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[Projekt] Der "Wir basteln die perfekte Pickit" Thread

Discussion on [Projekt] Der "Wir basteln die perfekte Pickit" Thread within the Diablo 2 forum part of the Other Online Games category.

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[Projekt] Der "Wir basteln die perfekte Pickit" Thread

Hey liebe Forum'ler,
Wie wir alle wissen geistern auf sämtlichen einschlägigen Seiten einige Pickits herum, die jedoch alle irgendwo ihre Macken und ihre Lücken haben.
Ich würde mir nun gerne einmal die Mühe machen von sämtlichen genialen Köpfen da draussen (ich meine euch )
vorschläge entgegenzunehmen für Items die aufhebenswert sind.
Ich würde vorschlagen wir nehmen eine Blanko edit file und nennen sie Einzigartig.nip
Jeder darf gerne etwas hinzufügen was ihm einfällt, wir nehmen alles was wir finden und bauen es fleißig hier ein, ergänzen und passen es an.
Allerdings würde ich auch vorschlagen dass wir die Uniques rauslassen denn die kann sich jeder aus zum Beispiel Nikolaus' Pickit nehmen.

Gaaanz wichtig: Ich habe großteile von dem was ich hier poste selbst aus vielen guten anderen nips zusammengesammelt, --> Credits gehen sollte es eine copy/paste line sein natürlich beim jeweiligen Urheber! (big thnx to fisher von EON)

Die aufteilung werden wir gemeinsam erarbeiten, erstmal ist sammeln angesagt.
Jede Line die ihr postet werde ich hier auf S.1 adden sodass jeder sie sehen kann (Sofern sie sinnvoll ist )

Es sollte bestenfalls so laufen dass ihr irgendwo ein item mit Hammer stats seht, euch diese merkt und sie hier mitteilt entweder in form einer bereits fertigen line oder nur mit den stats so dass ich sie umschreiben kann
In der Standartversion werde ich sie erstmal so ausrichten dass sie für die Bedürfnisse von Multibottern, vielleicht ein wenig darunter gerichtet ist. Das heisst sie wird Items picken deren Verkauf sich in Jsp lohnt.
Gegebenenfalls wird sie auch einfach nur als Itemcompilation enden aus der sich jeder der etwas benötigt raussuchen kann was er benötigt



Ich beginne mal damit Zeilen die ich für sinnvoll erachte hinzuzufügen

Code:
//###############################################
//#############  Wenn das hier läuft wird sie die beste Pickit im Netz sein ;) #######
//###############################################


//#######################################
//############  Helms  ##################
//#######################################

//Socketables\\
[COLOR="Blue"][Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 5 // Delirium Barb Bo + Kampfbefehle
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 5 // Delirium Barb Bo + Itemfind
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 5 // Delirium Barb mit Bo+Shout
[Type] == pelt && [Quality] <= superior # ([SkillHurricane] == 3 || [SkillTornado] == 3) && ([Sockets] == 3 || [Sockets] == 0) // Delirium Winddruiden
[Type] == pelt && [Quality] <= superior # ([SkillArmageddon] == 3 || [SkillVolcano] == 3 || [SkillFissure] == 3) && ([Sockets] == 3 || [Sockets] == 0)// Delirium Feuerdruiden[/COLOR]


//Non class Visio Helms\\

[COLOR="Blue"][Type] == helm && [Quality] == rare # [Sockets] == 2 && [itemtohitpercentperlevel] >= 1  // Helm mit Visio +2sox
[Type] == circlet && [Quality] == rare # ([Sockets] == 2 || [FRW] >= 20) && [itemtohitpercentperlevel] >= 1 // Circ mit Visio +2sox oder +20frw
[/COLOR]

//5-6BOHELMS\\

[COLOR="Blue"]
[Type] == primalhelm && ([Quality] == magic || [Quality] == rare) # [BarbarianSkills]+[SkillBattleOrders] >= 5
[Type] == primalhelm && ([Quality] == magic || [Quality] == rare) # [BarbarianSkills]+[WarCriesSkillTab] >= 5
[Type] == primalhelm && ([Quality] == magic || [Quality] == rare) # [WarCriesSkillTab]+[SkillBattleOrders] >= 5[/COLOR]


//Druid Pelts\\

[COLOR="Blue"]
[Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # [DruidSkills]+[SkillTornado] >= 5
[Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # [ElementalSkillTab]+[SkillTornado] >= 5
[Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # [DruidSkills]+[ElementalSkillTab] >= 5
[Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 2) && [SkillFissure] == 3
[Type] == pelt && [Quality] == rare  && [Flag] != ethereal # [Sockets] == 2 && ([DruidSkills] >= 1 || [ShapeShiftingSkillTab] >= 1 || [strength] >= 20 || [MaxHP] >= 40 || [dexterity] >= 20) && [itemtohitpercentperlevel] >= 1 [/COLOR]


