Wie wir alle wissen geistern auf sämtlichen einschlägigen Seiten einige Pickits herum, die jedoch alle irgendwo ihre Macken und ihre Lücken haben.
Ich würde mir nun gerne einmal die Mühe machen von sämtlichen genialen Köpfen da draussen (ich meine euch )
vorschläge entgegenzunehmen für Items die aufhebenswert sind.
Ich würde vorschlagen wir nehmen eine Blanko edit file und nennen sie Einzigartig.nip
Jeder darf gerne etwas hinzufügen was ihm einfällt, wir nehmen alles was wir finden und bauen es fleißig hier ein, ergänzen und passen es an.
Allerdings würde ich auch vorschlagen dass wir die Uniques rauslassen denn die kann sich jeder aus zum Beispiel Nikolaus' Pickit nehmen.
Gaaanz wichtig: Ich habe großteile von dem was ich hier poste selbst aus vielen guten anderen nips zusammengesammelt, --> Credits gehen sollte es eine copy/paste line sein natürlich beim jeweiligen Urheber! (big thnx to fisher von EON)
Die aufteilung werden wir gemeinsam erarbeiten, erstmal ist sammeln angesagt.
Jede Line die ihr postet werde ich hier auf S.1 adden sodass jeder sie sehen kann (Sofern sie sinnvoll ist )
Es sollte bestenfalls so laufen dass ihr irgendwo ein item mit Hammer stats seht, euch diese merkt und sie hier mitteilt entweder in form einer bereits fertigen line oder nur mit den stats so dass ich sie umschreiben kann
In der Standartversion werde ich sie erstmal so ausrichten dass sie für die Bedürfnisse von Multibottern, vielleicht ein wenig darunter gerichtet ist. Das heisst sie wird Items picken deren Verkauf sich in Jsp lohnt.
Gegebenenfalls wird sie auch einfach nur als Itemcompilation enden aus der sich jeder der etwas benötigt raussuchen kann was er benötigt
Ich beginne mal damit Zeilen die ich für sinnvoll erachte hinzuzufügen
Code:
//############################################### //############# Wenn das hier läuft wird sie die beste Pickit im Netz sein ;) ####### //############################################### //####################################### //############ Helms ################## //####################################### //Socketables\\ [COLOR="Blue"][Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 5 // Delirium Barb Bo + Kampfbefehle [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 5 // Delirium Barb Bo + Itemfind [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 5 // Delirium Barb mit Bo+Shout [Type] == pelt && [Quality] <= superior # ([SkillHurricane] == 3 || [SkillTornado] == 3) && ([Sockets] == 3 || [Sockets] == 0) // Delirium Winddruiden [Type] == pelt && [Quality] <= superior # ([SkillArmageddon] == 3 || [SkillVolcano] == 3 || [SkillFissure] == 3) && ([Sockets] == 3 || [Sockets] == 0)// Delirium Feuerdruiden[/COLOR] //Non class Visio Helms\\ [COLOR="Blue"][Type] == helm && [Quality] == rare # [Sockets] == 2 && [itemtohitpercentperlevel] >= 1 // Helm mit Visio +2sox [Type] == circlet && [Quality] == rare # ([Sockets] == 2 || [FRW] >= 20) && [itemtohitpercentperlevel] >= 1 // Circ mit Visio +2sox oder +20frw [/COLOR] //5-6BOHELMS\\ [COLOR="Blue"] [Type] == primalhelm && ([Quality] == magic || [Quality] == rare) # [BarbarianSkills]+[SkillBattleOrders] >= 5 [Type] == primalhelm && ([Quality] == magic || [Quality] == rare) # [BarbarianSkills]+[WarCriesSkillTab] >= 5 [Type] == primalhelm && ([Quality] == magic || [Quality] == rare) # [WarCriesSkillTab]+[SkillBattleOrders] >= 5[/COLOR] //Druid Pelts\\ [COLOR="Blue"] [Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # [DruidSkills]+[SkillTornado] >= 5 [Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # [ElementalSkillTab]+[SkillTornado] >= 5 [Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # [DruidSkills]+[ElementalSkillTab] >= 5 [Type] == pelt && ([Quality] == magic || [Quality] == rare) && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 2) && [SkillFissure] == 3 [Type] == pelt && [Quality] == rare && [Flag] != ethereal # [Sockets] == 2 && ([DruidSkills] >= 1 || [ShapeShiftingSkillTab] >= 1 || [strength] >= 20 || [MaxHP] >= 40 || [dexterity] >= 20) && [itemtohitpercentperlevel] >= 1 [/COLOR] //Circlets\\ [COLOR="Blue"] [Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 3 || [itemaddskilltab] == 3) && ([Strength] >= 30 || [Dexterity] >= 30 || [MaxHP] >= 80 || [FRW] >= 20 || [FCR] >= 20) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] >= 20 && ([Strength] >= 10 || [Dexterity] >= 10 || [MaxHP] >= 30 || [Sockets] == 2) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FRW] >= 20 && [FCR] >= 20 [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [AmazonSkills] == 2 && [FRW] >= 20 && ([Strength]+[Dexterity] >= 10 || [MaxMana]+[MaxHP] >= 30) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && ([Strength]+[Dexterity] >= 15 && [MaxMana]+[MaxHP] >= 60) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && ([Strength]+[Dexterity] >= 30 || [MaxMana]+[MaxHP] >= 50) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && ([Strength]+[Dexterity] >= 25 || [FRW] >= 30 || [Sockets] == 2 || [MaxHP] >= 30) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && [Strength] >= 15 && ([FRW] >= 20 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && [Dexterity] >= 15 && ([FRW] >= 20 || [Sockets] == 2 || [MaxHP]+[MaxMana] >= 35) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [FCR] == 20 && ([Strength] >= 20 || [Dexterity] >= 15) [Type] == circlet && [Quality] == rare && [Flag] != ethereal # ([itemaddclassskills] >= 2 || [itemaddskilltab] >= 2) && [itemtohitpercentperlevel] >= 1 && ([FRW] >= 20 || [Strength] >= 20 || [Dexterity] >= 15 || [MaxMana]+[MaxHP] >= 35) [Type] == circlet && [Quality] == rare # [Sockets] == 2 && ([AmazonSkills] == 2 || [DruidSkills] == 2) && ([itemtohitpercentperlevel] >= 1 || [FRW] >= 20)[/color] //######################################## //############ Armors ################## //######################################## //Normal\\ [Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 15 // 15ed MP Enigma [Name] == ArchonPlate && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // 15ed AP Enigma/Fort [Name] == DuskShroud && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // 15ed Dusk Enigma/Fort [Type] == armor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 