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[RELEASE] Make a more Advanced NPC
Discussion on [RELEASE] Make a more Advanced NPC within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
04/06/2010, 07:09
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#31
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Join Date: Feb 2010
Posts: 378
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Quote:
Originally Posted by mattyc2580
Ok for the first question this will be very hard to write for all players as many players dont speak 100% english ad certainly dont spell in english. So to make this would need to make several variations of words and sentences before you even think about it. I would help you do this but i just think its too much hassle for what its worth. Yer maybe 1 day i will give it ago but cba to sit here for days writing words differently lol.
For the second question i will get to work on it when i wake up
But i think the easiest way to achieve that is to use a Lua Interface. I am still leanring Lua so please dont ask any questions about it lol
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You don't get what I'm asking, never mind.
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04/06/2010, 12:19
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#32
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Join Date: May 2006
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Quote:
Originally Posted by -NewDawn-
You don't get what I'm asking, never mind.
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I do understand what you are saying it will just be really hard to make it how you want it.
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05/01/2010, 16:53
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#33
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Join Date: May 2007
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Tnxs. . .
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06/09/2010, 21:55
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#34
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ur job id list is no full as there away more classes, tq never released earth tao as example
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06/17/2010, 18:59
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#35
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#Bump
Just added a downloadable Guide for anyone who is interested.
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08/26/2010, 14:57
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#36
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Join Date: Jan 2009
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nice guide, but when i click on my npc it says
hi i dont talk anything useful yet my id is *******
i have tried coding my own and i even copied and pasted yours. but still comes out with the same result (hi i dont talk anything useful yet my id is *******)
i have added it to the NPCDialog.cs in the data base and NPCs.text in the oldCODB
can you tell me where im going wrong?
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08/26/2010, 15:38
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#37
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Join Date: May 2006
Posts: 1,190
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Quote:
Originally Posted by adzy94
nice guide, but when i click on my npc it says
hi i dont talk anything useful yet my id is *******
i have tried coding my own and i even copied and pasted yours. but still comes out with the same result (hi i dont talk anything useful yet my id is *******)
i have added it to the NPCDialog.cs in the data base and NPCs.text in the oldCODB
can you tell me where im going wrong?
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When you added the NPC did you have the project .proj file open? Also did you recompile (F6) the source before you ran it?
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08/28/2010, 04:35
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#38
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Join Date: Aug 2010
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I've got the same problem: ''Hi I dont talk anything useful yet, my ID is ******''
I compiled it and get this error:
Any idea's/help would be apreciated, greetz.
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09/21/2010, 19:51
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#39
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Join Date: Oct 2008
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hey, can u make guide how to add npc which can sell levels... like 1 level 1kk cps its example... pls
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09/21/2010, 20:02
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#40
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Join Date: Feb 2009
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it goes like this
Code:
case 1337://npcid
{
if (Control == 0)
{
//First dialog
//Make a control send control 1
}
if (Control == 1)
{
uint amount = 50000;
if (GC.MyChar.CPs >= amount)
{
GC.MyChar.Level += 1;
}
else
{
//Dont got enough silvers
}
}
break;
}
I think if u search alittle u can finish it up, this was just example
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09/21/2010, 20:06
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#41
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Join Date: May 2006
Posts: 1,190
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Quote:
Originally Posted by Fish*
it goes like this
Code:
case 1337://npcid
{
if (Control == 0)
{
//First dialog
//Make a control send control 1
}
if (Control == 1)
{
uint amount = 50000;
if (GC.MyChar.CPs >= amount)
{
GC.MyChar.Level += 1;
}
else
{
//Dont got enough silvers
}
}
break;
}
I think if u search alittle u can finish it up, this was just example
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Thanks Fish. I will add a complete guide to my thread when I have the spare time and VS installed again
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09/21/2010, 20:56
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#42
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Join Date: Jun 2010
Posts: 2,224
Received Thanks: 868
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You could always show them how to make npcs more efficent using cases.
ex:
Code:
case 1234:
{
switch (Control)
{
case 0:
{
Text("Howdy, Ahoiii, Heyy", GC);
Link("Ahoii there partner!, 1, GC);
break;
}
case 1:
{
if (level >= 5)
{
Text("Heyy");
Link("heyy", 255, GC);
}
else
{
Text("Fagg.");
Link("OI??", 255, GC);
}
break;
}
break;
}
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09/21/2010, 21:06
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#43
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elite*gold: 0
Join Date: May 2006
Posts: 1,190
Received Thanks: 516
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Quote:
Originally Posted by _DreadNought_
You could always show them how to make npcs more efficent using cases.
ex:
Code:
case 1234:
{
switch (Control)
{
case 0:
{
Text("Howdy, Ahoiii, Heyy", GC);
Link("Ahoii there partner!, 1, GC);
break;
}
case 1:
{
if (level >= 5)
{
Text("Heyy");
Link("heyy", 255, GC);
}
else
{
Text("Fagg.");
Link("OI??", 255, GC);
}
break;
}
break;
}
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Yeah I have thought of this and have already got some code written to put into a guide. Just want this thread a bit further along the NPC trail as it were before I change everything and start using cases.
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09/22/2010, 10:04
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#44
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Join Date: Mar 2010
Posts: 91
Received Thanks: 5
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hey i have a problem with my NPC i made him start a TDM and the other guy Starts a 1v1 but neither of them speak the dialog the just say "Hi, I don't talk anything useful yet my code is "XXXXXX"."
if you want to help me out check this
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10/30/2010, 16:08
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#45
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Join Date: Sep 2010
Posts: 2
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good
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