//Circlets\\

[COLOR="Blue"]
[Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 3 || [itemaddskilltab] == 3) && ([Strength] >= 30 || [Dexterity] >= 30 || [MaxHP] >= 80 || [FRW] >= 20 || [FCR] >= 20)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10 || [MaxHP] >= 30 || [Sockets] == 2)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FRW] >= 20 && [FCR] >= 20
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # [AmazonSkills] == 2 && [FRW] >= 20 && ([Strength]+[Dexterity] >= 10 || [MaxMana]+[MaxHP] >= 30)   
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && ([Strength]+[Dexterity] >= 15 && [MaxMana]+[MaxHP] >= 60)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && ([Strength]+[Dexterity] >= 30 || [MaxMana]+[MaxHP] >= 50)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && ([Strength]+[Dexterity] >= 25 || [FRW] >= 30 || [Sockets] == 2 || [MaxHP] >= 30)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && [Strength] >= 15 && ([FRW] >= 20 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && [Dexterity] >= 15 && ([FRW] >= 20 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && ([Strength] >= 20 || [Dexterity] >= 15)
[Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [itemtohitpercentperlevel] >= 1 && ([FRW] >= 20 || [Strength] >= 20 || [Dexterity] >= 15 || [MaxMana]+[MaxHP] >= 35)
[Type] == circlet && [Quality] == rare # [Sockets] == 2 && ([AmazonSkills] == 2 || [DruidSkills] == 2) && ([itemtohitpercentperlevel] >= 1 || [FRW] >= 20)[/color]




//########################################
//############  Armors  ##################
//########################################

//Normal\\


[Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 15 // 15ed MP Enigma
[Name] == ArchonPlate && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // 15ed AP Enigma/Fort
[Name] == DuskShroud && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // 15ed Dusk Enigma/Fort
[Type] == armor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 750 && [Sockets] == 0 // Eth bug armors


//Magic\\


//#########################################
//############  Shields  ##################
//#########################################


//Socketable\\

//Magic\\

//Rare\\



//########################################
//############  Gloves  ##################
//########################################

//Magic\\

//Rare\\

//Crafted\\



//#######################################
//############  Boots  ##################
//#######################################


//Rare\\

//Crafted\\


//#######################################
//############  Belts  ##################
//#######################################


//Rare\\

//Crafted\\


//#########################################
//############  Weapons  ##################
//#########################################


//Socketables\\

//Magic\\

//Rare\\ (Unterteilungen werden sinnvoll wenn genug Waffenlines gesammelt sind)


//#######################################
//############  Rings  ##################
//#######################################

//Magic\\

//Rare\\

//Craft\\



//#########################################
//############  Amulets  ##################
//#########################################


//Magic\\

//Rare\\

//Crafted\\



//########################################
//############  Jewels  ##################
//########################################


//Magic\\

//Rare\\




//########################################
//############  Charms  ##################
//########################################


//SmallCharms\\

//LargeCharms\\

//GrandCharms\\

[COLOR="DeepSkyBlue"]
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [MaxHp] >= 40 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Strength] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Dexterity] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FRW] == 7 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FHR] == 12 // bow and crossbow

[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [MaxHp] >= 30 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Strength] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Dexterity] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FRW] == 7 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FHR] == 12 // passive and magic

//[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [MaxHp] >= 10 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Strength] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Dexterity] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FRW] == 7 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FHR] == 12 // javelin and spear

//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [MaxHp] >= 10 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Strength] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Dexterity] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FRW] == 7 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FHR] == 12 // fire

[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 // lightning

//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [MaxHp] >= 20 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Strength] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Dexterity] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FRW] == 7 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FHR] == 12 // cold

[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [MaxHp] >= 40 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Strength] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Dexterity] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FRW] == 7 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FHR] == 12 // curses

//[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [MaxHp] >= 20 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Strength] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Dexterity] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FRW] == 7 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FHR] == 12 // poison and bone

//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [MaxHp] >= 30 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Strength] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Dexterity] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FRW] == 7 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FHR] == 12 // necromancer summoning

[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // paladin combat

//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Strength] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Dexterity] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FRW] == 7 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FHR] == 12 // offensive aura

//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Strength] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Dexterity] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FRW] == 7 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FHR] == 12 // defensive aura

[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [MaxHp] >= 40 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Strength] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Dexterity] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FRW] == 7 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FHR] == 12 // barbarian combat

[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && [MaxHp] >= 40 // masteries

//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [ItemGoldBonus] >= 30 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [MaxHp] >= 20 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Strength] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Dexterity] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FRW] == 7 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FHR] == 12 // warcries

[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [MaxHp] >= 40 // druid summoning
//[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning

[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [MaxHp] >= 30 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Strength] == 6 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Dexterity] == 6 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FRW] == 7 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FHR] == 12 // shape shifting

//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [MaxHp] >= 10 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Strength] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Dexterity] == 6 // elemental
//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FRW] == 7 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FHR] == 12 // elemental

//[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [MaxHp] >= 10 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Strength] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Dexterity] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FRW] == 7 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FHR] == 12 // trap