750 && [Sockets] == 0 // Eth bug armors //Magic\\ //######################################### //############ Shields ################## //######################################### //Socketable\\ //Magic\\ //Rare\\ //######################################## //############ Gloves ################## //######################################## //Magic\\ //Rare\\ //Crafted\\ //####################################### //############ Boots ################## //####################################### //Rare\\ //Crafted\\ //####################################### //############ Belts ################## //####################################### //Rare\\ //Crafted\\ //######################################### //############ Weapons ################## //######################################### //Socketables\\ //Magic\\ //Rare\\ (Unterteilungen werden sinnvoll wenn genug Waffenlines gesammelt sind) //####################################### //############ Rings ################## //####################################### //Magic\\ //Rare\\ //Craft\\ //######################################### //############ Amulets ################## //######################################### //Magic\\ //Rare\\ //Crafted\\ //######################################## //############ Jewels ################## //######################################## //Magic\\ //Rare\\ //######################################## //############ Charms ################## //######################################## //SmallCharms\\ //LargeCharms\\ //GrandCharms\\ [COLOR="DeepSkyBlue"] [Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [MaxHp] >= 40 // bow and crossbow //[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Strength] == 6 // bow and crossbow //[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [Dexterity] == 6 // bow and crossbow //[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FRW] == 7 // bow and crossbow //[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 && [FHR] == 12 // bow and crossbow [Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [MaxHp] >= 30 // passive and magic //[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Strength] == 6 // passive and magic //[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [Dexterity] == 6 // passive and magic //[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FRW] == 7 // passive and magic //[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 && [FHR] == 12 // passive and magic //[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 // javelin and spear [Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [MaxHp] >= 10 // javelin and spear [Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Strength] == 6 // javelin and spear [Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [Dexterity] == 6 // javelin and spear [Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FRW] == 7 // javelin and spear [Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 && [FHR] == 12 // javelin and spear //[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 // fire [Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [MaxHp] >= 10 // fire //[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Strength] == 6 // fire //[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [Dexterity] == 6 // fire //[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FRW] == 7 // fire //[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 && [FHR] == 12 // fire [Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 // lightning //[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 // cold [Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [MaxHp] >= 20 // cold //[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Strength] == 6 // cold //[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [Dexterity] == 6 // cold //[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FRW] == 7 // cold [Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 && [FHR] == 12 // cold [Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [MaxHp] >= 40 // curses //[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Strength] == 6 // curses //[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [Dexterity] == 6 // curses //[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FRW] == 7 // curses //[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 && [FHR] == 12 // curses //[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 // poison and bone [Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [MaxHp] >= 20 // poison and bone [Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Strength] == 6 // poison and bone [Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [Dexterity] == 6 // poison and bone [Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FRW] == 7 // poison and bone [Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 && [FHR] == 12 // poison and bone //[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 // necromancer summoning [Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [MaxHp] >= 30 // necromancer summoning //[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Strength] == 6 // necromancer summoning //[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [Dexterity] == 6 // necromancer summoning //[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FRW] == 7 // necromancer summoning //[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 && [FHR] == 12 // necromancer summoning [Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // paladin combat //[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 // offensive aura [Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // offensive aura //[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Strength] == 6 // offensive aura //[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [Dexterity] == 6 // offensive aura //[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FRW] == 7 // offensive aura //[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 && [FHR] == 12 // offensive aura //[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 // defensive aura [Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [MaxHp] >= 40 // defensive aura //[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Strength] == 