After getting frustrated at the DayZChernarus Mission System, I sent Lazyink a pull request on Github. In response he added me to the Github to update freely and gave me permission to update the Mission System. After looking deeper I decided too much should be re-done to do a simple update. DayZChernarus MS is the most used Mission System, but still has many bugs, no configuration, and a confusing install to the normal user; and I decided to fix that.
DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
DZMS should be considered as an "updated" DayZChernarus Mission System.
Why Use DZMS instead of DayZChernarus MS?
DZMS has a simple Configuration File, no more digging through code
No more junk code! (Anyone who has read add_unit_server will understand)
Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion!
No more messy mission code! DZMS uses functions for most code.
DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename.
DZMS is completely server sided! No marker files needed in the Mission PBO!
No more "Novy Sobor Bug"!
Plus, many features have been added!
Option to save vehicles to the database!
If Vehicle Saving is off, Users are warned when entering vehicles!
Randomized Crate Loot! No more static crate loot!
Adjustable Body Despawn Time!
Optional: AI Ran Over have no gear!
More!
Planned Features!
Epoch Specific Missions
More Generic Missions
Optional 50cals at Missions
Optional RPG units at Missions
The Current Version is v1.0 Final
Download Instructions:
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