//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [MaxHp] >= 40 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Strength] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Dexterity] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FRW] == 7 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FHR] == 12 // shadow disciplines

//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [MaxHp] >= 40 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Strength] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Dexterity] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FRW] == 7 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FHR] == 12 // martial arts[/COLOR]

//######################################
//############  Misc  ##################
//######################################



// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
//[Name] == DolRune
//[Name] == HelRune
//[Name] == IoRune
//[Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz

// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion

// ##### Keys ##########################
//[Name] == KeyOfTerror
//[Name] == KeyOfHate
//[Name] == KeyOfDestruction

// ##### Gold ##########################
[Type] == gold # [Gold] >= 5000


Also, Ich würde mich total freuen wenn das hier anläuft, denn das ist meiner Meinung nach ein sehr sinnvolles Projekt!

Greetz, Sweetz
sweetyg is offline  
Old 06/09/2010, 20:44   #2
 
HcAndi20's Avatar
 
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Mach mal die Pickitliste in sowas: [code]Text[/CODE] den roten Strich schwarz machen hab na nur Rot gemacht damit man den code lesen kann^^

Code:
//###############################################
//############# Wenn das hier läuft wird sie die beste Pickit im Netz sein #######
//###############################################


//#######################################
//############ Helms ##################
//#######################################

//Socketables\\
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 5 // Delirium Barb Bo + Kampfbefehle
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 5 // Delirium Barb Bo + Itemfind
[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 5 // Delirium Barb mit Bo+Shout
[Type] == pelt && [Quality] <= superior # ([SkillHurricane] == 3 || [SkillTornado] == 3) && ([Sockets] == 3 || [Sockets] == 0) // Delirium Winddruiden
[Type] == pelt && [Quality] <= superior # ([SkillArmageddon] == 3 || [SkillVolcano] == 3 || [SkillFissure] == 3) && ([Sockets] == 3 || [Sockets] == 0)// Delirium Feuerdruiden


//Non class Visio Helms\\

[Type] == helm && [Quality] == rare # [Sockets] == 2 && [itemtohitpercentperlevel] >= 1 // Helm mit Visio +2sox
[Type] == circlet && [Quality] == rare # ([Sockets] == 2 || [FRW] >= 20) && [itemtohitpercentperlevel] >= 1 // Circ mit Visio +2sox oder +20frw


//5-6BOHELMS\\

//Druid Pelts\\

//Circlets\\

//########################################
//############ Armors ##################
//########################################

//Normal\\

//Magic\\


//#########################################
//############ Shields ##################
//#########################################


//Socketable\\

//Magic\\

//Rare\\



//########################################
//############ Gloves ##################
//########################################

//Magic\\

//Rare\\

//Crafted\\



//#######################################
//############ Boots ##################
//#######################################


//Rare\\

//Crafted\\


//#######################################
//############ Belts ##################
//#######################################


//Rare\\

//Crafted\\


//#########################################
//############ Weapons ##################
//#########################################


//Socketables\\

//Magic\\

//Rare\\ (Unterteilungen werden sinnvoll wenn genug Waffenlines gesammelt sind)


//#######################################
//############ Rings ##################
//#######################################

//Magic\\

//Rare\\

//Craft\\



//#########################################
//############ Amulets ##################
//#########################################


//Magic\\

//Rare\\

//Crafted\\



//########################################
//############ Jewels ##################
//########################################


//Magic\\

//Rare\\




//########################################
//############ Charms ##################
//########################################


//SmallCharms\\

//LargeCharms\\

//GrandCharms\\


//######################################
//############ Misc ##################
//######################################



// ##### Runes #########################
//[Name] == ElRune
//[Name] == EldRune
//[Name] == TirRune
//[Name] == NefRune
//[Name] == EthRune
//[Name] == IthRune
//[Name] == TalRune
//[Name] == RalRune
//[Name] == OrtRune
//[Name] == ThulRune
//[Name] == AmnRune
//[Name] == SolRune
//[Name] == ShaelRune
//[Name] == DolRune
//[Name] == HelRune
//[Name] == IoRune
//[Name] == LumRune
//[Name] == KoRune
//[Name] == FalRune
[Name] == LemRune
[Name] == PulRune
[Name] == UmRune
[Name] == MalRune
[Name] == IstRune
[Name] == GulRune
[Name] == VexRune
[Name] == OhmRune
[Name] == LoRune
[Name] == SurRune
[Name] == BerRune
[Name] == JahRune
[Name] == ChamRune
[Name] == ZodRune

// ##### Gems ##########################
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz

// ##### Potions #######################
//[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == GreaterManaPotion
[Name] == SuperManaPotion
[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion

// ##### Keys ##########################
//[Name] == KeyOfTerror
//[Name] == KeyOfHate
//[Name] == KeyOfDestruction

// ##### Gold ##########################
[Type] == gold # [Gold] >= 5000
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Old 06/09/2010, 20:44   #3
 
