
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06/13/2013, 05:23
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#8
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Join Date: Oct 2008
Posts: 46
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Quote:
Originally Posted by Lukas71
Exp end drop hack work - Spawn
conditions:
1. edit only data35.kom
2.boss or mob must be of the same map to spawn, for example:
Dungeon_Ruben_Ruin_of_elf_Expert.lua
a boss
NUI_PPORU_WILLIAM_NORMAL - must be correct
name of the boss
3.Level boss - when you have 20 lev your character bos for example 25
This is only a fragment
local npcEnumID = NUI_PPORU_WILLIAM_NORMAL
if NPC_UNIT_ID[npcEnumID] ~= nil then
do
local npcCount = pX2DungeonGame:LiveNPCNumType_LUA(NPC_UNIT_ID[npcEnumID])
if npcCount > 0 then
pX2DungeonGame:KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)
end
local lpMyUnit = pX2DungeonGame:GetMyUnit()
local pos = lpMyUnit:GetPos()
pos.x = pos.y - 480
local bRight = false
local cnt = 0
for cnt = 1, 2 do
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 15, false, pos, bRight, 0, false)
NUI_PPORU_WILLIAM_NORMAL - name of the boss
2- number of bosses
15-level bosses
Scr3am93
0 Hp monsters you edit any mob in data37
you can also do it in NA say VAC all the monsters fall on you.
in data37 is 1435 files
I used Virtuos files Spawn, exp hack and and other
* and edited to create mods
* tanks for him
sorry for the language
I translated
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What do you use to edit the kom? like what kom editor?
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06/13/2013, 11:28
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#9
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Join Date: Jul 2012
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Quote:
Originally Posted by Lukas71
you can also do it in NA say VAC all the monsters fall on you.
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is there a way to make all the drops VAC to you ? <.>
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06/13/2013, 12:35
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#10
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Join Date: Apr 2013
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Quote:
Originally Posted by magazorxx
What do you use to edit the kom? like what kom editor?
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Quote:
Originally Posted by dark94werwolf
is there a way to make all the drops VAC to you ? <.>
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I think that this is possible as already seen in the movies NA
probably need to edit the files fall
and let fall the starting positions
I was not looking yet
but someone posted on the forum to increase the drop rates of ED
This is a good start
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06/13/2013, 13:27
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#11
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elite*gold: 0
Join Date: Jul 2012
Posts: 129
Received Thanks: 25
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Quote:
Originally Posted by Lukas71
I think that this is possible as already seen in the movies NA
probably need to edit the files fall
and let fall the starting positions
I was not looking yet
but someone posted on the forum to increase the drop rates of ED
This is a good start
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do you by any chance know the .kom or .lua file that contains the fall positioning ? :s
in KR there is an item that makes the pets pick up the drops, maybe that's a start ? <.>
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06/13/2013, 14:25
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#12
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Join Date: Jul 2011
Posts: 1,138
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Alta seit 3Tagen gesucht wie man das moddet (weiß wie man luas moddet)
-data035
-dont know how to drop/exp mod in data035
-Help Me e-e
-->Skype: thiago9237
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06/13/2013, 23:51
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#13
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Join Date: Oct 2008
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[QUOTE=Lukas71;23240175]
I open the LUA in the editor but nothing show up
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06/14/2013, 01:31
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#14
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Quote:
I open the LUA in the editor but nothing show up
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you have to give the editor files to a folder of files lua
or lua files into the folder editor
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06/14/2013, 09:37
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#15
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elite*gold: 0
Join Date: Jun 2010
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by Lukas71
Exp end drop hack work - Spawn
conditions:
1. edit only data35.kom
2.boss or mob must be of the same map to spawn, for example:
Dungeon_Ruben_Ruin_of_elf_Expert.lua
a boss
NUI_PPORU_WILLIAM_NORMAL - must be correct
name of the boss
3.Level boss - when you have 20 lev your character bos for example 25
This is only a fragment
local npcEnumID = NUI_PPORU_WILLIAM_NORMAL
if NPC_UNIT_ID[npcEnumID] ~= nil then
do
local npcCount = pX2DungeonGame:LiveNPCNumType_LUA(NPC_UNIT_ID[npcEnumID])
if npcCount > 0 then
pX2DungeonGame:KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)
end
local lpMyUnit = pX2DungeonGame:GetMyUnit()
local pos = lpMyUnit:GetPos()
pos.x = pos.y - 480
local bRight = false
local cnt = 0
for cnt = 1, 2 do
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 15, false, pos, bRight, 0, false)
NUI_PPORU_WILLIAM_NORMAL - name of the boss
2- number of bosses
15-level bosses
Scr3am93
0 Hp monsters you edit any mob in data37
you can also do it in NA say VAC all the monsters fall on you.
in data37 is 1435 files
I used Virtuos files Spawn, exp hack and and other
* and edited to create mods
* tanks for him
sorry for the language
I translated
|
where in lua file exactly am I putting that code in to make this work? when I copy and paste that code into some spots that I think is legit, and save with lua editor, it makes 0 byte file, failing at saving.
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