6 // defensive aura //[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [Dexterity] == 6 // defensive aura //[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FRW] == 7 // defensive aura //[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 && [FHR] == 12 // defensive aura [Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [MaxHp] >= 40 // barbarian combat //[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Strength] == 6 // barbarian combat //[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [Dexterity] == 6 // barbarian combat //[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FRW] == 7 // barbarian combat //[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 && [FHR] == 12 // barbarian combat [Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 && [MaxHp] >= 40 // masteries //[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 // warcries [Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [ItemGoldBonus] >= 30 // warcries [Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [MaxHp] >= 20 // warcries [Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Strength] == 6 // warcries [Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [Dexterity] == 6 // warcries [Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FRW] == 7 // warcries [Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 && [FHR] == 12 // warcries [Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [MaxHp] >= 40 // druid summoning //[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning [Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [MaxHp] >= 30 // shape shifting //[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Strength] == 6 // shape shifting //[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [Dexterity] == 6 // shape shifting [Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FRW] == 7 // shape shifting [Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 && [FHR] == 12 // shape shifting //[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 // elemental [Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [MaxHp] >= 10 // elemental [Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Strength] == 6 // elemental [Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [Dexterity] == 6 // elemental //[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FRW] == 7 // elemental [Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 && [FHR] == 12 // elemental //[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 // trap [Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [MaxHp] >= 10 // trap [Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Strength] == 6 // trap [Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [Dexterity] == 6 // trap [Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FRW] == 7 // trap [Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 && [FHR] == 12 // trap //[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 // shadow disciplines [Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [MaxHp] >= 40 // shadow disciplines //[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Strength] == 6 // shadow disciplines //[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [Dexterity] == 6 // shadow disciplines //[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FRW] == 7 // shadow disciplines [Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 && [FHR] == 12 // shadow disciplines //[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 // martial arts [Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [MaxHp] >= 40 // martial arts //[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Strength] == 6 // martial arts //[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [Dexterity] == 6 // martial arts //[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FRW] == 7 // martial arts //[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 && [FHR] == 12 // martial arts[/COLOR] //###################################### //############ Misc ################## //###################################### // ##### Runes ######################### //[Name] == ElRune //[Name] == EldRune //[Name] == TirRune //[Name] == NefRune //[Name] == EthRune //[Name] == IthRune //[Name] == TalRune //[Name] == RalRune //[Name] == OrtRune //[Name] == ThulRune //[Name] == AmnRune //[Name] == SolRune //[Name] == ShaelRune //[Name] == DolRune //[Name] == HelRune //[Name] == IoRune //[Name] == LumRune //[Name] == KoRune //[Name] == FalRune [Name] == LemRune [Name] == PulRune [Name] == UmRune [Name] == MalRune [Name] == IstRune [Name] == GulRune [Name] == VexRune [Name] == OhmRune [Name] == LoRune [Name] == SurRune [Name] == BerRune [Name] == JahRune [Name] == ChamRune [Name] == ZodRune // ##### Gems ########################## //[Name] == ChippedAmethyst //[Name] == ChippedDiamond //[Name] == ChippedEmerald //[Name] == ChippedRuby //[Name] == ChippedSapphire //[Name] == ChippedSkull //[Name] == ChippedTopaz //[Name] == FlawedAmethyst //[Name] == FlawedDiamond //[Name] == FlawedEmerald //[Name] == FlawedRuby //[Name] == FlawedSapphire //[Name] == FlawedSkull //[Name] == FlawedTopaz //[Name] == Amethyst //[Name] == Diamond //[Name] == Emerald //[Name] == Ruby //[Name] == Skull //[Name] == Sapphire //[Name] == Topaz //[Name] == FlawlessAmethyst //[Name] == FlawlessDiamond //[Name] == FlawlessEmerald //[Name] == FlawlessRuby //[Name] == FlawlessSapphire //[Name] == FlawlessSkull //[Name] == FlawlessTopaz //[Name] == PerfectAmethyst //[Name] == PerfectDiamond //[Name] == PerfectEmerald //[Name] == PerfectRuby //[Name] == PerfectSapphire //[Name] == PerfectSkull //[Name] == PerfectTopaz // ##### Potions ####################### //[Name] == GreaterHealingPotion [Name] == SuperHealingPotion //[Name] == GreaterManaPotion [Name] == SuperManaPotion [Name] == RejuvenationPotion [Name] == FullRejuvenationPotion // ##### Keys ########################## //[Name] == KeyOfTerror //[Name] == KeyOfHate //[Name] == KeyOfDestruction // ##### Gold ########################## [Type] == gold # [Gold] >= 5000
Also, Ich würde mich total freuen wenn das hier anläuft, denn das ist meiner Meinung nach ein sehr sinnvolles Projekt!
Greetz, Sweetz