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Code:
[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [MaxHp] >= 40 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Strength] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Dexterity] == 6 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FRW] == 7 // bow and crossbow
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FHR] == 12 // bow and crossbow

[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [MaxHp] >= 40 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Strength] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Dexterity] == 6 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FRW] == 7 // passive and magic
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FHR] == 12 // passive and magic

//[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [MaxHp] >= 30 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Strength] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Dexterity] == 6 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FRW] == 7 // javelin and spear
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FHR] == 12 // javelin and spear

//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 // fire
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [MaxHp] >= 40 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Strength] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Dexterity] == 6 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FRW] == 7 // fire
//[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FHR] == 12 // fire

[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 // lightning

//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [MaxHp] >= 35 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Strength] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Dexterity] == 6 // cold
//[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FRW] == 7 // cold
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FHR] == 12 // cold

[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [MaxHp] >= 40 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Strength] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Dexterity] == 6 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FRW] == 7 // curses
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FHR] == 12 // curses

//[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [MaxHp] >= 30 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Strength] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Dexterity] == 6 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FRW] == 7 // poison and bone
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FHR] == 12 // poison and bone

//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 // necromancer summoning
[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [MaxHp] >= 40 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Strength] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Dexterity] == 6 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FRW] == 7 // necromancer summoning
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FHR] == 12 // necromancer summoning

[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // paladin combat

//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Strength] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Dexterity] == 6 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FRW] == 7 // offensive aura
//[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FHR] == 12 // offensive aura

//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 // defensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Strength] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Dexterity] == 6 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FRW] == 7 // defensive aura
//[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FHR] == 12 // defensive aura

[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [MaxHp] >= 40 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Strength] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Dexterity] == 6 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FRW] == 7 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FHR] == 12 // barbarian combat

[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && [MaxHp] >= 40 // masteries

//[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [ItemGoldBonus] >= 39 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [MaxHp] >= 35 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Strength] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Dexterity] == 6 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FRW] == 7 // warcries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FHR] == 12 // warcries

[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [MaxHp] >= 40 // druid summoning
//[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning

[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [MaxHp] >= 40 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Strength] == 6 // shape shifting
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Dexterity] == 6 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FRW] == 7 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FHR] == 12 // shape shifting

//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [MaxHp] >= 35 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Strength] == 6 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Dexterity] == 6 // elemental
//[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FRW] == 7 // elemental
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FHR] == 12 // elemental

//[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [MaxHp] >= 35 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Strength] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Dexterity] == 6 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FRW] == 7 // trap
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FHR] == 12 // trap

//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [MaxHp] >= 40 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Strength] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Dexterity] == 6 // shadow disciplines
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FRW] == 7 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FHR] == 12 // shadow disciplines

//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 // martial arts
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [MaxHp] >= 40 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Strength] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Dexterity] == 6 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FRW] == 7 // martial arts
//[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FHR] == 12 // martial arts
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Old 06/09/2010, 20:49   #4
 
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die idee ist nicht neu :P
macht sie deswegen nicht schlechter!
ABER (*g*)
was hast du dir vorgestellt?

eine pickit die alles umfasst? (wird dann sehhhhrrrrr lang)
eine pickit die nur langhaltig "wertvolle" items beinhaltet? (wird dann sehr kurz)

DIE perfekte pickit wird es niemals geben! jeder hat eigene wünsche und vorstellungen!
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Old 06/09/2010, 21:10   #5
 
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Quote:
Originally Posted by sternenlooper View Post
die idee ist nicht neu :P
macht sie deswegen nicht schlechter!
ABER (*g*)
was hast du dir vorgestellt?

eine pickit die alles umfasst? (wird dann sehhhhrrrrr lang)
eine pickit die nur langhaltig "wertvolle" items beinhaltet? (wird dann sehr kurz)

DIE perfekte pickit wird es niemals geben! jeder hat eigene wünsche und vorstellungen!
^^
Musste ja früher oder später kommen
Diese Pickit wird für mehrbotter sein.
Das heisst sie soll in der standart einstellung sachen picken für die es sich lohnt einen verkaufsthread bei jsp zu erstellen
sie wird erstmal allumfassend, vllt dient sie später auch nur als compilation wo man nachschauen kann wenn man ein bestimmtes item benötigt.
WAS und ob sie überhaupt was wird wird die Zeit zeigen
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Old 06/10/2010, 13:31   #6
 
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Quote:
Originally Posted by sweetyg View Post
^^
Musste ja früher oder später kommen
Diese Pickit wird für mehrbotter sein.
Das heisst sie soll in der standart einstellung sachen picken für die es sich lohnt einen verkaufsthread bei jsp zu erstellen
sie wird erstmal allumfassend, vllt dient sie später auch nur als compilation wo man nachschauen kann wenn man ein bestimmtes item benötigt.
WAS und ob sie überhaupt was wird wird die Zeit zeigen
also ein riesen pickit soll es werden *g*

crafts aus der nikolaus und korea version
PHP Code:
// ##### Helms #########################
[Type] == helm && [Quality] == crafted # [Sockets] >= 2 && [ItemDeadlyStrike] >= 9 && [LifeLeech] >= 3 && [ItemToHitPercentPerLevel] >= 1 && [FHR] >= 10 && ([EnhancedDefense] >= 180 || [MaxHP] >= 55)

// ##### Armor #########################

// ##### Shields #######################
[Name] == Monarch && [Quality] == crafted # [Sockets] >= 2 && [EnhancedDefense] >= 210 && [FBR] >= 30 && (([FireResist] >= 19 && [LightResist] >= 19) || [FHR] >= 17)

// ##### Gloves ########################
[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [ItemAddSkillTab] >= 2 && [IAS] >= 20 && ([Strength] >= 14 || [Dexterity] >= 14) && ([LifeLeech] >= 3 || [ManaLeech] >= 3)
[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [ItemAddSkillTab] >= 2 && [IAS] >= 20 && [Strength]+[Dexterity] >= 25
[Type] == gloves && [Quality] == crafted # [ItemCrushingBlow] >= 9 && [LifeLeech] >= 6 && [IAS] >= 20 && ([Strength] >= 14 || [Dexterity] >= 14)
[Type] == gloves && [Quality] == crafted # [ItemCrushingBlow] >= 9 && [LifeLeech] >= 6 && [Strength]+[Dexterity] >= 25

// ##### Boots #########################
[Type] == boots && [Quality] == crafted # [LifeLeech] >= 3 && [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70
[Type] == boots && [Quality] == crafted # [LifeLeech] >= 3 && [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 8 && ([FireResist] >= 35 || [LightResist] >= 35 || [ColdResist] >= 35 || [PoisonResist] >= 35)

// ##### Belts #########################
[Type] == belt && [Quality] == crafted # [ItemOpenWounds] >= 9 && [LifeLeech] >= 3 && [FHR] >= 24 && [Strength] >= 25 && ([MaxHP] >= 70 || [ItemGoldBonus] >= 70)

// ##### Rings #########################
[Type] == ring && [Quality] == crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10 || [ManaLeech] >= 6)
[Type] == ring && [Quality] == crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [Strength]+[Dexterity] >= 35

// ##### Amulets #######################
[Type] == amulet && [Quality] == crafted # [FCR] >= 19 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([MaxMana] >= 100 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)
[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([ManaLeech] >= 8 || [MaxHP] >= 70 || [Strength] >= 25 || [Dexterity] >= 15)
[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 40
[Type] == amulet && [Quality] == crafted # [ToBlock] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)


// ===============================================================================
// ==================================== Ring =====================================
// ===============================================================================


// =============== Blood / Hit Power ===============

// === Faster Cast Rate ===
[Type] == ring && [Quality] == crafted # [FCR] == 10 && ([Strength] >= 20 || [Strength]+[Dexterity] >= 20 || [Dexterity] >= 15) //
[Type] == ring && [Quality] == crafted # [FCR] == 10 && ([Strength] >= 15 || [Dexterity] >= 10 ) && ([MaxMana] >= 50 || [MaxHp] >= 30 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == ring && [Quality] == crafted # [FCR] == 10 && [MaxHp]+[MaxMana] >= 60 //
[Type] == ring && [Quality] == crafted # [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 70 //
//[Type] == ring && [Quality] == crafted # [FCR] == 10 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //

// === Life Leech / Mana Leech ===
[Type] == ring && [Quality] == crafted # [Tohit] >= 100 && ([LifeLeech] >= 10 || [ManaLeech] >= 6) && ([Strength]+[Dexterity] >= 20 || [Dexterity] >= 15 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //

// === Dual Leech ===
[Type] == ring && [Quality] == crafted # [Tohit] >= 100 && [LifeLeech] >= 10 && [ManaLeech] >= 6 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 || [MaxHp] >= 30 || [Dexterity] >= 10 || [Strength] >= 10 || [MinDamage] >= 8) //

// === Combat ===
//[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [Dexterity] >= 15 //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [Dexterity] >= 15 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [Tohit] >= 100 && ([MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [MinDamage] >= 8 && ([Tohit] >= 100 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 && ([Tohit] >= 100 || [MinDamage] >= 8 || [LifeLeech] >= 8  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [LifeLeech] >= 8 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [ManaLeech] >= 6 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [LifeLeech] >= 8 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [MaxHp] >= 30 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && [MaxMana] >= 60 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 15 && [Tohit] >= 100 && ([MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 15 && [MinDamage] >= 8 && ([Tohit] >= 100 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 || [LifeLeech] >= 8  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 15 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20 && ([Tohit] >= 100 || [MinDamage] >= 8 || [LifeLeech] >= 8  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 15 && [LifeLeech] >= 8 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [ManaLeech] >= 6 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 15 && [ManaLeech] >= 6 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [LifeLeech] >= 8 || [MaxHp] >= 30 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 15 && [MaxHp] >= 30 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxMana] >= 60) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 15 && [MaxMana] >= 60 && ([Tohit] >= 100 || [MinDamage] >= 8 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 20  || [LifeLeech] >= 8 || [ManaLeech] >= 6 || [MaxHp] >= 30) //
[Type] == ring && [Quality] == crafted # [Tohit] >= 100 && [MinDamage] >= 8 && [MaxDamage] == 4 && ([Strength] >= 20 || [Dexterity] >= 15 || [MaxHp] >= 35) // 

// === Strength ===
[Type] == ring && [Quality] == crafted # [Strength] >= 25 && ([MaxHp] >= 30 || [MinDamage] >= 9 || [MaxMana] >= 80) //
[Type] == ring && [Quality] == crafted # [Strength] >= 20 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 50 || (([MaxHp] >= 30 || [MaxMana] >= 80) && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 36)) //

// === Dexterity ===
[Type] == ring && [Quality] == crafted # [Dexterity] >= 20 && ([MaxHp] >= 30 || [MinDamage] >= 9 || [MaxMana] >= 80) //
[Type] == ring && [Quality] == crafted # [Dexterity] >= 20 && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 50 || (([MaxHp] >= 30 || [MaxMana] >= 80) && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 36)) //

// ==== Magic Chance ===
[Type] == ring && [Quality] == crafted # [ItemMagicBonus] >= 25 && ([MaxMana] >= 90 || [MaxHp] >= 40 || [Strength] >= 20 || [Dexterity] >= 15 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //

// ==== Resist ===
[Type] == ring && [Quality] == crafted # [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 90 //
[Type] == ring && [Quality] == crafted # [MaxMana] >= 90 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60 //



// ===============================================================================
// =================================== Amulet ====================================
// ===============================================================================


// =============== Caster ===============

[Type] == Amulet && [Quality] == crafted # [FCR] >= 20 && [Strength] >= 20 && [Dexterity] >= 20 //
[Type] == Amulet && [Quality] == crafted # [FCR] >= 20 && [MaxHp] >= 40 && [MaxMana] >= 60 //

[Type] == Amulet && [Quality] == crafted # ([NecromancerSkills] == 2 || [PaladinSkills] == 2) && [FCR] >= 15 //
[Type] == Amulet && [Quality] == crafted # [AssassinSkills] == 2 && [FCR] >= 17 //
[Type] == Amulet && [Quality] == crafted # [DruidSkills] == 2 && [FCR] >= 19 //
[Type] == Amulet && [Quality] == crafted # [SorceressSkills] == 2 && [FCR] >= 12 //
[Type] == Amulet && [Quality] == crafted # ([AmazonSkills] == 1 || [BarbarianSkills] == 1) && [FCR] == 20 //

[Type] == Amulet && [Quality] == crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # ([NecromancerSkills] >= 1 || [PaladinSkills] >= 1) && [FCR] >= 15 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //

[Type] == Amulet && [Quality] == crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [AssassinSkills] >= 1 && [FCR] >= 17 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //

[Type] == Amulet && [Quality] == crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [DruidSkills] >= 1 && [FCR] >= 19 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //

[Type] == Amulet && [Quality] == crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [SorceressSkills] >= 1 && [FCR] >= 12 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //

[Type] == Amulet && [Quality] == crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [Strength] >= 15 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # ([AmazonSkills] >= 1 || [BarbarianSkills] >= 1) && [FCR] >= 20 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //


// =============== Safety ===============

[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] == 2 && [ToBlock] == 10 //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [ToBlock] == 10 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [ToBlock] == 10 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [ToBlock] == 10 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [ToBlock] == 10 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //


// =============== Blood ===============

[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] == 2 && [FRW] == 10 //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [FRW] == 10 && [Strength] >= 20 && ([Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [FRW] == 10 && [Dexterity] >= 15 && ([MaxHp] >= 40 || [MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [FRW] == 10 && [MaxHp] >= 40 && ([MaxMana] >= 60 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] >= 1 && [FRW] == 10 && [MaxMana] >= 60 && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40 //


// === Common ===
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] == 2 && [Strength]+[Dexterity] >= 30 //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] == 2 && [Strength] >= 21 && ([LifeLeech] >= 7 || [ManaLeech] >= 7 || [MaxHp] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] == 2 && [Dexterity] >= 16 && ([LifeLeech] >= 7 || [ManaLeech] >= 7 || [MaxHp] >= 40) //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] == 2 && [LifeLeech] >= 5 && [ManaLeech] >= 5 //
[Type] == Amulet && [Quality] == crafted # [ItemAddClassSkills] == 2 && [Strength]+[Dexterity] >= 20 && [ColdResist] >= 35 //


// === Paladin ===
[Type] == Amulet && [Quality] == crafted # [PaladinSkills] == 2 && [FCR] >= 10 && ([Strength] >= 20 || [Dexterity] >= 15 || [MaxHp] >= 40 || [MaxMana] >= 50 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 60) //



// ===============================================================================
// =================================== Armor ====================================
// ===============================================================================

// =============== Gloves ===============

// === Blood / Hit Power ===
[Type] == Gloves && [Quality] == crafted # [JavelinandSpearSkillTab] == 2 && ([LifeLeech] >= 3 || [ManaLeech] >= 3 ) && [ItemCrushingBlow] >= 10 && ([Strength] >= 15 || [Dexterity] >= 15) //
[Type] == Gloves && [Quality] == crafted # [JavelinandSpearSkillTab] == 2 && ([LifeLeech] >= 3 || [ManaLeech] >= 3 ) && [Strength] >= 15 && [Dexterity] >= 15 //
[Type] == Gloves && [Quality] == crafted # [JavelinandSpearSkillTab] == 2 && [IAS] == 20 && ([LifeLeech] >= 3 || [ManaLeech] >= 3 || [Strength] >= 15 || [Dexterity] >= 15 || [ItemCrushingBlow] >= 10 || [ItemKnockBack] >= 1) //
[Type] == Gloves && [Quality] == crafted # [BowandCrossbowSkillTab] == 2 && [IAS] == 20 && ([LifeLeech] >= 3 || [ManaLeech] >= 3 || [Strength] >= 15 || [Dexterity] >= 15 || [ItemCrushingBlow] >= 10 || [ItemKnockBack] >= 1) //
[Type] == Gloves && [Quality] == crafted # [PassiveandMagicSkillTab] == 2 && [IAS] == 20 && ([LifeLeech] >= 3 || [ManaLeech] >= 3 || [Strength] >= 15 || [Dexterity] >= 15 || [ItemCrushingBlow] >= 10 || [ItemKnockBack] >= 1) //

[Type] == Gloves && [Quality] == crafted # [IAS] == 20 && [Strength]+[Dexterity] >= 25 //
[Type] == Gloves && [Quality] == crafted # [IAS] == 20 && [Strength] >= 15 && ([EnhancedDefense] >= 80 || [MaxHp] >= 20 || [LifeLeech] >= 6 || [ManaLeech] >= 3 || [ItemCrushingBlow] >= 10 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 25) //
[Type] == Gloves && [Quality] == crafted # [IAS] == 20 && [Dexterity] >= 15 && ([EnhancedDefense] >= 80 || [MaxHp] >= 20 || [LifeLeech] >= 6 || [ManaLeech] >= 3 || [ItemCrushingBlow] >= 10 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 25) //
[Type] == Gloves && [Quality] == crafted # [IAS] >= 10 && [Strength]+[Dexterity] >= 30 //
[Type] == Gloves && [Quality] == crafted # [IAS] == 20 && [Strength] >= 15 && ([EnhancedDefense] >= 80 || [MaxHp] >= 20 || [LifeLeech] >= 6 || [ManaLeech] >= 3 || [ItemCrushingBlow] >= 10 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 25) //
[Type] == Gloves && [Quality] == crafted # [IAS] == 20 && [Dexterity] >= 15 && ([EnhancedDefense] >= 80 || [MaxHp] >= 20 || [LifeLeech] >= 6 || [ManaLeech] >= 3 || [ItemCrushingBlow] >= 10 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 25) //
[Type] == Gloves && [Quality] == crafted # [IAS] >= 10 && [Strength]+[Dexterity] >= 25 && [MaxHp] >= 15 //
[Type] == Gloves && [Quality] == crafted # [Strength]+[Dexterity] >= 30 && ([LifeLeech] >= 6 || [LifeLeech] >= 3 && [ManaLeech] >= 3) && [ItemCrushingBlow] >= 10 //
[Type] == Gloves && [Quality] == crafted # [IAS] == 20 && ([Strength] >= 15 || [Dexterity] >= 15 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) && [ItemKnockBack] >= 1 //


// =============== Belt ===============
// === Blood ===
[Type] == Belt && [Quality] == crafted # ([MaxHp] >= 40 || [Strength] >= 20) && [ItemGoldBonus] >= 80 && ([LifeLeech] >= 3 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 40) //
[Type] == Belt && [Quality] == crafted # [FHR] >= 24 && [Strength] >= 20 && [MaxHp] >= 40 //
[Type] == Belt && [Quality] == crafted # [ItemOpenWounds] >= 10 && ([MaxHp] >= 40 || [Strength] >= 20 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) && [ItemGoldBonus] >= 80 //
[Type] == Belt && [Quality] == crafted # [ItemOpenWounds] >= 10 && ([MaxHp] >= 40 || [Strength] >= 20) && [FHR] >= 17 //

// === Caster ===
[Type] == Belt && [Quality] == crafted # [FCR] >= 10 && ([MaxHp] >= 40 || [Strength] >= 20 || [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 30) && ([FHR] >= 24 || [ItemGoldBonus] >= 80) //
[Type] == Belt && [Quality] == crafted # [FCR] >= 10 && ([MaxHp] >= 40 || [Strength] >= 20) && [FHR] >= 17 //


// =============== Boots ===============

// === Blood ===
[Type] == Boots && [Quality] == crafted # [FRW] >= 30 && [FHR] == 10 && [Dexterity] >= 9 && ([LifeLeech] >= 3 || [ColdResist] >= 35 || [LightResist] >= 35 || [FireResist] >= 35 || [PoisonResist] >= 35 || [ItemGoldBonus] >= 80) //
[Type] == Boots && [Quality] == crafted # [FRW] >= 30 && ([FHR] == 10 || [Dexterity] >= 9) && ([ColdResist] >= 35 || [LightResist] >= 35 || [FireResist] >= 35 || [PoisonResist] >= 35) && [ItemGoldBonus] >= 80 //
[Type] == Boots && [Quality] == crafted # [FRW] >= 30 && ([ItemMagicBonus] >= 25 || [ItemGoldBonus] >= 80 || [FHR] == 10 || [Dexterity] >= 9) && [ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 70 //
[Type] == Boots && [Quality] == crafted # [FRW] >= 30 && [LifeLeech] >= 3 && [ItemGoldBonus] >= 80 && ([FHR] == 10 || [Dexterity] >= 9 || [ColdResist] >= 35 || [LightResist] >= 35 || [FireResist] >= 35 || [PoisonResist] >= 35) //


// =============== Helm ===============

// === Blood ===
[Type] == Helm && [Quality] == crafted # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [MaxHp] >= 30 && ([EnhancedDefense] >= 100 || [FHR] == 10 || [ItemPoisonLengthResist] == 25 || [PaliCombatSkillTab] == 2 || [ItemDeadlyStrike] >= 9) //
[Type] == Helm && [Quality] == crafted # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [FHR] == 10 && ([EnhancedDefense] >= 100 || [ItemPoisonLengthResist] == 25 || [PaliCombatSkillTab] == 2 || [ItemDeadlyStrike] >= 9) //
[Type] == Helm && [Quality] == crafted # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [EnhancedDefense] >= 100 && ([ItemPoisonLengthResist] == 25 || [PaliCombatSkillTab] == 2 || [ItemDeadlyStrike] >= 9) //
[Type] == Helm && [Quality] == crafted # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [ItemPoisonLengthResist] == 25 && ([PaliCombatSkillTab] == 2 || [ItemDeadlyStrike] >= 9) //
[Type] == Helm && [Quality] == crafted # [ItemTohitPercentperLevel] >= 1 && [Sockets] == 2 && [PaliCombatSkillTab] == 2 && [ItemDeadlyStrike] >= 9 // 
wertvolle reife
PHP Code:
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [FRW] >= 30
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [FRW] >= 30
[Type] == circlet && [Quality] == magic # [Sockets] == 3 && [MaxHp] >= 100
[Name] == Diadem && [Quality] == magic # [Sockets] == 3 && [MaxHp] >= 100 
mehr folgt später! (mal schauen wann ^^)
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Old 06/10/2010, 15:12   #7
 
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hm find die idee echt klasse :-) ma schaun wie viele items wir dann irgentwann zusammen haben
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Old 06/10/2010, 15:30   #8
 
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Vlt können wir sie später auch in "Anfänger" "Fortgeschrittene" Profis" unterteilen, kann jeder selber aussuchen wie viel er mitnehmen will
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Old 06/10/2010, 15:37   #9
 
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Originally Posted by XxArenaxX View Post
Vlt können wir sie später auch in "Anfänger" "Fortgeschrittene" Profis" unterteilen, kann jeder selber aussuchen wie viel er mitnehmen will
Das wäre super^^
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Old 06/10/2010, 16:30   #10
 
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Originally Posted by XxArenaxX View Post
Vlt können wir sie später auch in "Anfänger" "Fortgeschrittene" Profis" unterteilen, kann jeder selber aussuchen wie viel er mitnehmen will
schwingt da etwas sarkasmus mit? ^^
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Old 06/11/2010, 13:44   #11
 
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Auf jedenfall muss Jmod mit rein falls mann doch mal einen finden sollte^^
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Old 06/11/2010, 14:59   #12
 
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ich wäre eher dafür das wir eine datei machen wo so viel wie möglich drin ist nd jeder sich das dann selber bastelt was er brauch und was nicht
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Old 06/11/2010, 15:26   #13
 
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dann kannst dir ja gleich eine selber machen^^
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Old 06/11/2010, 15:53   #14
 
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Originally Posted by Lukifreeman View Post
ich wäre eher dafür das wir eine datei machen wo so viel wie möglich drin ist nd jeder sich das dann selber bastelt was er brauch und was nicht
Nicht jeder hat ne ahnung welche items wertvoll sind und gefragt von daher finde ich deine idee kacke.

Das konzept das viele leute eine gut Pickit machen mit items die mann brauchen kann wo erfahrungen auch ausm d2jsp mit einlaufen aber umsobesser.
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Old 06/11/2010, 20:11   #15
 
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hab bei meiner pickit eigtl. alles nach deinen richtlinien gemacht:



nur stuff der sich auszahlt um ihn auf jsp zu verkaufen.
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